472 lines
20 KiB
Plaintext
Executable File
472 lines
20 KiB
Plaintext
Executable File
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, dze_weather">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"Init",0,250,-40.348839,-141.860458,49.651161,-91.860458,0.000000,"Init"};
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item1[] = {"Winter",4,218,-188.538055,-142.324219,-98.538559,-92.324203,0.000000,"Winter"};
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item2[] = {"Summer",4,218,102.997711,-141.329483,192.997635,-91.329491,0.000000,"Summer"};
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item3[] = {"Initial_Weather",2,250,-188.646942,-61.923744,-98.647324,-11.923735,0.000000,"Initial" \n "Weather" \n "Settings"};
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item4[] = {"Initial_Weather_1",2,250,102.293213,-59.535393,192.293106,-9.535398,0.000000,"Initial" \n "Weather" \n "Settings"};
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item5[] = {"Dynamic",4,218,-329.250580,71.166527,-239.250580,121.166656,0.000000,"Dynamic"};
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item6[] = {"Dynamic",4,218,218.953949,71.415863,308.953918,121.415939,0.000000,"Dynamic"};
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item7[] = {"Wait",2,250,-328.546112,168.298981,-238.546051,218.298904,0.000000,"Wait"};
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item8[] = {"Wait_1",2,250,218.914642,170.498108,308.914825,220.498215,0.000000,"Wait"};
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item9[] = {"Ready",4,218,-328.654816,242.721832,-238.654816,292.721832,0.000000,"Ready"};
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item10[] = {"Static",4,218,-157.608826,11.221905,-67.609406,61.222015,0.000000,"Static"};
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item11[] = {"Static",4,218,75.503952,10.589214,165.503632,60.589310,0.000000,"Static"};
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item12[] = {"Ready",4,218,219.836456,249.480164,309.836395,299.480164,0.000000,"Ready"};
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item13[] = {"End",1,250,-40.321423,10.661306,49.678623,60.661461,0.000000,"End"};
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item14[] = {"Invalid_Option",4,218,-40.038357,-66.470139,49.961643,-16.470152,0.000000,"Invalid" \n "Option"};
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item15[] = {"Set_Weather",2,250,-211.722900,243.535065,-121.722931,293.535065,0.000000,"Set Weather"};
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item16[] = {"Return",8,218,-211.614197,168.298981,-121.614273,218.298737,0.000000,"Return"};
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item17[] = {"Set_Weather_1",2,250,106.104187,248.682190,196.104202,298.682190,0.000000,"Set Weather"};
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item18[] = {"Return",8,218,106.772743,172.461502,196.772736,222.461502,0.000000,"Return"};
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item19[] = {"PV_Delay",2,250,-328.769989,335.746979,-238.769974,385.746979,0.000000,"PV Delay"};
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item20[] = {"Delay",4,218,-212.201813,335.746979,-122.201813,385.746979,0.000000,"Delay"};
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item21[] = {"PV_Delay_1",2,4346,219.507141,333.036072,309.507141,383.036072,0.000000,"PV Delay"};
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item22[] = {"Delay",4,218,107.005257,333.713837,197.005264,383.713837,0.000000,"Delay"};
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link0[] = {0,1};
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link1[] = {0,2};
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link2[] = {0,14};
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link3[] = {1,3};
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link4[] = {2,4};
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link5[] = {3,5};
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link6[] = {3,10};
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link7[] = {4,6};
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link8[] = {4,11};
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link9[] = {5,7};
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link10[] = {6,8};
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link11[] = {7,9};
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link12[] = {8,12};
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link13[] = {9,19};
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link14[] = {10,13};
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link15[] = {11,13};
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link16[] = {12,21};
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link17[] = {14,13};
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link18[] = {15,16};
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link19[] = {16,7};
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link20[] = {17,18};
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link21[] = {18,8};
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link22[] = {19,20};
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link23[] = {20,15};
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link24[] = {21,22};
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link25[] = {22,17};
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globals[] = {0.000000,0,0,0,0,640,480,1,26,6316128,1,-441.001495,496.288025,744.435730,-164.875015,1178,910,1};
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window[] = {2,-1,-1,-1,-1,785,26,1466,26,3,1196};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "dze_weather";
