2022-04-21 16:15:41 +03:00

206 lines
6.6 KiB
Plaintext
Executable File

private ["_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected"
,"_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks"
,"_clientKey","_exitReason","_playerUID","_isAir","_fuel","_selection","_dam","_hitpoints","_newHitpoints","_damage"
,"_hit","_inv","_action","_clearTurrets","_message"];
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
if (count _this < 6) exitWith {
diag_log "Server_PublishVehicle3 error: Wrong parameter format";
dze_waiting = "fail";
(owner (_this select 4)) publicVariableClient "dze_waiting";
};
_object = _this select 0;
_worldspace = _this select 1;
_class = _this select 2;
_keySelected = _this select 3;
_activatingPlayer = _this select 4;
_clientKey = _this select 5;
_action = if (count _this > 6) then {_this select 6} else {""};
_playerUID = getPlayerUID _activatingPlayer;
_characterID = _keySelected;
_exitReason = [_this,"PublishVehicle3",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer] call server_verifySender;
if (_exitReason != "") exitWith {
diag_log _exitReason;
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
};
if (!(isClass(configFile >> "CfgVehicles" >> _class)) || isNull _object) exitWith {
diag_log ("HIVE-PublishVehicle3 Error: Vehicle does not exist: "+ str(_class));
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
};
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
_location = [_object] call fnc_getPos;
_fuel = fuel _object;
_hitpoints = _object call vehicle_getHitpoints;
_newHitpoints = [];
_damage = damage _object;
// add items from previous vehicle here
_weapons = getWeaponCargo _object;
_magazines = getMagazineCargo _object;
_backpacks = getBackpackCargo _object;
_inv = [_weapons,_magazines,_backpacks];
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage) then {
_coins = _object getVariable ["cashMoney",0];
};
{
_hit = [_object,_x] call object_getHit;
if ((_hit select 0) > 0) then {
_newHitpoints set [count _newHitpoints,[(_hit select 1),(_hit select 0)]];
} else {
_newHitpoints set [count _newHitpoints,[(_hit select 1),0]];
};
} count _hitpoints;
#ifdef OBJECT_DEBUG
diag_log ("PUBLISH: Attempt " + str(_object));
#endif
_dir = _worldspace select 0;
_uid = _worldspace call dayz_objectUID2;
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, _inv, _newHitpoints, _fuel,_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_key call server_hiveWrite;
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome != "PASS") then {
diag_log("HIVE-pv3: failed to get id for : " + str(_uid));
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
dze_waiting = "fail";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
} else {
_oid = _result select 1;
#ifdef OBJECT_DEBUG
diag_log("CUSTOM: Selected " + str(_oid));
#endif
_colour = _object getVariable ["Colour","0"];
_colour2 = _object getVariable ["Colour2","0"];
deleteVehicle _object;
[_objectID,_objectUID,_object] call server_deleteObjDirect;
uiSleep 3;
_newobject = _class createVehicle [0,0,0];
// switch var to new vehicle at this point.
_object = _newobject;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["CharacterID", _characterID, true];
if (Z_SingleCurrency && ZSC_VehicleMoneyStorage && {_coins > 0}) then {
_object setVariable ["cashMoney",_coins,true];
};
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
_object setDir _dir;
_object setPosATL _location;
_object setVectorUp surfaceNormal _location;
_object setDamage _damage;
if (_colour != "0") then {
_object setVariable ["Colour",_colour,true];
_clrinit = format ["#(argb,8,8,3)color(%1)",_colour];
_object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];";
};
if (_colour2 != "0") then {
_object setVariable ["Colour2",_colour2,true];
_clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2];
_object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];";
};
processInitCommands;
[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
_clearTurrets = {
//By denvdmj (probably, I found it on the biki)
private ["_weaponArray","_findRecurse","_class","_obj","_turret","_mags"];
_obj = _this;
_weaponArray = [];
_weaponArray set [count _weaponArray,[-1]];
_findRecurse = {
private ["_root", "_class", "_path", "_currentPath", "_thisThis"];
_root = (_this select 0);
_path = +(_this select 1);
_thisThis = _this select 2;
for "_i" from 0 to count _root -1 do {
_class = _root select _i;
if (isClass _class) then {
_currentPath = _path + [_i];
{_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons");
_class = _class >> "turrets";
if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
};
};
};
[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _this] call _findRecurse;
{
_turret = _x;
_mags = _obj magazinesTurret _turret;
{_obj removeMagazinesTurret[_x,_turret];} count _mags;
} forEach _weaponArray;
};
_isAir = _object isKindOf "Air";
{
_selection = _x select 0;
_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
_object setHit [_selection,_dam];
} count _newHitpoints;
_object setFuel _fuel;
[_object,"all",true] call server_updateObject;
_object call fnc_veh_ResetEH;
// for non JIP users this should make sure everyone has eventhandlers for vehicles.
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
{if (_object isKindOf _x) exitWith {_object disableTIEquipment true;}} count vkc_disableThermal;
if (vkc_clearAmmo) then {_object call _clearTurrets;};
dze_waiting = "success";
(owner _activatingPlayer) publicVariableClient "dze_waiting";
if (_action == "") then {
_message = format["PUBLISH: %1(%2) upgraded %3 with UID %4 @%5",(_activatingPlayer call fa_plr2str),_playerUID,_class,_uid,(_location call fa_coor2str)];
} else {
_message = format["PUBLISH: %1(%2) %6 %3 with UID %4 @%5",(_activatingPlayer call fa_plr2str),_playerUID,_class,_uid,(_location call fa_coor2str),_action];
};
diag_log _message;
};