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35
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/bike.sqf
Executable file
35
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/bike.sqf
Executable file
@ -0,0 +1,35 @@
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_itemsPlayer = items player;
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_hasToolbox = "ItemToolbox" in _itemsPlayer;
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if !(_hasToolbox) exitWith {cutText [format["You need a tool box to create a bike"], "PLAIN DOWN"];};
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if (dayz_combat == 1) then {
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cutText [format["You are in Combat and cannot build a bike."], "PLAIN DOWN"];
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} else {
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player removeAction s_player_deploybike;
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player playActionNow "Medic";
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r_interrupt = false;
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player removeWeapon "ItemToolbox";
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_dis=10;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 6;
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_object = "Old_bike_TK_CIV_EP1" createVehicle (position player);
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_object setVariable ["MalSar",1,true];
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_object attachto [player,[0.0,3.0,0.5]];
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sleep 3;
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detach _object;
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player reveal _object;
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cutText [format["You've used your toolbox to build a bike."], "PLAIN DOWN"];
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r_interrupt = false;
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player switchMove "";
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player playActionNow "stop";
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sleep 10;
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cutText [format["Warning: Spawned Bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"];
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};
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153
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/bloodbag.sqf
Executable file
153
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/bloodbag.sqf
Executable file
@ -0,0 +1,153 @@
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//////////////////////////////////////////////////////////////////////////////////////////////
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// Script writen by Krixes //
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// Infection chance and some comments added by Player2 //
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// Combat check added by istealth //
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// //
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// Version 1.4 //
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// //
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// Change Log: //
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// 1: Added bloodbag use timer //
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// 2: Added a timer for the amount of time before player can use self bloodbag again //
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//////////////////////////////////////////////////////////////////////////////////////////////
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private ["_bloodAmount","_humanityBool","_infectionChance","_humanityNegBool","_humanityNegAmount","_humanityAmount","_infectedLifeLost","_infectedLifeBool","_lastBloodbag","_bloodbagLastUsedTime","_bloodbagTime","_bloodbagUseTime","_bloodbagUsageTime","_incombat","_timeout","_hasBagItem","_needsBlood"];
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Config Start-----------------------------------------------------------------------------------------------------------------------//
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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_bloodAmount = 12000; // Amount of blood to give to player
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_bloodbagUseTime = 5; // Amount of time it takes in second for the player to use the self bloodbag
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_bloodbagLastUsedTime = 300; // Amount of time in seconds before player can use self bloodbag again after a succesful use
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_infectionChance = 10; // Percent chance of player infection on self bloodbag (10 = 10% | 2 = 50% | 1 = 100%)
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_infectedLifeBool = false; // Whether the player can loose life if infected (True = On | False = off)
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_infectedLifeLost = 1000; // Amount of life to loose in becomes infected
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_humanityBool = false; // Whether the player can get humanity from giving self a bloodbag (True = On | False = off)
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_humanityAmount = 50; // Amount of humanity to give player if _humanityBool is true (250 is default for normal bloodbags)
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Config End-------------------------------------------------------------------------------------------------------------------------//
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Everything below need not be modified unless you know what you are doing! //
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///////////////////////////////////////////////////////////////////////////////
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_bloodbagTime = time - lastBloodbag; // Variable used for easy reference in determining the self bloodbag cooldown
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_bloodbagUsageTime = time;
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_hasBagItem = "ItemBloodbag" in magazines player;
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_needsBlood = if (r_player_blood < 12000) then { true } else { false };
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if (!_hasBagItem) exitWith { //If player doesn't have bloodbag then they can't self blood