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class States
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{
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/*%FSM<STATE "Init">*/
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class Init
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{
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name = "Init";
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init = /*%FSM<STATEINIT""">*/"_minChangeTime = DZE_WeatherVariables select 0;" \n
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"_maxChangeTime = DZE_WeatherVariables select 1;" \n
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"_minFog = DZE_WeatherVariables select 2;" \n
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"_maxFog = DZE_WeatherVariables select 3;" \n
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"_minOvercast = DZE_WeatherVariables select 4;" \n
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"_maxOvercast = DZE_WeatherVariables select 5;" \n
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"_minRain = DZE_WeatherVariables select 6;" \n
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"_maxRain = DZE_WeatherVariables select 7;" \n
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"_minWind = DZE_WeatherVariables select 8;" \n
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"_maxWind = DZE_WeatherVariables select 9;" \n
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"_windProb = DZE_WeatherVariables select 10;" \n
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"_minSnow = DZE_WeatherVariables select 11;" \n
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"_maxSnow = DZE_WeatherVariables select 12;" \n
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"_blizzardProb = DZE_WeatherVariables select 13;" \n
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"_blizzardInterval = DZE_WeatherVariables select 14;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Summer">*/
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class Summer
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{
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priority = 0.000000;
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to="Initial_Weather_1";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"DZE_Weather in [1,2]"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "Invalid_Option">*/
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class Invalid_Option
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{
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priority = 0.000000;
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to="End";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(DZE_Weather in [1,2,3,4])"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"diag_log ""Weather Error: invalid option for variable DZE_Weather!"";" \n
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"" \n
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"DZE_serverWeatherArray = [0, 0, 0, 0, 0, 0, ""none"", false];"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "Winter">*/
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class Winter
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{
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priority = 0.000000;
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to="Initial_Weather";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"DZE_Weather in [3,4]"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Initial_Weather">*/
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class Initial_Weather
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{
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name = "Initial_Weather";
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init = /*%FSM<STATEINIT""">*/"_fog = (_minFog + random (_maxFog - _minFog));" \n
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"_overcast = (_minOvercast + random (_maxOvercast - _minOvercast));" \n
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"_rain = 0;" \n
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"_snow = 0;" \n
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"_type = ""NONE"";" \n
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"_blizzard = false;" \n
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"" \n
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"if (_overcast > .70) then {" \n
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" _snow = (_minSnow + random (_maxSnow - _minSnow));" \n
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" if (_blizzardProb > 0) then {_blizzard = (random 1 <= _blizzardProb);};" \n
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"};" \n
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"" \n
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"_windX = [(_minWind + random (_maxWind - _minWind)),-(_minWind + random (_maxWind - _minWind))] select (random 1 < .50);" \n
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"_windY = [(_minWind + random (_maxWind - _minWind)),-(_minWind + random (_maxWind - _minWind))] select (random 1 < .50);" \n
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"" \n
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"_changeTime = _minChangeTime * 60 + random ((_maxChangeTime - _minChangeTime) * 60);" \n
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"if (_blizzard && {_blizzardInterval > 0}) then {_changeTime = _blizzardInterval * 60};" \n
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"" \n
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"// Populate the server's global array" \n
