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1164
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/fn_selfActions.sqf
Executable file
1164
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/fn_selfActions.sqf
Executable file
File diff suppressed because it is too large
Load Diff
284
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/keyboard.sqf
Executable file
284
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/keyboard.sqf
Executable file
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// (c) facoptere@gmail.com, licensed to DayZMod for the community
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#include "\ca\editor\Data\Scripts\dikCodes.h"
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local _dikCode = _this select 1;
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local _shiftState = _this select 2;
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local _ctrlState = _this select 3;
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local _altState = _this select 4;
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local _handled = false;
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if (isNil "keyboard_keys") then {
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local _cancelBuild = {
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DZE_cancelBuilding = true;
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call dayz_EjectPlayer;
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_handled = false;
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if (r_player_dead) then {_handled = true;}; // Disable ESC after death
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};
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local _dze_f = {
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if (!_ctrlState && !_altState) then {DZE_F = true;};
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};
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local _dze_q = {
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if (!_ctrlState && !_altState) then {DZE_Q = true;};
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if (!_ctrlState && _altState) then {DZE_Q_alt = true;};
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if (_ctrlState && !_altState) then {DZE_Q_ctrl = true;};
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};
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local _dze_z = {
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if (!_ctrlState && !_altState) then {DZE_Z = true;};
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if (!_ctrlState && _altState) then {DZE_Z_alt = true;};
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if (_ctrlState && !_altState) then {DZE_Z_ctrl = true;};
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};
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local _autoRun = {
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if (!dayz_autoRun) then {
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dayz_autoRun = true;
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dayz_autoRunThread = [] spawn {
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local _weapon = currentWeapon player;
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while {dayz_autoRun} do {
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// SurfaceIsWater does not work for ponds
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// Check weapon to detect Arma action (dayz action is handled in dz_fn_switchWeapon)
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if (player != vehicle player || {r_fracture_legs || {surfaceIsWater getPosASL player} || {currentWeapon player != _weapon} || {(call fn_nearWaterHole) select 0}}) exitWith {
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call dayz_autoRunOff;
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};
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player playAction "FastF";
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uiSleep 0.5;
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};
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};
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} else {
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call dayz_autoRunOff;
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};
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_handled = true;
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};
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local _filterCheat = {
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//Overriding default engine handling does not stop cheat input, need manual disableUserInput too
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_handled = [displayNull,_dikCode,_shiftState] call dze_filterCheats;
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};
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local _openGroups = {
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if (dayz_requireRadio && {!("ItemRadio" in items player)}) then {
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localize "STR_EPOCH_NEED_RADIO" call dayz_rollingMessages;
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} else {
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if (isNull findDisplay 80000) then {
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if (!isNil "dayz_groupInit") then {[] spawn dayz_openGroupDialog;};
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} else {
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findDisplay 80000 closeDisplay 2;
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};
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};
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_handled = true;
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};
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local _muteSound = {
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call player_toggleSoundMute;
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_handled = true;
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};
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local _statusUI = {
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DZE_UI = DZE_UI + 1;
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if (DZE_UI == 6) then {DZE_UI = 0; [format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_DISABLED"],1] call dayz_rollingMessages;};
