arma2-epoch-server/MPMissions/DayZ_Epoch_24.Napf/logistic/tow/attach.sqf

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2022-04-21 16:15:41 +03:00
if (LOG_INPROGRESS) then{
[STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
} else {
LOG_INPROGRESS = true;
private ["_object","_tug"];
_object = LOG_OBJECT_SELECTION;
_tug = _this select 0;
if (!(isNull _object) && (alive _object) && !(_object getVariable "LOG_disabled")) then{
if (isNull (_object getVariable "LOG_moves_by") && (isNull (_object getVariable "LOG_moves_by") || (!alive (_object getVariable "LOG_moves_by")))) then{
if ( _object distance _tug <= 10 ) then{
_tug setVariable ["LOG_trailer", _object, true];
_object setVariable ["LOG_moves_by", _tug, true];
player attachTo [_tug, [
(boundingBox _tug select 1 select 0),
(boundingBox _tug select 0 select 1) + 2,
(boundingBox _tug select 0 select 2) - (boundingBox player select 0 select 2)]];
sleep 0.2;
player setDir 270;
player setPos (getPos player);
[player,"repair",0,false,20] call dayz_zombieSpeak;
player playActionNow "Medic";
sleep 2;
_object setVelocity [0,0,0];
_object attachTo [ _tug, [
0,
(boundingBox _tug select 0 select 1) + (boundingBox _object select 0 select 1) - 1,
(boundingBox _tug select 0 select 2) - (boundingBox _object select 0 select 2)
]];
LOG_OBJECT_SELECTION = objNull;
detach player;
sleep 3;
[format [STR_LOG_ATTACHED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS;
}else{[format [STR_LOG_TOO_FAR, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;};
}else{[format [STR_LOG_IN_TRANSIT, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;};
};
LOG_INPROGRESS = false;
};