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"PVDZE_SetWeather = [_overcast, _fog, _rain, _windX, _windY, _snow, _type, _blizzard];" \n
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"" \n
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"// Set weather parameters locally on the server - I'm not sure if this is necessary because weather is not synced in A2OA." \n
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"0 setRain _rain;" \n
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"0 setOvercast _overcast;" \n
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"0 setFog _fog;" \n
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"setWind [_windX, _windY, true];" \n
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"" \n
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"diag_log text format [""Weather Forecast: Overcast: %1, Fog: %2, Rain: %3, WindX: %4, WindY: %5, Snow: %6, Blizzard: %7, Change Time: %8"",_overcast,_fog,_rain,_windX,_windY,_snow,_blizzard,_changeTime];"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Static">*/
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class Static
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{
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priority = 0.000000;
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to="End";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"DZE_Weather == 3"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"diag_log ""Static Winter Weather Enabled"";"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "Dynamic">*/
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class Dynamic
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{
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priority = 0.000000;
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to="Wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"DZE_Weather == 4"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"diag_log ""Dynamic Winter Weather Starting"";" \n
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"" \n
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"_bypassOvercast = _minOvercast == _maxOvercast; // if values are the same then bypass." \n
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"_bypassFog = _minFog == _maxFog; // if values are the same then bypass."/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Initial_Weather_1">*/
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class Initial_Weather_1
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{
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name = "Initial_Weather_1";
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init = /*%FSM<STATEINIT""">*/"_fog = (_minFog + random (_maxFog - _minFog));" \n
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"_overcast = (_minOvercast + random (_maxOvercast - _minOvercast));" \n
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"_rain = 0;" \n
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"_snow = 0;" \n
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"_type = ""NONE"";" \n
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"_blizzard = false;" \n
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"" \n
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"if (_overcast > .70) then {" \n
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" _rain = (_minRain + random (_maxRain - _minRain));" \n
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"};" \n
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"" \n
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"_windX = [(_minWind + random (_maxWind - _minWind)),-(_minWind + random (_maxWind - _minWind))] select (random 1 < .50);" \n
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"_windY = [(_minWind + random (_maxWind - _minWind)),-(_minWind + random (_maxWind - _minWind))] select (random 1 < .50);" \n
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"" \n
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"_changeTime = _minChangeTime * 60 + random ((_maxChangeTime - _minChangeTime) * 60);" \n
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"" \n
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"// Populate the server's global array" \n
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"PVDZE_SetWeather = [_overcast, _fog, _rain, _windX, _windY, _snow, _type, _blizzard];" \n
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"" \n
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"// Set weather parameters locally on the server - I'm not sure if this is necessary because weather is not synced in A2OA." \n
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"0 setRain _rain;" \n
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"0 setOvercast _overcast;" \n
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"0 setFog _fog;" \n
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"setWind [_windX, _windY, true];" \n
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"" \n
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"diag_log text format [""Weather Forecast: Overcast: %1, Fog: %2, Rain: %3, WindX: %4, WindY: %5, Snow: %6, Blizzard: %7, Change Time: %8"",_overcast,_fog,_rain,_windX,_windY,_snow,_blizzard,_changeTime];"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Static">*/
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class Static
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{
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priority = 0.000000;
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to="End";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"DZE_Weather == 1"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"diag_log ""Static Summer Weather Enabled"";"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "Dynamic">*/
