280 lines
12 KiB
Plaintext
Executable File
280 lines
12 KiB
Plaintext
Executable File
/*
|
|
Vehicle Service Point by Axe Cop
|
|
Rewritten for single currency, gems, briefcase support and 1.0.7 epoch compatibility by salival - https://github.com/oiad/
|
|
|
|
Requires DayZ Epoch 1.0.7
|
|
|
|
This version adds support for both single currency and gems (from the epoch 1.0.7 update) as well as the original epoch briefcase currency system.
|
|
Instead of pricing things like the original way, prices are now done on a "worth" similar to how coins are done. The price value of items are below.
|
|
|
|
1 silver = 1 worth
|
|
1 10oz silver = 10 worth
|
|
1 gold = 100 worth
|
|
1 10oz gold = 1,000 worth
|
|
1 briefcase = 10,000 worth
|
|
|
|
Please see dayz_code\configVariables.sqf for the value of gems (DZE_GemWorthArray) and their relevant worth if they are enabled.
|
|
|
|
Example config settings for _refuel_costs, _repair_costs and _rearm_costs:
|
|
|
|
All 3 sections can either be made free, disabled or a specifc price with the following examples:
|
|
|
|
["Air",_freeText] will make the vehicle config class of "Air" free for the specific action.
|
|
["Air",_disabledText] will make the vehicle config class of "Air" disabled for the specific action.
|
|
["Air",2000] will make the vehicle config class of "Air" have a worth of 2000 for the specific action.
|
|
["Armored_SUV_PMC",2000] will make the specific vehicle have a worth of 2000 for the specific action.
|
|
["Armored_SUV_PMC",_freeText] will make the specific vehicle be free for the specific action.
|
|
["Armored_SUV_PMC",_disabledText] will make the specific vehicle be disabled for the specific action.
|
|
|
|
Valid vehicle config classes as an example: "Air", "AllVehicles", "All", "APC", "Bicycle", "Car", "Helicopter", "Land", "Motorcycle", "Plane", "Ship", "Tank"
|
|
*/
|
|
|
|
private ["_folder","_servicePointClasses","_maxDistance","_actionTitleFormat","_actionCostsFormat","_message","_messageShown","_refuel_enable","_refuel_costs","_refuel_updateInterval","_refuel_amount","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_defaultcost","_rearm_costs","_rearm_magazineCount","_lastVehicle","_lastRole","_fnc_removeActions","_fnc_getCostsWep","_fnc_getCostsWep","_fnc_actionTitle","_fnc_isArmed","_fnc_getWeapons","_rearm_ignore","_cycleTime","_servicePoints","_vehicle","_role","_costs","_actionTitle","_weapons","_weaponName","_disabledText","_freeText"];
|
|
|
|
diag_log "Service Points: loading config...";
|
|
|
|
// general settings
|
|
_folder = "scripts\servicePoints\"; // folder where the service point scripts are saved, relative to the mission file
|
|
_servicePointClasses = ["Map_A_FuelStation_Feed","Land_A_FuelStation_Feed","FuelPump_DZ"]; // service point classes, You can also use dayz_fuelpumparray by its self for all the default fuel pumps.
|
|
_maxDistance = 50; // maximum distance from a service point for the options to be shown
|
|
_actionTitleFormat = "%1 (%2)"; // text of the vehicle menu, %1 = action name (Refuel, Repair, Rearm), %2 = costs (see format below)
|
|
_actionCostsFormat = "%2 %1"; // %1 = item name, %2 = item count
|
|
_message = localize "STR_CL_SP_MESSAGE"; // This is translated from your stringtable.xml in your mission folder root. Set to "" to disable
|
|
_cycleTime = 5; // Time in sections for how often the action menu will be refreshed and how often it will search for a nearby fuel station (setting this too low can make a lot of lag)
|
|
_disabledText = (localize "str_temp_param_disabled"); // Disabled text to show up when items are disabled, DO NOT CHANGE.
|
|
_freeText = (localize "strwffree"); // Free text to show up when items are free, DO NOT CHANGE.
|
|
|
|
// refuel settings
|
|
_refuel_enable = true; // enable or disable the refuel option
|
|
_refuel_costs = [
|
|
["Land",_freeText], // All vehicles are free to refuel.
