Change config files
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/* Atheme Aliases */
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alias nickserv { type services; }
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alias ns { target nickserv; type services; }
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alias chanserv { type services; }
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alias cs { target chanserv; type services; }
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alias memoserv { type services; spamfilter yes; }
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alias ms { target memoserv; type services; spamfilter yes; }
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alias operserv { type services; }
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alias os { target operserv; type services; }
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alias helpserv { type services; }
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alias botserv { type services; }
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alias bs { target botserv; type services; }
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alias hostserv { type services; }
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alias hs { target hostserv; type services; }
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alias saslserv { type services; }
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alias sss { target saslserv; type services; }
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alias gameserv { type services; }
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alias gms { target gameserv; type services; }
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alias groupserv { type services; }
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alias grs { target groupserv; type services; }
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alias alis { type services; }
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alias ls { target alis; type services; }
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include "aliases/aliases.conf";
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/* Auspice Aliases */
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/* Uncomment this, if you have enabled "MassServ, W and X" in auspice */
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# alias massserv { type services; }
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# alias ma { target massserv; type services; }
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# alias W { type services; }
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# alias X { type services; }
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/* Uncomment this, if you have enabled "WebServ" in auspice */
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# alias webserv { type services; }
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# alias ws { target webserv; type services; }
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alias agent { type services; }
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alias adminserv { type services; }
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alias as { target adminserv; type services; }
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alias botserv { type services; }
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alias bs { target botserv; type services; }
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alias chanserv { type services; }
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alias cs { target chanserv; type services; }
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alias helpserv { type services; }
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alias hs { target helpserv; type services; }
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alias hostserv { type services; }
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alias ho { target hostserv; type services; }
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alias memoserv { type services; spamfilter yes; }
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alias ms { target memoserv; type services; spamfilter yes; }
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alias nickserv { type services; }
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alias ns { target nickserv; type services; }
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alias operserv { type services; }
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alias os { target operserv; type services; }
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alias rootserv { type services; }
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alias rs { target rootserv; type services; }
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include "aliases/aliases.conf";
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/* Cygnus Aliases */
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alias nickserv { type services; }
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alias ns { target nickserv; type services; }
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alias chanserv { type services; }
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alias cs { target chanserv; type services; }
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alias memoserv { type services; spamfilter yes; }
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alias ms { target memoserv; type services; spamfilter yes; }
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alias rootserv { type services; }
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alias rs { target rootserv; type services; }
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include "aliases/aliases.conf";
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/* Epona Aliases */
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alias nickserv { type services; }
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alias ns { target nickserv; type services; }
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alias chanserv { type services; }
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alias cs { target chanserv; type services; }
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alias memoserv { type services; spamfilter yes; }
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alias ms { target memoserv; type services; spamfilter yes; }
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alias operserv { type services; }
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alias os { target operserv; type services; }
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alias helpserv { type services; }
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alias hs { target helpserv; type services; }
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alias botserv { type services; }
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alias bs { target botserv; type services; }
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include "aliases/aliases.conf";
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/* Generic Aliases */
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alias nickserv { type services; }
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alias ns { target nickserv; type services; }
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alias chanserv { type services; }
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alias cs { target chanserv; type services; }
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alias memoserv { type services; spamfilter yes; }
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alias ms { target memoserv; type services; spamfilter yes; }
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alias operserv { type services; }
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alias os { target operserv; type services; }
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alias helpserv { type services; }
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alias hs { target helpserv; type services; }
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include "aliases/aliases.conf";
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/* Generic StatServ Aliases */
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alias statserv { type stats; }
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alias ss { target statserv; type stats; }
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/* IRCServices Aliases */
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alias nickserv { type services; }
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alias ns { target nickserv; type services; }
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alias chanserv { type services; }
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alias cs { target chanserv; type services; }
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alias memoserv { type services; spamfilter yes; }
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alias ms { target memoserv; type services; spamfilter yes; }
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alias operserv { type services; }
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alias os { target operserv; type services; }
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alias helpserv { type services; }
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alias hs { target helpserv; type services; }
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alias irciihelp { type services; }
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alias statserv { type services; }
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alias ss { target statserv; type services; }
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include "aliases/aliases.conf";
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/* OperStats Aliases */
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alias operserv { type stats; }
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alias os { target operserv; type stats; }
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alias statserv { type stats; }
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alias ss { target statserv; type stats; }
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@ -1,183 +0,0 @@
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/* This file will load all optional modules. These are features that
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* not everyone will use or are considered experimental.
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* You can include this file from your unrealircd.conf like this:
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* include "modules.optional.conf";
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* OR... and this is probably a better idea... you can copy-paste it
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* to another file where you do your own customizations.
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*
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* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
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* If you want to customize, make a copy of this file (for example
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* name it modules.custom.conf) and edit it.
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* Then include that file from your unrealircd.conf instead of this one.
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*/
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/*** Commands ***/
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// This add the /IRCOPS command: A more visual way for users
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// to see which IRCOps are online.
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loadmodule "ircops";
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// This adds the /STAFF command: This command simply displays
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// a text file that you can configure here:
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loadmodule "staff";
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set { staff-file "network.staff"; }
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/*** Channel modes ***/
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// The following module ('nocodes') is not a true channel mode.
