2022-04-21 16:15:41 +03:00

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find_suitable_ammunition = {
private["_weapon","_result","_ammoArray"];
_result = false;
_weapon = _this;
_ammoArray = getArray (configFile >> "cfgWeapons" >> _weapon >> "magazines");
if (count _ammoArray > 0) then {_result = _ammoArray select 0;};
if (typeName _result == "BOOL") then {diag_log format["WAI: Cannot find magazine for weapon - %1.",_weapon];};
_result
};
wai_spawnCrate = {
private ["_pos","_crate","_mission","_offset","_type","_loot","_position","_crates"];
_crates = _this select 0;
_pos = _this select 1;
if (count _this > 2) then {
_mission = _this select 2;
};
{
_loot = _x select 0;
_type = _x select 1;
_offset = _x select 2;
_position = [(_pos select 0) + (_offset select 0), (_pos select 1) + (_offset select 1), 0];
if (count _offset > 2) then {
_position set [2, (_offset select 2)];
};
if (typeName _type == "ARRAY") then {
_type = _type call BIS_fnc_selectRandom;
};
_crate = _type createVehicle [0,0,0];
if (count _x > 3) then {
_crate setDir (_x select 3);
};
if (surfaceIsWater _position) then {
_crate setPosASL _position;
} else {
_crate setPos _position;
};
_crate setVariable ["permaLoot",true];
clearWeaponCargoGlobal _crate;
clearMagazineCargoGlobal _crate;
_crate addEventHandler ["HandleDamage", {0}];
_crate enableSimulation false;
if (!isNil "_mission") then {
((wai_mission_data select _mission) select 3) set [count ((wai_mission_data select _mission) select 3), [_crate,_loot]];
} else {
(wai_static_data select 3) set [count (wai_static_data select 3), [_crate,_loot]];
};
} count _crates;
};
wai_server_message = {
private ["_color","_params","_type"];
_type = _this select 0;
_message = _this select 1;
call {
if (wai_mission_announce == "Radio") exitWith {
RemoteMessage = ["radio",_message];
};
if (wai_mission_announce == "DynamicText") exitWith {
_color = call {
if(_type == "Easy") exitWith {"#00cc00"};
if(_type == "Medium") exitWith {"#ffff66"};
if(_type == "Hard") exitWith {"#990000"};
if(_type == "Extreme") exitWith {"#33334d"};
};
_params = ["0.40","#FFFFFF","0.60",_color,0,-.35,10,0.5];
RemoteMessage = ["dynamic_text", ["STR_CL_MISSION_ANNOUNCE",_message],_params];
};
if (wai_mission_announce == "titleText") exitWith {
RemoteMessage = ["titleText",_message];
};
};
publicVariable "RemoteMessage";
};
wai_minefield_warning = {
private ["_owner","_params"];
_owner = (owner _this);
_params = ["0","#FFFFFF","0.50","#ff3300",0,.3,10,0.5];
RemoteMessage = ["dynamic_text",["","STR_CL_MINEFIELD_WARNING"],_params];
(_owner) publicVariableClient "RemoteMessage";
};
wai_AutoClaimAlert = {
private ["_unit","_owner","_mission","_type","_message","_name"];
_unit = _this select 0;
_mission = _this select 1;
_type = _this select 2;
if (typeName _unit == "ARRAY") then {
_name = _unit select 1;
} else {
_owner = owner _unit;
_name = name _unit;
};
_message = call {
if (_type == "Start") exitWith {["STR_CL_AUTOCLAIM_ANNOUNCE",_mission,ac_delay_time];};
if (_type == "Stop") exitWith {["STR_CL_AUTOCLAIM_NOCLAIM",_mission];};
if (_type == "Return") exitWith {["STR_CL_AUTOCLAIM_RETURN",ac_timeout];};
if (_type == "Reclaim") exitWith {"STR_CL_AUTOCLAIM_RECLAIM";};
if (_type == "Claimed") exitWith {["STR_CL_AUTOCLAIM_CLAIM",_name,_mission];};
if (_type == "Unclaim") exitWith {["STR_CL_AUTOCLAIM_ABANDON",_name,_mission];};
};
if (_type == "Claimed" || _type == "Unclaim") exitWith {
RemoteMessage = ["IWAC",_message];
publicVariable "RemoteMessage";
};
RemoteMessage = ["IWAC",_message];
(_owner) publicVariableClient "RemoteMessage";
};
wai_monitor_ai_vehicles = {
private "_vehicle";
{
_vehicle = _x;
if (alive _vehicle && ({alive _x} count crew _vehicle > 0)) then {
_vehicle setVehicleAmmo 1;
