stuzer05
61de8f76f3
Closes #15 Reviewed-on: #16 Co-authored-by: stuzer05 <stuzer05@stuzer.link> Co-committed-by: stuzer05 <stuzer05@stuzer.link>
79 lines
2.5 KiB
Plaintext
Executable File
79 lines
2.5 KiB
Plaintext
Executable File
/*
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Spawns crash sites at the beginning of mission.
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Author:
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Foxy
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Modified for DayZ Epoch Event Spawner by JasonTM
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*/
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#include "\z\addons\dayz_code\util\Math.hpp"
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#include "\z\addons\dayz_code\util\Vector.hpp"
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#include "\z\addons\dayz_code\loot\Loot.hpp"
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//Chance to spawn a crash site
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#define SPAWN_CHANCE 0.75
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//Parameters for finding a suitable position to spawn the crash site
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#define SEARCH_CENTER getMarkerPos "crashsites"
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#define SEARCH_RADIUS (getMarkerSize "crashsites") select 0
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#define SEARCH_DIST_MIN 20
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#define SEARCH_SLOPE_MAX 2
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#define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]]
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//Number of crash sites to spawn
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#define NUMBER 3
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//Number of loot items to spawn per site
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#define LOOT_MIN 5
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#define LOOT_MAX 8
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#define CLUTTER_CUTTER 0 //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass, 3 = debug sphere.
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private ["_spawnCrashSite","_type","_class","_lootGroup","_position","_vehicle","_lootParams","_dir","_mag","_lootNum","_lootPos","_lootVeh"];
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_spawnCrashSite =
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{
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_type = Loot_SelectSingle(Loot_GetGroup("CrashSiteType"));
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_class = _type select 1;
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_lootGroup = Loot_GetGroup(_type select 2);
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_lootNum = round Math_RandomRange(LOOT_MIN, LOOT_MAX);
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_position = [SEARCH_CENTER, 0, SEARCH_RADIUS, SEARCH_DIST_MIN, 0, SEARCH_SLOPE_MAX, 0, SEARCH_BLACKLIST] call BIS_fnc_findSafePos;
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_position set [2, 0];
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diag_log format ["CRASHSPAWNER: Spawning crash site (%1) at %2 with %3 items.", _class, _position, _lootNum];
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_vehicle = "ClutterCutter_small_2_EP1" createVehicle _position;
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_vehicle = _class createVehicle [0,0,0];
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_vehicle setDir random 360;
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_vehicle setPos _position;
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_lootParams = getArray (configFile >> "CfgVehicles" >> _class >> "lootParams");
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{
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_dir = random 360;
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_mag = random (_lootParams select 4);
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_lootPos = [((_lootParams select 2) + _mag) * sin _dir, ((_lootParams select 3) + _mag) * cos _dir, 0];
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_lootPos = Vector_Add(_lootPos, _lootParams select 0);
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_lootPos = Vector_Rotate2D(_lootPos, _lootParams select 1);
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_lootPos = _vehicle modelToWorld _lootPos;
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_lootPos set [2, 0];
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_lootVeh = Loot_Spawn(_x, _lootPos, "");
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_lootVeh setVariable ["permaLoot", true];
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call {
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if (CLUTTER_CUTTER == 1) exitWith {_lootPos set [2, 0.05]; _lootVeh setPosATL _lootpos;};
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if (CLUTTER_CUTTER == 2) exitWith {"ClutterCutter_small_2_EP1" createVehicle _lootPos;};
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if (CLUTTER_CUTTER == 3) exitWith {"Sign_sphere100cm_EP1" createVehicle _lootPos;};
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};
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} forEach Loot_Select(_lootGroup, _lootNum);
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};
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//Spawn crash sites
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for "_i" from 1 to (NUMBER) do
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{
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call _spawnCrashSite;
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};
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