arma2-epoch-server/MPMissions/DayZ_Epoch_24.Napf/scripts/deployAnything/config.sqf
2022-04-21 16:15:41 +03:00

58 lines
4.3 KiB
Plaintext
Executable File

// **FORMAT** -- (note no comma after last array entry)
//
// DZE_DEPLOYABLES_CONFIG = [
// [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition],
// [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_ammo,_hive,_plot,_simulation,_road,_deployables,_near,_parts,_condition],
// [...more stuff here...]
// ];
//
// parameter | description | type | example
// --------------|---------------------------------------------------------------------|--------|--------
// _clickItem | class name of the item to click on | string | "ItemToolbox"
// _deployOffset | [_side,_front,_up] array to offset the deployable when buiding | array | [0,2,1]
// _packDistance | how close does the packer need to be to pack the object? | number | 5
// _damageLimit | item can't be repacked if damage is > this. (-1 = no re-packing) | number | 0.1
// _packAny | can anyone repack the deployable? | bool | false
// _cargo | clear the cargo of the deployable? | bool | false
// _ammo | should vehicle ammo be cleared? (does not persist through restart) | bool | true
// _hive | write deployable to database? | bool | false
// _plot | require a plot from the owner to build the deployable? | bool | false
// _simulation | enable simulation (movement/damage) for the object? (true for cars) | bool | true
// _road | enable road building for this object? | bool | true
// _deployables | array of class names that can be deployed with this method | array | ["MMT_Civ"]
// _near | array of items required nearby to build (workshop/fire/fueltank) | array | []
// _parts | array of parts required to build (will be taken from player) | array | ["ItemToolbox"]
// _condition | string of code to evaluate to determine whether action is shown | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"
DZE_DEPLOYABLES_CONFIG = [
// deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage
["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"],
["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["CSJ_GyroC"],[],["PartVRotor", "PartEngine", "ItemToolbox"],"true"],
["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["TT650_Civ"],[],["PartEngine", "ItemToolbox"],"true"]
// deploy fortifications from etool 3 meters in front of player that are permanent until server restart
//["ItemEtool",[0,3,0],5,-1,false,true,false,true,false,false,["Land_fort_rampart","Fort_StoneWall_EP1","Land_fort_bagfence_round"],[],["ItemEtool"],"true"],
// deploy a permanent helicopter from ruby 5 meters in front of player that can be re-packed by anyone as long as it's under 10% damage
//["ItemEtool",[0,8,0],5,-1,false,true,true,true,false,false,["Land_fortified_nest_big"],[],["ItemSandbagExLarge5x","ItemSandbagExLarge5x","ItemSandbagExLarge5x"],"true"],
//["PartWoodPile",[0,2,0],5,1,true,true,true,true,false,false,["Pile_of_wood"],[],["PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile"],"true"],
//["ItemSapphire",[0,2,0],5,1,true,true,true,true,false,false,["DSHKM_CDF","M2StaticMG","SearchLight_CDF"],[],["ItemSapphire"],"true"]
];
// **DZE_DEPLOYABLE_NAME_MAP format
//
// DZE_DEPLOYABLE_NAME_MAP = [
// [_class,_name],
// [_class,_name],
// [... more ...]
// ];
//
// parameter | description | type | example
// --------------|---------------------------------------------------------------------|--------|--------
// _class | class name of the item you want to replace the name of | string | "Notebook"
// _name | new name to display when right clicking | string | "Macbook Pro"
//
DZE_DEPLOYABLE_NAME_MAP = [
["Notebook","Macbook Pro"]
];
DZE_DEPLOYABLE_ADMINS = [];