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class Dynamic
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{
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priority = 0.000000;
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to="Wait_1";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"DZE_Weather == 2" \n
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""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"diag_log ""Dynamic Summer Weather Starting"";" \n
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"" \n
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"_bypassOvercast = _minOvercast == _maxOvercast; // if values are the same then bypass." \n
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"_bypassFog = _minFog == _maxFog; // if values are the same then bypass."/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Wait">*/
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class Wait
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{
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name = "Wait";
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init = /*%FSM<STATEINIT""">*/"_time = diag_tickTime;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Ready">*/
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class Ready
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{
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priority = 0.000000;
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to="PV_Delay";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _time) > _changeTime"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"DZE_WeatherEndThread = true; // Used to end existing rain, snow, and blizzard threads on the clients." \n
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"publicVariable ""DZE_WeatherEndThread"";"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Wait_1">*/
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class Wait_1
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{
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name = "Wait_1";
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init = /*%FSM<STATEINIT""">*/"_time = diag_tickTime;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Ready">*/
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class Ready
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{
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priority = 0.000000;
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to="PV_Delay_1";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _time) > _changeTime"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"DZE_WeatherEndThread = true; // Used to end existing rain, snow, and blizzard threads on the clients." \n
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"publicVariable ""DZE_WeatherEndThread"";"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "End">*/
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class End
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{
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name = "End";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Set_Weather">*/
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class Set_Weather
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{
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name = "Set_Weather";
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init = /*%FSM<STATEINIT""">*/"diag_log ""DEBUG Weather: Setting Weather."";" \n
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"" \n
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"// Change one type, fog or overcast, per cycle." \n
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"_type = call {" \n
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" if (_bypassFog && !_bypassOvercast) exitWith {""OVERCAST""};" \n
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" if (_bypassOvercast && !_bypassFog) exitWith {""FOG""};" \n
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" // Select random type of weather to change if no bypass. Make overcast changes 75% of the time." \n
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" [""FOG"",""OVERCAST""] select (random 1 < .75);" \n
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"};" \n
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"" \n
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"if (_type == ""FOG"") then {" \n
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" _fog = (_minFog + random (_maxFog - _minFog));" \n
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"};" \n
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"" \n
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"if (_type == ""OVERCAST"") then {" \n
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" _overcast = (_minOvercast + random (_maxOvercast - _minOvercast));" \n
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" if (_overcast > 0.70) then {" \n
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" _snow = (_minSnow + random (_maxSnow - _minSnow));" \n
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" if (_blizzardProb > 0) then {_blizzard = (random 1 <= _blizzardProb);};" \n
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" } else {" \n
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" _snow = 0;" \n
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" _blizzard = false;" \n
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" };" \n
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"};" \n
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"" \n
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"// On average every one fourth of weather changes, change wind too" \n
