2022-04-21 16:15:41 +03:00
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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server_obj_pos = {
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local _object = _this select 0;
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local _objectID = _this select 1;
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local _class = _this select 2;
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local _position = getPosATL _object;
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//_worldspace = [round (direction _object),_position];
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local _worldspace = [getDir _object, _position] call AN_fnc_formatWorldspace; // Precise Base Building 1.0.5
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local _fuel = [0, fuel _object] select (_class isKindOf "AllVehicles");
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local _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
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_key call server_hiveWrite;
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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};
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server_obj_inv = {
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local _object = _this select 0;
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local _objectID = _this select 1;
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local _objectUID = _this select 2;
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local _class = _this select 3;
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local _inventory = call {
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2023-10-01 21:22:36 +03:00
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if (_class == "Plastic_Pole_EP1_DZ") exitwith {
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2022-04-21 16:15:41 +03:00
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_object getVariable ["plotfriends", []] //We're replacing the inventory with UIDs for this item
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};
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if (DZE_doorManagement && {_class in DZE_DoorsLocked}) exitwith {
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_object getVariable ["doorfriends", []] //We're replacing the inventory with UIDs for this item
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};
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if (_class isKindOf "TrapItems") exitwith {
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[["armed",_object getVariable ["armed",false]]]
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};
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[getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object]
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};
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local _previous = str(_object getVariable["lastInventory",[]]);
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if (str _inventory != _previous) then {
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local _key = "";
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_object setVariable ["lastInventory",_inventory];
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if (_objectID == "0") then {
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_key = format["CHILD:309:%1:",_objectUID] + str _inventory + ":";
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} else {
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_key = format["CHILD:303:%1:",_objectID] + str _inventory + ":";
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};
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2023-10-01 21:22:36 +03:00
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if (Z_SingleCurrency && {(_class in DZE_MoneyStorageClasses) || {ZSC_VehicleMoneyStorage && (_object isKindOf "AllVehicles") && !(_object isKindOf "StaticWeapon")}}) then {
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2022-04-21 16:15:41 +03:00
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local _coins = _object getVariable ["cashMoney", -1]; //set to invalid value if getVariable fails to prevent overwriting of coins in DB
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_key = _key + str _coins + ":";
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};
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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};
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};
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server_obj_dam = {
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//Allow dmg process
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local _object = _this select 0;
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local _objectID = _this select 1;
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local _objectUID = _this select 2;
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local _forced = _this select 3;
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local _totalDmg = _this select 4;
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local _recorddmg = false;
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local _hitpoints = _object call vehicle_getHitpoints;
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local _damage = damage _object;
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local _array = [];
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local _allFixed = true;
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local _lastUpdate = _object getVariable ["lastUpdate",diag_tickTime];
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{
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local _hit = [_object,_x] call object_getHit;
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if ((_hit select 0) > 0) then {
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_allFixed = false;
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_array set [count _array,[(_hit select 1),(_hit select 0)]];
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//diag_log format ["Section Part: %1, Dmg: %2",(_hit select 1),(_hit select 0)];
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} else {
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_array set [count _array,[(_hit select 1),0]];
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};
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} count _hitpoints;
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if (_allFixed && !_totalDmg && _forced) then {_object setDamage 0;};
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if (_forced) then {
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if (_object in needUpdate_objects) then {needUpdate_objects = needUpdate_objects - [_object];};
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_recorddmg = true;
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} else {
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//Prevent damage events for the first 10 seconds of the servers live.
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if (diag_ticktime - _lastUpdate > 10) then {
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if !(_object in needUpdate_objects) then {
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//diag_log format["DEBUG: Monitoring: %1",_object];
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needUpdate_objects set [count needUpdate_objects, _object];
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_recorddmg = true;
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_object setVariable ["lastUpdate",diag_ticktime];
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};
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};
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};
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if (_recorddmg) then {
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local _key = "";
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if (_objectID == "0") then {
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_key = format["CHILD:306:%1:",_objectUID] + str _array + ":" + str _damage + ":";
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} else {
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_key = format["CHILD:306:%1:",_objectID] + str _array + ":" + str _damage + ":";
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};
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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};
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};
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server_obj_killed = {
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local _object = _this select 0;
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local _objectID = _this select 1;
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local _objectUID = _this select 2;
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local _playerUID = _this select 3;
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local _clientKey = _this select 4;
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local _class = _this select 5;
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local _key = "";
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local _index = dayz_serverPUIDArray find _playerUID;
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local _exitReason = call {
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//Can't use owner because player may already be dead, can't use distance because player may be far from vehicle wreck
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if (_clientKey == dayz_serverKey) exitwith {""};
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if (_index < 0) exitwith {
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format["Server_UpdateObject error: PUID NOT FOUND ON SERVER. PV ARRAY: %1",_this]
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};
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if ((dayz_serverClientKeys select _index) select 1 != _clientKey) exitwith {
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format["Server_UpdateObject error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED. PV ARRAY: %1",_this]
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};
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if (alive _object and {!(_class isKindOf "TentStorage_base" or _class isKindOf "IC_Tent")}) exitwith {
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format["Server_UpdateObject error: object kill request on living object. PV ARRAY: %1",_this]
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};
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"";
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};
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if (_exitReason != "") exitWith {diag_log _exitReason};
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_object setDamage 1;
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if (_objectID == "0") then {
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//Need to update hive to make a new call to allow UID to be updated for a killed event
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//_key = format["CHILD:306:%1:%2:%3:",_objectUID,[],1];
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_key = format["CHILD:310:%1:",_objectUID];
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} else {
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_key = format["CHILD:306:%1:%2:%3:",_objectID,[],1];
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};
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_key call server_hiveWrite;
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if (_playerUID == "SERVER") then {
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#ifdef OBJECT_DEBUG
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diag_log format["DELETE: Server requested destroy on object %1 ID:%2 UID:%3",_class,_objectID,_objectUID];
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#endif
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} else {
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diag_log format["DELETE: PUID(%1) requested destroy on object %2 ID:%3 UID:%4",_playerUID,_class,_objectID,_objectUID];
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};
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if (_class in DayZ_removableObjects || {_class in DZE_isRemovable}) then {[_objectID,_objectUID,_object] call server_deleteObjDirect;};
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};
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