2022-04-21 16:15:41 +03:00

51 lines
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Executable File

private ["_position","_doLoiter","_unitTypes","_array","_agent","_type","_radius","_method","_rndx","_rndy","_counter","_amount","_wildsdone"];
_unitTypes = _this select 0;
_amount = _this select 1;
//_doLoiter = true;
_wildsdone = true;
_counter = 0;
while {_counter < _amount} do {
//_loot = "";
//_array = [];
_agent = objNull;
_type = _unitTypes call BIS_fnc_selectRandom;
//Create the Group and populate it
//diag_log ("Spawned: " + _type);
//_radius = 0;
_method = "CAN_COLLIDE";
_position = [getMarkerPos "center",1,6500,1] call fn_selectRandomLocation;
if ([_position] call DZE_SafeZonePosCheck) exitWith {};
//Create Zed
_agent = createAgent [_type, _position, [], 1, _method];
//Set Random Direction
_agent setDir floor(random 360);
//Loiter State
_agent setVariable ["doLoiter",true]; //Might not be used.
//Zed stance
if (random 1 > 0.7) then {
_agent setUnitPos "Middle";
};
//Set home location to loiter around
_position = getPosATL _agent;
_agent setVariable ["homePos",_position,true];
//Store _agentobject
_agent setVariable["agentObject",_agent,true];
//add to counter
_counter = _counter + 1;
//Start behavior
//_id = [_agent] execFSM "\z\AddOns\dayz_code\system\zombie_wildagent.fsm";
//_agent setVariable [ "fsmid", _id ];
//Disable all zed systems
_agent enableSimulation false;
//diag_log format ["CREATE WILD: Active: %1, Waiting: %2",_counter,(_amount - _counter)]
};
_wildsdone