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12
MPMissions/DayZ_Epoch_24.Napf/rlnt/client/init/compiles.sqf
Executable file
12
MPMissions/DayZ_Epoch_24.Napf/rlnt/client/init/compiles.sqf
Executable file
@ -0,0 +1,12 @@
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if (isServer) then {
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diag_log "Loading custom rlnt server compiles...";
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};
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||||
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||||
if (!isDedicated) then {
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diag_log "Loading custom rlnt client compiles...";
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||||
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||||
//RLNT - Relentless
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/* RLNT - WeaponHUD */
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fnc_hud_getImages = compile preprocessFileLineNumbers "rlnt\functions\hud_getImages.sqf";
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fnc_hud_updateImages = compile preprocessFileLineNumbers "rlnt\functions\hud_updateImages.sqf";
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};
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213
MPMissions/DayZ_Epoch_24.Napf/rlnt/dialogs/rlnt_defines.hpp
Executable file
213
MPMissions/DayZ_Epoch_24.Napf/rlnt/dialogs/rlnt_defines.hpp
Executable file
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/*
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Filename: rlnt_defines.hpp
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Author: Relentless
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Description: Defines for RLNT Classes
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Calculation: 1 GUI_GRID = 0.0173 * SafezoneH
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*/
|
||||
/* RLNT Control Types */
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#define CT_STATIC 0
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#define CT_BUTTON 1
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#define CT_EDIT 2
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#define CT_SLIDER 3
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#define CT_COMBO 4
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#define CT_LISTBOX 5
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#define CT_TOOLBOX 6
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#define CT_CHECKBOXES 7
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#define CT_PROGRESS 8
|
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#define CT_HTML 9
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#define CT_STATIC_SKEW 10
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#define CT_ACTIVETEXT 11
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#define CT_TREE 12
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#define CT_STRUCTURED_TEXT 13
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#define CT_CONTEXT_MENU 14
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#define CT_CONTROLS_GROUP 15
|
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#define CT_SHORTCUTBUTTON 16
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||||
#define CT_XKEYDESC 40
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#define CT_XBUTTON 41
|
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#define CT_XLISTBOX 42
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#define CT_XSLIDER 43
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#define CT_XCOMBO 44
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#define CT_ANIMATED_TEXTURE 45
|
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#define CT_OBJECT 80
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#define CT_OBJECT_ZOOM 81
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#define CT_OBJECT_CONTAINER 82
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#define CT_OBJECT_CONT_ANIM 83
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#define CT_LINEBREAK 98
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#define CT_USER 99
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#define CT_MAP 100
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#define CT_MAP_MAIN 101
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#define CT_LISTNBOX 102
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|
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/* RLNT Static Style */
|
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#define ST_POS 0x0F
