105 lines
4.0 KiB
Plaintext
Executable File
105 lines
4.0 KiB
Plaintext
Executable File
/*
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/////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten////
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////www.j0k3r5.com////
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If modified and released give credits where due, thank you.
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*/
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dayz_spaceInterrupt = {
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private ["_dikCode", "_handled"];
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_dikCode = _this select 1;
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_handled = false;
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if (_dikCode == 0x44) then {
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if (j0k3r5_stats) then {
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j0k3r5_stats = false;
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hintSilent "";
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} else {[] spawn fnc_debug;};
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};
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_handled
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};
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fnc_debug = {
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j0k3r5_stats = true;
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while {j0k3r5_stats} do
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{
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_logo = "Stats\stats_logo.paa";
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_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
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_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
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_textCity = "Wilderness";
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if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
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if (player == vehicle player) then
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{
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_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
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}
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else
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{
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_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
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};
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_timeleft= _combattimeout-time;
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_kills = player getVariable["zombieKills",0];
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_killsH = player getVariable["humanKills",0];
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_killsB = player getVariable["banditKills",0];
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_humanity = player getVariable["humanity",0];
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_headShots = player getVariable["headShots",0];
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_zombies = count entities "zZombie_Base";
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_zombiesA = {alive _x} count entities "zZombie_Base";
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hintSilent parseText format
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[
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"
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<img size='6' image='%10'/>
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<br/>
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<t size='1' font='Bitstream'align='center'>Enjoy your stay at SDS</t><br/>
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<t size='1' font='Bitstream'align='center'>TS: 198.100.153.190:7087</t>
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<br/>
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<br/>
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<t size='0.75' font='Bitstream'align='left'>Location:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%11</t><br/>
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<t size='0.75' font='Bitstream'align='left'>Blood:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%1</t><br/>
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<t size='0.75' font='Bitstream'align='left'>Humanity:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%2</t><br/>
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<t size='0.75' font='Bitstream'align='left'>Headshots:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%6</t><br/>
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<t size='0.75' font='Bitstream'align='left'>Heroes Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%3</t><br/>
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<t size='0.75' font='Bitstream'align='left'>Bandits Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%4</t><br/>
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<t size='0.75' font='Bitstream'align='left'>Zombies Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%5</t><br/>
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<t size='0.75' font='Bitstream'align='left'>Zeds (alive/total): </t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%13/%12</t><br/>
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<t size='0.75' font='Bitstream'align='left'>FPS: </t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%14</t><br/>
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<t size='0.75' font='Bitstream'align='left'>Survived:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%7 Dayz</t>
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<br/>
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<br/>
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<t size='1' font='Bitstream'align='center'color='#FFFF00'>Restart in %8 minutes!</t>
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<br/>
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<img size='6' image='%9'/>
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<br/>
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<t size='1' font='Bitstream' align='center'>Use F10 to Toggle</t>
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<br/>
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",
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r_player_blood, //1
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round _humanity, //2
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_killsH, //3
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_killsB, //4
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_kills, //5
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_headShots, //6
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(dayz_Survived), //7
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(240-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts
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_pic, //9
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_logo, //10
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_textCity, //11
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count entities "zZombie_Base", //12
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{alive _x} count entities "zZombie_Base", //13
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diag_fps //14
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];
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sleep 5;
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};
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};
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[] spawn fnc_debug; |