2022-04-21 16:15:41 +03:00

325 lines
8.8 KiB
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Executable File

/*
_crate is the object to fill
_type is the type of crate
*/
local _crate = _this select 0;
local _type = _this select 1;
local _scount = 0;
local _sSelect = 0;
local _item = "";
local _ammo = [];
local _cfg = "";
local _attach = "";
local _qty = 0;
//////////////////////////////////////////////////////////////////
// Medical Crates
if (_type == "medical") then {
// load medical
_scount = count DZMSMeds;
for "_x" from 0 to 40 do {
_sSelect = floor(random _sCount);
_item = DZMSMeds select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
// load packs
_scount = count DZMSPacks;
for "_x" from 0 to 2 do {
_sSelect = floor(random _sCount);
_item = DZMSPacks select _sSelect;
_crate addBackpackCargoGlobal [_item,1];
};
};
////////////////////////////////////////////////////////////////
// General Store Crate
if (_type == "store") then {
// load food/drink
_scount = count DZMSGeneralStore;
for "_x" from 0 to 40 do {
_sSelect = floor(random _sCount);
_item = DZMSGeneralStore select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
// load survival tools
_scount = count DZMSCrateTools;
for "_x" from 0 to 4 do {
_sSelect = floor(random _sCount);
_item = DZMSCrateTools select _sSelect;
_crate addWeaponCargoGlobal [_item,1];
};
// load packs
_scount = count DZMSPacks;
for "_x" from 0 to 2 do {
_sSelect = floor(random _sCount);
_item = DZMSPacks select _sSelect;
_crate addBackpackCargoGlobal [_item,1];
};
// load pistols
_scount = count DZMSPistol;
for "_x" from 0 to 2 do {
_sSelect = floor(random _sCount);
_item = DZMSPistol select _sSelect;
_crate addWeaponCargoGlobal [_item,1];
_ammo = getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
if (count _ammo > 0) then {
_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
};
if (!DZMSOverwatch) then {
_cfg = configFile >> "CfgWeapons" >> _item >> "Attachments";
if (isClass _cfg && count _cfg > 0) then {
_attach = configName (_cfg call BIS_fnc_selectRandom);
_crate addMagazineCargoGlobal [_attach,1];
};
};
};
};
///////////////////////////////////////////////////////////////////
// Weapon Crate Small
if (_type == "weapons") then {
// load grenades
_scount = count DZMSGrenades;
for "_x" from 0 to 5 do {
_sSelect = floor(random _sCount);
_item = DZMSGrenades select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
// load packs
_scount = count DZMSPacks;
for "_x" from 0 to 3 do {
_sSelect = floor(random _sCount);
_item = DZMSPacks select _sSelect;
_crate addBackpackCargoGlobal [_item,1];
};
// load pistols and attachments
_scount = count DZMSPistol;
for "_x" from 0 to 2 do {
_sSelect = floor(random _sCount);
_item = DZMSPistol select _sSelect;
_crate addWeaponCargoGlobal [_item,1];
_ammo = getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
if (count _ammo > 0) then {
_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
};
if (!DZMSOverwatch) then {
_cfg = configFile >> "CfgWeapons" >> _item >> "Attachments";
if (isClass _cfg && count _cfg > 0) then {
_attach = configName (_cfg call BIS_fnc_selectRandom);
_crate addMagazineCargoGlobal [_attach,1];
};
};
};
// Load Weapons and attachments
for "_x" from 0 to 5 do {
_wepArray = DZMSCrateWeps call BIS_fnc_selectRandom;
_item = _wepArray call BIS_fnc_selectRandom;
_crate addWeaponCargoGlobal [_item,1];
_ammo = getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
if (count _ammo > 0) then {
_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
};
if (!DZMSOverwatch) then {
_cfg = configFile >> "CfgWeapons" >> _item >> "Attachments";
if (isClass _cfg && count _cfg > 0) then {
_attach = configName (_cfg call BIS_fnc_selectRandom);
if (_attach == "Attachment_Tws") then {
if (DZMS_AllowThermal) then {
_crate addMagazineCargoGlobal [_attach,1];
};
} else {
_crate addMagazineCargoGlobal [_attach,1];
};
};
};
};
};
///////////////////////////////////////////////////////////////////
// Weapon Crate Large
if (_type == "weapons2") then {
// load grenades
_scount = count DZMSGrenades;
for "_x" from 0 to 5 do {
_sSelect = floor(random _sCount);
_item = DZMSGrenades select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
// load packs
_scount = count DZMSPacks;