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#define ST_HPOS 0x03
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#define ST_VPOS 0x0C
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#define ST_LEFT 0x00
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#define ST_RIGHT 0x01
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#define ST_CENTER 0x02
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#define ST_DOWN 0x04
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#define ST_UP 0x08
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#define ST_VCENTER 0x0C
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#define ST_GROUP_BOX 96
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#define ST_GROUP_BOX2 112
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#define ST_ROUNDED_CORNER ST_GROUP_BOX + ST_CENTER
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#define ST_ROUNDED_CORNER2 ST_GROUP_BOX2 + ST_CENTER
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#define ST_TYPE 0xF0
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#define ST_SINGLE 0x00
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#define ST_MULTI 0x10
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#define ST_TITLE_BAR 0x20
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#define ST_PICTURE 0x30
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#define ST_FRAME 0x40
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#define ST_BACKGROUND 0x50
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#define ST_GROUP_BOX 0x60
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#define ST_GROUP_BOX2 0x70
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#define ST_HUD_BACKGROUND 0x80
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#define ST_TILE_PICTURE 0x90
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#define ST_WITH_RECT 0xA0
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#define ST_LINE 0xB0
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#define ST_SHADOW 0x100
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#define ST_NO_RECT 0x200
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#define ST_KEEP_ASPECT_RATIO 0x800
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#define ST_TITLE ST_TITLE_BAR + ST_CENTER
|
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|
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/* RLNT Slider Styles */
|
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#define SL_DIR 0x400
|
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#define SL_VERT 0
|
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#define SL_HORZ 0x400
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#define SL_TEXTURES 0x10
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|
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/* RLNT Progress Bar */
|
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#define ST_VERTICAL 0x01
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#define ST_HORIZONTAL 0
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|
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/* RLNT Listbox Styles */
|
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#define LB_TEXTURES 0x10
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#define LB_MULTI 0x20
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|
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/* RLNT Tree Styles */
|
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#define TR_SHOWROOT 1
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#define TR_AUTOCOLLAPSE 2
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|
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/* RLNT Message Box Styles */
|
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#define MB_BUTTON_OK 1
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#define MB_BUTTON_CANCEL 2
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#define MB_BUTTON_USER 4
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|
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|
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/* RLNT BASE CLASSES */
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class RLNT_RscText
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{
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access = 0;
|
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idc = -1;
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type = CT_STATIC;
|
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style = 0;
|
