stuzer05
61de8f76f3
Closes #15 Reviewed-on: #16 Co-authored-by: stuzer05 <stuzer05@stuzer.link> Co-committed-by: stuzer05 <stuzer05@stuzer.link>
133 lines
4.9 KiB
Plaintext
Executable File
133 lines
4.9 KiB
Plaintext
Executable File
/*
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ESSV3 Server Side Config
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For detailed information about these variables see:
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https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md
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*/
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class_epoch = isClass (configFile >> "CfgWeapons" >> "Chainsaw");
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class_level1 = ["0","0","0"];
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class_level2 = ["0","0","0"];
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class_level3 = ["0","0","0"];
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class_levelCount = 3; //If you add more class levels then increase this number.
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// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
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// class_level1 = class_level1 + class_level2 + class_level3;
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// class_level2 = class_level2 + class_level3;
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#define VIP_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
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#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemKnife","ItemMatchbox","Itemetool","ItemFlashlightRed","ItemWatch","ItemGPS"
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class_private = [ // These are only visible to players in their respective class levels
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["VIP Scout","Camo1_DZ","SurvivorW2_DZ",["30Rnd_556x45_Stanag",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["M16A4_ACOG_DZ","M9_SD_DZ","Binocular_Vector"],if (class_epoch) then {"ALICE_Pack_DZE1"} else {"DZ_ALICE_Pack_EP1"},[],[],1,0,0,"MeleeHatchet"],
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["VIP Specialist","Rocket_DZ","SurvivorW2_DZ",["100Rnd_762x51_M240",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["Mk48_CCO_DZ","M9_SD_DZ","Binocular_Vector"],if (class_epoch) then {"British_ACU_DZE1"} else {"DZ_British_ACU"},[],[],2,0,0,"MeleeHatchet"],
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["VIP Sniper","Sniper1_DZ","SurvivorW2_DZ",["20Rnd_762x51_DMR",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["DMR_DZ","M9_SD_DZ","Binocular_Vector"],if (class_epoch) then {"CoyoteBackpack_DZE1"} else {"DZ_Backpack_EP1"},[],[],3,0,0,"MeleeHatchet"]
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];
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class_customLoadout = [
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"12345678900000000", // ebay
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"0",
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"0"
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];
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class_customLoadouts = [ // These are only visible to their owner
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["ebay's Loadout","Bandit1_DZ","BanditW1_DZ",["100Rnd_762x51_M240",2,"15Rnd_9x19_M9SD",3,"Skin_Sniper1_DZ",VIP_ITEMS],["Mk48_CCO_DZ","M9_SD_DZ",VIP_TOOLS],"DZ_Backpack_EP1",["20Rnd_762x51_DMR",3],["DMR_DZ"],0,"MeleeHatchet"],
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[],
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[]
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];
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spawn_level1 = ["0","0","0"];
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spawn_level2 = ["0","0","0"];
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spawn_level3 = ["0","0","0"];
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spawn_levelCount = 3; //If you add more spawn levels then increase this number.
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// To give higher level VIPs access to lower level VIP spawns uncomment the two lines below:
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// spawn_level1 = spawn_level1 + spawn_level2 + spawn_level3;
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// spawn_level2 = spawn_level2 + spawn_level3;
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spawn_private = [ // These are only visible to players in their respective spawn levels
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//["VIP Base",[1607,7804,0],1,0],
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//["VIP Hideout",[12944,12767,0],2,0]
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];
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spawn_base = [
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"12345678900000000", // ebay
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"0",
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"0"
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];
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spawn_bases = [
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["ebay's base",[2300,15324,0]],
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[],
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[]
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];
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/*
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The function below returns all private classes, private spawns, class levels and spawn levels the player has access to.
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The player is sent this data when they respawn.
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*/
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spawn_config = {
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private ["_classes","_classLevel","_classLevels","_freshSpawn","_index","_playerUID","_return","_spawnLevel","_spawnLevels","_spawns"];
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_freshSpawn = _this select 0;
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_playerUID = _this select 1;
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if (!_freshSpawn) exitWith {false};
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_return = [[],[],[],[]];
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_index = class_customLoadout find _playerUID;
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if (_index != -1) then {
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_classes = _return select 0;
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_classes set [0,(class_customLoadouts select _index)];
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_return set [0,_classes];
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};
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_index = spawn_base find _playerUID;
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if (_index != -1) then {
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_spawns = _return select 1;
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_spawns set [0,(spawn_bases select _index)];
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_return set [1,_spawns];
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};
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_classLevels = [];
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_spawnLevels = [];
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for "_i" from 1 to class_levelCount do {
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if (_playerUID in (call compile format["class_level%1",_i])) then {
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_classLevels set [count _classLevels,_i];
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};
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};
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for "_i" from 1 to spawn_levelCount do {
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if (_playerUID in (call compile format["spawn_level%1",_i])) then {
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_spawnLevels set [count _spawnLevels,_i];
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};
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};
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_return set [2,_classLevels];
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_return set [3,_spawnLevels];
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{
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_classLevel = _x select 8;
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if (typeName _classLevel == "ARRAY") then {_classLevel = _x select 19;}; //Random
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if (_classLevel == 0 or {_playerUID in (call compile format["class_level%1",_classLevel])}) then {
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_classes = _return select 0;
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_classes set [count _classes,_x];
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_return set [0,_classes];
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};
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} forEach class_private;
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{
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_spawnLevel = _x select 2;
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if (_spawnLevel == 0 or {_playerUID in (call compile format["spawn_level%1",_spawnLevel])}) then {
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_spawns = _return select 1;
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_spawns set [count _spawns,_x];
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_return set [1,_spawns];
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};
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} forEach spawn_private;
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_return
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};
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//Allow extra skins in vanilla
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if !(isClass (configFile >> "CfgWeapons" >> "Chainsaw")) then {
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AllPlayers = AllPlayers + [
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"Citizen3","CZ_Soldier_DES_EP1","Rocket_DZ","TK_INS_Soldier_EP1",
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"US_Soldier_EP1","Villager1","Worker1"
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];
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};
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//Not defined in 1.8.8
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respawn_west_original = getMarkerPos "respawn_west"; |