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// It simply enhances the existing channel mode +S/+c to include
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// stripping/blocking of bold, underline and italic text.
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loadmodule "nocodes";
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/*** Other ***/
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// The hideserver module will hide /MAP and /LINKS to regular users.
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// It does not truly enhance security as server names can still be
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// seen at other places.
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// Comment out the following line to enable this:
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// loadmodule "hideserver";
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// The antirandom module will kill or *line users that have a nick,
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// ident and/or realname that is considered "random".
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// This helps to combat simple botnets/drones.
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// Note that failure to set the right settings may ban innocent users.
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// This is especially true if you are on a non-English network where
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// the module may consider a sequence of characters "random" even though
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// it is a perfectly pronounceable word in your language.
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loadmodule "antirandom";
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set {
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antirandom {
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/* THRESHOLD:
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* This is pretty much the most important setting of all.
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* For every randomly looking ident the user gets a certain amount of
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* 'points', if this value reaches 'threshold' then the appropriate
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* action is taken (killed, *lined, see later on).
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* lower = more randomly looking users will be catched (but also more
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* innocent users)
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* higher = less chance of innocent users getting killed, but also less
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* chance on bots getting catched.
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* <2: DON'T!!
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* 4: Works good, probably a few more innocent kills but if you got
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* quite a bot problem then this might be a useful setting.
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* 5: Works well with few innocent kills, probably good to begin with.
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* 6: If you want to be a tad more careful
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* >6: For the paranoid. Module can still be quite effective, though :)
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*/
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threshold 7;
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/* BAN-ACTION:
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* Action to take whenever the user is catched as random, options:
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* warn, kill, gline, gzline, kline, zline, shun, tempshun
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*/
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ban-action kill;
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/* BAN-TIME:
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* Time to ban the user (irrelevant for tempshun/kill).
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* Something between 1 hour and 2 days is recommended.
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* If you set it higher than 3 or 4 days then you get quite a risk
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* of catching innocent users due to dynamic IP, not to mention
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* your *line list gets filled up... so choose it wisely.
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*/
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ban-time 4h;
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/* BAN-REASON:
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* The ban (or kill) reason to use.
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* You might want to put in an entry to a FAQ or an email address
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* where users can mail if they have been catched and don't know what to do.
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* NOTE: One of the various reasons that ""innocent users"" are catched is
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* if they just randomly type in info for their nick, ident, or realname.
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*/
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ban-reason "You look like a bot. Be sure to fill in your nick/ident/realname properly.";
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/* CONVERT-TO-LOWERCASE:
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* Convert nicks, idents, and realnames to lowercase before doing random checks?
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* This has not been tested extensively for false positives, but might be (very)
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* helpful to catch GnStA5FYhiTH51TUkf style random nicks as random.
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* Enabled by default.
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*/
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convert-to-lowercase yes;
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/* FULLSTATUS-ON-LOAD:
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* If enabled, then upon loading it will check all users that are currently
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* connected and give a status report about who it would have killed.
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* Note that it doesn't actually kill any currently connected users, it is for
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* informative purposes only.
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* This can be (very) useful if you use the module for the first time.
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* But you probably want to disable it after a while, since once the module
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* is actively dealing with randomly looking persons, it shouldn't report any
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* users anymore on load and then this check only eats useless CPU on /REHASH.
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* Enabled by default.
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*/
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fullstatus-on-load yes;
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/* SHOW-FAILEDCONNECTS:
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* This will send out a notice whenever a randomly looking user has been catched
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* during connecting. Obviously this can be pretty noisy.
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* Especially recommended to enable during the first few days you use this module.
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*/
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show-failedconnects yes;
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/* EXCEPT-HOSTS:
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* Hostmasks on this list are matched against the IP and hostname of the connecting
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* user. If it matches then we do not check if the nick/ident/realname is random.
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* NOTE: Use the REAL host or IP here, not any cloaked hosts!
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*/
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except-hosts {
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mask 192.168.0.0/16;
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mask 127.0.0.0/8;
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}
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/* EXCEPT-WEBIRC:
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* This will make antirandom not check connections from WEBIRC gateways.
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* ( see https://www.unrealircd.org/docs/WebIRC_block )
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* It seems WEBIRC connections frequently cause false positives so the
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* default is 'yes'.
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*/
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except-webirc yes;
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}
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}
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// This module will send a HTTP 301 redirect to any client which sends
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// a HTTP request to us. This is commented out by default:
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//loadmodule "webredir";
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//set {
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// webredir {
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// url "https://...";
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// }
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//}
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// This adds websocket support. For more information, see:
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// https://www.unrealircd.org/docs/WebSocket_support
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loadmodule "websocket";
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// This module will detect and stop spam containing of characters of
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// mixed "scripts", where (for example) some characters are in
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// Latin script and other characters are in Cyrillic script.
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loadmodule "antimixedutf8";
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set {
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antimixedutf8 {
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/* Take action at this 'score' (lower = more sensitive)
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*
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* A score of 2 or 3 will catch a lot but also
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* catch innocent users who are not using a pure
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* Latin script, such as Russian people who
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* commonly use a mix of Latin and Cyrillic.
