2022-04-21 16:15:41 +03:00

53 lines
2.3 KiB
Plaintext
Executable File

#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
private ["_type","_objectUID","_characterID","_object","_worldspace","_key","_ownerArray","_inventory","_clientKey","_exitReason","_player","_playerUID"];
if (count _this < 6) exitWith {diag_log "Server_PublishObj error: Wrong parameter format";};
_characterID = _this select 0;
_object = _this select 1;
_worldspace = _this select 2;
_inventory = _this select 3;
_player = _this select 4;
_clientKey = _this select 5;
_type = typeOf _object;
_playerUID = getPlayerUID _player;
_exitReason = [_this,"PublishObj",(_worldspace select 1),_clientKey,_playerUID,_player] call server_verifySender;
if (_exitReason != "") exitWith {diag_log _exitReason};
if ([_object, "Server"] call check_publishobject) then {
//diag_log ("PUBLISH: Attempt " + str(_object));
_objectUID = _worldspace call dayz_objectUID2;
_object setVariable [ "ObjectUID", _objectUID, true ];
// we can't use getVariable because only the object creation is known from the server (position,direction,variables are not sync'ed yet)
//_characterID = _object getVariable [ "characterID", 0 ];
//_ownerArray = _object getVariable [ "ownerArray", [] ];
//_key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:", dayZ_instance, _type, 0, _characterID, _worldspace, _inventory, [], 0,_objectUID];
_key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _type, 0, _characterID, _worldspace call AN_fnc_formatWorldspace, _inventory, [], 0,_objectUID]; // Precise Base Building 1.0.5
_key call server_hiveWrite;
if !(_object isKindOf "TrapItems") then {
if (DZE_GodModeBase && {!(_type in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage", {false}];
} else {
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
};
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
#ifdef OBJECT_DEBUG
diag_log format["PUBLISH: Player %1(%2) created %3 with UID:%4 CID:%5 @%6 inventory:%7",(_player call fa_plr2str),_playerUID,_type,_objectUID,_characterID,((_worldspace select 1) call fa_coor2str),_inventory];
#endif
}
else {
#ifdef OBJECT_DEBUG
diag_log ("PUBLISH: *NOT* created " + (_type ) + " (not allowed)");
#endif
};