464 lines
13 KiB
Plaintext
Executable File
464 lines
13 KiB
Plaintext
Executable File
/*
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DayZ Base Building
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_vector","_IsNearPlot","_abort","_animState","_buildables","_buildcheck","_canBuild","_cancel","_classname","_classnametmp","_counter","_dir","_distance","_exitWith","_finished","_friendlies","_hasbuilditem","_hasrequireditem","_hastoolweapon","_index","_inVehicle","_isAllowedUnderGround","_isMedic","_isNear","_isOk","_isfriendly","_isowner","_limit","_location","_location1","_location2","_message","_missing","_nearestPole","_needNear","_needText","_objHDiff","_object","_offset","_onLadder","_ownerID","_plotcheck","_position","_proceed","_reason","_requireplot","_rotate","_started","_text","_tmpbuilt","_vehicle","_zheightchanged","_zheightdirection","_havePad","_heliPad","_charID"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_cancel = false;
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_reason = "";
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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DZE_Q = false;
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DZE_Z = false;
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DZE_Q_alt = false;
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DZE_Z_alt = false;
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DZE_Q_ctrl = false;
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DZE_Z_ctrl = false;
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DZE_5 = false;
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DZE_4 = false;
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DZE_6 = false;
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DZE_cancelBuilding = false;
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call gear_ui_init;
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closeDialog 1;
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if (dayz_isSwimming) exitWith {dayz_actionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
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if (_inVehicle) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;};
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if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
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if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_43" call dayz_rollingMessages;};
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_abort = false;
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_reason = "";
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_index = _this call getDeployableIndex;
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_needNear = _index call getDeployableNeedNearBy;
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{
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switch (_x) do {
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case "fire": {
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_distance = 3;
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_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
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if (_isNear == 0) then {
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_abort = true;
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_reason = localize "STR_EPOCH_FIRE";
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};
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};
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case "workshop": {
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_distance = 3;
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if (_isNear == 0) then {
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_abort = true;
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_reason = localize "STR_BLD_name_ItemWorkshop";
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};
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};
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case "fueltank": {
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_distance = 30;
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_isNear = count (nearestObjects [player, dayz_fuelsources, _distance]);
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if (_isNear == 0) then {
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_abort = true;
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_reason = localize "STR_EPOCH_VEHUP_TNK";
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};
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};
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};
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} forEach _needNear;
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if (_abort) exitWith {
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dayz_actionInProgress = false;
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format[localize "str_epoch_player_135",_reason,_distance] call dayz_rollingMessages;
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};
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_classname = _index call getDeployableClass;
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_classnametmp = _classname;
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_text = _index call getDeployableDisplay;
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if (_index call getDeployableRequirePlot) then {_requireplot = 1;} else {_requireplot = 0;};
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_isAllowedUnderGround = 1;
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then {
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_isAllowedUnderGround = getNumber(configFile >> "CfgVehicles" >> _classname >> "nounderground");
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};
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_offset = _index call getDeployableDistanceOffset;
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_distance = DZE_PlotPole select 0;
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_needText = localize "str_epoch_player_246";
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_canBuild = false;
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_nearestPole = objNull;
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_ownerID = 0;
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_friendlies = [];
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = DZE_PlotPole select 0;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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if (_IsNearPlot == 0) then {
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if (_requireplot == 0) then {
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_canBuild = true;
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} else {
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_exitWith = localize "STR_EPOCH_PLAYER_135";
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};
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} else {
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if (_requireplot == 0) then {
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_canBuild = true;
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} else {
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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if (dayz_characterID == _ownerID) then {
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_canBuild = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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if (_isowner || _isfriendly) then {
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_canBuild = true;
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} else {
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_exitWith = localize "STR_EPOCH_PLAYER_134";
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};
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} else {
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_friendlies = player getVariable ["friendlyTo",[]];
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if (_ownerID in _friendlies) then {
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_canBuild = true;
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} else {
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_exitWith = localize "STR_EPOCH_PLAYER_134";
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};
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};
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};
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};
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};
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if (!_canBuild) exitWith {dayz_actionInProgress = false; format[_exitWith,_needText,_distance] call dayz_rollingMessages;};
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_havePad = false;
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if !(isNil "vg_list") then {
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if (_className in vg_heliPads) then {
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_heliPad = nearestObjects [player,vg_heliPads,vg_distance];
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if (count _heliPad > 0) then {
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_havePad = true;