|
|
["Air",1000] //1000 worth is 1 10oz gold for all air vehicles
|
|
];
|
|
_refuel_updateInterval = 1; // update interval (in seconds)
|
|
_refuel_amount = 0.05; // amount of fuel to add with every update (in percent)
|
|
|
|
// repair settings
|
|
_repair_enable = true; // enable or disable the repair option
|
|
_repair_repairTime = 2; // time needed to repair each damaged part (in seconds)
|
|
_repair_costs = [
|
|
["Air",4000], // 4000 worth is 4 10oz gold.
|
|
["AllVehicles",2000] // 2000 worth is 2 10oz gold for all other vehicles
|
|
];
|
|
|
|
// rearm settings
|
|
_rearm_enable = true; // enable or disable the rearm option
|
|
_rearm_defaultcost = 10000; // Default cost to rearm a weapon. (10000 worth == 1 briefcase)
|
|
_rearm_magazineCount = 2; // amount of magazines to be added to the vehicle weapon
|
|
_rearm_ignore = [(localize "str_dn_horn"),(localize "str_dn_laser_designator")]; // Array of weapon display names that are ignored in the rearm listing.
|
|
|
|
/*
|
|
_ream_costs is an array based on the AMMO type. I.e M240, MK19, PKM, PKT, M134 etc.
|
|
You can disable certain ammo types from being able to be rearmed by making the price _disabledText
|
|
example: ["M134",_disabledText]
|
|
*/
|
|
|
|
_rearm_costs = [
|
|
[(localize "str_mn_40rnd_grad"),_disabledText], // BM-21 Grad is disabled (ammo is broken)
|
|
[(localize "str_dn_flarelauncher"),2000], // Flares
|
|
[(localize "str_ep1_dn_smokelauncher"),2000], // Smokes
|
|
[(localize "str_dn_pk"),5000], // PKM
|
|
[(localize "str_dn_pkt"),5000], // PKT
|
|
[(localize "str_sn_m134"),5000], // M134
|
|
[(localize "str_dn_ags30"),5000], // AGS-30
|
|
[(localize "str_dn_dshkm"),5000], // DSHKM
|
|
[(localize "str_DN_VIKHR_CCP"),5000], // Vikhr 9A4172
|
|
[(localize "str_baf_baf_l94a10"),5000], // L94A1 Chain Gun
|
|
[(localize "str_baf_crv70"),5000], // CRV7
|
|
[(localize "str_baf_ctws0"),5000], // CTWS
|
|
[(localize "str_baf_m621_manual0"),5000], // M621
|
|
[(localize "str_dn_2a38m"),5000], // 2A38M Gun
|
|
[(localize "str_dn_2a42"),5000], // 2A42
|
|
[(localize "str_dn_2a46m"),5000], // 2A46M Cannon
|
|
[(localize "str_dn_2a46m_rocket"),5000], // 9M119M Refleks rocket
|
|
[(localize "str_dn_2a70"),5000], // 2A70 100mm
|
|
[(localize "str_dn_2a70_rocket"),5000], // 9M117M1 Arkan
|
|
[(localize "str_dn_2a72"),5000], // 2A72 30mm
|
|
[(localize "str_dn_80mmlauncher_burst"),5000], // S-8
|
|
[(localize "str_dn_9m311laucher"),5000], // Tunguska 9M311
|
|
[(localize "str_dn_ags17"),5000], // AGS-17
|
|
[(localize "str_dn_d81"),5000], // D-81
|
|
[(localize "str_dn_dt_veh"),5000], // DT
|
|
[(localize "str_dn_hellfire"),5000], // AGM-114 Hellfire
|
|
[(localize "str_dn_kord"),5000], // KORD
|
|
[(localize "str_dn_m197"),5000], // M197
|
|
[(localize "str_dn_m240"),5000], // M240
|
|
[(localize "str_dn_m242"),5000], // M242
|
|
[(localize "str_dn_m256"),5000], // M256
|
|
[(localize "str_dn_sidewinderlaucher"),5000], // AIM-9L Sidewinder
|
|
[(localize "str_dn_zis_s_53"),5000], // ZiS-S-53
|
|
[(localize "str_ep1_dn_57mmlauncher"),5000], // S-5
|
|
[(localize "str_ep1_dn_azp85"),5000], // AZP-23
|
|
[(localize "str_ep1_dn_ffarlauncher"),5000], // Hydra