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cutText [format["You need a bloodbag to do this."], "PLAIN DOWN"]; //display text to let player know they need a blood bag
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};
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if (!_needsBlood) exitWith { //If they don't need blood then they can't self blood
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cutText [format["Are you crazy? You already have full blood."], "PLAIN DOWN"]; //display text to let player know they have full blood
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};
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_timeout = player getVariable["combattimeout", 0];
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_inCombat = if (_timeout >= diag_tickTime) then { true } else { false };
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if(_bloodbagTime < _bloodbagLastUsedTime) exitWith { // If cooldown is not done then exit script
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cutText [format["You may not use Self Bloodbag this soon please wait %1!",(_bloodbagTime - _bloodbagLastUsedTime)], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done
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};
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if (_inCombat) then { // Check if in combat
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cutText [format["You are in Combat and cannot give yourself a Bloodbag"], "PLAIN DOWN"]; //display text at bottom center of screen when in combat
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} else {
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player removeAction s_player_selfBloodbag; //remove the action from users scroll menu
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player playActionNow "Medic"; //play bloodbag animation
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////////////////////////////////////////////////
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// Fancy cancel if interrupted addition start //
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////////////////////////////////////////////////
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r_interrupt = false; // public interuppt variable
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_animState = animationState player; // get the animation state of the player
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r_doLoop = true; // while true sets whether to continue self bloodbagging
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_started = false; // this starts as false as a check
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_finished = false; // this starts as false and when true later sets players blood
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while {r_doLoop} do {
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_animState = animationState player; // keep checking to make sure player is in correct animation
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_isMedic = ["medic",_animState] call fnc_inString; // checking to make sure the animstate is the medic animation still
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if (_isMedic) then {
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_started = true; // this is a check to make sure everything is still ok
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};
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if(!_isMedic && !r_interrupt && (time - _bloodbagUsageTime) < _bloodbagUseTime) then {
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player playActionNow "Medic"; //play bloodbag animation
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_isMedic = true;
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};
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if (_started && !_isMedic && (time - _bloodbagUsageTime) > _bloodbagUseTime) then {
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r_doLoop = false; // turns off the loop
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_finished = true; // set finished to true to finish the self bloodbag and give player health/humanity
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lastBloodbag = time; // the last self bloodbag time
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};
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if (r_interrupt) then {
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r_doLoop = false; // if interuppted turns loop off early so _finished is never true
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};
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sleep 0.1;
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};
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r_doLoop = false; // make sure loop is off on successful self bloodbag
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///////////////////////////////////////////////
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// Fancy cancel if interrupted addition end //
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//////////////////////////////////////////////
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if (_finished) then {
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player removeMagazine "ItemBloodbag"; //remove the used bloodbag from inventory
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r_player_blood = r_player_blood + _bloodAmount; //set players LOCAL blood to a certain ammount
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if(r_player_blood > 12000) then {
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r_player_blood = 12000; // If players blood is greater then max amount allowed set it to max allowed (this check keeps an error at bay)
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};
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// check if infected
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if (random(_infectionChance) < 1) then {
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r_player_infected = true; //set players client to show infection
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player setVariable["USEC_infected",true,true]; //tell the server the player is infected
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cutText [format["You have used a bloodbag on yourself but the bloodbag was infected!"], "PLAIN DOWN"]; //display text at bottom center of screen if infected
