85 lines
2.3 KiB
Plaintext
Executable File
85 lines
2.3 KiB
Plaintext
Executable File
// this function checks if play is on ladder/passed out/being drug
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fnc_can_do = {
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private ["_onLadder"];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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(!r_drag_sqf && !r_player_unconscious && !_onLadder)
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};
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// this goes through a crafting animation until the loop is interrupted until interrupted by a set of conditions fed to the function
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// it then returns the result of what broke the loop, or "nil" -- yes, string of "nil" -- if not broken
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fnc_bike_crafting_animation = {
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private ["_isLoopDone","_isAnimationStarted","_isAnimationCompleted","_animationState","_isAnimationActive","_exitWith"];
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[player,(getPosATL player),30,"repair"] spawn fnc_alertZombies;
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player playActionNow "Medic";
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r_interrupt = false;
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_isLoopDone = false;
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_isAnimationStarted = false;
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_isAnimationCompleted = false;
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_animationState = animationState player;
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_isAnimationActive = false;
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_exitWith = "nil";
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while {!_isLoopDone} do {
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_animationState = animationState player;
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_isAnimationActive = ["medic",_animationState] call fnc_inString;
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if (_isAnimationActive) then {
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_isAnimationStarted = true;
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};
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if (_isAnimationStarted && !_isAnimationActive) then {
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_isLoopDone = true;
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_isAnimationCompleted = true;
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};
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{
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if (call compile (_x select 0)) exitWith {
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_exitWith = _x select 1;
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};
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} forEach _this;
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if (_exitWith != "nil") then {
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_isLoopDone = true;
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player switchMove "";
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player playActionNow "stop";
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};
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sleep 0.3;
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};
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_exitWith
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};
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fnc_set_temp_deployable_id = {
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_this setVariable ["DeployedBy",call fnc_temp_deployable_id, true];
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};
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fnc_set_perm_deployable_id = {
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_this setVariable ["CharacterID",call fnc_perm_deployable_id, true];
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};
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fnc_get_perm_deployable_id = {
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private["_return","_parse"];
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_return = _this getVariable ["CharacterID","0"];
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_parse = parseNumber _return;
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if(_parse < 500000) then {
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_return = "nil";
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};
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_return
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};
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fnc_get_temp_deployable_id = {
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_this getVariable ["DeployedBy","nil"]
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};
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fnc_perm_deployable_id = {
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private["_calc","_return"];
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_calc = 999999 - (parseNumber dayz_characterID);
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if(_calc < 500000) then {
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_return = "nil";
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} else {
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_return = (str _calc);
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};
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_return
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};
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fnc_temp_deployable_id = {
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getPlayerUID player
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};
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