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21
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/actionmenu_activate.sqf
Executable file
21
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/actionmenu_activate.sqf
Executable file
@ -0,0 +1,21 @@
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[]spawn
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{
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wardrobe = -1;
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private["_veh"];
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while {(alive player)} do
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{
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if (wardrobe == -1) then
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{
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//wardrobe = (vehicle player) addaction [("<t color=""#000000"">" + ("Action Menu") +"</t>"),"actionmenu\actionmenu_execute.sqf","",5,false,true,"",""];
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wardrobe = (vehicle player) addaction ["Action Menu","actionmenu\actionmenu_execute.sqf","",5,false,true,"",""];
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_veh = vehicle player;
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};
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if (_veh != vehicle player) then
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{
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_veh removeAction wardrobe;
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wardrobe = -1;
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};
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Sleep 2;
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};
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};
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1
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/actionmenu_execute.sqf
Executable file
1
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/actionmenu_execute.sqf
Executable file
@ -0,0 +1 @@
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[] execVM "actionmenu\actionmenu_main.sqf";
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125
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/actionmenu_main.sqf
Executable file
125
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/actionmenu_main.sqf
Executable file
@ -0,0 +1,125 @@
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pathtoscripts = "actionmenu\tools\";
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pathtocolors = "actionmenu\sky\";
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pathtofog = "actionmenu\fog\";
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pathtodonations = "actionmenu\donations\";
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pathtobuilding = "actionmenu\building\";
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EXECscript1 = 'player execVM "'+pathtoscripts+'%1"';
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EXECscript2 = 'player execVM "'+pathtocolors+'%1"';
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EXECscript4 = 'player execVM "'+pathtofog+'%1"';
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EXECscript5 = 'player execVM "'+pathtodonations+'%1"';
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EXECscript6 = 'player execVM "'+pathtobuilding+'%1"';
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ActionMenu =
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[
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["",true],
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["Flip Vehicle", [2], "", -5, [["expression", format[EXECscript1,"flipvehicle.sqf"]]], "1", "1"],
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["Commit Suicide", [3], "", -5, [["expression", format[EXECscript1,"suicide.sqf"]]], "1", "1"],
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//["Action Menu", [2], "#USER:ActionMenua", -5, [["expression", ""]], "1", "1"],
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//["Deploy Menu", [3], "#USER:DeployMenu", -5, [["expression", ""]], "1", "1"],
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//["Color Filters", [4], "#USER:SkyMenu", -5, [["expression", ""]], "1", "1"],
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//["View Distance (Fog)", [5], "#USER:FogMenu", -5, [["expression", ""]], "1", "1"],
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//["Advanced Building", [6], "#USER:BuildingMenu", -5, [["expression", ""]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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ActionMenua =
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[
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["",true],
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["Flip Vehicle", [2], "", -5, [["expression", format[EXECscript1,"flipvehicle.sqf"]]], "1", "1"],
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//["Self Bloodbag", [3], "", -5, [["expression", format[EXECscript1,"bloodbag.sqf"]]], "1", "1"],
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["Commit Suicide", [3], "", -5, [["expression", format[EXECscript1,"suicide.sqf"]]], "1", "1"],
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//["Hints & Tips - Read Me!", [8], "", -5, [["expression", format[EXECscript1,"help.sqf"]]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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DeployMenu =
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[
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["",true],
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["Deploy Bike", [2], "", -5, [["expression", format[EXECscript1,"bike.sqf"]]], "1", "1"],
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["Deploy Motorcycle", [3], "", -5, [["expression", format[EXECscript1,"motor.sqf"]]], "1", "1"],
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["Deploy Gyrocopter", [4], "", -5, [["expression", format[EXECscript1,"gyro.sqf"]]], "1", "1"],
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["Pack Created Vehicle", [5], "", -5, [["expression", format[EXECscript1,"pack.sqf"]]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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SkyMenu =
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[
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["",true],
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["Color Bluff", [2], "", -5, [["expression", format[EXECscript2 ,"16.sqf"]]], "1", "1"],
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["Let it Snow!", [3], "", -5, [["expression", format[EXECscript2 ,"17.sqf"]]], "1", "1"],
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["Dark Draining", [4], "", -5, [["expression", format[EXECscript2 ,"3.sqf"]]], "1", "1"],
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["Sandy", [5], "", -5, [["expression", format[EXECscript2 ,"4.sqf"]]], "1", "1"],
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["Summer Chernarus", [6], "", -5, [["expression", format[EXECscript2 ,"5.sqf"]]], "1", "1"],
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["Dog Vision", [7], "", -5, [["expression", format[EXECscript2 ,"6.sqf"]]], "1", "1"],
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["Tropical", [8], "", -5, [["expression", format[EXECscript2 ,"7.sqf"]]], "1", "1"],
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["Photo", [9], "", -5, [["expression", format[EXECscript2 ,"8.sqf"]]], "1", "1"],