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linespacing = 1;
|
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colorBackground[] = {0,0,0,0};
|
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colorText[] = {1,1,1,1};
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text = "";
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shadow = 0;
|
||||
font = "Zeppelin32";
|
||||
sizeEx = 0.0173 * SafezoneH;
|
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fixedWidth = 0;
|
||||
x = 0;
|
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y = 0;
|
||||
h = 0;
|
||||
w = 0;
|
||||
};
|
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|
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class RLNT_RscPicture
|
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{
|
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access = 0;
|
||||
idc = -1;
|
||||
type = CT_STATIC;
|
||||
style = ST_PICTURE;
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorText[] = {1,1,1,1};
|
||||
font = "Zeppelin32";
|
||||
sizeEx = 0.0173 * SafezoneH;
|
||||
lineSpacing = 0;
|
||||
text = "";
|
||||
fixedWidth = 0;
|
||||
shadow = 0;
|
||||
x = 0;
|
||||
y = 0;
|
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w = 0.2;
|
||||
h = 0.15;
|
||||
};
|
||||
|
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class RLNT_RscButton_Static
|
||||
{
|
||||
access = 0;
|
||||
type = 1;
|
||||
text = "";
|
||||
colorText[] = {1,1,1,1};
|
||||
colorDisabled[] = {1,1,1,0.25};
|
||||
colorBackground[] = {0.45,0.45,0.45,1};
|
||||
colorBackgroundDisabled[] = {0,0,0,0.5};
|
||||
colorBackgroundActive[] = {-1,-1,-1,-1};
|
||||
colorFocused[] = {-1,-1,-1,-1};
|
||||
colorShadow[] = {0,0,0,0};
|
||||
colorBorder[] = {0,0,0,1};
|
||||
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
|
||||
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
|
||||
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
|
||||
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
|
||||
style = 2;
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0.095589;
|
||||
h = 0.039216;
|
||||
shadow = 2;
|
||||
font = "Zeppelin32";
|
||||
sizeEx = 0.0173 * SafezoneH;
|
||||
offsetX = 0.003;
|
||||
offsetY = 0.003;
|
||||
offsetPressedX = 0.002;
|
||||
offsetPressedY = 0.002;
|
||||
borderSize = 0;
|
||||
};
|
||||
|
||||
class RLNT_RscButton_Dynamic
|
||||
{
|
||||
access = 0;
|
||||
type = 1;
|
||||
text = "";
|
||||
colorText[] = {1,1,1,1};
|
||||
colorDisabled[] = {1,1,1,0.25};
|
||||
colorBackground[] = {0.45,0.45,0.45,1};
|
||||
colorBackgroundDisabled[] = {0,0,0,0.5};
|
||||
colorBackgroundActive[] = {0.75,0.75,0.75,1};
|
||||
colorFocused[] = {0.75,0.75,0.75,1};
|
||||
colorShadow[] = {0,0,0,0};
|
||||
colorBorder[] = {0,0,0,1};
|
||||
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
|
||||
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
|
||||
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
|
||||
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
|
||||
style = 2;
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0.095589;
|
||||
h = 0.039216;
|
||||
shadow = 2;
|
||||
font = "Zeppelin32";
|
||||
sizeEx = 0.0173 * SafezoneH;
|
||||
offsetX = 0.003;
|
||||
offsetY = 0.003;
|
||||
offsetPressedX = 0.002;
|
||||
offsetPressedY = 0.002;
|
||||
borderSize = 0;
|
||||
};
|
||||
|
||||
class RLNT_RscFrame
|
||||
{
|
||||
type = 0;
|
||||
idc = -1;
|
||||
style = 64;
|
||||
shadow = 2;
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorText[] = {1,1,1,1};
|
||||
font = "Zeppelin32";
|
||||
SizeEx = 0.0173 * SafezoneH;
|
||||
text = "";
|
||||
};
|
211
MPMissions/DayZ_Epoch_24.Napf/rlnt/dialogs/rlnt_weaponhud.hpp
Executable file
211
MPMissions/DayZ_Epoch_24.Napf/rlnt/dialogs/rlnt_weaponhud.hpp
Executable file
@ -0,0 +1,211 @@
|
||||
/*
|
||||
Filename: rlnt_weaponhud.hpp
|
||||
Author: Relentless
|
||||
Description: Dialog for the Weapon HUD
|
||||
*/
|
||||
class rlnt_weaponhud_2_bg {
|
||||
|
||||
idd = 7202;
|
||||
movingenable = false;
|
||||
duration = 10e10;
|
||||
onLoad = "";
|
||||
|
||||
class controls {
|
||||
class text_rifle_1: RLNT_RscText
|
||||
{
|
||||
idc = 1000;
|
||||
text = "1";
|
||||
x = 0.108258 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class text_rifle_2: RLNT_RscText
|
||||
{
|
||||
idc = 1001;
|
||||
text = "2";
|
||||
x = 0.200008 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class text_secondary: RLNT_RscText
|
||||
{
|
||||
idc = 1002;
|
||||
text = "3";
|
||||
x = 0.291758 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class text_painkiller: RLNT_RscText
|