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*
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* A score of 8 is a safe default.
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*/
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score 8;
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/* Action to take, see:
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* https://www.unrealircd.org/docs/Actions
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*/
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ban-action block;
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/* Block/kill/ban reason (sent to user) */
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ban-reason "Mixed character spam";
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/* Duration of ban (does not apply to block/kill) */
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ban-time 4h; // For other types
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}
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}
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#
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# This file contains the list of repositories that are used
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# by the './unrealircd module' command.
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# Note that 3rd party modules are NOT written by the UnrealIRCd team.
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# Use such modules at your own risk. In case of problems, contact
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# the module author. For more information, see:
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# https://www.unrealircd.org/docs/Module_manager
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#
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#
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# This is the unrealircd-contrib repository which is added by default in
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# UnrealIRCd 5 to make it easy for users to install 3rd party modules.
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# If you are a module coder and want to add your module to this repository
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# as well, then read the rules and procedure at:
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# https://www.unrealircd.org/docs/Rules_for_3rd_party_modules_in_unrealircd-contrib
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#
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https://modules.unrealircd.org/modules.list
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# You can add more repositories here. However, do note that all
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# URLs MUST start with https://
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/* This file defines a number of default operclass blocks which you can
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* use in your oper blocks (via oper::operclass).
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*
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* This file is normally included from your unrealircd.conf through:
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* include "operclass.default.conf";
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*
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* The operclass block is extensively documented at:
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* https://www.unrealircd.org/docs/Operclass_block
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* And the permissions itself (operclass::permissions) at:
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* https://www.unrealircd.org/docs/Operclass_permissions
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*
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* DO NOT EDIT THIS FILE! IT WILL BE OVERWRITTEN DURING NEXT UPGRADE!!
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* Instead, if you want to change the permissions in an operclass block,
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* you should copy the definition, or this entire file, to either your
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* unrealircd.conf or some other file (eg: operclass.conf) that you
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* you will include from your unrealircd.conf.
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* Then edit it, and while doing so don't forget to change the name
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* of your custom operclass block(s), so operclass <name>.
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*/
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/* Local IRC Operator */
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operclass locop {
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permissions {
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* https://www.unrealircd.org/docs/FAQ
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*/
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/* UnrealIRCd makes heavy use of modules. Modules allow you to completely
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* customize the featureset you wish to enable in UnrealIRCd.
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* See: https://www.unrealircd.org/docs/Modules
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*/
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include "modules.default.conf";
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/* Now let's include some other files as well:
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* - help/help.conf for our on-IRC /HELPOP system
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* - badwords.conf for channel and user mode +G
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* - spamfilter.conf as an example for spamfilter usage
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* (commented out)
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* - operclass.default.conf contains some good operclasses which
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* you can use in your oper blocks.
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*/
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include "modules.conf";
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include "help/help.conf";
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include "badwords.conf";
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//include "spamfilter.conf";
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include "operclass.default.conf";
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include "spamfilter.conf";
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include "operclass.conf";
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include "opers.conf";
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/* This is the me { } block which basically says who we are.
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* It defines our server name, some information line and an unique "sid".
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* The server id (sid) must start with a digit followed by two digits or
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* letters. The sid must be unique for your IRC network (each server should
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* have it's own sid).
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*/
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me {
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name "irc.stuzer.link";
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info "Stuzer's IRC Server";
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@ -116,6 +97,16 @@ listen {
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options { tls; serversonly; }
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}
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/* Anope */
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link services.irc.stuzer.link {
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incoming {
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mask *@*;
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};
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password "password";
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class servers;
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};
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ulines { services.irc.stuzer.link; };
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/* Here you can add a password for the IRCOp-only /DIE and /RESTART commands.
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* This is mainly meant to provide a little protection against accidental
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* restarts and server kills.
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@ -148,9 +139,6 @@ log "ircd.log" {
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/* With "aliases" you can create an alias like /SOMETHING to send a message to
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* some user or bot. They are usually used for services.
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*
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* We have a number of pre-set alias files, check out the alias/ directory.
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* As an example, here we include all aliases used for anope services.
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*/
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include "aliases/anope.conf";
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@ -179,21 +167,6 @@ ban nick {
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# type all;
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#}
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/* VHosts (Virtual Hosts) allow users to acquire a different host.
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* See https://www.unrealircd.org/docs/Vhost_block
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*/
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/* Example vhost which you can use. On IRC type: /VHOST test test
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* NOTE: only people with an 'unrealircd.com' host may use it so
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* be sure to change the vhost::mask before you test.
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*/
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# vhost {
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# vhost i.hate.microsefrs.com;
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# mask *@unrealircd.com;
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# login "test";
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# password "test";
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# }
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/* Blacklist blocks will query an external DNS Blacklist service
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* whenever a user connects, to see if the IP address is known
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* to cause drone attacks, is a known hacked machine, etc.