_vehicle setFuel 1;
} else {
_vehicle setDamage 1;
};
} count _this;
};
wai_fnc_remove = {
{
deleteVehicle _x;
} count _this;
};
wai_remove_vehicles = {
private ["_mission","_vehicles"];
_mission = _this select 0;
_vehicles = _this select 1;
{
if (_x getVariable ["mission" + dayz_serverKey, nil] == _mission) then {
deleteVehicle _x;
};
} count _vehicles;
};
wai_remove_ai = {
{
if (_x getVariable ["mission" + dayz_serverKey, nil] == _this) then {
deleteVehicle _x;
};
} count allUnits;
};
wai_generate_vehicle_key = {
private ["_isKeyOK","_crates","_keyColor","_keyNumber","_vehicle","_crate","_keySelected","_mission","_unit","_ailist","_characterID"];
_vehicle = _this select 0;
_mission = _this select 1;
_crates = _this select 2;
if (wai_vehicle_keys == "NoVehicleKey") exitWith {
_vehicle setVariable ["CharacterID","0",true];
_vehicle setVehicleLock "unlocked";
};
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (ceil(random 2500)) + 1;
_keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
_characterID = str(getNumber(configFile >> "CfgWeapons" >> _keySelected >> "keyid"));
if !(_isKeyOK) exitWith {
_vehicle setVariable ["CharacterID","0",true];
_vehicle setVehicleLock "unlocked";
diag_log format["WAI: Failed to generate a key for vehicle %1 at mission %2",_vehicle,_mission];
};
_vehicle setVariable ["CharacterID",_characterID,true];
if (wai_vehicle_keys == "KeyinVehicle") exitWith {
_vehicle addWeaponCargoGlobal [_keySelected,1];
_vehicle setVehicleLock "unlocked";
};
if (wai_vehicle_keys == "KeyinCrate") exitWith {
_crate = (_crates select 0) select 0;
_crate addWeaponCargoGlobal [_keySelected, 1];
};
if (wai_vehicle_keys == "KeyonAI") exitWith {
_ailist = [];
{
if ((_x getVariable ["mission" + dayz_serverKey,nil] == _mission) && (_x getVariable ["bodyName",nil] == "mission_ai") && !(_x getVariable ["noKey", false])) then {
_ailist set [count _ailist, _x];
};
} count allDead;
_unit = _ailist call BIS_fnc_selectRandom;
_unit addWeapon _keySelected;
if(wai_debug_mode) then {
diag_log format["There are %1 Dead AI for mission %2 vehicle key",_ailist,_mission];
diag_log format["Key added to %1 for vehicle %2",_unit,_vehicle];
};
};
};
wai_completion_check = {
private ["_completionType","_complete","_position","_mission","_killpercent","_objectivetarget"];
_mission = _this select 0;
_completionType = _this select 1;
_killpercent = _this select 2;
_position = _this select 3;
_complete = false;
call
{
if (_completionType select 0 == "crate") exitWith {
if(wai_kill_percent == 0) then {
_complete = [_position,20] call isNearPlayer;
} else {
if(((wai_mission_data select _mission) select 0) <= _killpercent) then {
_complete = [_position,20] call isNearPlayer;
};
};
};
if (_completionType select 0 == "kill") exitWith {
if(((wai_mission_data select _mission) select 0) == 0) then {
_complete = true;
};
};
if (_completionType select 0 == "assassinate") exitWith {
_objectivetarget = _completionType select 1;
{
if !(alive _x) exitWith {_complete = true;};
} count units _objectivetarget;
};
/* no missions are using this function at the moment
if (_completionType == "resource") exitWith {
_node = _completionType select 1;
_resource = _node getVariable ["Resource", 0];
if (_resource == 0) then {
if ([_position,80] call isNearPlayer) then {
_complete = true;
} else {
_timeout = true;
};
};
}; */
};
_complete
};
wai_clean_aircraft = {
private ["_veh","_position","_group"];
_veh = _this select 0;
_position = _this select 1;
_group = _this select 2;
uiSleep 60;
deleteVehicle _veh;
while {(count (wayPoints _group)) > 0} do {
deleteWaypoint ((wayPoints _group) select 0);
};
{
deleteVehicle _x;
} count (units _group);
uiSleep 5;
deleteGroup _group;
if(wai_debug_mode) then {diag_log "WAI: Aircraft Cleaned";};
};