2022-04-21 16:15:41 +03:00

39 lines
1.3 KiB
Plaintext
Executable File

/*
Bandit Hunting Party by lazyink (Full credit to TheSzerdi & TAW_Tonic for the code)
Updated to new format by Vampire
*/
private ["_missName","_coords","_vehicle"];
//Name of the Mission
_missName = "Bandit Squad";
//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
_coords = call DZMSFindPos;
[nil,nil,rTitleText,"A Bandit Squad has been spotted!\nStop them from completing their patrol!", "PLAIN",10] call RE;
//DZMSAddMinMarker is a simple script that adds a marker to the location
[_coords,_missName] ExecVM DZMSAddMinMarker;
//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 5;
[_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 5;
[_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 5;
[_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn;
sleep 1;
//Wait until the player is within 30 meters and also meets the kill req
[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;
//Let everyone know the mission is over
[nil,nil,rTitleText,"The Bandit Squad has been Wiped Out!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Minor SM1 Bandit Squad Mission has Ended."];
deleteMarker "DZMSMinMarker";
deleteMarker "DZMSMinDot";
//Let the timer know the mission is over
DZMSMinDone = true;