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@ -246,19 +219,12 @@ blacklist efnetrbl {
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set {
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network-name "irc.stuzer.link";
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default-server "irc.stuzer.link";
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# services-server "services.example.org";
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services-server "services.irc.stuzer.link";
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# stats-server "stats.example.org";
|
||||
help-channel "#help";
|
||||
hiddenhost-prefix "Clk";
|
||||
prefix-quit "Quit";
|
||||
hiddenhost-prefix "clk";
|
||||
prefix-quit "quit";
|
||||
|
||||
/* Cloak keys should be the same at all servers on the network.
|
||||
* They are used for generating masked hosts and should be kept secret.
|
||||
* The keys should be 3 random strings of 50-100 characters
|
||||
* and must consist of lowcase (a-z), upcase (A-Z) and digits (0-9).
|
||||
* HINT: On *NIX, you can run './unrealircd gencloak' in your shell to let
|
||||
* UnrealIRCd generate 3 random strings for you.
|
||||
*/
|
||||
cloak-keys {
|
||||
"Kh03T3EwC4cwZztptbnh1tbVoIXdyyj2gy9LahkpWeF7rymBcYvCfEDA2Ad7";
|
||||
"xVrpAEym8UUfeS0rOKEJoIV9W8YoyDOhTWg0bpAjtMq0bciVLLT0WlBRWiE3";
|
||||
@ -267,7 +233,6 @@ set {
|
||||
}
|
||||
|
||||
/* Server specific configuration */
|
||||
|
||||
set {
|
||||
kline-address "help@stuzer.link"; /* e-mail or URL shown when a user is banned */
|
||||
modes-on-connect "+ixwT"; /* when users connect, they will get these user modes */
|
||||
@ -292,10 +257,10 @@ set {
|
||||
anti-spam-quit-message-time 10s;
|
||||
|
||||
/* Or simply set a static quit, meaning any /QUIT reason is ignored */
|
||||
/* static-quit "Client quit"; */
|
||||
static-quit "Bye";
|
||||
|
||||
/* static-part does the same for /PART */
|
||||
/* static-part yes; */
|
||||
static-part yes;
|
||||
|
||||
/* Flood protection:
|
||||
* There are lots of settings for this and most have good defaults.
|
||||
|
@ -1,592 +0,0 @@
|
||||
/* Configuration file for UnrealIRCd 5
|
||||
*
|
||||
* Simply copy this file to your conf/ directory, call it
|
||||
* 'unrealircd.conf' and walk through it line by line (edit it!)
|
||||
*
|
||||
* Important: All lines, except { and } end with an ;
|
||||
* This is very important, if you miss a ; somewhere then the
|
||||
* configuration file parser will complain and the file will not
|
||||
* be processed correctly!
|
||||
* If this is your first experience with an UnrealIRCd configuration
|
||||
* file then we really recommend you to read a little about the syntax,
|
||||
* this only takes a few minutes and will help you a lot:
|
||||
* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
|
||||
*
|
||||
* UnrealIRCd 5 documentation (very extensive!):
|
||||
* https://www.unrealircd.org/docs/UnrealIRCd_5_documentation
|
||||
*
|
||||
* Frequently Asked Questions:
|
||||
* https://www.unrealircd.org/docs/FAQ
|
||||
*
|
||||
*/
|
||||
|
||||
/* This is a comment, all text here is ignored (comment type #1) */
|
||||
// This is also a comment, this line is ignored (comment type #2)
|
||||
# This is also a comment, again this line is ignored (comment type #3)
|
||||
|
||||
/* UnrealIRCd makes heavy use of modules. Modules allow you to completely
|
||||
* customize the featureset you wish to enable in UnrealIRCd.
|
||||
* See: https://www.unrealircd.org/docs/Modules
|
||||
*
|
||||
* By using the include below we instruct the IRCd to read the file
|
||||
* 'modules.default.conf' which will load more than 150 modules
|
||||
* shipped with UnrealIRCd. In other words: this will simply load
|
||||
* all the available features in UnrealIRCd.
|
||||
* If you are setting up UnrealIRCd for the first time we suggest you
|
||||
* use this. Then, when everything is up and running you can come
|
||||
* back later to customize the list (if you wish).
|
||||
*/
|
||||
include "modules.default.conf";
|
||||
|
||||
/* Now let's include some other files as well:
|
||||
* - help/help.conf for our on-IRC /HELPOP system
|
||||
* - badwords.conf for channel and user mode +G
|
||||
* - spamfilter.conf as an example for spamfilter usage
|
||||
* (commented out)
|
||||
* - operclass.default.conf contains some good operclasses which
|
||||
* you can use in your oper blocks.
|
||||
*/
|
||||
include "help/help.conf";
|
||||
include "badwords.conf";
|
||||
//include "spamfilter.conf";
|
||||
include "operclass.default.conf";
|
||||
|
||||
/* This is the me { } block which basically says who we are.
|
||||
* It defines our server name, some information line and an unique "sid".
|
||||
* The server id (sid) must start with a digit followed by two digits or
|
||||
* letters. The sid must be unique for your IRC network (each server should
|
||||
* have it's own sid).
|
||||
*/
|
||||
me {
|
||||
name "irc.example.org";
|
||||
info "ExampleNET Server";
|
||||
sid "001";
|
||||
}
|
||||
|
||||
/* The admin { } block defines what users will see if they type /ADMIN.