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"if (random 1 < _windProb) then {" \n
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" _windX = [(_minWind + random (_maxWind - _minWind)),-(_minWind + random (_maxWind - _minWind))] select (random 1 < .50);" \n
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" _windY = [(_minWind + random (_maxWind - _minWind)),-(_minWind + random (_maxWind - _minWind))] select (random 1 < .50);" \n
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"};" \n
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"" \n
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"_changeTime = _minChangeTime * 60 + random ((_maxChangeTime - _minChangeTime) * 60);" \n
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"if (_blizzard && {_blizzardInterval > 0}) then {_changeTime = _blizzardInterval * 60};" \n
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"" \n
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"// Set weather parameters on all clients" \n
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"PVDZE_SetWeather = [_overcast, _fog, _rain, _windX, _windY, _snow, _type, _blizzard];" \n
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"publicVariable ""PVDZE_SetWeather"";" \n
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"" \n
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"// Set weather parameters locally on the server - I'm not sure if this is necessary because weather is not synced in A2OA." \n
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"0 setRain _rain;" \n
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"0 setOvercast _overcast;" \n
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"0 setFog _fog;" \n
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"setWind [_windX, _windY, true];" \n
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"" \n
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"diag_log text format [""Weather Forecast: Overcast: %1, Fog: %2, Rain: %3, WindX: %4, WindY: %5, Snow: %6, Blizzard: %7, Change Time: %8"",_overcast,_fog,_rain,_windX,_windY,_snow,_blizzard,_changeTime];"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Return">*/
|
|
class Return
|
|
{
|
|
priority = 0.000000;
|
|
to="Wait";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "Set_Weather_1">*/
|
|
class Set_Weather_1
|
|
{
|
|
name = "Set_Weather_1";
|
|
init = /*%FSM<STATEINIT""">*/"// Change one type, fog or overcast, per cycle." \n
|
|
"_type = call {" \n
|
|
" if (_bypassFog && !_bypassOvercast) exitWith {""OVERCAST""};" \n
|
|
" if (_bypassOvercast && !_bypassFog) exitWith {""FOG""};" \n
|
|
" // Select random type of weather to change if no bypass. Make overcast changes 75% of the time." \n
|
|
" [""FOG"",""OVERCAST""] select (random 1 < .75);" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (_type == ""FOG"") then {" \n
|
|
" _fog = (_minFog + random (_maxFog - _minFog));" \n
|
|
"};" \n
|
|
"" \n
|
|
"if (_type == ""OVERCAST"") then {" \n
|
|
" _overcast = (_minOvercast + random (_maxOvercast - _minOvercast));" \n
|
|
" if (_overcast > 0.70) then {" \n
|
|
" _rain = (_minRain + random (_maxRain - _minRain));" \n
|
|
" } else {" \n
|
|
" _rain = 0;" \n
|
|
" };" \n
|
|
"};" \n
|
|
"" \n
|
|
"// On average every one fourth of weather changes, change wind too" \n
|
|
"if (random 1 < _windProb) then {" \n
|
|
" _windX = [(_minWind + random (_maxWind - _minWind)),-(_minWind + random (_maxWind - _minWind))] select (random 1 < .50);" \n
|
|
" _windY = [(_minWind + random (_maxWind - _minWind)),-(_minWind + random (_maxWind - _minWind))] select (random 1 < .50);" \n
|
|
"};" \n
|
|
"" \n
|
|
"_changeTime = _minChangeTime * 60 + random ((_maxChangeTime - _minChangeTime) * 60);" \n
|
|
"" \n
|
|
"// Set weather parameters on all clients" \n
|
|
"PVDZE_SetWeather = [_overcast, _fog, _rain, _windX, _windY, _snow, _type, _blizzard];" \n
|
|
"publicVariable ""PVDZE_SetWeather"";" \n
|
|
"" \n
|
|
"// Set weather parameters locally on the server - I'm not sure if this is necessary because weather is not synced in A2OA." \n
|
|
"0 setRain _rain;" \n
|
|
"0 setOvercast _overcast;" \n
|
|
"0 setFog _fog;" \n
|
|
"setWind [_windX, _windY, true];" \n
|
|
"" \n
|
|
"diag_log text format [""Weather Forecast: Overcast: %1, Fog: %2, Rain: %3, WindX: %4, WindY: %5, Snow: %6, Blizzard: %7, Change Time: %8"",_overcast,_fog,_rain,_windX,_windY,_snow,_blizzard,_changeTime];"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "Return">*/
|
|
class Return
|
|
{
|
|
priority = 0.000000;
|
|
to="Wait_1";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "PV_Delay">*/
|
|
class PV_Delay
|
|
{
|
|
name = "PV_Delay";
|
|
init = /*%FSM<STATEINIT""">*/"_time = diag_tickTime;" \n
|
|
"" \n
|
|
"// Need to sleep the loop for 5 seconds to ensure that the clients have time to react to the PV"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "Delay">*/
|
|
class Delay
|
|
{
|
|
priority = 0.000000;
|
|
to="Set_Weather";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _time) > 5"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "PV_Delay_1">*/
|
|
class PV_Delay_1
|
|
{
|
|
name = "PV_Delay_1";
|
|
init = /*%FSM<STATEINIT""">*/"_time = diag_tickTime;" \n
|
|
"" \n
|
|
"// Need to sleep the loop for 5 seconds to ensure that the clients have time to react to the PV"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "Delay">*/
|
|
class Delay
|
|
{
|
|
priority = 0.000000;
|
|
to="Set_Weather_1";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"(diag_tickTime - _time) > 5"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
};
|
|
initState="Init";
|
|
finalStates[] =
|
|
{
|
|
"End",
|
|
};
|
|
};
|
|
/*%FSM</COMPILE>*/ |