stuzer05
61de8f76f3
Closes #15 Reviewed-on: #16 Co-authored-by: stuzer05 <stuzer05@stuzer.link> Co-committed-by: stuzer05 <stuzer05@stuzer.link>
29 lines
1.2 KiB
Plaintext
Executable File
29 lines
1.2 KiB
Plaintext
Executable File
if (isServer) then {
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};
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if (!isDedicated) then {
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//Add your custom or override functions here
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fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
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// All fixes down below can be removed in a future Epoch Update
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// Fix Wooden bases with wooden walls and floors got not properly recognized as shelter.
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fnc_issheltered = compile preprocessFileLineNumbers "dayz_code\compile\fn_isSheltered.sqf";
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// Fix upgrading AAV_DZE to AAV_DZE1 did not work, only needed if you are using the AAV_DZE
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player_upgradeVehicle = compile preprocessFileLineNumbers "dayz_code\compile\player_upgradeVehicle.sqf";
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// Fix Maintain the Virtual Garage with Coins does not work properly
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if (DZE_Virtual_Garage) then {
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Player_MaintainVG = compile preprocessFileLineNumbers "dayz_code\actions\virtualGarage\player_MaintainVG.sqf";
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};
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player_selectSlot = compile preprocessFileLineNumbers "dayz_code\compile\ui_selectSlot.sqf";
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locateVehicle = compile preprocessFileLineNumbers "scripts\locateVehicle.sqf";
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remoteVehicle = compile preprocessFileLineNumbers "scripts\remoteVehicle\remoteVehicle.sqf";
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};
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DZ_KeyDown_EH = compile preprocessFileLineNumbers "dayz_code\compile\keyboard.sqf"; |