|
||||
* It normally contains information on how to contact the administrator.
|
||||
*/
|
||||
admin {
|
||||
"Bob Smith";
|
||||
"bob";
|
||||
"email@example.org";
|
||||
}
|
||||
|
||||
/* Clients and servers are put in class { } blocks, we define them here.
|
||||
* Class blocks consist of the following items:
|
||||
* - pingfreq: how often to ping a user / server (in seconds)
|
||||
* - connfreq: how often we try to connect to this server (in seconds)
|
||||
* - sendq: the maximum queue size for a connection
|
||||
* - recvq: maximum receive queue from a connection (flood control)
|
||||
*/
|
||||
|
||||
/* Client class with good defaults */
|
||||
class clients
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 1000;
|
||||
sendq 200k;
|
||||
recvq 8000;
|
||||
}
|
||||
|
||||
/* Special class for IRCOps with higher limits */
|
||||
class opers
|
||||
{
|
||||
pingfreq 90;
|
||||
maxclients 50;
|
||||
sendq 1M;
|
||||
recvq 8000;
|
||||
}
|
||||
|
||||
/* Server class with good defaults */
|
||||
class servers
|
||||
{
|
||||
pingfreq 60;
|
||||
connfreq 15; /* try to connect every 15 seconds */
|
||||
maxclients 10; /* max servers */
|
||||
sendq 20M;
|
||||
}
|
||||
|
||||
/* Allow blocks define which clients may connect to this server.
|
||||
* This allows you to add a server password or restrict the server to
|
||||
* specific IP's only. You also configure the maximum connections
|
||||
* allowed per IP here.
|
||||
* See also: https://www.unrealircd.org/docs/Allow_block
|
||||
*/
|
||||
|
||||
/* Allow everyone in, but only 3 connections per IP */
|
||||
allow {
|
||||
mask *;
|
||||
class clients;
|
||||
maxperip 3;
|
||||
}
|
||||
|
||||
/* Example of a special allow block on a specific IP:
|
||||
* Requires users on that IP to connect with a password. If the password
|
||||
* is correct then it permits 20 connections on that IP.
|
||||
*/
|
||||
allow {
|
||||
mask 192.0.2.1;
|
||||
class clients;
|
||||
password "somesecretpasswd";
|
||||
maxperip 20;
|
||||
}
|
||||
|
||||
/* Oper blocks define your IRC Operators.
|
||||
* IRC Operators are people who have "extra rights" compared to others,
|
||||
* for example they may /KILL other people, initiate server linking,
|
||||
* /JOIN channels even though they are banned, etc.
|
||||
*
|
||||
* For more information about becoming an IRCOp and how to do admin
|
||||
* tasks, see: https://www.unrealircd.org/docs/IRCOp_guide
|
||||
*
|
||||
* For details regarding the oper { } block itself, see
|
||||
* https://www.unrealircd.org/docs/Oper_block
|
||||
*/
|
||||
|
||||
/* Here is an example oper block for 'bobsmith' with password 'test'.
|
||||
* You MUST change this!!
|
||||
*/
|
||||
oper bobsmith {
|
||||
class opers;
|
||||
mask *@*;
|
||||
password "test123";
|
||||
/* Oper permissions are defined in an 'operclass' block.
|
||||
* See https://www.unrealircd.org/docs/Operclass_block
|
||||
* UnrealIRCd ships with a number of default blocks, see
|
||||
* the article for a full list. We choose 'netadmin' here.
|
||||
*/
|
||||
operclass netadmin;
|
||||
swhois "is a Network Administrator";
|
||||
vhost netadmin.example.org;
|
||||
}
|
||||
|
||||
/* Listen blocks define the ports where the server should listen on.
|
||||
* In other words: the ports that clients and servers may use to
|
||||
* connect to this server.
|
||||
*
|
||||
* Syntax:
|
||||
* listen {
|
||||
* {
|
||||
* ip <ip>;
|
||||
* port <port>;
|
||||
* options {
|
||||
* <options....>;
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
|
||||
/* Standard IRC port 6667 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6667;
|
||||
}
|
||||
|
||||
/* Standard IRC SSL/TLS port 6697 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6697;
|
||||
options { tls; }
|
||||
}
|
||||
|
||||
/* Special SSL/TLS servers-only port for linking */
|
||||
listen {
|
||||
ip *;
|
||||
port 6900;
|
||||
options { tls; serversonly; }
|
||||
}
|
||||
|
||||
/* NOTE: If you are on an IRCd shell with multiple IP's and you use
|
||||
* the above listen { } blocks then you will likely get an
|
||||
* 'Address already in use' error and the ircd won't start.
|
||||
* This means you MUST bind to a specific IP instead of '*' like:
|
||||
* listen { ip 1.2.3.4; port 6667; }
|
||||
* Of course, replace the IP with the IP that was assigned to you.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Link blocks allow you to link multiple servers together to form a network.