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if (DZE_UI == 1) then {[format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_ENABLED"],1] call dayz_rollingMessages;};
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profileNamespace setVariable ["statusUI",DZE_UI];
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saveProfileNamespace;
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call ui_changeDisplay;
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_handled = true;
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};
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local _rifle = {
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2 call dz_fn_switchWeapon;
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_handled = true;
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};
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local _pistol = {
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3 call dz_fn_switchWeapon;
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_handled = true;
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};
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local _melee = { // Also works for rifle on back if DZE_TwoPrimaries = 2;
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4 call dz_fn_switchWeapon;
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_handled = true;
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};
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local _surrender = {
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call player_surrender;
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_handled = true;
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};
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local _gear = {
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if ((vehicle player != player) && {!_shiftState && !_ctrlState && !_altState && !dialog}) then {
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createGearDialog [player, "RscDisplayGear"];
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_handled = true;
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} else {
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if ((vehicle player == player) && {speed vehicle player > 0}) then {
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//[objNull, player, rSwitchMove,""] call RE;
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_handled = true;
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};
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};
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};
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local _forcesave = {
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if (diag_tickTime - dayz_lastSave > 10) then {
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call player_forceSave;
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};
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};
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local _drop = {
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local _doors = [];
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if (r_drag_sqf) then {
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_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; //Prevent dropping dragged player through objects
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if (count _doors > 0) then {_handled = true;};
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force_dropBody = true;
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} else {
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_doors = nearestObjects [player, DZE_DoorsLocked, 3];
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if (count _doors > 0 && {speed player > 0}) then {_handled = true;}; //Prevent sprint and prone through doors glitch
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};
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};
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local _interrupt = {
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r_interrupt = true;
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if (DZE_Surrender) then {call dze_surrender_off};
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if (dayz_autoRun) then {call dayz_autoRunOff;};
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};
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// TODO: left/right, when gear open: onKeyDown = "[_this,'onKeyDown',0,107,0,107] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
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local _noise = {
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//Overriding default engine handling does not stop combination binds, need manual disableUserInput too
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_handled = [displayNull,_dikCode,_shiftState] call dze_filterCheats;
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if (diag_ticktime - dayz_lastCheckBit > 10 && {!(_dikCode in channel_keys)}) then {
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dayz_lastCheckBit = diag_ticktime;
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[player,20,true,(getPosATL player)] call player_alertZombies;
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};
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};
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local _journal = {
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if (!dayz_isSwimming && !dialog) then {
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[player,4,true,(getPosATL player)] call player_alertZombies;
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createDialog 'horde_journal_front_cover';
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};
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_handled = true;
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};
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local _bunnyhop = {
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r_interrupt = true;
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if (animationState player in ["bunnyhopunarmed","bunnyhoprifle"]) then {
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//Fixes invisible weapon switch glitch if double tapping vault with no weapon in hands
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_handled = true;
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};
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if (player isKindOf "PZombie_VB") then {
