stuzer05
61de8f76f3
Closes #15 Reviewed-on: #16 Co-authored-by: stuzer05 <stuzer05@stuzer.link> Co-committed-by: stuzer05 <stuzer05@stuzer.link>
231 lines
9.1 KiB
Plaintext
Executable File
231 lines
9.1 KiB
Plaintext
Executable File
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
|
|
|
|
local _character = _this select 0;
|
|
local _magazines = _this select 1;
|
|
local _dayz_onBack = _character getVariable ["dayz_onBack",""];
|
|
local _characterID = _character getVariable ["characterID","0"];
|
|
local _playerUID = getPlayerUID _character;
|
|
local _charPos = getPosATL _character;
|
|
local _isInVehicle = vehicle _character != _character;
|
|
local _timeSince = 0;
|
|
local _humanity = 0;
|
|
local _name = if (alive _character) then {name _character} else {"Dead Player"};
|
|
local _inDebug = (respawn_west_original distance _charPos) < 1500;
|
|
|
|
local _exitReason = call {
|
|
if (isNil "_characterID") exitwith {("ERROR: Cannot Sync Character " + _name + " has nil characterID")}; //Unit is null
|
|
if (_inDebug) exitwith {format["INFO: Cannot Sync Character %1 near respawn_west %2. This is normal when relogging or changing clothes.",_name,_charPos]};
|
|
if (_characterID == "0") exitwith {("ERROR: Cannot Sync Character " + _name + " has no characterID")};
|
|
if (_character isKindOf "Animal") exitwith {("ERROR: Cannot Sync Character " + _name + " is an Animal class")};
|
|
"none";
|
|
};
|
|
|
|
if (_exitReason != "none") exitWith {
|
|
diag_log _exitReason;
|
|
};
|
|
|
|
//Check for player initiated updates
|
|
local _playerPos = [];
|
|
local _playerGear = [];
|
|
local _playerBackp = [];
|
|
local _medical = [];
|
|
local _distanceFoot = 0;
|
|
|
|
//all getVariable immediately
|
|
local _globalCoins = _character getVariable ["globalMoney", -1];
|
|
local _bankCoins = _character getVariable ["bankMoney", -1];
|
|
local _coins = _character getVariable ["cashMoney", -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
|
|
local _lastPos = _character getVariable ["lastPos",_charPos];
|
|
local _usec_Dead = _character getVariable ["USEC_isDead",false];
|
|
local _lastTime = _character getVariable ["lastTime",-1];
|
|
local _modelChk = _character getVariable ["model_CHK",""];
|
|
local _temp = round (_character getVariable ["temperature",100]);
|
|
local _lastMagazines = _character getVariable ["ServerMagArray",[]];
|
|
//Get difference between current stats and stats at last sync
|
|
local _statsDiff = [_character,_playerUID] call server_getStatsDiff;
|
|
_humanity = _statsDiff select 0;
|
|
local _kills = _statsDiff select 1;
|
|
local _headShots = _statsDiff select 2;
|
|
local _killsH = _statsDiff select 3;
|
|
local _killsB = _statsDiff select 4;
|
|
|
|
local _charPosLen = count _charPos;
|
|
local _magTemp = [];
|
|
|
|
if (!isNil "_magazines") then {
|
|
_playerGear = [weapons _character,_magazines,_dayz_onBack];
|
|
_character setVariable["ServerMagArray",_magazines, false];
|
|
} else {
|
|
//check Magazines everytime they aren't sent by player_forceSave
|
|
_magTemp = _lastMagazines;
|
|
|
|
if (count _magTemp > 0) then {
|
|
_magazines = [(magazines _character),20] call array_reduceSize;
|
|
{
|
|
local _class = _x;
|
|
if (typeName _x == "ARRAY") then {
|
|
