arma2-epoch-server/MPMissions/DayZ_Epoch_24.Napf/spawn/functions/class_preview.sqf
2022-04-21 16:15:41 +03:00

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Executable File

private ["_bag","_class","_female","_model","_name","_offset","_pos","_weps"];
disableSerialization;
_class = class_public select 0;
_name = lbText [8888,(lbCurSel 8888)];
{
if (_name == (_x select 0)) then {
_class = _x;
};
} forEach class_public;
_female = player isKindOf "SurvivorW2_DZ";
_model = if (_female) then {_class select 2} else {_class select 1};
_weps = _class select 4;
_bag = _class select 5;
if (count _class > 20) then { //Random
_model = if (_female) then {(_class select 1) select 1} else {(_class select 1) select 0};
_model = _model call BIS_fnc_selectRandom;
_weps = _class select 6;
if (count _weps > 0) then {_weps = [(_weps call BIS_fnc_selectRandom)];};
_bag = _class select 10;
_bag = if (count _bag > 0) then {_bag call BIS_fnc_selectRandom} else {""};
};
deleteVehicle class_bot;
class_bot = _model createVehicleLocal [0,0,0];
class_bot call class_wipeGear;
{
if !(_x in weapons class_bot) then {
class_bot addWeapon _x;
};
} count _weps;
if (primaryWeapon class_bot == "") then { //Need to use createAgent if no primary to prevent arms glitch
deleteVehicle class_bot;
class_bot = createAgent [_model,[0,0,0],[],0,"CAN_COLLIDE"];
class_bot call class_wipeGear;
};
if (_bag != "") then {class_bot addBackpack _bag;};
class_bot setFace "Face01";
class_bot enableSimulation false;
class_bot setPosATL spawn_cameraPos;
spawn_light lightAttachObject [class_bot,[0,2,.1]];
_pos = getPosASL class_bot;
_offset = [(_pos select 0)+.4,(_pos select 1)+3,(_pos select 2)+.9];
if (surfaceIsWater [_pos select 0,_pos select 1,0]) then {
spawn_camera setPosASL _offset;
} else {
spawn_camera setPosATL (ASLtoATL _offset);
};