58 lines
2.0 KiB
Plaintext
Executable File
58 lines
2.0 KiB
Plaintext
Executable File
/*
|
|
Weapon Truck Crash by lazyink (Full credit for code to TheSzerdi & TAW_Tonic)
|
|
Updated to new format by Vampire
|
|
*/
|
|
private ["_missName","_coords","_crash","_crate","_crate1","_crate2"];
|
|
|
|
//Name of the Mission
|
|
_missName = "Weapons Truck";
|
|
|
|
//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result
|
|
_coords = call DZMSFindPos;
|
|
|
|
[nil,nil,rTitleText,"A Weapons Truck has Crashed!\nGo Recover the Supplies!", "PLAIN",10] call RE;
|
|
|
|
//DZMSAddMinMarker is a simple script that adds a marker to the location
|
|
[_coords,_missName] ExecVM DZMSAddMinMarker;
|
|
|
|
//Add scenery
|
|
_crash = createVehicle ["UralWreck",_coords,[], 0, "CAN_COLLIDE"];
|
|
|
|
//DZMSProtectObj prevents it from disappearing
|
|
[_crash] call DZMSProtectObj;
|
|
|
|
//Add and fill the boxes
|
|
_crate = createVehicle ["USLaunchersBox",[(_coords select 0) + 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
|
|
[_crate,"weapons"] ExecVM DZMSBoxSetup;
|
|
[_crate] call DZMSProtectObj;
|
|
|
|
_crate1 = createVehicle ["USLaunchersBox",[(_coords select 0) - 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
|
|
[_crate1,"weapons"] ExecVM DZMSBoxSetup;
|
|
[_crate1] call DZMSProtectObj;
|
|
|
|
_crate2 = createVehicle ["RULaunchersBox",[(_coords select 0) - 6, _coords select 1,0],[], 0, "CAN_COLLIDE"];
|
|
[_crate2,"weapons"] ExecVM DZMSBoxSetup;
|
|
[_crate2] call DZMSProtectObj;
|
|
|
|
//DZMSAISpawn spawns AI to the mission.
|
|
//Usage: [_coords, count, skillLevel, unitArray]
|
|
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
|
|
sleep 1;
|
|
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
|
|
sleep 1;
|
|
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
|
|
sleep 1;
|
|
[_coords,3,0,"DZMSUnitsMinor"] call DZMSAISpawn;
|
|
sleep 1;
|
|
|
|
//Wait until the player is within 30 meters and also meets the kill req
|
|
[_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp;
|
|
|
|
//Let everyone know the mission is over
|
|
[nil,nil,rTitleText,"The Weapons Truck has been Secured by Survivors!", "PLAIN",6] call RE;
|
|
diag_log text format["[DZMS]: Minor SM6 Weapons Truck Mission has Ended."];
|
|
deleteMarker "DZMSMinMarker";
|
|
deleteMarker "DZMSMinDot";
|
|
|
|
//Let the timer know the mission is over
|
|
DZMSMinDone = true; |