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_handled = true; // do not allow player zombies to vault or jump
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} else {
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local _nearbyObjects = nearestObjects [getPosATL player, dayz_disallowedVault, 8];
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if (count _nearbyObjects > 0) then {
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if (diag_tickTime - dayz_lastCheckBit > 4) then {
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[objNull, player, rSwitchMove,"GetOver"] call RE;
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player playActionNow "GetOver";
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dayz_lastCheckBit = diag_tickTime;
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} else {
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_handled = true;
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};
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};
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};
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};
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_rifle1 = {
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2 call dz_fn_switchWeapon;
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_handled = true;
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};
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_rifle2 = {
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4 call dz_fn_switchWeapon;
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_handled = true;
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};
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_pistol = {
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3 call dz_fn_switchWeapon;
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_handled = true;
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};
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_painkiller = {
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[0,0,0,[player]] execVM "rlnt\scripts\Weapon HUD\actions\rlnt_painkiller.sqf";
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_handled = true;
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};
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_bandage = {
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[0,0,0,[player]] execVM "rlnt\scripts\Weapon HUD\actions\rlnt_bandage.sqf";
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_handled = true;
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};
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local _block = {
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_handled = true;
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};
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local _addArray = {
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{
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if (_x <= 999999) then {
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keyboard_keys set [_x, _this select 1];
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};
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} forEach (_this select 0);
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};
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keyboard_keys = [];
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channel_keys = [];
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voice_keys = [];
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{voice_keys = voice_keys + (actionKeys _x)} count voice_actions;
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{channel_keys = channel_keys + (actionKeys _x)} count ["NextChannel","PrevChannel"];
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keyboard_keys resize 256;
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[[DIK_ESCAPE], _cancelBuild] call _addArray;
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[[DIK_INSERT], {DZE_Q_alt = true;}] call _addArray;
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[[DIK_A,DIK_D,DIK_LEFT,DIK_RIGHT], _interrupt] call _addArray;
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[[DIK_F], _dze_f] call _addArray;
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[[DIK_PRIOR], _dze_q] call _addArray;
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[[DIK_NEXT], _dze_z] call _addArray;
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[[DIK_Q], {DZE_4 = true;}] call _addArray;
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[[DIK_E], {DZE_6 = true;}] call _addArray;
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[[DIK_0], _autoRun] call _addArray;
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[[DIK_NUMPADMINUS,DIK_LSHIFT], _filterCheat] call _addArray;
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[[DIK_SPACE], {DZE_5 = true;}] call _addArray;
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[actionKeys "User6", {DZE_F = true;}] call _addArray;
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[actionKeys "User7", {DZE_Q_ctrl = true;}] call _addArray;
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[actionKeys "User8", {DZE_Z_ctrl = true;}] call _addArray;
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[actionKeys "User13", {DZE_Q_alt = true;}] call _addArray;
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[actionKeys "User14", {DZE_Z_alt = true;}] call _addArray;
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[actionKeys "User15", {DZE_Q = true;}] call _addArray;
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[actionKeys "User16", {DZE_Z = true;}] call _addArray;
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[actionKeys "User17", {DZE_4 = true;}] call _addArray;
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[actionKeys "User18", {DZE_6 = true;}] call _addArray;
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[actionKeys "User19", {DZE_5 = true;}] call _addArray;
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[actionKeys "Surrender", _surrender] call _addArray;
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[[DIK_1], _rifle] call _addArray;
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[[DIK_2], _pistol] call _addArray;
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[[DIK_3], _melee] call _addArray;
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[actionKeys "Gear", _gear] call _addArray;
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[actionKeys "Prone", _drop] call _addArray;