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};
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};
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};
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if (_havePad) exitWith {
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dayz_actionInProgress = false;
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systemChat "You already have a heli pad!";
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};
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_missing = "";
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_hasrequireditem = true;
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_hastoolweapon = (_index call getDeployableKitClass) in ((weapons player) + (magazines player));
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if (!_hastoolweapon) then { _hasrequireditem = false; _missing = (_index call getDeployableKitDisplay); };
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_hasbuilditem = [player,_index] call getHasDeployableParts;
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if (!_hasbuilditem) exitWith {dayz_actionInProgress = false; format[localize "str_player_31",str (_index call getDeployableParts),"build"] call dayz_rollingMessages; };
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if (!_hasrequireditem) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_137",_missing] call dayz_rollingMessages; };
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if (_hasrequireditem) then {
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_dir = getdir player;
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_location = getPos player;
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_location = [(_location select 0)+8*sin(_dir),(_location select 1)+8*cos(_dir),0];
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_isOk = true;
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_location1 = getPosATL player;
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object setVehicleLock "LOCKED";
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_object setVariable["ObjectUID","1",true];
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_object attachTo [player,_offset];
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_object setDir _dir;
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_position = getPosATL _object;
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[localize "str_epoch_player_45",1] call dayz_rollingMessages;
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_objHDiff = 0;
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while {_isOk} do {
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_zheightchanged = false;
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_zheightdirection = "";
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_rotate = false;
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if (DZE_Q) then {
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DZE_Q = false;
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_zheightdirection = "up";
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_zheightchanged = true;
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};
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if (DZE_Z) then {
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DZE_Z = false;
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_zheightdirection = "down";
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_zheightchanged = true;
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};
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if (DZE_Q_alt) then {
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DZE_Q_alt = false;
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_zheightdirection = "up_alt";
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_zheightchanged = true;
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};
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if (DZE_Z_alt) then {
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DZE_Z_alt = false;
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_zheightdirection = "down_alt";
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_zheightchanged = true;
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};
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if (DZE_Q_ctrl) then {
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DZE_Q_ctrl = false;
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_zheightdirection = "up_ctrl";
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_zheightchanged = true;
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};
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if (DZE_Z_ctrl) then {
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DZE_Z_ctrl = false;
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_zheightdirection = "down_ctrl";
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_zheightchanged = true;
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};
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if (DZE_4) then {
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_rotate = true;
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DZE_4 = false;
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_dir = _dir + 30;
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};
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if (DZE_6) then {
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_rotate = true;
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DZE_6 = false;
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_dir = _dir - 30;
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};
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if (_rotate) then {
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_object setDir _dir;
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_object setPosATL _position;
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};
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if (_zheightchanged) then {
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detach _object;
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_position = getPosATL _object;
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if (_zheightdirection == "up") then {
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_position set [2,((_position select 2)+0.1)];
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_objHDiff = _objHDiff + 0.1;
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};
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if (_zheightdirection == "down") then {
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_position set [2,((_position select 2)-0.1)];
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_objHDiff = _objHDiff - 0.1;
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};
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if (_zheightdirection == "up_alt") then {
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_position set [2,((_position select 2)+1)];
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_objHDiff = _objHDiff + 1;
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};
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if (_zheightdirection == "down_alt") then {
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_position set [2,((_position select 2)-1)];
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_objHDiff = _objHDiff - 1;
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};
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if (_zheightdirection == "up_ctrl") then {
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_position set [2,((_position select 2)+0.01)];
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_objHDiff = _objHDiff + 0.01;
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};
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if (_zheightdirection == "down_ctrl") then {
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_position set [2,((_position select 2)-0.01)];
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_objHDiff = _objHDiff - 0.01;
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};
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if ((_isAllowedUnderGround == 0) && ((_position select 2) < 0)) then {
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_position set [2,0];
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};
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_object setPosATL _position;
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_object attachTo [player];
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_object setDir _dir;
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};
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uiSleep 0.5;
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_location2 = getPosATL player;
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if (DZE_5) exitWith {
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_isOk = false;
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_position = [_object] call FNC_GetPos;
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detach _object;
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_dir = getDir _object;
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_vector = [(vectorDir _object),(vectorUp _object)];