|
|
[(localize "str_ep1_dn_m2"),5000], // M2 Machinegun
|
|
[(localize "str_ep1_dn_m230"),5000], // M230
|
|
[(localize "str_ep1_dn_m32_ep1"),5000], // M32
|
|
[(localize "str_ep1_dn_mk19"),5000], // Mk19
|
|
[(localize "str_ep1_dn_yakb"),5000], // Yak-B
|
|
[(localize "str_mn_at2_mi24d"),5000], // Falanga 3M11
|
|
[(localize "str_mn_at5_bmp2"),5000], // Konkurs 9M113
|
|
[(localize "str_mn_stinger"),5000], // FIM-92F Stinger
|
|
[(localize "str_mn_12rnd_mlrs"),5000], // MLRS
|
|
[(localize "str_baf_baf_l2a10"),5000], // L111A1
|
|
[(localize "STR_DN_D10_CCP"),5000], // D-10
|
|
[(localize "str_dn_tow"),5000], // M220 TOW
|
|
[(localize "str_dn_zu23"),5000], // ZU-23
|
|
[(localize "str_dn_kpvt"),5000], // KPVT
|
|
[(localize "str_dn_m3p"),5000], // M3P
|
|
[(localize "str_dn_spg9"),5000], // SPG-9
|
|
[(localize "str_dn_gau8"),5000], // GAU-8
|
|
[(localize "str_dn_maverick"),5000], // AGM-65 Maverick
|
|
[(localize "str_dn_gbu12"),5000], // GBU-12
|
|
[(localize "str_dn_gau12"),5000], // GAU-12
|
|
[(localize "STR_DN_KH29_CCP"),5000], // Kh-29L
|
|
[(localize "str_dn_r73"),5000], // R-73
|
|
[(localize "str_mn_fab250"),5000], // FAB-250
|
|
[(localize "str_dn_gsh301"),5000], // GSh-301
|
|
[(localize "str_mn_23mm_gsh23l"),5000], // GSh-23L
|
|
[(localize "str_sn_grenade"),5000], // Grenade
|
|
[(localize "str_mn_at9_mi24p"),5000], // Ataka-V 9M120
|
|
[(localize "str_mn_at6_mi24v"),5000], // Shturm 9K114
|
|
|
|
["SGMT",5000], // SGMT no localization available
|
|
["M68",5000], // M68 no localization available
|
|
["GAU-22",5000], // GAU-22 no localization available
|
|
["GSh-30",5000], // GSh-30 no localization available
|
|
["M60",5000], // M60 no localization available
|
|
["GSh-30K",5000] // GSh-30K no localization available
|
|
];
|
|
|
|
_lastVehicle = objNull;
|
|
_lastRole = [];
|
|
_messageShown = false;
|
|
|
|
SP_refuel_action = -1;
|
|
SP_repair_action = -1;
|
|
SP_rearm_actions = [];
|
|
|
|
_fnc_removeActions = {
|
|
if (isNull _lastVehicle) exitWith {};
|
|
_lastVehicle removeAction SP_refuel_action;
|
|
SP_refuel_action = -1;
|
|
_lastVehicle removeAction SP_repair_action;
|
|
SP_repair_action = -1;
|
|
{
|
|
_lastVehicle removeAction _x;
|
|
} forEach SP_rearm_actions;
|
|
SP_rearm_actions = [];
|
|
_lastVehicle = objNull;
|
|
_lastRole = [];
|
|
};
|
|
|
|
_fnc_getCosts = {
|
|
private ["_getVehicle","_getCosts","_cost","_getTypeName"];
|
|
_getVehicle = _this select 0;
|
|
_getCosts = _this select 1;
|
|
_cost = [];
|
|
{
|
|
_getTypeName = _x select 0;
|
|
if (_getVehicle isKindOf _getTypeName) exitWith {
|
|
_cost = _x select 1;
|
|
};
|
|
} forEach _getCosts;
|
|
_cost
|
|
};
|
|
|
|
_fnc_getCostsWep = {
|
|
private ["_weapon","_getCostsWep","_returnCostWep","_typeName"];
|
|
_weapon = _this select 0;
|
|
_getCostsWep = _this select 1;
|
|
_returnCostWep = _rearm_defaultcost;
|
|
{
|
|
_typeName = _x select 0;
|
|
if (_weapon == _typeName) exitWith {
|
|
_returnCostWep = _x select 1;
|
|
};
|
|
} forEach _getCostsWep;
|
|
_returnCostWep
|
|
};
|
|
|
|
_fnc_actionTitle = {
|
|
private ["_actionName","_actionCosts","_costsText","_return"];
|
|
_actionName = _this select 0;
|
|