|
||||
* See https://www.unrealircd.org/docs/Tutorial:_Linking_servers
|
||||
*/
|
||||
link hub.example.org
|
||||
{
|
||||
incoming {
|
||||
mask *@something;
|
||||
}
|
||||
|
||||
outgoing {
|
||||
bind-ip *; /* or explicitly an IP */
|
||||
hostname hub.example.org;
|
||||
port 6900;
|
||||
options { tls; }
|
||||
}
|
||||
|
||||
/* We use the SPKI fingerprint of the other server for authentication.
|
||||
* Run './unrealircd spkifp' on the other side to get it.
|
||||
*/
|
||||
password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; }
|
||||
|
||||
class servers;
|
||||
}
|
||||
|
||||
/* The link block for services is usually much simpler.
|
||||
* For more information about what Services are,
|
||||
* see https://www.unrealircd.org/docs/Services
|
||||
*/
|
||||
link services.example.org
|
||||
{
|
||||
incoming {
|
||||
mask 127.0.0.1;
|
||||
}
|
||||
|
||||
password "changemeplease";
|
||||
|
||||
class servers;
|
||||
}
|
||||
|
||||
/* U-lines give other servers (even) more power/commands.
|
||||
* If you use services you must add them here.
|
||||
* NEVER put the name of an UnrealIRCd server here!!!
|
||||
*/
|
||||
ulines {
|
||||
services.example.org;
|
||||
}
|
||||
|
||||
/* Here you can add a password for the IRCOp-only /DIE and /RESTART commands.
|
||||
* This is mainly meant to provide a little protection against accidental
|
||||
* restarts and server kills.
|
||||
*/
|
||||
drpass {
|
||||
restart "restart";
|
||||
die "die";
|
||||
}
|
||||
|
||||
/* The log block defines what should be logged and to what file.
|
||||
* See also https://www.unrealircd.org/docs/Log_block
|
||||
*/
|
||||
|
||||
/* This is a good default, it logs everything */
|
||||
log "ircd.log" {
|
||||
flags {
|
||||
oper;
|
||||
connects;
|
||||
server-connects;
|
||||
kills;
|
||||
errors;
|
||||
flood;
|
||||
sadmin-commands;
|
||||
chg-commands;
|
||||
oper-override;
|
||||
tkl;
|
||||
spamfilter;
|
||||
}
|
||||
}
|
||||
|
||||
/* With "aliases" you can create an alias like /SOMETHING to send a message to
|
||||
* some user or bot. They are usually used for services.
|
||||
*
|
||||
* We have a number of pre-set alias files, check out the alias/ directory.
|
||||
* As an example, here we include all aliases used for anope services.
|
||||
*/
|
||||
include "aliases/anope.conf";
|
||||
|
||||
/* Ban nick names so they cannot be used by regular users */
|
||||
ban nick {
|
||||
mask "*C*h*a*n*S*e*r*v*";
|
||||
reason "Reserved for Services";
|
||||
}
|
||||
|
||||
/* Ban ip.
|
||||
* Note that you normally use /KLINE, /GLINE and /ZLINE for this.
|
||||
*/
|
||||
ban ip {
|
||||
mask 195.86.232.81;
|
||||
reason "Hate you";
|
||||
}
|
||||
|
||||
/* Ban server - if we see this server linked to someone then we delink */
|
||||
ban server {
|
||||
mask eris.berkeley.edu;
|
||||
reason "Get out of here.";
|
||||
}
|
||||
|
||||
/* Ban user - just as an example, you normally use /KLINE or /GLINE for this */
|
||||
ban user {
|
||||
mask *tirc@*.saturn.bbn.com;
|
||||
reason "Idiot";
|
||||
}
|
||||
|
||||
/* Ban realname allows you to ban clients based on their 'real name'
|
||||
* or 'gecos' field.
|
||||
*/
|
||||
ban realname {
|
||||
mask "Swat Team";
|
||||
reason "mIRKFORCE";
|
||||
}
|
||||
|
||||
ban realname {
|
||||
mask "sub7server";
|
||||
reason "sub7";
|
||||
}
|
||||
|
||||
/* Ban and TKL exceptions. Allows you to exempt users / machines from
|
||||
* KLINE, GLINE, etc.
|
||||
* If you are an IRCOp with a static IP (and no untrusted persons on that IP)
|
||||
* then we suggest you add yourself here. That way you can always get in
|
||||
* even if you accidentally place a *LINE ban on yourself.
|
||||
*/
|
||||
|
||||
/* except ban protects you from KLINE and ZLINE */
|
||||
except ban {
|
||||
mask *@192.0.2.1;
|
||||
// you may add more mask entries here..
|
||||
}
|
||||
|
||||
/* except ban with type 'all' protects you from GLINE, GZLINE, QLINE, SHUN */
|
||||
except ban {
|
||||
mask *@192.0.2.1;
|
||||
type all;
|
||||
}
|
||||
|
||||
/* With deny dcc blocks you can ban filenames for DCC */
|
||||
deny dcc {
|
||||
filename "*sub7*";
|
||||
reason "Possible Sub7 Virus";
|
||||
}
|
||||
|
||||
/* deny channel allows you to ban a channel (mask) entirely */
|
||||
deny channel {
|
||||
channel "*warez*";
|
||||
reason "Warez is illegal";
|
||||
class "clients";
|
||||
}
|
||||
|
||||
/* VHosts (Virtual Hosts) allow users to acquire a different host.