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deleteVehicle _object;
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};
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if (_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = format [localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance];
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detach _object;
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deleteVehicle _object;
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};
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if (abs(_objHDiff) > DZE_buildMaxHeightDistance) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = format [localize "STR_EPOCH_BUILD_FAIL_HEIGHT",DZE_buildMaxHeightDistance];
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detach _object;
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deleteVehicle _object;
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};
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if (DZE_cancelBuilding) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = localize "STR_EPOCH_PLAYER_46";
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detach _object;
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deleteVehicle _object;
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};
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};
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if (!(_index call getDeployableBuildOnRoad)) then {if (isOnRoad [_position select 0, _position select 1, 0]) then { _cancel = true; _reason = localize "STR_EPOCH_BUILD_FAIL_ROAD";};};
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if (_classname isKindOf "MotorCycle") then {
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if (count (nearestObjects [_position, ["Building","DZE_Housebase"], 5]) > 0) then {
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_cancel = true;
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_reason = format ["%1 can not be built near a wall/door",_text];
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};
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};
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if (!_cancel) then {
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_classname = _classnametmp;
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_tmpbuilt setVehicleLock "LOCKED";
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if (!(_index call getDeployableSimulation)) then {
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_tmpbuilt enableSimulation false;
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};
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_tmpbuilt setVariable ["ObjectUID", "1", true];
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if (_index call getPermanent) then {
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_tmpbuilt setVectorDirAndUp _vector;
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} else {
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_tmpbuilt setdir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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};
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_location = _position;
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if ((_isAllowedUnderGround == 0) && ((_location select 2) < 0)) then {
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_location set [2,0];
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};
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_tmpbuilt setPosATL _location;
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format[localize "str_epoch_player_138",_text] call dayz_rollingMessages;
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_limit = 3;
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if (DZE_StaticConstructionCount > 0) then {
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_limit = DZE_StaticConstructionCount;
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} else {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
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};
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};
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_isOk = true;
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_proceed = false;
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_counter = 0;
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while {_isOk} do {
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["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
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if !((getPlayerUID player) in DZE_DEPLOYABLE_ADMINS) then {
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player playActionNow "Medic";
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[player,"repair",0,false,20] call dayz_zombieSpeak;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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if (DZE_cancelBuilding) exitWith {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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} else {
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_finished = true;
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};
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if (!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if (_finished) then {
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_counter = _counter + 1;
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};
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format[localize "str_epoch_player_139",_text, _counter,_limit] call dayz_rollingMessages;
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if (_counter == _limit) exitWith {
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_isOk = false;
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_proceed = true;
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};
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};
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if (_proceed) then {
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if ([player,_index] call getHasDeployableParts) then {
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[player,_index] call removeDeployableParts;
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[format[localize "str_build_01",_text],1] call dayz_rollingMessages;
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_tmpbuilt setVariable ["OEMPos",_location,true];
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if (_index call getPermanent) then {
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_charID = dayz_characterID;
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_tmpbuilt setVariable ["CharacterID",_charID,true];
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PVDZ_obj_Publish = [_charID,_tmpbuilt,[_dir,_position,dayz_playerUID,_vector],[],player,dayz_authKey];
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publicVariableServer "PVDZ_obj_Publish";
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};
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if (_index call getClearCargo) then {
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clearWeaponCargoGlobal _tmpbuilt;
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clearMagazineCargoGlobal _tmpbuilt;
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};
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if (_index call getDeployableClearAmmo) then {
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_tmpbuilt setVehicleAmmo 0;
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};
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_tmpbuilt call fnc_set_temp_deployable_id;
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player reveal _tmpbuilt;
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_tmpbuilt call fnc_veh_ResetEH;
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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PVDZE_veh_Init = _tmpbuilt;
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publicVariable "PVDZE_veh_Init";
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_tmpbuilt setVehicleLock "UNLOCKED";
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DZE_DEPLOYING_SUCCESSFUL = true;
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} else {
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deleteVehicle _tmpbuilt;
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localize "str_epoch_player_46" call dayz_rollingMessages;
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};
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} else {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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deleteVehicle _tmpbuilt;
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localize "str_epoch_player_46" call dayz_rollingMessages;
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};
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} else {
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format[localize "str_epoch_player_47",_text,_reason] call dayz_rollingMessages;
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};
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};
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dayz_actionInProgress = false;
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