91 lines
2.7 KiB
Plaintext
91 lines
2.7 KiB
Plaintext
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_cursorTarget = cursorTarget;
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_typeOfCursorTarget = typeOf _cursorTarget;
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if !(_typeOfCursorTarget == "CSJ_GyroC") then {
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cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
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};
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if !(_typeOfCursorTarget == "TT650_Civ") then {
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cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
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};
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if !(_typeOfCursorTarget == "Old_bike_TK_CIV_EP1") then {
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cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
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};
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if(_typeOfCursorTarget == "CSJ_GyroC") then {
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if (dayz_combat == 1) then {
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cutText [format["You are in Combat and cannot Re-Pack your gyrocopter"], "PLAIN DOWN"];
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} else {
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player removeAction s_player_deploybike6;
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player playActionNow "Medic";
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r_interrupt = false;
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deletevehicle cursortarget;
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_dis=10;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 6;
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player addWeapon "ItemToolbox";
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player addMagazine "PartEngine";
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player addMagazine "PartVRotor";
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cutText [format["You have packed your gyrocopter. Your parts have been added to your inventory."], "PLAIN DOWN"];
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r_interrupt = false;
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player switchMove "";
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player playActionNow "stop";
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};
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};
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if(_typeOfCursorTarget == "TT650_Civ") then {
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if (dayz_combat == 1) then {
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cutText [format["You are in Combat and cannot Re-Pack your motorcycle"], "PLAIN DOWN"];
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} else {
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player removeAction s_player_deploybike4;
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player playActionNow "Medic";
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r_interrupt = false;
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deletevehicle cursortarget;
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_dis=10;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 6;
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player addWeapon "ItemToolbox";
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player addMagazine "PartEngine";
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cutText [format["You have packed your motorcylce. Your parts have been added to your inventory."], "PLAIN DOWN"];
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r_interrupt = false;
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player switchMove "";
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player playActionNow "stop";
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};
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};
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if(_typeOfCursorTarget == "Old_bike_TK_CIV_EP1") then {
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if (dayz_combat == 1) then {
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cutText [format["You are in Combat and cannot re-pack your bike."], "PLAIN DOWN"];
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} else {
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player removeAction s_player_deploybike2;
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player playActionNow "Medic";
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r_interrupt = false;
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player addWeapon "ItemToolbox";
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deletevehicle cursortarget;
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_dis=10;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 6;
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cutText [format["You have packed your bike and been given back your toolbox"], "PLAIN DOWN"];
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r_interrupt = false;
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player switchMove "";
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player playActionNow "stop";
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};
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};
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