|
||||
* See https://www.unrealircd.org/docs/Vhost_block
|
||||
*/
|
||||
|
||||
/* Example vhost which you can use. On IRC type: /VHOST test test
|
||||
* NOTE: only people with an 'unrealircd.com' host may use it so
|
||||
* be sure to change the vhost::mask before you test.
|
||||
*/
|
||||
vhost {
|
||||
vhost i.hate.microsefrs.com;
|
||||
mask *@unrealircd.com;
|
||||
login "test";
|
||||
password "test";
|
||||
}
|
||||
|
||||
/* Blacklist blocks will query an external DNS Blacklist service
|
||||
* whenever a user connects, to see if the IP address is known
|
||||
* to cause drone attacks, is a known hacked machine, etc.
|
||||
* Documentation: https://www.unrealircd.org/docs/Blacklist_block
|
||||
* Or just have a look at the blocks below.
|
||||
*/
|
||||
|
||||
/* DroneBL, probably the most popular blacklist used by IRC Servers.
|
||||
* See https://dronebl.org/ for their documentation and the
|
||||
* meaning of the reply types. At time of writing we use types:
|
||||
* 3: IRC Drone, 5: Bottler, 6: Unknown spambot or drone,
|
||||
* 7: DDoS Drone, 8: SOCKS Proxy, 9: HTTP Proxy, 10: ProxyChain,
|
||||
* 11: Web Page Proxy, 12: Open DNS Resolver, 13: Brute force attackers,
|
||||
* 14: Open Wingate Proxy, 15: Compromised router / gateway,
|
||||
* 16: Autorooting worms.
|
||||
*/
|
||||
blacklist dronebl {
|
||||
dns {
|
||||
name dnsbl.dronebl.org;
|
||||
type record;
|
||||
reply { 3; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; }
|
||||
}
|
||||
action gline;
|
||||
ban-time 24h;
|
||||
reason "Proxy/Drone detected. Check https://dronebl.org/lookup?ip=$ip for details.";
|
||||
}
|
||||
|
||||
/* EFnetRBL, see https://rbl.efnetrbl.org/ for documentation
|
||||
* and the meaning of the reply types.
|
||||
* At time of writing: 1 is open proxy, 4 is TOR, 5 is drones/flooding.
|
||||
*
|
||||
* NOTE: If you want to permit TOR proxies on your server, then
|
||||
* you need to remove the '4;' below in the reply section.
|
||||
*/
|
||||
blacklist efnetrbl {
|
||||
dns {
|
||||
name rbl.efnetrbl.org;
|
||||
type record;
|
||||
reply { 1; 4; 5; }
|
||||
}
|
||||
action gline;
|
||||
ban-time 24h;
|
||||
reason "Proxy/Drone/TOR detected. Check https://rbl.efnetrbl.org/?i=$ip for details.";
|
||||
}
|
||||
|
||||
/* You can include other configuration files */
|
||||
/* include "klines.conf"; */
|
||||
|
||||
/* Network configuration */
|
||||
set {
|
||||
network-name "ExampleNET";
|
||||
default-server "irc.example.org";
|
||||
services-server "services.example.org";
|
||||
stats-server "stats.example.org";
|
||||
help-channel "#Help";
|
||||
hiddenhost-prefix "Clk";
|
||||
prefix-quit "Quit";
|
||||
|
||||
/* Cloak keys should be the same at all servers on the network.
|
||||
* They are used for generating masked hosts and should be kept secret.
|
||||
* The keys should be 3 random strings of 50-100 characters
|
||||
* and must consist of lowcase (a-z), upcase (A-Z) and digits (0-9).
|
||||
* HINT: On *NIX, you can run './unrealircd gencloak' in your shell to let
|
||||
* UnrealIRCd generate 3 random strings for you.
|
||||
*/
|
||||
cloak-keys {
|
||||
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
|
||||
"aoAr1HnR6gl3sJ7hVz4Zb7x4Yw11";
|
||||
"aoAr1HnR6gl3sJ7hVz4Zb7x4Yw22";
|
||||
}
|
||||
}
|
||||
|
||||
/* Server specific configuration */
|
||||
|
||||
set {
|
||||
kline-address "help@stuzer.link"; /* e-mail or URL shown when a user is banned */
|
||||
modes-on-connect "+ixw"; /* when users connect, they will get these user modes */
|
||||
modes-on-oper "+xws"; /* when someone becomes IRCOp they'll get these modes */
|
||||
modes-on-join "+nt"; /* default channel modes when a new channel is created */
|
||||
oper-auto-join "#opers"; /* IRCOps are auto-joined to this channel */
|
||||
options {
|
||||
hide-ulines; /* hide U-lines in /MAP and /LINKS */
|
||||
show-connect-info; /* show "looking up your hostname" messages on connect */
|
||||
}
|
||||
|
||||
maxchannelsperuser 10; /* maximum number of channels a user may /JOIN */
|
||||
|
||||
/* The minimum time a user must be connected before being allowed to
|
||||
* use a QUIT message. This will hopefully help stop spam.