for "_x" from 0 to 3 do {
_sSelect = floor(random _sCount);
_item = DZMSPacks select _sSelect;
_crate addBackpackCargoGlobal [_item,1];
};
// load pistols
_scount = count DZMSPistol;
for "_x" from 0 to 3 do {
_sSelect = floor(random _sCount);
_item = DZMSPistol select _sSelect;
_crate addWeaponCargoGlobal [_item,1];
_ammo = getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
if (count _ammo > 0) then {
_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
};
};
// Load Weapons
for "_x" from 0 to 10 do {
_wepArray = DZMSCrateWeps call BIS_fnc_selectRandom;
_item = _wepArray call BIS_fnc_selectRandom;
_crate addWeaponCargoGlobal [_item,1];
_ammo = getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
if (count _ammo > 0) then {
_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
};
if (!DZMSOverwatch) then {
_cfg = configFile >> "CfgWeapons" >> _item >> "Attachments";
if (isClass _cfg && count _cfg > 0) then {
_attach = configName (_cfg call BIS_fnc_selectRandom);
if (_attach == "Attachment_Tws") then {
if (DZMS_AllowThermal) then {
_crate addMagazineCargoGlobal [_attach,1];
};
} else {
_crate addMagazineCargoGlobal [_attach,1];
};
};
};
};
};
///////////////////////////////////////////////////////////////////
// Supply Crate
if (_type == "supply") then {
// load tools
_scount = count DZMSBuildTools;
for "_x" from 0 to 3 do {
_sSelect = floor(random _sCount);
_item = DZMSBuildTools select _sSelect;
_crate addWeaponCargoGlobal [_item,1];
};
// load construction supplies
_scount = count DZMSBuildSupply;
for "_x" from 0 to 30 do {
_sSelect = floor(random _sCount);
_item = DZMSBuildSupply select _sSelect;
_qty = _item select 0;
_type = _item select 1;
_crate addMagazineCargoGlobal [_type,_qty];
};
// load crafting supplies
_scount = count DZMSCraftingSupply;
for "_x" from 0 to 20 do {
_sSelect = floor(random _sCount);
_item = DZMSCraftingSupply select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
// load high value
_scount = count DZMSHighValue;
if (_scount > 0 && {random 1 < .3}) then {
for "_x" from 0 to 0 do {
_sSelect = floor(random _sCount);
_item = DZMSHighValue select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
};
// load packs
_scount = count DZMSPacks;
for "_x" from 0 to 3 do {
_sSelect = floor(random _sCount);
_item = DZMSPacks select _sSelect;
_crate addBackpackCargoGlobal [_item,1];
};
};
///////////////////////////////////////////////////////////////////
// Supply Crate 2
if (_type == "supply2") then {
// load tools
_scount = count DZMSBuildTools;
for "_x" from 0 to 1 do {
_sSelect = floor(random _sCount);
_item = DZMSBuildTools select _sSelect;
_crate addWeaponCargoGlobal [_item,1];
};
// load construction supplies
_scount = count DZMSBuildSupply;
for "_x" from 0 to 20 do {
_sSelect = floor(random _sCount);
_item = DZMSBuildSupply select _sSelect;
_qty = _item select 0;
_type = _item select 1;
_crate addMagazineCargoGlobal [_type,_qty];
};
// load crafting supplies
_scount = count DZMSCraftingSupply;
for "_x" from 0 to 20 do {
_sSelect = floor(random _sCount);
_item = DZMSCraftingSupply select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
// load high value
_scount = count DZMSHighValue;
if (_scount > 0 && {random 1 < .3}) then {
for "_x" from 0 to 0 do {
_sSelect = floor(random _sCount);
_item = DZMSHighValue select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
};
// load packs
_scount = count DZMSPacks;
for "_x" from 0 to 2 do {
_sSelect = floor(random _sCount);
_item = DZMSPacks select _sSelect;
_crate addBackpackCargoGlobal [_item,1];
};
};
//////////////////////////////////////////////////////////////////
// Vehicle Stuff
if (_type == "ArmedVehicle") then {
// load vehicle ammo
_scount = count DZMSVehAmmo;
for "_x" from 0 to 10 do {
_sSelect = floor(random _sCount);
_item = DZMSVehAmmo select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
// load packs
_scount = count DZMSPacks;
for "_x" from 0 to 2 do {
_sSelect = floor(random _sCount);
_item = DZMSPacks select _sSelect;
_crate addBackpackCargoGlobal [_item,1];
};
// load vehicle parts
_scount = count DZMSVehParts;
for "_x" from 0 to 15 do {
_sSelect = floor(random _sCount);
_item = DZMSVehParts select _sSelect;
_crate addMagazineCargoGlobal [_item,1];
};
};