arma2-epoch-server/@DayZ_Epoch_Server/addons/dayz_server/DZMS/Missions/SMA1.sqf

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2022-04-21 16:15:41 +03:00
/* //
Weapons Cache Mission by lazyink (Original Full Code by TheSzerdi & TAW_Tonic)
New Mission Format by Vampire
*/ //
private ["_missName","_coords","_net","_veh1","_veh2","_vehicle","_vehicle1","_crate","_crate1","_crate2","_crate3"];
//Name of the Mission
_missName = "NATO Weapons Cache";
//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
_coords = call DZMSFindPos;
[nil,nil,rTitleText,"Bandits have Overrun a NATO Weapons Cache!", "PLAIN",10] call RE;
//DZMSAddMajMarker is a simple script that adds a marker to the location
[_coords,_missname] ExecVM DZMSAddMajMarker;
//Lets add the scenery
_net = createVehicle ["Land_CamoNetB_NATO",[(_coords select 0) - 0.0649, (_coords select 1) + 0.6025,0],[], 0, "CAN_COLLIDE"];
[_net] call DZMSProtectObj;
//We create the vehicles like normal
_veh1 = ["small"] call DZMSGetVeh;
_veh2 = ["large"] call DZMSGetVeh;
_vehicle = createVehicle [_veh1,[(_coords select 0) + 10.0303, (_coords select 1) - 12.2979,10],[], 0, "CAN_COLLIDE"];
_vehicle1 = createVehicle [_veh2,[(_coords select 0) - 6.2764, (_coords select 1) - 14.086,10],[], 0, "CAN_COLLIDE"];
//DZMSSetupVehicle prevents the vehicle from disappearing and sets fuel and such
[_vehicle] call DZMSSetupVehicle;
[_vehicle1] call DZMSSetupVehicle;
_crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"];
_crate1 = createVehicle ["AmmoBoxSmall_556",[(_coords select 0) - 3.7251,(_coords select 1) - 2.3614, 0],[], 0, "CAN_COLLIDE"];
_crate2 = createVehicle ["AmmoBoxSmall_762",[(_coords select 0) - 3.4346, 0, 0],[], 0, "CAN_COLLIDE"];
_crate3 = createVehicle ["AmmoBoxSmall_556",[(_coords select 0) + 4.0996,(_coords select 1) + 3.9072, 0],[], 0, "CAN_COLLIDE"];
//DZMSBoxFill fills the box, DZMSProtectObj prevents it from disappearing
[_crate,"weapons"] ExecVM DZMSBoxSetup;
[_crate] call DZMSProtectObj;
[_crate1] call DZMSProtectObj;
[_crate2] call DZMSProtectObj;
[_crate3] call DZMSProtectObj;
//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
sleep 5;
[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;
sleep 5;
[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn;
sleep 5;
[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],4,1,"DZMSUnitsMajor"] call DZMSAISpawn;
sleep 5;
//Wait until the player is within 30 meters and also meets the kill req
[_coords,"DZMSUnitsMajor"] call DZMSWaitMissionComp;
//Call DZMSSaveVeh to attempt to save the vehicles to the database
//If saving is off, the script will exit.
[_vehicle] ExecVM DZMSSaveVeh;
[_vehicle1] ExecVM DZMSSaveVeh;
//Let everyone know the mission is over
[nil,nil,rTitleText,"The Weapons Cache is Under Survivor Control!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Major SM1 Weapon Cache Mission has Ended."];
deleteMarker "DZMSMajMarker";
deleteMarker "DZMSMajDot";
//Let the timer know the mission is over
DZMSMajDone = true;