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// check for if loosing life on infection is turned on
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if(_infectedLifeBool) then {
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r_player_blood = r_player_blood - _infectedLifeLost; //set players LOCAL blood to a certain ammount
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player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database
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} else { // if loosing life is turned off
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r_player_lowblood = false; //set lowblood setting to false
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10 fadeSound 1; //slowly fade their volume back to maximum
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; //disable post processing blur effect
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; //give them their colour back
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r_player_lowblood = false; //just double checking their blood isnt low
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player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database
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};
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} else { // if not infected
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r_player_lowblood = false; //set lowblood setting to false
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10 fadeSound 1; //slowly fade their volume back to maximum
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; //disable post processing blur effect
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; //give them their colour back
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r_player_lowblood = false; //just double checking their blood isnt low
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player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database
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cutText [format["You have used a bloodbag on yourself!"], "PLAIN DOWN"]; //display text at bottom center of screen on succesful self bloodbag
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};
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// check if giving player humanity is on
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if(_humanityBool) then {
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[player,_humanityAmount] call player_humanityChange; // Set players humanity based on amount listed in config area
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};
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} else {
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// this is for handling if interrupted
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r_interrupt = false;
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player switchMove "";
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player playActionNow "stop";
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cutText [format["You have interrupted giving yourself a bloodbag!"], "PLAIN DOWN"]; //display text at bottom center of screen on interrupt
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};
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};
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1
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/flipvehicle.sqf
Executable file
1
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/flipvehicle.sqf
Executable file
@ -0,0 +1 @@
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(getPos player nearestObject "LandVehicle") setVectorUp [0, 0, 1];
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41
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/gyro.sqf
Executable file
41
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/gyro.sqf
Executable file
@ -0,0 +1,41 @@
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_itemsPlayer = items player;
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_magazinesPlayer = magazines player;
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_hasToolbox = "ItemToolbox" in _itemsPlayer;
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_hasEngine = "PartEngine" in _magazinesPlayer;
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_hasMainRotor = "PartVRotor" in _magazinesPlayer;
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if !(_hasToolbox && _hasEngine && _hasMainRotor) exitWith {cutText [format["You need a Main Rotor Assembly, Engine parts, and a Tool box to create a Gyrocopter"], "PLAIN DOWN"];};
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if (dayz_combat == 1) then {
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||||
cutText [format["You are in Combat and cannot build a GyroCopter."], "PLAIN DOWN"];
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} else {
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player playActionNow "Medic";
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r_interrupt = false;
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||||
player removeMagazine "PartVRotor";
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player removeMagazine "PartEngine";
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player removeWeapon "ItemToolbox";
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_dis=10;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 6;
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||||
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_object = "CSJ_GyroC" createVehicle (position player);
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_object setVariable ["MalSar",1,true];
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_object attachto [player,[0.0,3.0,2.5]];
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_object setfuel 0.5;
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sleep 3;
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||||
detach _object;
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||||
player reveal _object;
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cutText [format["You've made a gyrocopter!"], "PLAIN DOWN"];
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r_interrupt = false;
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||||
player switchMove "";
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||||
player playActionNow "stop";
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sleep 10;
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||||