_class = _x select 0;
|
|
};
|
|
if (_class in _magazines) then {
|
|
local _MatchedCount = {local _compare = if (typeName _x == "ARRAY") then {_x select 0;} else {_x}; _compare == _class} count _magTemp;
|
|
local _CountedActual = {_x == _class} count _magazines;
|
|
if (_MatchedCount > _CountedActual) then {
|
|
_magTemp set [_forEachIndex, "0"];
|
|
};
|
|
} else {
|
|
_magTemp set [_forEachIndex, "0"];
|
|
};
|
|
} forEach _lastMagazines;
|
|
_magazines = _magTemp - ["0"];
|
|
_character setVariable["ServerMagArray",_magazines, false];
|
|
_playerGear = [weapons _character,_magazines,_dayz_onBack];
|
|
} else {
|
|
_magazines = _magTemp;
|
|
};
|
|
_character setVariable["ServerMagArray",_magazines, false];
|
|
_playerGear = [weapons _character,_magazines,_dayz_onBack];
|
|
};
|
|
|
|
//Check if update is requested
|
|
if !((_charPos select 0 == 0) && (_charPos select 1 == 0)) then {
|
|
//Position is not zero
|
|
_playerPos = [round (direction _character),_charPos];
|
|
if (count _lastPos > 2 && {_charPosLen > 2}) then {
|
|
if (!_isInVehicle) then {_distanceFoot = round (_charPos distance _lastPos);};
|
|
_character setVariable["lastPos",_charPos];
|
|
};
|
|
if (_charPosLen < 3) then {_playerPos = [];};
|
|
};
|
|
|
|
//Check player backpack each time sync runs
|
|
local _backpack = unitBackpack _character;
|
|
_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
|
|
|
|
if (!_usec_Dead) then {
|
|
_medical = _character call player_sumMedical;
|
|
};
|
|
|
|
_character addScore _kills;
|
|
/*
|
|
Assess how much time has passed, for recording total time on server
|
|
Note "lastTime" is -1 after clothes change
|
|
*/
|
|
local _timeLeft = 0;
|
|
if (_lastTime == -1) then {
|
|
_character setVariable ["lastTime",diag_tickTime,false];
|
|
} else {
|
|
local _timeGross = (diag_tickTime - _lastTime);
|
|
_timeSince = floor (_timeGross / 60);
|
|
_timeLeft = (_timeGross - (_timeSince * 60));
|
|
};
|
|
/*
|
|
Get character state details
|
|
*/
|
|
local _currentWpn = currentMuzzle _character;
|
|
local _currentAnim = animationState _character;
|
|
local _config = configFile >> "CfgMovesMaleSdr" >> "States" >> _currentAnim;
|
|
local _onLadder = (getNumber (_config >> "onLadder")) == 1;
|
|
local _isTerminal = (getNumber (_config >> "terminal")) == 1;
|
|
//_wpnDisabled = (getNumber (_config >> "disableWeapons")) == 1;
|
|
local _currentModel = typeOf _character;
|
|
if (_currentModel == _modelChk) then {
|
|
_currentModel = "";
|
|
} else {
|
|
_currentModel = str _currentModel;
|
|
_character setVariable ["model_CHK",typeOf _character];
|
|
};
|
|
|
|
// If player is in a vehicle, keep its position updated
|
|
if (vehicle _character != _character) then {
|
|
[vehicle _character, "position"] call server_updateObject;
|
|
};
|
|
|
|
if (count _this > 4) then { //calling from player_onDisconnect
|
|
if (_this select 4) then { //combat logged
|
|
_medical set [1, true]; //set unconcious to true
|
|
_medical set [10, 150]; //combat timeout
|
|
//_character setVariable ["NORRN_unconscious",true,true]; // Set status to unconscious
|
|
//_character setVariable ["unconsciousTime",150,true]; // Set knock out timer to 2 minutes 30 seconds
|
|
//_character setVariable ["USEC_injured",true]; // Set status to bleeding