||||
{
|
||||
idc = 1003;
|
||||
text = "4";
|
||||
x = 0.361859 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class text_bandage: RLNT_RscText
|
||||
{
|
||||
idc = 1004;
|
||||
text = "5";
|
||||
x = 0.431961 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class bg_rifle_1: RLNT_RscText
|
||||
{
|
||||
idc = 1005;
|
||||
x = 0.108258 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0876266 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class bg_rifle_2: RLNT_RscText
|
||||
{
|
||||
idc = 1006;
|
||||
x = 0.200008 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0876266 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class bg_secondary: RLNT_RscText
|
||||
{
|
||||
idc = 1007;
|
||||
x = 0.291758 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0670085 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class bg_painkiller: RLNT_RscText
|
||||
{
|
||||
idc = 1008;
|
||||
x = 0.361859 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0670085 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class bg_bandage: RLNT_RscText
|
||||
{
|
||||
idc = 1009;
|
||||
x = 0.43196 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0670085 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_rifle_1: RLNT_RscText
|
||||
{
|
||||
idc = 1010;
|
||||
x = 0.118567 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0773175 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_rifle_2: RLNT_RscText
|
||||
{
|
||||
idc = 1011;
|
||||
x = 0.211348 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0773175 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_secondary: RLNT_RscText
|
||||
{
|
||||
idc = 1012;
|
||||
x = 0.302067 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0566995 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_painkiller: RLNT_RscText
|
||||
{
|
||||
idc = 1013;
|
||||
x = 0.372168 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0566995 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_bandage: RLNT_RscText
|
||||
{
|
||||
idc = 1014;
|
||||
x = 0.442269 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0566995 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class rlnt_weaponhud_2_items {
|
||||
|
||||
idd = 7203;
|
||||
movingenable = false;
|
||||
duration = 10e10;
|
||||
onLoad = "uiNamespace setVariable ['rlnt_weaponhud_2_items', _this select 0];";
|
||||
|
||||
class controls {
|
||||
class img_rifle_1: RLNT_RscPicture
|
||||
{
|
||||
idc = 1200;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.118567 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0773175 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
};
|
||||
class img_rifle_2: RLNT_RscPicture
|
||||
{
|
||||
idc = 1201;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.211348 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0773175 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
};
|
||||
class img_secondary: RLNT_RscPicture
|
||||
{
|
||||
idc = 1202;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.302067 * safezoneW + safezoneX;
|
||||
y = 0.928841 * safezoneH + safezoneY;
|
||||
w = 0.0566995 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
};
|
||||
class img_painkiller: RLNT_RscPicture
|
||||
{
|
||||
idc = 1203;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.377323 * safezoneW + safezoneX;
|
||||
y = 0.93544 * safezoneH + safezoneY;
|
||||
w = 0.0463905 * safezoneW;
|
||||
h = 0.0549797 * safezoneH;
|
||||
};
|
||||
class img_bandage: RLNT_RscPicture
|
||||
{
|
||||
idc = 1204;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.447424 * safezoneW + safezoneX;
|
||||
y = 0.935439 * safezoneH + safezoneY;
|
||||
w = 0.0463905 * safezoneW;
|
||||
h = 0.0549797 * safezoneH;
|
||||
};
|
||||
};
|
||||
};
|
39
MPMissions/DayZ_Epoch_24.Napf/rlnt/functions/hud_getImages.sqf
Executable file
39
MPMissions/DayZ_Epoch_24.Napf/rlnt/functions/hud_getImages.sqf
Executable file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
Filename: hud_getImages.sqf
|
||||
Author: Relentless
|
||||
Description: Function to get images for Weapon HUD
|
||||
*/
|
||||
private ["_hasPainkiller","_hasBandage","_display"];
|
||||
disableSerialization;
|
||||
|
||||
/* Variables */
|
||||
_hasPainkiller = 'ItemPainkiller' in magazines player;
|
||||
_hasBandage = 'ItemBandage' in magazines player;
|
||||
_display = uiNamespace getVariable["rlnt_rlnt_weaponhud_2_items", displayNull];
|
||||
|
||||
/* Delay so the display spawns first */
|
||||
sleep 1;
|
||||
|
||||
/* Set Images */
|
||||
//Primary Weapon
|
||||