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cutText [format["Warning: Spawned GyroCopters DO NOT SAVE after server restart!"], "PLAIN DOWN"];
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};
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14
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/help.sqf
Executable file
14
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/help.sqf
Executable file
@ -0,0 +1,14 @@
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private["_separator1","_txt"];
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cutText ["HOLD LEFT-CLICK ON TEXT AND DRAG UP AND DOWN, PRESS ESCAPE TO CLEAR OR CONTINUE ON BOTTOM!", "PLAIN DOWN"];
|
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sleep 1;
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||||
"Hints & Tips" hintC [
|
||||
"*North Airfield is the best place to get loot. "+str(BBFlagRadius)+" meters",
|
||||
"*Buy empty fuel barrels at Prig, and refuel them there and sell for quick cash.",
|
||||
"*Mk16's, Mk17's, AS50's, RPG's, AA-12, and all L85's are added in the loot.",
|
||||
"*You need a plot pole to build.",
|
||||
"*Press Insert for the debug monitor.",
|
||||
"*Deploy a bike with your action menu!",
|
||||
"*You can build anywhere you want, including Castles or Caves!",
|
||||
"*We also have a DayZ Vanilla server, check the website for info.",
|
||||
"*Join the teamspeak to group up with a team! 198.100.153.190:7087"
|
||||
];
|
40
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/motor.sqf
Executable file
40
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/motor.sqf
Executable file
@ -0,0 +1,40 @@
|
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_itemsPlayer = items player;
|
||||
_magazinesPlayer = magazines player;
|
||||
_hasToolbox = "ItemToolbox" in _itemsPlayer;
|
||||
_hasEngine = "PartEngine" in _magazinesPlayer;
|
||||
if !(_hasToolbox && _hasEngine) exitWith {cutText [format["You need Engine parts and a tool box to create a motorcycle"], "PLAIN DOWN"];};
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot build a motorcycle."], "PLAIN DOWN"];
|
||||
} else {
|
||||
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
player removeMagazine "PartEngine";
|
||||
player removeWeapon "itemToolbox";
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
_object = "TT650_Civ" createVehicle (position player);
|
||||
_object setVariable ["MalSar",1,true];
|
||||
|
||||
_object attachto [player,[0.0,3.0,2.5]];
|
||||
_object setfuel 0.5;
|
||||
sleep 3;
|
||||
detach _object;
|
||||
player reveal _object;
|
||||
|
||||
cutText [format["You've made a motorcycle!"], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
|
||||
sleep 10;
|
||||
|
||||
cutText [format["Warning: Spawned Motorcycles DO NOT SAVE after server restart!"], "PLAIN DOWN"];
|
||||
|
||||
};
|
91
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/pack.sqf
Executable file
91
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/pack.sqf
Executable file
@ -0,0 +1,91 @@
|
||||
_cursorTarget = cursorTarget;
|
||||
_typeOfCursorTarget = typeOf _cursorTarget;
|
||||
|
||||
if !(_typeOfCursorTarget == "CSJ_GyroC") then {
|
||||
cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if !(_typeOfCursorTarget == "TT650_Civ") then {
|
||||
cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if !(_typeOfCursorTarget == "Old_bike_TK_CIV_EP1") then {
|
||||
cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if(_typeOfCursorTarget == "CSJ_GyroC") then {
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot Re-Pack your gyrocopter"], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeAction s_player_deploybike6;
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
deletevehicle cursortarget;
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
player addWeapon "ItemToolbox";
|
||||
player addMagazine "PartEngine";
|
||||
player addMagazine "PartVRotor";
|
||||
|
||||
cutText [format["You have packed your gyrocopter. Your parts have been added to your inventory."], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
};
|
||||
};
|
||||
|
||||
if(_typeOfCursorTarget == "TT650_Civ") then {
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot Re-Pack your motorcycle"], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeAction s_player_deploybike4;
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
deletevehicle cursortarget;
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
player addWeapon "ItemToolbox";
|
||||
player addMagazine "PartEngine";
|
||||
|
||||
cutText [format["You have packed your motorcylce. Your parts have been added to your inventory."], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
};
|
||||
};
|
||||
|
||||
if(_typeOfCursorTarget == "Old_bike_TK_CIV_EP1") then {
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot re-pack your bike."], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeAction s_player_deploybike2;
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
player addWeapon "ItemToolbox";
|
||||
deletevehicle cursortarget;
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
cutText [format["You have packed your bike and been given back your toolbox"], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
};
|
||||
};
|
30
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/suicide.sqf
Executable file
30
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/suicide.sqf
Executable file
@ -0,0 +1,30 @@
|
||||
private ["_Secondary"];
|
||||
_Secondary = currentWeapon player;
|
||||
suicide_answer=nil;
|
||||
canAbort = true;
|
||||
DamiSpawn =
|
||||
[
|
||||
["Suicide Confirmation",true],
|
||||
["Are you sure?", [-1], "", -5, [["expression", ""]], "1", "0"],
|
||||
["", [-1], "", -5, [["expression", ""]], "1", "0"],
|
||||
["No", [2], "", -5, [["expression", "suicide_answer=false;"]], "1", "1"],
|
||||
["Yes", [3], "", -5, [["expression", "suicide_answer=true;"]], "1", "1"],
|
||||
["", [-1], "", -5, [["expression", ""]], "1", "0"],
|
||||
["Exit", [-1], "", -3, [["expression", "suicide_answer=false;"]], "1", "1"]
|
||||
];
|
||||
showCommandingMenu "#USER:DamiSpawn";
|
||||
waitUntil {((!isNil 'suicide_answer')||(commandingMenu == ""))};
|
||||
if (isNil 'suicide_answer') then {suicide_answer=false;};
|
||||
if (suicide_answer) then
|
||||
{
|
||||
canAbort = false;
|
||||
player playmove "ActsPercMstpSnonWpstDnon_suicide1B";
|
||||
sleep 8.4;
|
||||
player fire _Secondary;
|
||||
_unit = player;
|
||||
_selection = "body";
|
||||
_damage = 1;
|
||||
_unit setHit[_selection,_damage];
|
||||
} else {
|
||||
systemChat ("Suicide canceled.");
|
||||
};
|
Reference in New Issue
Block a user