2022-04-21 16:15:41 +03:00

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/*
DayZ Mission System Functions by Vampire
Updated for DZMS 2.0 by JasonTM
*/
DZMSSpawnCrate = {
local _mission = _this select 0;
local _cratePos = _this select 1;
local _boxType = _this select 2;
local _lootType = _this select 3;
local _offset = _this select 4;
local _z = [0, (_cratePos select 2)] select (count _cratePos == 3);
local _cratePosition = [(_cratePos select 0) + (_offset select 0), (_cratePos select 1) + (_offset select 1), _z];
if (count _offset > 2) then {
_cratePosition set [2, (_offset select 2)];
};
// Override regular crates because of Vanilla blacklisting
if (!DZMSEpoch) then {
if !(_boxType == "DZ_MedBox") then {
_boxType = "AmmoBoxBig";
};
};
local _crate = _boxType createVehicle _cratePosition;
if (count _this > 5) then {
_crate setDir (_this select 5);
};
_crate setPos _cratePosition;
_crate setVariable ["permaLoot",true];
clearWeaponCargoGlobal _crate;
clearMagazineCargoGlobal _crate;
_crate addEventHandler ["HandleDamage", {0}];
_crate enableSimulation false;
((DZMSMissionData select _mission) select 3) set [count ((DZMSMissionData select _mission) select 3), [_crate,_lootType]];
_crate // return crate object for AN2 mission
};
DZMSNearPlayer = {
local _result = false;
local _position = _this select 0;
local _radius = _this select 1;
{
if ((isPlayer _x) && (_x distance _position <= _radius)) then {
_result = true;
};
} count playableUnits;
_result
};
DZMSCleanupThread = {
local _coords = _this select 0;
local _mission = _this select 1;
local _objects = _this select 2;
local _vehicles = _this select 3;
local _crates = _this select 4;
local _groups = _this select 5;
local _staticGuns = _this select 6;
local _posIndex = _this select 7;
local _time0ut = _this select 8;
local _cleaned = false;
local _time = diag_tickTime;
while {!_cleaned} do {
if (DZMSSceneryDespawnTimer > 0 || _time0ut) then {
if ((diag_tickTime - _time) > DZMSSceneryDespawnTimer*60 || _time0ut) then {
// delete mission objects
{
_x call sched_co_deleteVehicle;
} count _objects;
// delete vehicles if they are not claimed
{
if (_x getVariable ["DZMSCleanup" + dayz_serverKey,false]) then {
_x call sched_co_deleteVehicle;
};
} count _vehicles;
// Delete Remaining AI that are alive
{
if ((_x getVariable ["DZMSAI" + dayz_serverKey,nil]) select 0 == _mission) then {
_x call sched_co_deleteVehicle;
};
} count allunits;
// Delete Static Guns
{
_x call sched_co_deleteVehicle;
} count _staticGuns;
uiSleep 10; // Need to sleep to let the group count get to zero
// Remove AI groups if mission times out
{
if (count units _x == 0) then {
deleteGroup _x;
_groups = _groups - [_x];
//diag_log format ["DZMS: Group %1 deleted.",_x];
if (count _groups > 0) then {
diag_log format ["DZMS: Group array %1",_groups];
};
};
} count _groups;
// delete mission crates if enabled
if (DZMSSceneryDespawnLoot || _time0ut) then {
if (count _crates > 0) then {
// Wait until players are at least 50 meters away
if !([_coords,50] call DZMSNearPlayer) then {
{
(_x select 0) call sched_co_deleteVehicle;
} count _crates;
_cleaned = true;
};
};
} else {
_cleaned = true;
};
};
};
};
DZE_MissionPositions set [_posIndex, -1];
diag_log format ["DZMS: Cleanup for mission %1 complete.",_mission];
};
// Generates the keys for mission vehicles - Epoch/Overpoch only
DZMSVehKey = {
local _vehicle = _this;
local _keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
local _keyNumber = (floor(random 2500)) + 1;
local _keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
local _isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
local _characterID = str(getNumber(configFile >> "CfgWeapons" >> _keySelected >> "keyid"));
if (_isKeyOK) then {
_vehicle addWeaponCargoGlobal [_keySelected,1];
_vehicle setVariable ["CharacterID",_characterID,true];
} else {
_vehicle setVariable ["CharacterID","0",true];
diag_log format["There was a problem generating a key for vehicle %1",_vehicle];
};
};
DZMSMessage = {
