arma2-epoch-server/MPMissions/DayZ_Epoch_24.Napf/scripts/deployAnything/functions.sqf

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2022-04-21 16:15:41 +03:00
// this function checks if play is on ladder/passed out/being drug
fnc_can_do = {
private ["_onLadder"];
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
(!r_drag_sqf && !r_player_unconscious && !_onLadder)
};
// this goes through a crafting animation until the loop is interrupted until interrupted by a set of conditions fed to the function
// it then returns the result of what broke the loop, or "nil" -- yes, string of "nil" -- if not broken
fnc_bike_crafting_animation = {
private ["_isLoopDone","_isAnimationStarted","_isAnimationCompleted","_animationState","_isAnimationActive","_exitWith"];
[player,(getPosATL player),30,"repair"] spawn fnc_alertZombies;
player playActionNow "Medic";
r_interrupt = false;
_isLoopDone = false;
_isAnimationStarted = false;
_isAnimationCompleted = false;
_animationState = animationState player;
_isAnimationActive = false;
_exitWith = "nil";
while {!_isLoopDone} do {
_animationState = animationState player;
_isAnimationActive = ["medic",_animationState] call fnc_inString;
if (_isAnimationActive) then {
_isAnimationStarted = true;
};
if (_isAnimationStarted && !_isAnimationActive) then {
_isLoopDone = true;
_isAnimationCompleted = true;
};
{
if (call compile (_x select 0)) exitWith {
_exitWith = _x select 1;
};
} forEach _this;
if (_exitWith != "nil") then {
_isLoopDone = true;
player switchMove "";
player playActionNow "stop";
};
sleep 0.3;
};
_exitWith
};
fnc_set_temp_deployable_id = {
_this setVariable ["DeployedBy",call fnc_temp_deployable_id, true];
};
fnc_set_perm_deployable_id = {
_this setVariable ["CharacterID",call fnc_perm_deployable_id, true];
};
fnc_get_perm_deployable_id = {
private["_return","_parse"];
_return = _this getVariable ["CharacterID","0"];
_parse = parseNumber _return;
if(_parse < 500000) then {
_return = "nil";
};
_return
};
fnc_get_temp_deployable_id = {
_this getVariable ["DeployedBy","nil"]
};
fnc_perm_deployable_id = {
private["_calc","_return"];
_calc = 999999 - (parseNumber dayz_characterID);
if(_calc < 500000) then {
_return = "nil";
} else {
_return = (str _calc);
};
_return
};
fnc_temp_deployable_id = {
getPlayerUID player
};