54 lines
1.6 KiB
Plaintext
Executable File
54 lines
1.6 KiB
Plaintext
Executable File
private ["_bag","_class","_female","_model","_name","_offset","_pos","_weps"];
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disableSerialization;
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_class = class_public select 0;
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_name = lbText [8888,(lbCurSel 8888)];
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{
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if (_name == (_x select 0)) then {
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_class = _x;
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};
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} forEach class_public;
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_female = player isKindOf "SurvivorW2_DZ";
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_model = if (_female) then {_class select 2} else {_class select 1};
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_weps = _class select 4;
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_bag = _class select 5;
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if (count _class > 20) then { //Random
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_model = if (_female) then {(_class select 1) select 1} else {(_class select 1) select 0};
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_model = _model call BIS_fnc_selectRandom;
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_weps = _class select 6;
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if (count _weps > 0) then {_weps = [(_weps call BIS_fnc_selectRandom)];};
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_bag = _class select 10;
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_bag = if (count _bag > 0) then {_bag call BIS_fnc_selectRandom} else {""};
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};
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deleteVehicle class_bot;
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class_bot = _model createVehicleLocal [0,0,0];
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class_bot call class_wipeGear;
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{
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if !(_x in weapons class_bot) then {
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class_bot addWeapon _x;
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};
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} count _weps;
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if (primaryWeapon class_bot == "") then { //Need to use createAgent if no primary to prevent arms glitch
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deleteVehicle class_bot;
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class_bot = createAgent [_model,[0,0,0],[],0,"CAN_COLLIDE"];
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class_bot call class_wipeGear;
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};
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if (_bag != "") then {class_bot addBackpack _bag;};
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class_bot setFace "Face01";
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class_bot enableSimulation false;
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class_bot setPosATL spawn_cameraPos;
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spawn_light lightAttachObject [class_bot,[0,2,.1]];
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_pos = getPosASL class_bot;
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_offset = [(_pos select 0)+.4,(_pos select 1)+3,(_pos select 2)+.9];
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if (surfaceIsWater [_pos select 0,_pos select 1,0]) then {
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spawn_camera setPosASL _offset;
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} else {
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spawn_camera setPosATL (ASLtoATL _offset);
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}; |