_actionCosts = _this select 1;
|
|
if (typeName _actionCosts == "STRING") then {
|
|
_costsText = _actionCosts;
|
|
} else {
|
|
_costsText = if (Z_SingleCurrency) then {format ["%1 %2",[_actionCosts] call BIS_fnc_numberText,CurrencyName]} else {format ["%1",[_actionCosts,true] call z_calcCurrency]};
|
|
};
|
|
_return = format [_actionTitleFormat,_actionName,_costsText];
|
|
_return
|
|
};
|
|
|
|
_fnc_getWeapons = {
|
|
private ["_gWeaponsVehicle","_gWeaponsRole","_gWeapons","_gWeaponName","_gTurret","_gWeaponsTurret"];
|
|
_gWeaponsVehicle = _this select 0;
|
|
_gWeaponsRole = _this select 1;
|
|
_gWeapons = [];
|
|
if (count _gWeaponsRole > 1) then {
|
|
_gTurret = _gWeaponsRole select 1;
|
|
_gWeaponsTurret = _gWeaponsVehicle weaponsTurret _gTurret;
|
|
{
|
|
_gWeaponName = getText (configFile >> "CfgWeapons" >> _x >> "displayName");
|
|
if !(_gWeaponName in _rearm_ignore) then {
|
|
_gWeapons set [count _gWeapons, [_x,_gWeaponName,_gTurret]];
|
|
};
|
|
} forEach _gWeaponsTurret;
|
|
};
|
|
_gWeapons
|
|
};
|
|
|
|
while {true} do {
|
|
_vehicle = vehicle player;
|
|
if (_vehicle != player) then {
|
|
_servicePoints = (nearestObjects [getPosATL _vehicle,_servicePointClasses,_maxDistance]) - [_vehicle];
|
|
if (count _servicePoints > 0) then {
|
|
if (assignedDriver _vehicle == player) then {
|
|
_role = ["Driver", [-1]];
|
|
} else {
|
|
_role = assignedVehicleRole player;
|
|
};
|
|
if (((str _role) != (str _lastRole)) || {_vehicle != _lastVehicle}) then {
|
|
call _fnc_removeActions;
|
|
};
|
|
_lastVehicle = _vehicle;
|
|
_lastRole = _role;
|
|
if ((SP_refuel_action < 0) && _refuel_enable) then {
|
|
_costs = [_vehicle,_refuel_costs] call _fnc_getCosts;
|
|
_actionTitle = [localize "config_depot.sqf8",_costs] call _fnc_actionTitle;
|
|
SP_refuel_action = _vehicle addAction [_actionTitle,_folder + "servicePointActions.sqf",["refuel",_costs,_refuel_updateInterval,_refuel_amount],-1,false,true];
|
|
};
|
|
if ((SP_repair_action < 0) && _repair_enable) then {
|
|
_costs = [_vehicle,_repair_costs] call _fnc_getCosts;
|
|
_actionTitle = [localize "config_depot.sqf1",_costs] call _fnc_actionTitle;
|
|
SP_repair_action = _vehicle addAction [_actionTitle,_folder + "servicePointActions.sqf",["repair",_costs,_repair_repairTime],-1,false,true];
|
|
};
|
|
if ((count _role > 1) && _rearm_enable && {count SP_rearm_actions == 0}) then {
|
|
_weapons = [_vehicle,_role] call _fnc_getWeapons;
|
|
{
|
|
_weaponName = _x select 1;
|
|
_costs = [_weaponName,_rearm_costs] call _fnc_getCostsWep;
|
|
_actionTitle = [format["%1 %2",localize "config_depot.sqf5",_weaponName],_costs] call _fnc_actionTitle;
|
|
SP_rearm_action = _vehicle addAction [_actionTitle,_folder + "servicePointActions.sqf",["rearm",_costs,_rearm_magazineCount,_x],-1,false,true];
|
|
SP_rearm_actions set [count SP_rearm_actions, SP_rearm_action];
|
|
} forEach _weapons;
|
|
};
|
|
if (!_messageShown && {_message != ""}) then {
|
|
_messageShown = true;
|
|
_vehicle vehicleChat _message;
|
|
};
|
|
} else {
|
|
call _fnc_removeActions;
|
|
_messageShown = false;
|
|
};
|
|
} else {
|
|
call _fnc_removeActions;
|
|
_messageShown = false;
|
|
};
|
|
uiSleep _cycleTime;
|
|
};
|