(_display displayCtrl 1200) ctrlSetText(gettext(configFile >> 'cfgWeapons' >> (primaryWeapon player) >> 'picture'));
|
||||
|
||||
//Seccond Primary Weapon
|
||||
(_display displayCtrl 1201) ctrlSetText(gettext(configFile >> 'cfgWeapons' >> dayz_onBack >> 'picture'));
|
||||
|
||||
//Handgun Weapon
|
||||
{
|
||||
if ((getNumber (configFile >> 'cfgWeapons' >> _x >> 'Type')) == 2) exitWith {
|
||||
(_display displayCtrl 1202) ctrlSetText(getText(configFile >> 'cfgWeapons' >> _x >> 'picture'));
|
||||
};
|
||||
} forEach weapons player;
|
||||
|
||||
//Painkiller
|
||||
if (_hasPainkiller) then {
|
||||
(_display displayCtrl 1203) ctrlSetText(gettext(configFile >> 'cfgMagazines' >> 'itempainkiller' >> 'picture'));
|
||||
};
|
||||
|
||||
//Bandage
|
||||
if (_hasBandage) then {
|
||||
(_display displayCtrl 1204) ctrlSetText(gettext(configFile >> 'cfgMagazines' >> 'itembandage' >> 'picture'));
|
||||
};
|
51
MPMissions/DayZ_Epoch_24.Napf/rlnt/functions/hud_updateImages.sqf
Executable file
51
MPMissions/DayZ_Epoch_24.Napf/rlnt/functions/hud_updateImages.sqf
Executable file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
Filename: hud_updateImages.sqf
|
||||
Author: Relentless
|
||||
Description: Function to refresh images for Weapon HUD
|
||||
*/
|
||||
private ["_display","_rifle1Update","_rifle2Update","_secondaryUpdate","_painkillerUpdate","_bandageUpdate","_hasPainkiller","_hasBandage","_handgun"];
|
||||
disableSerialization;
|
||||
|
||||
/* Variables */
|
||||
_display = uiNamespace getVariable["rlnt_weaponhud_2_items", displayNull];
|
||||
_rifle1Update = _display displayCtrl 1200;
|
||||
_rifle2Update = _display displayCtrl 1201;
|
||||
_secondaryUpdate = _display displayCtrl 1202;
|
||||
_painkillerUpdate = _display displayCtrl 1203;
|
||||
_bandageUpdate = _display displayCtrl 1204;
|
||||
_hasPainkiller = 'ItemPainkiller' in magazines player;
|
||||
_hasBandage = 'ItemBandage' in magazines player;
|
||||
_handgun = "";
|
||||
|
||||
/* Refresh images */
|
||||
//Primary Weapon
|
||||
_rifle1Update ctrlSetText(gettext(configFile >> 'cfgWeapons' >> (primaryWeapon player) >> 'picture'));
|
||||
|
||||
//Seccond Primary Weapon
|
||||
_rifle2Update ctrlSetText(gettext(configFile >> 'cfgWeapons' >> dayz_onBack >> 'picture'));
|
||||
|
||||
//Handgun Weapon
|
||||
{
|
||||
if ((getNumber(configFile >> 'cfgWeapons' >> _x >> 'Type')) == 2) then {
|
||||
_handgun = _x;
|
||||
};
|
||||
} forEach weapons player;
|
||||
if (_handgun == "") then {
|
||||
_secondaryUpdate ctrlSetText("");
|
||||
} else {
|
||||
_secondaryUpdate ctrlSetText(getText(configFile >> 'cfgWeapons' >> _handgun >> 'picture'));
|
||||
};
|
||||
|
||||
//Painkiller
|
||||
if (_hasPainkiller) then {
|
||||
_painkillerUpdate ctrlSetText(gettext(configFile >> 'cfgMagazines' >> 'itempainkiller' >> 'picture'));
|
||||
} else {
|
||||
_painkillerUpdate ctrlSetText("");
|
||||
};
|
||||
|
||||
//Bandage
|
||||
if (_hasBandage) then {
|
||||
_bandageUpdate ctrlSetText(gettext(configFile >> 'cfgMagazines' >> 'itembandage' >> 'picture'));
|
||||
} else {
|
||||
_bandageUpdate ctrlSetText("");
|
||||
};
|
@ -0,0 +1,80 @@
|
||||
/*
|
||||
Filename: bandage.sqf
|
||||
Author: Dayz Epoch Mod - Team
|
||||
Modifications: Relentless
|
||||
Description: Custom bandage script to avoid Client errors
|
||||
*/
|
||||
private ["_unit","_item","_hasItem","_animState","_started","_finished","_isMedic","_id"];
|
||||
|
||||
/* Variables */
|
||||
_unit = player;
|
||||
_item = "ItemBandage";
|
||||
_hasItem = _item in magazines player;
|
||||
|
||||
/* Avoid animation if player doesn't have the item */
|
||||
if !(_hasItem) exitWith {};
|
||||
|
||||
/* Take item from player */
|
||||
player removeMagazine _item;
|
||||
closedialog 0;
|
||||
|
||||
/* Reset self_action */
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
/* Perform animation */
|
||||
if (vehicle player == player) then {
|
||||
player playActionNow "Medic";
|
||||
};
|
||||
|
||||
/* Reset variables */
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
[player,"bandage",0,false] call dayz_zombieSpeak;
|
||||
|
||||
/* Error Loop */
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
if (vehicle player != player) then {
|
||||
uiSleep 3;
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
uiSleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
/* Humanity reward when healing another player */
|
||||
if (_finished) then {
|
||||
if ((_unit == player) or (vehicle player != player)) then {
|
||||
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
|
||||
if (_item=="ItemSepsisBandage") then {
|
||||
r_player_Sepsis = [false, 0];
|
||||
