stuzer05
61de8f76f3
Closes #15 Reviewed-on: #16 Co-authored-by: stuzer05 <stuzer05@stuzer.link> Co-committed-by: stuzer05 <stuzer05@stuzer.link>
30 lines
1.2 KiB
Plaintext
Executable File
30 lines
1.2 KiB
Plaintext
Executable File
if (player distance respawn_west_original < 100) then {
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// Ground spawn
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player setPosATL _grid;
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if (surfaceIsWater respawn_west_original) then {
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player allowDamage false;
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player call fn_exitSwim;
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player allowDamage true;
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};
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// Show infoText if not in HALO spawn
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_nearestCity = nearestLocations [_grid, ["NameCityCapital","NameCity","NameVillage","NameLocal"],1000];
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Dayz_logonTown = "Wilderness";
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if (count _nearestCity > 0) then {Dayz_logonTown = text (_nearestCity select 0)};
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[toUpper worldName,Dayz_logonTown,format[localize "str_player_06",Dayz_logonDate]] spawn {
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uiSleep 5;
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BIS_fnc_infoText = compile preprocessFileLineNumbers "ca\modules_e\functions\GUI\fn_infoText.sqf";
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_this spawn BIS_fnc_infoText;
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};
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};
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spawn_camera cameraEffect ["terminate","back"];
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camDestroy spawn_camera;
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dayz_enableRules = dayz_enableRulesOriginal;
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dayz_maxGlobalAnimals = dayz_maxGlobalAnimalsOriginal;
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fnc_usec_damageHandler = fnc_usec_damageHandlerOriginal;
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player_spawn_2 = player_spawn_2_original;
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dayz_slowCheck = [] spawn player_spawn_2;
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if (dayz_enableRules && (profileNamespace getVariable ["streamerMode",0] == 0)) then { dayz_rulesHandle = execVM "rules.sqf"; }; |