stuzer05
61de8f76f3
Closes #15 Reviewed-on: #16 Co-authored-by: stuzer05 <stuzer05@stuzer.link> Co-committed-by: stuzer05 <stuzer05@stuzer.link>
23 lines
813 B
Plaintext
Executable File
23 lines
813 B
Plaintext
Executable File
/*
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Spawns several random "Supply_Crate_DZE" across map.
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Lootable by destroying and then opening with crowbar.
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Currently outputs vehicle ammo defined in Land_ammo_supply_wreck CfgVehicles class
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*/
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private ["_position","_veh","_istoomany"];
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// do not make _roadList or _buildingList private in this function
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_position = _roadList call BIS_fnc_selectRandom;
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_position = _position modelToWorld [0,0,0];
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_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
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if ((count _position) == 2) then {
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_istoomany = _position nearObjects ["All",5];
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if ((count _istoomany) > 0) exitWith {};
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//_veh = createVehicle ["Supply_Crate_DZE",_position, [], 0, "CAN_COLLIDE"];
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_veh = "Supply_Crate_DZE" createVehicle [0,0,0];
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setPos _position;
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}; |