player setVariable ["USEC_Sepsis", false, true];
|
||||
player setVariable ["sepsisStarted", nil];
|
||||
};
|
||||
} else {
|
||||
PVDZ_send = [_unit,"Bandage",[_unit,player]];
|
||||
publicVariableServer "PVDZ_send";
|
||||
[20,0] call player_humanityChange;
|
||||
};
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
player addMagazine _item;
|
||||
};
|
@ -0,0 +1,38 @@
|
||||
/*
|
||||
Filename: bandage.sqf
|
||||
Author: Dayz Epoch Mod - Team
|
||||
Modifications: Relentless
|
||||
Description: Custom painkiller script to avoid Client errors
|
||||
*/
|
||||
private ["_unit","_item","_hasItem","_id"];
|
||||
|
||||
/* Variables */
|
||||
_unit = player;
|
||||
_item = "ItemPainkiller";
|
||||
_hasItem = _item in magazines player;
|
||||
|
||||
/* Avoid animation if player doesn't have the item */
|
||||
if !(_hasItem) exitWith {};
|
||||
|
||||
/* Perform animation and take item from player */
|
||||
player playActionNow "Gear";
|
||||
player removeMagazine _item;
|
||||
|
||||
/* Reset self_action */
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
/* Perform animation */
|
||||
if (vehicle player == player) then {
|
||||
player playActionNow "Gear";
|
||||
};
|
||||
|
||||
/* Humanity reward if giving other player painkillers */
|
||||
if ((_unit == player) or (vehicle player != player)) then {
|
||||
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
|
||||
} else {
|
||||
PVDZ_send = [_unit,_item,[_unit,player]];
|
||||
publicVariableServer "PVDZ_send";
|
||||
|
||||
[20,0] call player_humanityChange;
|
||||
};
|
13
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/hud_bg.sqf
Executable file
13
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/hud_bg.sqf
Executable file
@ -0,0 +1,13 @@
|
||||
/*
|
||||
Filename: hud_bg.sqf
|
||||
Author: Relentless
|
||||
Description: Only gets executed when DZE_TwoPrimaries = 2
|
||||
*/
|
||||
private ["_layer"];
|
||||
disableSerialization;
|
||||
|
||||
/* Variables */
|
||||
_layer = 1300;
|
||||
|
||||
/* Create Dialog / Weapon HUD */
|
||||
_layer cutRsc ["rlnt_weaponhud_2_bg","PLAIN",1];
|
15
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/hud_items.sqf
Executable file
15
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/hud_items.sqf
Executable file
@ -0,0 +1,15 @@
|
||||
/*
|
||||
Filename: hud_items.sqf
|
||||
Author: Relentless
|
||||
Description: Only gets executed when DZE_TwoPrimaries = 2
|
||||
*/
|
||||
private ["_layer"];
|
||||
disableSerialization;
|
||||
|
||||
/* Variables */
|
||||
_layer = 1301;
|
||||
|
||||
/* Create Dialog / Weapon HUD */
|
||||
_layer cutRsc ["rlnt_weaponhud_2_items","PLAIN",1];
|
||||
sleep 2;
|
||||
[] spawn fnc_hud_getImages;
|
17
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/loop.sqf
Executable file
17
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/loop.sqf
Executable file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
Filename: loop.sqf
|
||||
Author: Relentless
|
||||
Description: Only gets executed when DZE_TwoPrimaries = 2
|
||||
*/
|
||||
private ["_i"];
|
||||
sleep 5;
|
||||
|
||||
/* Perform loop while weaponHUD is activated */
|
||||
while {DZE_weaponHUD} do {
|
||||
[] spawn fnc_hud_updateImages;
|
||||
for "_i" from 1 to 6 step 1 do {
|
||||
if (DZE_weaponHUD) then {
|
||||
sleep 0.5;
|
||||
};
|
||||
};
|
||||
};
|
27
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/weaponhud_init.sqf
Executable file
27
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/weaponhud_init.sqf
Executable file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
Filename: weaponhud_init.sqf
|
||||
Author: Relentless
|
||||
Description: Checks for style of the Weapon HUD
|
||||
*/
|
||||
if (DZE_weaponHUD) then {
|
||||
switch (DZE_TwoPrimaries) do {
|
||||
case 0: {
|
||||
//Style 0 == 1 Primary Weapon == 4 Boxes
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\hud_bg.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\hud_items.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\loop.sqf";
|
||||
};
|
||||
case 1: {
|
||||
//Style 1 == 1 Primary Weapon == 4 Boxes
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\hud_bg.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\hud_items.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\loop.sqf";
|
||||
};
|
||||
case 2: {
|
||||
//Style 2 == 2 Primary Weapon == 5 Boxes
|
||||
execVM "rlnt\scripts\Weapon HUD\style2\hud_bg.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style2\hud_items.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style2\loop.sqf";
|
||||
};
|
||||
};
|
||||
};
|
Reference in New Issue
Block a user