54 lines
2.3 KiB
Plaintext
Executable File
54 lines
2.3 KiB
Plaintext
Executable File
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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private ["_type","_objectUID","_characterID","_object","_worldspace","_key","_ownerArray","_inventory","_clientKey","_exitReason","_player","_playerUID"];
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if (count _this < 6) exitWith {diag_log "Server_PublishObj error: Wrong parameter format";};
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_characterID = _this select 0;
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_object = _this select 1;
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_worldspace = _this select 2;
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_inventory = _this select 3;
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_player = _this select 4;
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_clientKey = _this select 5;
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_type = typeOf _object;
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_playerUID = getPlayerUID _player;
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_exitReason = [_this,"PublishObj",(_worldspace select 1),_clientKey,_playerUID,_player] call server_verifySender;
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if (_exitReason != "") exitWith {diag_log _exitReason};
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if ([_object, "Server"] call check_publishobject) then {
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//diag_log ("PUBLISH: Attempt " + str(_object));
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_objectUID = _worldspace call dayz_objectUID2;
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_object setVariable [ "ObjectUID", _objectUID, true ];
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// we can't use getVariable because only the object creation is known from the server (position,direction,variables are not sync'ed yet)
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//_characterID = _object getVariable [ "characterID", 0 ];
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//_ownerArray = _object getVariable [ "ownerArray", [] ];
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//_key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:", dayZ_instance, _type, 0, _characterID, _worldspace, _inventory, [], 0,_objectUID];
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_key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _type, 0, _characterID, _worldspace call AN_fnc_formatWorldspace, _inventory, [], 0,_objectUID]; // Precise Base Building 1.0.5
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_key call server_hiveWrite;
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if !(_object isKindOf "TrapItems") then {
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if (DZE_GodModeBase && {!(_type in DZE_GodModeBaseExclude)}) then {
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_object addEventHandler ["HandleDamage", {0}];
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} else {
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_object addMPEventHandler ["MPKilled",{if !(isServer) exitWith {};_this call vehicle_handleServerKilled;}];
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};
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};
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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#ifdef OBJECT_DEBUG
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diag_log format["PUBLISH: Player %1(%2) created %3 with UID:%4 CID:%5 @%6 inventory:%7",(_player call fa_plr2str),_playerUID,_type,_objectUID,_characterID,((_worldspace select 1) call fa_coor2str),_inventory];
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#endif
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}
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else {
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#ifdef OBJECT_DEBUG
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diag_log ("PUBLISH: *NOT* created " + (_type ) + " (not allowed)");
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#endif
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};
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