2022-04-21 16:15:41 +03:00

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Executable File

/*
Spawns crash sites at the beginning of mission.
Author:
Foxy
Modified for DayZ Epoch Event Spawner by JasonTM
*/
#include "\z\addons\dayz_code\util\Math.hpp"
#include "\z\addons\dayz_code\util\Vector.hpp"
#include "\z\addons\dayz_code\loot\Loot.hpp"
//Chance to spawn a crash site
#define SPAWN_CHANCE 0.75
//Parameters for finding a suitable position to spawn the crash site
#define SEARCH_CENTER getMarkerPos "crashsites"
#define SEARCH_RADIUS (getMarkerSize "crashsites") select 0
#define SEARCH_DIST_MIN 20
#define SEARCH_SLOPE_MAX 2
#define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]]
//Number of crash sites to spawn
#define NUMBER 3
//Number of loot items to spawn per site
#define LOOT_MIN 5
#define LOOT_MAX 8
#define CLUTTER_CUTTER 0 //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass, 3 = debug sphere.
private ["_spawnCrashSite","_type","_class","_lootGroup","_position","_vehicle","_lootParams","_dir","_mag","_lootNum","_lootPos","_lootVeh"];
_spawnCrashSite =
{
_type = Loot_SelectSingle(Loot_GetGroup("CrashSiteType"));
_class = _type select 1;
_lootGroup = Loot_GetGroup(_type select 2);
_lootNum = round Math_RandomRange(LOOT_MIN, LOOT_MAX);
_position = [SEARCH_CENTER, 0, SEARCH_RADIUS, SEARCH_DIST_MIN, 0, SEARCH_SLOPE_MAX, 0, SEARCH_BLACKLIST] call BIS_fnc_findSafePos;
_position set [2, 0];
diag_log format ["CRASHSPAWNER: Spawning crash site (%1) at %2 with %3 items.", _class, _position, _lootNum];
_vehicle = "ClutterCutter_small_2_EP1" createVehicle _position;
_vehicle = _class createVehicle [0,0,0];
_vehicle setVariable ["ObjectID", 1, true];
_vehicle setDir random 360;
_vehicle setPos _position;
_lootParams = getArray (configFile >> "CfgVehicles" >> _class >> "lootParams");
{
_dir = random 360;
_mag = random (_lootParams select 4);
_lootPos = [((_lootParams select 2) + _mag) * sin _dir, ((_lootParams select 3) + _mag) * cos _dir, 0];
_lootPos = Vector_Add(_lootPos, _lootParams select 0);
_lootPos = Vector_Rotate2D(_lootPos, _lootParams select 1);
_lootPos = _vehicle modelToWorld _lootPos;
_lootPos set [2, 0];
_lootVeh = Loot_Spawn(_x, _lootPos, "");
_lootVeh setVariable ["permaLoot", true];
call {
if (CLUTTER_CUTTER == 1) exitWith {_lootPos set [2, 0.05]; _lootVeh setPosATL _lootpos;};
if (CLUTTER_CUTTER == 2) exitWith {"ClutterCutter_small_2_EP1" createVehicle _lootPos;};
if (CLUTTER_CUTTER == 3) exitWith {"Sign_sphere100cm_EP1" createVehicle _lootPos;};
};
} forEach Loot_Select(_lootGroup, _lootNum);
};
//Spawn crash sites
for "_i" from 1 to (NUMBER) do
{
call _spawnCrashSite;
};