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[actionKeys "Crouch", _drop] call _addArray;
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[actionKeys "MoveLeft", _interrupt] call _addArray;
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[actionKeys "MoveRight", _interrupt] call _addArray;
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[actionKeys "MoveForward", _interrupt] call _addArray;
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[actionKeys "MoveBack", _interrupt] call _addArray;
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[actionKeys "TurnLeft", _interrupt] call _addArray;
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[actionKeys "TurnRight", _interrupt] call _addArray;
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[actionKeys "PushToTalk", _noise] call _addArray;
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[actionKeys "PushToTalkAll", _noise] call _addArray;
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[actionKeys "PushToTalkCommand", _noise] call _addArray;
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[actionKeys "PushToTalkDirect", _noise] call _addArray;
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[actionKeys "PushToTalkGroup", _noise] call _addArray;
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[actionKeys "PushToTalkSide", _noise] call _addArray;
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[actionKeys "PushToTalkVehicle", _noise] call _addArray;
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[actionKeys "VoiceOverNet", _noise] call _addArray;
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[actionKeys "NextChannel", _noise] call _addArray;
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[actionKeys "PrevChannel", _noise] call _addArray;
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[actionKeys "Chat", _noise] call _addArray;
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[actionKeys "User20", _journal] call _addArray;
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[actionKeys "Diary", _journal] call _addArray;
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[actionKeys "NetworkStats", _journal] call _addArray;
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[[DIK_F1], _muteSound] call _addArray;
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[[DIK_F3], _statusUI] call _addArray;
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[[DIK_F4], {if (diag_tickTime - dayz_lastSave > 10) then {call player_forceSave;};_handled = true;}] call _addArray;
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[[DIK_TAB,DIK_DELETE], _forcesave] call _addArray;
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[actionKeys "LeanLeft", {DZE_4 = true; dayz_dodge = true;}] call _addArray;
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[actionKeys "LeanRight", {DZE_6 = true; dayz_dodge = true;}] call _addArray;
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[actionKeys "GetOver", _bunnyhop] call _addArray; // V
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[actionKeys "ForceCommandingMode", {DZE_5 = true;_handled = true;}] call _addArray;
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[[ DIK_F9,DIK_F10,DIK_F11,DIK_F12,
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DIK_F8,DIK_F7,DIK_F6,DIK_F5,
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DIK_F2,DIK_9,
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DIK_8,DIK_7,DIK_6], _block] call _addArray;
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if (dayz_groupSystem) then {
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[[DIK_F5], _openGroups] call _addArray;
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[[DIK_LWIN,DIK_RWIN], {dayz_groupNameTags = !dayz_groupNameTags;_handled = true;}] call _addArray;
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[actionKeys "TacticalView", _block] call _addArray;
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};
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[actionKeys "DSInterface", _block] call _addArray;
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[[DIK_P], {if (_shiftState) then {_handled = true;};}] call _addArray;
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//diag_log "keyboard_keys reset";
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};
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if (r_player_unconsciousInputDisabled) exitWith {true};
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local _code = keyboard_keys select _dikCode;
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if (!isNil "_code") then {
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call _code;
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};
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_handled
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13
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/local_lockUnlock.sqf
Executable file
13
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/local_lockUnlock.sqf
Executable file
@ -0,0 +1,13 @@
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private ["_vehicle","_status"];
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_vehicle = _this select 0;
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_status = _this select 1;
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if (local _vehicle) then {
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if(_status) then {
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_vehicle setVehicleLock "LOCKED";
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//_vehicle setVariable ["MF_Tow_Cannot_Tow",true,true];
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} else {
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_vehicle setVehicleLock "UNLOCKED";
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//_vehicle setVariable ["MF_Tow_Cannot_Tow",false,true];
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};
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};
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106
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/ui_selectSlot.sqf
Executable file
106
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/ui_selectSlot.sqf
Executable file
@ -0,0 +1,106 @@
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//private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
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disableSerialization;
