You've already forked arma2-epoch-server
Initial
This commit is contained in:
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/1.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/1.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 1, 1, 0, [0, 0, 0, -0.31],[1.9, 1.9, 1.73, 0.7],[0.2, 1.1, -1.5, 1.64]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/10.sqf
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MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/10.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [1,1,0,[0,0,0,0],[1,1,1.2,0.85],[1,1,-2.5,0]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/11.sqf
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MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/11.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 1, 1.3, 0.001, [-0.11, -0.65, -0.76, 0.015],[-5, -1.74, 0.09, 0.86],[-1.14, -0.73, 1.14, -0.09]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/12.sqf
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MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/12.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 0.9, 1, 0, [-2.32, 0.17, 0.71, 0],[1.09, 0.91, 1.1, 0.27],[-1.24, 3.03, 0.37, -1.69]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/13.sqf
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/13.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 1.0, 1, -0.003, [0.2, 0.15, -0.0, 0.125],[-2, -1.5, -1, 0.55],[-0.54, -0.53, 0.4, -0.09]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/14.sqf
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/14.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [1, 1.04, -0.004, [0.0, 0.0, 0.0, 0.0], [1, 0.8, 0.6, 0.5], [0.199, 0.587, 0.114, 0.0]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/15.sqf
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MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/15.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 1, 0.75, 0, [-3.16, 5, 5, 0],[-4.3, 5, 5, 1.28],[-2.96, 5, 5, 5]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/16.sqf
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/16.sqf
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colortheme = ppEffectCreate ["colorCorrections", 1501];
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colortheme ppEffectEnable true;
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colortheme ppEffectAdjust [ 1, 1, 0, [0, 0, 0, -0.31],[1.9, 2.5, 1.64, 0.7],[0.2, 0.1, -0.5, 1.64]];
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colortheme ppEffectCommit 0;
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127
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/17.sqf
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127
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/17.sqf
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//Snow Storm
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//Modified by Audio Rejectz, all credits go to original creators JW - Snow script / BI - Wind & Dust particles
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"filmGrain" ppEffectEnable true;
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"filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
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"filmGrain" ppEffectCommit 5;
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setviewdistance 900;
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bis_fog = 0.8;
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setviewdistance 900;
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0 setovercast 0.9;
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0 setrain 1;
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//0 setfog 0.8;
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0 setfog bis_fog;
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[] spawn {
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_delay = 3;
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sleep 0.01;
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while {true} do {
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_delay setovercast 0.9;
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_delay setrain 1;
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_delay setfog bis_fog;
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sleep _delay ;
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};
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};
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//--- Wind & Dust
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[] spawn {
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waituntil {isplayer player};
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setwind [0.201112,0.204166,true];
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while {true} do {
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_ran = ceil random 5;
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playsound format ["wind_%1",_ran];
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_obj = vehicle player;
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_pos = position _obj;
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//--- Dust
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setwind [0.201112*2,0.204166*2,false];
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_velocity = [random 10,random 10,-1];
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_color = [1.0, 0.9, 0.8];
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_alpha = 0.02 + random 0.02;
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_ps = "#particlesource" createVehicleLocal _pos;
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_ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
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_ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
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_ps setParticleCircle [0.1, [0, 0, 0]];
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_ps setDropInterval 0.01;
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sleep (random 1);
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deletevehicle _ps;
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_delay = 10 + random 20;
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sleep _delay;
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};
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};
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//Snow script
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setWind [0, -5, true];
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_obj = player;
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_pos = position (vehicle _obj);
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_d = 15;
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_h = 12;
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_h1 = 8;
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_h2 = 4;
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_density = 20000;
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_fog1 = "#particlesource" createVehicleLocal _pos;
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_fog1 setParticleParams [
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["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
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[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
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[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
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];
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_fog1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
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_fog1 setParticleCircle [0.001, [0, 0, -0.12]];
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_fog1 setDropInterval 0.01;
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_fog2 = "#particlesource" createVehicleLocal _pos;
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_fog2 setParticleParams [
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["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
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[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
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[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
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];
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_fog2 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
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_fog2 setParticleCircle [0.001, [0, 0, -0.12]];
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_fog2 setDropInterval 0.01;
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_fog3 = "#particlesource" createVehicleLocal _pos;
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_fog3 setParticleParams [
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["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
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[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
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[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
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];
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_fog3 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
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_fog3 setParticleCircle [0.001, [0, 0, -0.12]];
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_fog3 setDropInterval 0.01;
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while {true} do
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{
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_a = 0;
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while { _a < _density } do
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{
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_pos = position player;
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_fog1 setpos _pos;
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_fog2 setpos _pos;
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_fog3 setpos _pos;
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0 setRain 0;
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_dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h)];
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drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""]; _a = _a + 1;
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_dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h1)];
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drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];
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_dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h2)];
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drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];
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};
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sleep 0.2;
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};
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/2.sqf
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/2.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/3.sqf
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MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/3.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 1, 0.21, 0, [0.1, 0, 0, 0],[3.59, 3.49, 3.78, 0.83],[-0.31, 0.08, 3.79, 5]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/4.sqf
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/4.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 1, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.8],[1.43, 0.56, 3.69, 0.31]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/5.sqf
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/5.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [1,1,0,[0,0,0,0],[2,0,0,1.25],[2.5,-2.5,0,0]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/6.sqf
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/6.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [1,0.6,0,[0,0,0,0],[3,3,1,0.75],[2.5,2.5,-2.75,0]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/7.sqf
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/7.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 1, 1, 0.01, [-0.11, -0.65, -0.76, 0.015],[-5, 2.74, 0.09, 0.95],[-1.14, -0.73, 1.14, -0.09]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/8.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/8.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ 0.2050, 35, 0, [6.32, 0.57, 10.71, -0.0015],[1.29, 0.81, 1.2, 0.67],[-1.24, 2.03, 0.37, -3.69]];
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_hndl ppEffectCommit 0;
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4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/9.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/9.sqf
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_hndl = ppEffectCreate ["colorCorrections", 1501];
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_hndl ppEffectEnable true;
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_hndl ppEffectAdjust [ .079990001, 7, 0.055, [1.320, 1.57, 1.31, -.022],[2.05, 1.8611, 1.62, .6807],[-1.954, 3.95553, 4.898, 5.19]];
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_hndl ppEffectCommit 0;
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