local _type = _this select 0;
local _title = _this select 1;
local _message = _this select 2;
local _color = "";
call {
if (DZMSAnnounceType == "Hint") exitWith {
_color = if (_type == "Hero") then {"#0D00FF";} else {"#990000";}; // Blue and Red
RemoteMessage = ["hintNoImage",[_title,_message],[_color,"1.75"]];
};
if (DZMSAnnounceType == "titleText") exitWith {
RemoteMessage = ["titleText",_message];
};
if (DZMSAnnounceType == "rollingMessages") exitWith {
RemoteMessage = ["rollingMessages",_message];
};
if (DZMSAnnounceType == "DynamicText") exitWith {
_color = if (_type == "Hero") then {"#0D00FF";} else {"#990000";}; // Blue and Red
_params = ["0.40","#FFFFFF","0.60",_color,0,-.35,10,0.5];
RemoteMessage = ["dynamic_text", ["DZMS",_message],_params];
};
};
publicVariable "RemoteMessage";
};
DZMSisClosest = {
local _position = _this;
local _closest = objNull;
local _scandist = DZMSAutoClaimAlertDistance;
{
local _dist = vehicle _x distance _position;
if (isPlayer _x && _dist < _scandist) then {
_closest = _x;
_scandist = _dist;
};
} count playableUnits;
_closest
};
DZMSAutoClaimAlert = {
local _unit = _this select 0;
local _mission = _this select 1;
local _type = _this select 2;
local _name = if (typeName _unit == "ARRAY") then {_unit select 1;} else {name _unit;};
local _message = call {
if (_type == "Start") exitWith {["STR_CL_AUTOCLAIM_ANNOUNCE",_mission,DZMSAutoClaimDelayTime];};
if (_type == "Stop") exitWith {["STR_CL_AUTOCLAIM_NOCLAIM",_mission];};
if (_type == "Return") exitWith {["STR_CL_AUTOCLAIM_RETURN",DZMSAutoClaimTimeout];};
if (_type == "Reclaim") exitWith {"STR_CL_AUTOCLAIM_RECLAIM";};
if (_type == "Claimed") exitWith {["STR_CL_AUTOCLAIM_CLAIM",_name,_mission];};
if (_type == "Unclaim") exitWith {["STR_CL_AUTOCLAIM_ABANDON",_name,_mission];};
};
if (_type == "Claimed" || _type == "Unclaim") exitWith {
RemoteMessage = ["IWAC",_message];
publicVariable "RemoteMessage";
};
RemoteMessage = ["IWAC",_message];
(owner _unit) publicVariableClient "RemoteMessage";
};
DZMSCheckReturningPlayer = {
local _position = _this select 0;
local _acArray = _this select 1;
local _playerUID = _acArray select 0;
local _returningPlayer = objNull;
{
if ((isPlayer _x) && (_x distance _position <= DZMSAutoClaimAlertDistance) && (getplayerUID _x == _playerUID)) then {
_returningPlayer = _x;
};
} count playableUnits;
_returningPlayer
};
DZMSAbortMission = {
local _mission = _this select 0;
local _aiType = _this select 1;
local _markerIndex = _this select 2;
local _posIndex = _this select 3;
local _remove = [];
{
if (typeName _x == "ARRAY") then {
_remove set [count _remove, (_x select 1)];
};
} count (DZE_ServerMarkerArray select _markerIndex);
PVDZ_ServerMarkerSend = ["end",_remove];
publicVariable "PVDZ_ServerMarkerSend";
if (_aiType == "Hero") then {
DZMSHeroEndTime = diag_tickTime;
DZMSHeroRunning = DZMSHeroRunning - 1;
} else {
DZMSBanditEndTime = diag_tickTime;
DZMSBanditRunning = DZMSBanditRunning - 1;
};
DZMSMissionData set [_mission, -1];
DZE_ServerMarkerArray set [_markerIndex, -1];
DZE_MissionPositions set [_posIndex, -1];
};
DZMSFreeze = {
{
if !(_x getVariable ["DoNotFreeze", false]) then {
{
if (alive _x) then {
_x disableAI "TARGET";
_x disableAI "MOVE";
_x disableAI "FSM";
_x setVehicleInit "this hideObject true";
};
} count units _x;
processInitCommands;
{
clearVehicleInit _x;
} count units _x;
if (DZMSDebug) then {diag_log format ["DZMS: Freezing Units of Group: %1", _x];};
};
} count _this;
};
DZMSUnFreeze = {
{
if !(_x getVariable ["DoNotFreeze", false]) then {
{
if (alive _x) then {
_x enableAI "TARGET";
_x enableAI "MOVE";
_x enableAI "FSM";
_x setVehicleInit "this hideObject false";
};
} count units _x;
processInitCommands;
{
clearVehicleInit _x;
} count units _x;
if (DZMSDebug) then {diag_log format ["DZMS: Unfreezing Units of Group: %1", _x];};
};
} count _this;
};
//------------------------------------------------------------------//
if (DZMSDebug) then {diag_log text format ["[DZMS]: Mission Functions Script Loaded!"];};