|
|
//_character setVariable ["USEC_BloodQty",3000]; // Set blood to 3000
|
|
};
|
|
if (_isInVehicle) then {
|
|
//if the player object is inside a vehicle lets eject the player
|
|
local _relocate = ((vehicle _character isKindOf "Air") && (_charPos select 2 > 1.5));
|
|
_character action ["eject", vehicle _character];
|
|
|
|
// Prevent relog in parachute, heli or plane above base exploit to get inside
|
|
if (_relocate) then {
|
|
local _count = 0;
|
|
local _maxDist = 800;
|
|
local _newPos = [_charPos, 80, _maxDist, 10, 1, 0, 0, [], [_charPos,_charPos]] call BIS_fnc_findSafePos;
|
|
|
|
while {_newPos distance _charPos == 0} do {
|
|
_count = _count + 1;
|
|
if (_count > 4) exitWith {_newPos = _charPos;}; // Max 4km away fail safe (needs to finish fast so server_playerSync runs below)
|
|
_newPos = [_charPos, 80, (_maxDist + 800), 10, 1, 0, 0, [], [_charPos,_charPos]] call BIS_fnc_findSafePos;
|
|
};
|
|
_newPos set [2,0]; //findSafePos only returns two elements
|
|
_charPos = _newPos;
|
|
diag_log format["%1(%2) logged out in air vehicle. Relocated to safePos %3 - %4.",_name,_playerUID,mapGridPosition _charPos,_charPos];
|
|
};
|
|
};
|
|
};
|
|
if (_onLadder or _isInVehicle or _isTerminal) then {
|
|
_currentAnim = "";
|
|
//If position to be updated, make sure it is at ground level!
|
|
if ((count _playerPos > 0) && !_isTerminal) then {
|
|
_charPos set [2,0];
|
|
_playerPos set [1,_charPos];
|
|
};
|
|
};
|
|
if (_isInVehicle) then {
|
|
_currentWpn = "";
|
|
} else {
|
|
if (typeName _currentWpn == "STRING") then {
|
|
local _muzzles = getArray (configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
|
|
if (count _muzzles > 1) then {_currentWpn = currentMuzzle _character;};
|
|
} else {
|
|
//diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn));
|
|
_currentWpn = "";
|
|
};
|
|
};
|
|
local _currentState = [[_currentWpn,_currentAnim,_temp],[]];
|
|
|
|
//Reset timer
|
|
if (_timeSince > 0) then {
|
|
_character setVariable ["lastTime",(diag_ticktime - _timeLeft)];
|
|
};
|
|
|
|
/*
|
|
Everything is ready, now publish to HIVE
|
|
Low priority code below this point where _character object is no longer needed and may be Null.
|
|
*/
|
|
if (count _playerPos > 0) then {
|
|
local _array = [];
|
|
{
|
|
if (_x > dayz_minpos && _x < dayz_maxpos) then {_array set [count _array,_x];};
|
|
} forEach (_playerPos select 1);
|
|
_playerPos set [1,_array];
|
|
};
|
|
|
|
//Wait for HIVE to be free and send request
|
|
local _key = if (Z_SingleCurrency) then {
|
|
str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_coins]
|
|
} else {
|
|
str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity]
|
|
};
|
|
|
|
#ifdef PLAYER_DEBUG
|
|
diag_log str formatText["INFO - %2(UID:%4,CID:%3) PlayerSync, %1",_key,_name,_characterID,_playerUID];
|
|
#endif
|
|
_key call server_hiveWrite;
|
|
|
|
if (Z_SingleCurrency) then { //update global coins
|
|
_key = str formatText["CHILD:205:%1:%2:%3:%4:",_playerUID,dayZ_instance,_globalCoins,_bankCoins];
|
|
_key call server_hiveWrite;
|
|
};
|
|
|
|
// Force gear updates for nearby vehicles/tents
|
|
{[_x,"gear"] call server_updateObject;} count nearestObjects [[_character] call FNC_GetPos,DayZ_GearedObjects,10];
|