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18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/de_lang.sqf
Executable file
18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/de_lang.sqf
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STR_LOG_LIFT = "OBJEKT KOPPELN";
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STR_LOG_ATTACHED = "OBJEKT '%1' GEKOPPELT.";
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STR_LOG_DROPPED = "OBJEKT '%1' ABGEKOPPELT.";
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STR_LOG_DROP = "OBJEKT ABKOPPELN";
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STR_LOG_CANT_LIFT_TOWING = "OBJEKT '%1' KANN NICHT HOCHGEZOGEN WERDEN, WEIL ES BEREITS ABGESCHLEPPT WIRD.";
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STR_LOG_CANT_LIFT_MOVING = "OBJEKT '%1' IST DICHT AN EINEM ANDEREN SPIELER DRAN.";
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STR_LOG_CANT_LIFT_PLAYER = "IM OBJEKT '%1' BEFINDET SICH EIN SPIELER.";
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STR_LOG_ALREADY = "DAS OBJEKT '%1' WIRD BEREITS VON EINEM ANDEREN OBJEKT TRANSPORTIERT.";
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STR_LOG_NOW_SELECT = "WÄHLE NUN DAS OBJEKT, DAS OBJEKT '%1' ABSCHLEPPEN SOLL...";
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STR_TOW_THIS = "DAS OBJEKT KOPPELN";
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STR_LOG_TUG_SELECT = "... AUSGEWÄHLTES OBJEKT MIT DIESEM ABSCHLEPPEN";
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STR_LOG_TOW = "ABSCHLEPPEN...";
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STR_LOG_UNTOW = "DAS OBJEKT ABKOPPELN";
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STR_LOG_TOO_FAR = "DAS OBJEKT '%1' IST ZU WEIT ENTFERNT ZUM KOPPELN.";
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STR_LOG_IMPOSSIBLE_VEHICLE = "NUR DER PILOT KANN DIESE OBJEKT ABKOPPELN.";
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STR_LOG_IN_TRANSIT = "DAS OBJEKT '%1' IST IN BEWEGUNG.";
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STR_LOG_INPROGRESS = "SORRY, ABER DIE DERZEITIGE AKTION IST NOCH NICHT BEENDET!";
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STR_LOG_UNTOWED = "OBJEKT '%1' WURDE ABGEKOPPELT.";
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18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/en_lang.sqf
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18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/en_lang.sqf
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STR_LOG_LIFT = "LIFT OBJECT";
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STR_LOG_ATTACHED = "OBJECT '%1' ATTACHED.";
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STR_LOG_DROPPED = "OBJECT '%1' DROPPED.";
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STR_LOG_DROP = "DROP OBJECT";
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STR_LOG_CANT_LIFT_TOWING = "CAN NOT LIFT OBJECT '%1', BECAUSE IT'S TOWING ANOTHER OBJECT.";
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STR_LOG_CANT_LIFT_MOVING = "OBJECT '%1' IS BEING BY A PLAYER.";
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STR_LOG_CANT_LIFT_PLAYER = "THERE IS A PLAYER IN OBJECT '%1'.";
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STR_LOG_ALREADY = "OBJECT '%1' IS ALREADY TRANSPORTED BY ANOTHER OBJECT.";
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STR_LOG_NOW_SELECT = "SELECT THE OBJECT WHICH IS TO TOW WITH '%1'...";
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STR_TOW_THIS = "TOW OBJECT";
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STR_LOG_TUG_SELECT = "... TOW SELECTED OBJECT TO THIS OBJECT";
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STR_LOG_TOW = "TOW...";
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STR_LOG_UNTOW = "UNTOW OBJECT";
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STR_LOG_TOO_FAR = "OBJECT '%1' IS TOO FAR FROM THE OBJECT TO BE TOWED.";
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STR_LOG_IMPOSSIBLE_VEHICLE = "ONLY THE PILOT CAN DETACH THIS OBJECT.";
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STR_LOG_IN_TRANSIT = "OBJECT '%1' IS IN TRANSIT.";
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STR_LOG_INPROGRESS = "SORRY, BUT THE CURRENT OPERATION IS NOT FINISHED YET!";
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STR_LOG_UNTOWED = "OBJECT '%1' UNTOWED.";
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18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/fr_lang.sqf
Executable file
18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/fr_lang.sqf
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STR_LOG_LIFT = "Hélitreuiller l'objet";
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STR_LOG_ATTACHED = "Véhicule '%1' attaché.";
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STR_LOG_DROPPED = "Véhicule '%1' détaché.";
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STR_LOG_DROP = "Détacher l'objet";
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STR_LOG_CANT_LIFT_TOWING = "Véhicule non hélitreuillable '%1' car il tracte un autre objet.";
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STR_LOG_CANT_LIFT_MOVING = "Remorquage du véhicule '%1' en cours par un autre joueur.";
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STR_LOG_CANT_LIFT_PLAYER = "Il y a un joueur dans le véhicule '%1'.";
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STR_LOG_ALREADY = "Véhicule '%1' est déjà transporté par un autre véhicule.";
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STR_LOG_NOW_SELECT = "Sélectionner l'objet à remorquer avec '%1'.";
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STR_TOW_THIS = "Remorquer l'objet";
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STR_LOG_TUG_SELECT = "... remorquer le véhicule sélectionné à ce véhicule";
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STR_LOG_TOW = "Remorquage...";
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STR_LOG_UNTOW = "Détacher l'objet";
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STR_LOG_TOO_FAR = "Le véhicule '%1' est trop loin du véhicule à remorquer.";
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STR_LOG_IMPOSSIBLE_VEHICLE = "Seulement le conducteur peut détacher ce véhicule.";
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STR_LOG_IN_TRANSIT = "Véhicule '%1' est en mouvement.";
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STR_LOG_INPROGRESS = "L'opération n'est pas encore terminée!";
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STR_LOG_UNTOWED = "Véhicule '%1' détaché.";
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