if (LOG_INPROGRESS) then{ [STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS; } else { LOG_INPROGRESS = true; private ["_object","_tug"]; _object = LOG_OBJECT_SELECTION; _tug = _this select 0; if (!(isNull _object) && (alive _object) && !(_object getVariable "LOG_disabled")) then{ if (isNull (_object getVariable "LOG_moves_by") && (isNull (_object getVariable "LOG_moves_by") || (!alive (_object getVariable "LOG_moves_by")))) then{ if ( _object distance _tug <= 10 ) then{ _tug setVariable ["LOG_trailer", _object, true]; _object setVariable ["LOG_moves_by", _tug, true]; player attachTo [_tug, [ (boundingBox _tug select 1 select 0), (boundingBox _tug select 0 select 1) + 2, (boundingBox _tug select 0 select 2) - (boundingBox player select 0 select 2)]]; sleep 0.2; player setDir 270; player setPos (getPos player); [player,"repair",0,false,20] call dayz_zombieSpeak; player playActionNow "Medic"; sleep 2; _object setVelocity [0,0,0]; _object attachTo [ _tug, [ 0, (boundingBox _tug select 0 select 1) + (boundingBox _object select 0 select 1) - 1, (boundingBox _tug select 0 select 2) - (boundingBox _object select 0 select 2) ]]; LOG_OBJECT_SELECTION = objNull; detach player; sleep 3; [format [STR_LOG_ATTACHED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS; }else{[format [STR_LOG_TOO_FAR, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;}; }else{[format [STR_LOG_IN_TRANSIT, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;}; }; LOG_INPROGRESS = false; };