_cursorTarget = cursorTarget; _typeOfCursorTarget = typeOf _cursorTarget; if !(_typeOfCursorTarget == "CSJ_GyroC") then { cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"]; }; if !(_typeOfCursorTarget == "TT650_Civ") then { cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"]; }; if !(_typeOfCursorTarget == "Old_bike_TK_CIV_EP1") then { cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"]; }; if(_typeOfCursorTarget == "CSJ_GyroC") then { if (dayz_combat == 1) then { cutText [format["You are in Combat and cannot Re-Pack your gyrocopter"], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike6; player playActionNow "Medic"; r_interrupt = false; deletevehicle cursortarget; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; player addWeapon "ItemToolbox"; player addMagazine "PartEngine"; player addMagazine "PartVRotor"; cutText [format["You have packed your gyrocopter. Your parts have been added to your inventory."], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; }; }; if(_typeOfCursorTarget == "TT650_Civ") then { if (dayz_combat == 1) then { cutText [format["You are in Combat and cannot Re-Pack your motorcycle"], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike4; player playActionNow "Medic"; r_interrupt = false; deletevehicle cursortarget; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; player addWeapon "ItemToolbox"; player addMagazine "PartEngine"; cutText [format["You have packed your motorcylce. Your parts have been added to your inventory."], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; }; }; if(_typeOfCursorTarget == "Old_bike_TK_CIV_EP1") then { if (dayz_combat == 1) then { cutText [format["You are in Combat and cannot re-pack your bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike2; player playActionNow "Medic"; r_interrupt = false; player addWeapon "ItemToolbox"; deletevehicle cursortarget; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; cutText [format["You have packed your bike and been given back your toolbox"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; }; };