|
||||
*/
|
||||
anti-spam-quit-message-time 10s;
|
||||
|
||||
/* Or simply set a static quit, meaning any /QUIT reason is ignored */
|
||||
/* static-quit "Client quit"; */
|
||||
|
||||
/* static-part does the same for /PART */
|
||||
/* static-part yes; */
|
||||
|
||||
/* Flood protection:
|
||||
* There are lots of settings for this and most have good defaults.
|
||||
* See https://www.unrealircd.org/docs/Set_block#set::anti-flood
|
||||
*/
|
||||
anti-flood {
|
||||
}
|
||||
|
||||
/* Settings for spam filter */
|
||||
spamfilter {
|
||||
ban-time 1d; /* default duration of a *LINE ban set by spamfilter */
|
||||
ban-reason "Spam/Advertising"; /* default reason */
|
||||
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
|
||||
/* except "#help"; channel to exempt from Spamfilter */
|
||||
}
|
||||
|
||||
/* Restrict certain commands.
|
||||
* See https://www.unrealircd.org/docs/Set_block#set::restrict-commands
|
||||
*/
|
||||
restrict-commands {
|
||||
list {
|
||||
connect-delay 60;
|
||||
exempt-identified yes;
|
||||
exempt-reputation-score 24;
|
||||
}
|
||||
invite {
|
||||
connect-delay 120;
|
||||
exempt-identified yes;
|
||||
exempt-reputation-score 24;
|
||||
}
|
||||
/* In addition to the ability to restrict any command,
|
||||
* such as shown above. There are also 4 special types
|
||||
* that you can restrict. These are "private-message",
|
||||
* "private-notice", "channel-message" and "channel-notice".
|
||||
* They are commented out (disabled) in this example:
|
||||
*/
|
||||
//private-message {
|
||||
// connect-delay 10;
|
||||
//}
|
||||
//private-notice {
|
||||
// connect-delay 10;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* The following will configure connection throttling of "unknown users".
|
||||
*
|
||||
* When UnrealIRCd detects a high number of users connecting from IP addresses
|
||||
* that have not been seen before, then connections from new IP's are rejected
|
||||
* above the set rate. For example at 10:60 only 10 users per minute can connect
|
||||
* that have not been seen before. Known IP addresses can always get in,
|
||||
* regardless of the set rate. Same for users who login using SASL.
|
||||
*
|
||||
* See also https://www.unrealircd.org/docs/Connthrottle for details.
|
||||
* Or just keep reading the default configuration settings below:
|
||||
*/
|
||||
|
||||
set {
|
||||
connthrottle {
|
||||
/* First we must configure what we call "known users".
|
||||
* By default these are users on IP addresses that have
|
||||
* a score of 24 or higher. A score of 24 means that the
|
||||
* IP was connected to this network for at least 2 hours
|
||||
* in the past month (or minimum 1 hour if registered).
|
||||
* The sasl-bypass option is another setting. It means
|
||||
* that users who authenticate to services via SASL
|
||||
* are considered known users as well.
|
||||
* Users in the "known-users" group (either by reputation
|
||||
* or by SASL) are always allowed in by this module.
|
||||
*/
|
||||
known-users {
|
||||
minimum-reputation-score 24;
|
||||
sasl-bypass yes;
|
||||
}
|
||||
|
||||
/* New users are all users that do not belong in the
|
||||
* known-users group. They are considered "new" and in
|
||||
* case of a high number of such new users connecting
|
||||
* they are subject to connection rate limiting.
|
||||
* By default the rate is 20 new local users per minute
|
||||
* and 30 new global users per minute.
|
||||
*/
|
||||
new-users {
|
||||
local-throttle 20:60;
|
||||
global-throttle 30:60;
|
||||
}
|
||||
|
||||
/* This configures when this module will NOT be active.
|
||||
* The default settings will disable the module when:
|
||||
* - The reputation module has been running for less than
|
||||
* a week. If running less than 1 week then there is
|
||||
* insufficient data to consider who is a "known user".
|
||||
* - The server has just been booted up (first 3 minutes).
|
||||
*/
|
||||
disabled-when {
|
||||
reputation-gathering 1w;
|
||||
start-delay 3m;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Finally, you may wish to have a MOTD (Message of the Day), this can be
|
||||
* done by creating an 'ircd.motd' text file in your conf/ directory.
|
||||
* This file will be shown to your users on connect.
|
||||
* For more information see https://www.unrealircd.org/docs/MOTD_and_Rules
|
||||
*/
|
||||
|
||||
/*
|
||||
* Problems or need more help?
|
||||
* 1) https://www.unrealircd.org/docs/UnrealIRCd_4_documentation
|
||||
* 2) https://www.unrealircd.org/docs/FAQ <- answers 80% of your questions!
|
||||
* 3) If you are still having problems then you can get support:
|
||||
* - Forums: https://forums.unrealircd.org/
|
||||
* - IRC: irc.unrealircd.org (SSL on port 6697) / #unreal-support
|
||||
* Note that we require you to read the documentation and FAQ first!
|
||||
*/
|
Reference in New Issue
Block a user