71 lines
3.1 KiB
Plaintext
Executable File
71 lines
3.1 KiB
Plaintext
Executable File
/* //
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Weapons Cache Mission by lazyink (Original Full Code by TheSzerdi & TAW_Tonic)
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New Mission Format by Vampire
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*/ //
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private ["_missName","_coords","_net","_veh1","_veh2","_vehicle","_vehicle1","_crate","_crate1","_crate2","_crate3"];
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//Name of the Mission
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_missName = "NATO Weapons Cache";
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//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
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_coords = call DZMSFindPos;
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[nil,nil,rTitleText,"Bandits have Overrun a NATO Weapons Cache!", "PLAIN",10] call RE;
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//DZMSAddMajMarker is a simple script that adds a marker to the location
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[_coords,_missname] ExecVM DZMSAddMajMarker;
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//Lets add the scenery
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_net = createVehicle ["Land_CamoNetB_NATO",[(_coords select 0) - 0.0649, (_coords select 1) + 0.6025,0],[], 0, "CAN_COLLIDE"];
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[_net] call DZMSProtectObj;
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//We create the vehicles like normal
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_veh1 = ["small"] call DZMSGetVeh;
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_veh2 = ["large"] call DZMSGetVeh;
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_vehicle = createVehicle [_veh1,[(_coords select 0) + 10.0303, (_coords select 1) - 12.2979,10],[], 0, "CAN_COLLIDE"];
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_vehicle1 = createVehicle [_veh2,[(_coords select 0) - 6.2764, (_coords select 1) - 14.086,10],[], 0, "CAN_COLLIDE"];
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//DZMSSetupVehicle prevents the vehicle from disappearing and sets fuel and such
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[_vehicle] call DZMSSetupVehicle;
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[_vehicle1] call DZMSSetupVehicle;
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_crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"];
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_crate1 = createVehicle ["AmmoBoxSmall_556",[(_coords select 0) - 3.7251,(_coords select 1) - 2.3614, 0],[], 0, "CAN_COLLIDE"];
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_crate2 = createVehicle ["AmmoBoxSmall_762",[(_coords select 0) - 3.4346, 0, 0],[], 0, "CAN_COLLIDE"];
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_crate3 = createVehicle ["AmmoBoxSmall_556",[(_coords select 0) + 4.0996,(_coords select 1) + 3.9072, 0],[], 0, "CAN_COLLIDE"];
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//DZMSBoxFill fills the box, DZMSProtectObj prevents it from disappearing
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[_crate,"weapons"] ExecVM DZMSBoxSetup;
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[_crate] call DZMSProtectObj;
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[_crate1] call DZMSProtectObj;
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[_crate2] call DZMSProtectObj;
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[_crate3] call DZMSProtectObj;
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//DZMSAISpawn spawns AI to the mission.
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//Usage: [_coords, count, skillLevel, unitArray]
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[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
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sleep 5;
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[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
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sleep 5;
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[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn;
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sleep 5;
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[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn;
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sleep 5;
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//Wait until the player is within 30 meters and also meets the kill req
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[_coords,"DZMSUnitsMajor"] call DZMSWaitMissionComp;
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//Call DZMSSaveVeh to attempt to save the vehicles to the database
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//If saving is off, the script will exit.
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[_vehicle] ExecVM DZMSSaveVeh;
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[_vehicle1] ExecVM DZMSSaveVeh;
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//Let everyone know the mission is over
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[nil,nil,rTitleText,"The Weapons Cache is Under Survivor Control!", "PLAIN",6] call RE;
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diag_log text format["[DZMS]: Major SM1 Weapon Cache Mission has Ended."];
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deleteMarker "DZMSMajMarker";
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deleteMarker "DZMSMajDot";
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//Let the timer know the mission is over
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DZMSMajDone = true; |