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_control = _this select 0;
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_button = _this select 1;
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_parent = findDisplay 106;
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if (carryClick) then {carryClick = false;};
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if (_button == 1) then {
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if (animationState player in ["ainjppnemstpsnonwnondnon_rolltofront","amovppnemstpsnonwnondnon_healed"]) exitWith {
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//Prevent bypassing unconscious wake up animation with bandage or other right click actions
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localize "str_player_actionslimit" call dayz_rollingMessages;
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};
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private ["_conf","_name","_compile","_height","_item"];
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_group = _parent displayCtrl 6902;
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_pos = ctrlPosition _group;
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_item = gearSlotData _control;
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if ( //No right click action
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(!DZE_SelfTransfuse && {_item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]})
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) exitWith {};
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||||
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if (mouseOverCarry) then {
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_item = DayZ_onBack;
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carryClick = true;
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};
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_pos set [0,((_this select 2) + 0.46)];
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_pos set [1,((_this select 3) + 0.07)];
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||||
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_conf = configFile >> "cfgMagazines" >> _item;
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||||
if (!isClass _conf) then {
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||||
_conf = configFile >> "cfgWeapons" >> _item;
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||||
};
|
||||
_name = getText(_conf >> "displayName");
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||||
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||||
_cfgActions = _conf >> "ItemActions";
|
||||
_numActions = (count _cfgActions);
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||||
_height = 0;
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||||
if (!dayz_groupSystem && {_item == "ItemRadio"}) then {_numActions = 1;}; // Used to bypass the group action when not enabled.
|
||||
|
||||
//Populate Menu
|
||||
for "_i" from 0 to (_numActions - 1) do
|
||||
{
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||||
_menu = _parent displayCtrl (1600 + _i);
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||||
_menu ctrlShow true;
|
||||
_config = (_cfgActions select _i);
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||||
_type = getText (_config >> "text");
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||||
_script = getText (_config >> "script");
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||||
_outputOriented = getNumber (_config >> "outputOriented") == 1;
|
||||
_height = _height + (0.025 * safezoneH);
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||||
_compile = format["_id = '%2' %1;",_script,_item];
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||||
uiNamespace setVariable ['uiControl', _control];
|
||||
if (_outputOriented) then {
|
||||
/*
|
||||
This flag means that the action is output oriented
|
||||
the output class will then be transferred to the script
|
||||
and the type used for the name
|
||||
*/
|
||||
_array = getArray (_config >> "output");
|
||||
_outputClass = _array select 0;
|
||||
_outputType = _array select 1;
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||||
_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
|
||||
_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
|
||||
};
|
||||
|
||||
_menu ctrlSetText format[_type,_name];
|
||||
_menu ctrlSetEventHandler ["ButtonClick",_compile];
|
||||
};
|
||||
|
||||
_isKey = ((["ItemKey",_item] call fnc_inString) && (_item != "ItemKeyKit"));
|
||||
|
||||
{
|
||||
private["_classname","_text","_execute","_condition","_option"];
|
||||
_classname = _x select 0;
|
||||
_text = _x select 1;
|
||||
_execute = _x select 2;
|
||||
_condition = _x select 3;
|
||||
if (count _this > 4) then {_option = _x select 4};
|
||||
|
||||
if ((_item == _classname || (_isKey && (_className == "ItemKey"))) && (call compile _condition)) then {
|
||||
_menu = _parent displayCtrl (1600 + _numActions);
|
||||
_menu ctrlShow true;
|
||||
_height = _height + (0.025 * safezoneH);
|
||||
uiNamespace setVariable ['uiControl', _control];
|
||||
_menu ctrlSetText _text;
|
||||
if (_isKey && (_className == "ItemKey")) then {
|
||||
_menu ctrlSetEventHandler ["ButtonClick",format ["[%1,%2] %3",str _item,_option,_execute]];
|
||||
} else {
|
||||
_menu ctrlSetEventHandler ["ButtonClick",_execute];
|
||||
};
|
||||
_numActions = _numActions + 1;
|
||||
};
|
||||
} forEach DZE_CLICK_ACTIONS;
|
||||
|
||||
_pos set [3,_height];
|
||||
|
||||
//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];
|
||||
|
||||
_group ctrlShow true;
|
||||
ctrlSetFocus _group;
|
||||
_group ctrlSetPosition _pos;
|
||||
_group ctrlCommit 0;
|
||||
};
|
7
MPMissions/DayZ_Epoch_24.Napf/dayz_code/configVariables.sqf
Executable file
7
MPMissions/DayZ_Epoch_24.Napf/dayz_code/configVariables.sqf
Executable file
@ -0,0 +1,7 @@
|
||||
if (isServer) then {
|
||||
diag_log "Loading custom server configVariables";
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
diag_log "Loading custom client configVariables";
|
||||
};
|
114
MPMissions/DayZ_Epoch_24.Napf/dayz_code/gui/description.hpp
Executable file
114
MPMissions/DayZ_Epoch_24.Napf/dayz_code/gui/description.hpp
Executable file
@ -0,0 +1,114 @@
|
||||
class RscText
|
||||
{
|
||||
type = 0;
|
||||
idc = -1;
|
||||
x = 0;
|
||||
y = 0;
|
||||
h = 0.037;
|
||||
w = 0.3;
|
||||
style = 0x100;
|
||||
font = Zeppelin32;
|
