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if (isServer) then {
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diag_log "Loading custom rlnt server compiles...";
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};
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if (!isDedicated) then {
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diag_log "Loading custom rlnt client compiles...";
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//RLNT - Relentless
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/* RLNT - WeaponHUD */
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fnc_hud_getImages = compile preprocessFileLineNumbers "rlnt\functions\hud_getImages.sqf";
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fnc_hud_updateImages = compile preprocessFileLineNumbers "rlnt\functions\hud_updateImages.sqf";
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};
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