2022-04-21 16:15:41 +03:00

26 lines
1.2 KiB
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Executable File

private ["_position","_veh","_istoomany","_spawnveh","_positions"];
_position = [getMarkerPos "center",0,(((getMarkerSize "center") select 1)*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
if ((count _position) == 2) then {
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
_position = (_positions call BIS_fnc_selectRandom) select 0;
_istoomany = _position nearObjects ["All",10];
if (((count _istoomany) > 0) or (isOnRoad _position)) exitWith {};
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
_veh = _spawnveh createVehicle [0,0,0];
_veh enableSimulation false;
_veh setDir round(random 360);
_veh setPos _position;
_veh setVariable ["ObjectID","1",true];
_veh addEventHandler ["HandleDamage",{
local _damage = _this select 2;
if ((_this select 4) == "Sledge_Swing_Ammo") then {
_damage = _damage*1.2;
};
_damage
} ];
};