||||
SizeEx = 0.03921;
|
||||
colorText[] = {1,1,1,1};
|
||||
colorBackground[] = {0, 0, 0, 0};
|
||||
linespacing = 1;
|
||||
};
|
||||
|
||||
class RscPicture
|
||||
{
|
||||
access=0;
|
||||
type=0;
|
||||
idc=-1;
|
||||
style=48;
|
||||
colorBackground[]={0,0,0,0};
|
||||
colorText[]={1,1,1,1};
|
||||
font="TahomaB";
|
||||
sizeEx=0;
|
||||
lineSpacing=0;
|
||||
text="";
|
||||
};
|
||||
|
||||
class RscLoadingText : RscText
|
||||
{
|
||||
style = 2;
|
||||
x = 0.323532;
|
||||
y = 0.666672;
|
||||
w = 0.352944;
|
||||
h = 0.039216;
|
||||
sizeEx = 0.03921;
|
||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
||||
};
|
||||
|
||||
class RscProgress
|
||||
{
|
||||
x = 0.344;
|
||||
y = 0.619;
|
||||
w = 0.313726;
|
||||
h = 0.0261438;
|
||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
||||
colorFrame[] = {0,0,0,0};
|
||||
colorBar[] = {1,1,1,1};
|
||||
};
|
||||
|
||||
class RscProgressNotFreeze
|
||||
{
|
||||
idc = -1;
|
||||
type = 45;
|
||||
style = 0;
|
||||
x = 0.022059;
|
||||
y = 0.911772;
|
||||
w = 0.029412;
|
||||
h = 0.039216;
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
};
|
||||
|
||||
class DayZ_loadingScreen
|
||||
{
|
||||
idd = -1;
|
||||
duration = 10e10;
|
||||
fadein = 0;
|
||||
fadeout = 0;
|
||||
name = "loading screen";
|
||||
class controlsBackground
|
||||
{
|
||||
class blackBG : RscText
|
||||
{
|
||||
x = safezoneX;
|
||||
y = safezoneY;
|
||||
w = safezoneW;
|
||||
h = safezoneH;
|
||||
text = "";
|
||||
colorText[] = {0,0,0,0};
|
||||
colorBackground[] = {0,0,0,1};
|
||||
};
|
||||
};
|
||||
class controls
|
||||
{
|
||||
class Title1 : RscLoadingText
|
||||
{
|
||||
text = "$STR_LOADING";
|
||||
};
|
||||
class CA_Progress : RscProgress
|
||||
{
|
||||
idc = 104;
|
||||
type = 8;
|
||||
style = 0;
|
||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
||||
};
|
||||
class CA_Progress2 : RscProgressNotFreeze
|
||||
{
|
||||
idc = 103;
|
||||
};
|
||||
class Name2: RscText
|
||||
{
|
||||
idc = 101;
|
||||
x = 0.05;
|
||||
y = 0.029412;
|
||||
w = 0.9;
|
||||
h = 0.04902;
|
||||
text = "";
|
||||
sizeEx = 0.05;
|
||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
||||
};
|
||||
};
|
||||
};
|
14
MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/compiles.sqf
Executable file
14
MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/compiles.sqf
Executable file
@ -0,0 +1,14 @@
|
||||
if (isServer) then {
|
||||
diag_log "Loading custom server compiles";
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
diag_log "Loading custom client compiles";
|
||||
|
||||
player_selectSlot = compile preprocessFileLineNumbers "dayz_code\compile\ui_selectSlot.sqf";
|
||||
fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
|
||||
locateVehicle = compile preprocessFileLineNumbers "scripts\locateVehicle.sqf";
|
||||
remoteVehicle = compile preprocessFileLineNumbers "scripts\remoteVehicle\remoteVehicle.sqf";
|
||||
};
|
||||
|
||||
DZ_KeyDown_EH = compile preprocessFileLineNumbers "dayz_code\compile\keyboard.sqf";
|
50
MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/variables.sqf
Executable file
50
MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/variables.sqf
Executable file
@ -0,0 +1,50 @@
|
||||
if (isServer) then {
|
||||
diag_log "Loading custom server variables";
|
||||
|
||||
vkc_clearAmmo = true; // Clear the ammo of vehicles after they have been rekeyed/claimed? (stops users getting a free rearm)
|
||||
vkc_disableThermal = [""]; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
|
||||
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_disableThermal = []; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
diag_log "Loading custom client variables";
|
||||
|
||||
vkc_claimPrice = 1000; // Amount in worth for claiming a vehicle. See the top of this script for an explanation.
|
||||
vkc_changePrice = 5000; // Amount in worth for changing the key for a vehicle. See the top of this script for an explanation.
|
||||
|
||||
vg_list = ["Plastic_Pole_EP1_DZ"]; // List of objects/traders that are allowed to interact with virtual garage. i.e: ["Plastic_Pole_EP1_DZ","Worker2"];
|
||||
vg_blackListed = []; // Array of vehicle config classes as well as vehicle classnames that are blacklisted from being stored, i.e ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"]
|
||||
vg_heliPads = ["Helipad_Civil_DZ","Helipad_Rescue_DZ","Helipad_Army_DZ","Helipad_Cross_DZ","Helipad_ParkBorder_DZ"]; // Array of heli pad classnames
|
||||
vg_removeKey = true; // Remove the key from the players inventory after storing vehicle?
|
||||
vg_requireKey = true; // Require the player to have the key when storing a locked vehicle.
|
||||
vg_storeWithGear = true; // Allow storing vehicles with gear?
|
||||
vg_tiedToPole = true; // Tie the virtual garage to a local plot pole? If no plot pole is present (i.e a communal garage at a trader etc) the players UID will be used.
|
||||
vg_pricePer = 100; // Price in worth to store a vehicle per gear item, use 0 if you want it to be free.
|
||||
vg_maintainCost = 10000; //cost is 1000 per 10oz gold, gem cost is as defined in DZE_GemWorthArray; if you use ZSC then this is an amount of coins. This is a flate rate for all vehicles in the garage/per player depending on vg_tiedToPole
|
||||
vg_price = [["Land",500],["Air",500],["Ship",500]];
|
||||
/*
|
||||
vg_price can be an array of vehicle config classes as well as vehicle classnames, you need to put these in order of what you prefer to get checked first.
|
||||
Price is in worth for briefcases or coins for gold based servers (10,000 worth is considered 1 briefcase, 100,000 coins is considered 1 briefcase)
|
||||
|
||||
i.e:
|
||||
vg_price = [["Land",500],["Air",300],["Ship",100]];
|
||||
vg_price = [["350z_red",200],["Land",500],["AH1Z",1000],["Air",300],["Ship",100]];
|
||||
*/
|
||||
vg_limit = [["Land",10],["Air",5],["Ship",5]];
|
||||
/*
|
||||
vg_limit can be an array of vehicle config classes and classnames to narrow down what players can store or it can be a numerical value for a total limit.
|
||||
These can be classnames as well as config classnames, you need to put these in order of what you prefer to get checked first.
|
||||
|
||||
i.e:
|
||||
vg_limit = [["Land",5],["Air",3],["Ship",1]];
|
||||
vg_limit = [["350z_red",2],["Land",5],["AH1Z",1],["Air",3],["Ship",1]];
|
||||
vg_limit = 5;
|
||||
*/
|
||||
};
|
||||
|
||||
Z_singleCurrency = true;
|
||||
Z_globalBanking = true;
|
||||
Z_globalBankingTraders = true;
|
Reference in New Issue
Block a user