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["WarZone", [10], "", -5, [["expression", format[EXECscript2 ,"9.sqf"]]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Next page", [12], "#USER:SkyMenu2", -5, [["expression", ""]], "1", "1"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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SkyMenu2 =
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[
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["",true],
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["Operation Flashpoint", [2], "", -5, [["expression", format[EXECscript2 ,"10.sqf"]]], "1", "1"],
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["Africa", [3], "", -5, [["expression", format[EXECscript2 ,"11.sqf"]]], "1", "1"],
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["Blue", [4], "", -5, [["expression", format[EXECscript2 ,"12.sqf"]]], "1", "1"],
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["Arma Mission Colours", [5], "", -5, [["expression", format[EXECscript2 ,"13.sqf"]]], "1", "1"],
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["Heavy Colour Correction", [6], "", -5, [["expression", format[EXECscript2 ,"14.sqf"]]], "1", "1"],
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["Zombie View", [7], "", -5, [["expression", format[EXECscript2 ,"15.sqf"]]], "1", "1"],
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["Wasteland", [8], "", -5, [["expression", format[EXECscript2 ,"2.sqf"]]], "1", "1"],
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["Clear Contrast", [9], "", -5, [["expression", format[EXECscript2 ,"1.sqf"]]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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FogMenu =
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[
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["",true],
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["250M", [2], "", -5, [["expression", format[EXECscript4 ,"250.sqf"]]], "1", "1"],
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["500M", [3], "", -5, [["expression", format[EXECscript4 ,"500.sqf"]]], "1", "1"],
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["750M", [4], "", -5, [["expression", format[EXECscript4 ,"750.sqf"]]], "1", "1"],
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["1000M", [5], "", -5, [["expression", format[EXECscript4 ,"1000.sqf"]]], "1", "1"],
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["1250M", [6], "", -5, [["expression", format[EXECscript4 ,"1250.sqf"]]], "1", "1"],
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["1500M", [7], "", -5, [["expression", format[EXECscript4 ,"1500.sqf"]]], "1", "1"],
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["1750M", [8], "", -5, [["expression", format[EXECscript4 ,"1750.sqf"]]], "1", "1"],
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["2000M", [9], "", -5, [["expression", format[EXECscript4 ,"2000.sqf"]]], "1", "1"],
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["2500M", [10], "", -5, [["expression", format[EXECscript4 ,"2500.sqf"]]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Next page", [12], "#USER:FogMenu2", -5, [["expression", ""]], "1", "1"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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FogMenu2 =
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[
|
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["",true],
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["3000M", [2], "", -5, [["expression", format[EXECscript4 ,"3000.sqf"]]], "1", "1"],
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["4000M", [3], "", -5, [["expression", format[EXECscript4 ,"4000.sqf"]]], "1", "1"],
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["5000M", [4], "", -5, [["expression", format[EXECscript4 ,"5000.sqf"]]], "1", "1"],
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["10000M", [5], "", -5, [["expression", format[EXECscript4 ,"10000.sqf"]]], "1", "1"],
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["20000M (Super Computer)", [6], "", -5, [["expression", format[EXECscript4 ,"20000.sqf"]]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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DonatorMenu =
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[
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["",true],
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["Tier 3 Supplies", [2], "", -5, [["expression", format[EXECscript5 ,"t3.sqf"]]], "1", "1"],
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["Test", [2], "", -5, [["expression", format[EXECscript5 ,"showpos.sqf"]]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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BuildingMenu =
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[
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["",true],
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["Advanced Building Recipes", [2], "", -5, [["expression", format[EXECscript6 ,"build_recipe_dialog.sqf"]]], "1", "1"],
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["Building Help", [3], "", -5, [["expression", format[EXECscript6 ,"build_help.sqf"]]], "1", "1"],
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["Show Flag Markers", [4], "", -5, [["expression", format[EXECscript6 ,"show_flag_markers.sqf"]]], "1", "1"],
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["", [-1], "", -5, [["expression", ""]], "1", "0"],
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["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
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];
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showCommandingMenu "#USER:ActionMenu";
|
31
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/donations/t3.sqf
Executable file
31
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/donations/t3.sqf
Executable file
@ -0,0 +1,31 @@
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_crate = "USVehicleBox" createVehicle (position player);
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_crate setVariable ["Mission",1,true];
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clearWeaponCargoGlobal _crate;
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clearMagazineCargoGlobal _crate;
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_crate addMagazineCargoGlobal ["ItemVault", 4];
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_crate addMagazineCargoGlobal ["workbench_kit", 4];
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_crate addMagazineCargoGlobal ["ItemComboLock", 4];
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_crate addMagazineCargoGlobal ["ItemTent", 6];
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_crate addMagazineCargoGlobal ["metal_floor_kit", 120];
|
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_crate addMagazineCargoGlobal ["cinder_garage_kit", 6];
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_crate addMagazineCargoGlobal ["CinderBlocks", 480];
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_crate addMagazineCargoGlobal ["cinder_wall_kit", 480];
|
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_crate addMagazineCargoGlobal ["MortarBucket", 480];
|
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_crate addMagazineCargoGlobal ["sandbag_nest_kit", 2];
|
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_crate addMagazineCargoGlobal ["forest_large_net_kit", 3];
|
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_crate addMagazineCargoGlobal ["ItemWoodStairs", 4];
|
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_crate addMagazineCargoGlobal ["ItemWoodStairsSupport", 6];
|
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_crate addMagazineCargoGlobal ["ItemWoodLadder", 6];
|
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_crate addMagazineCargoGlobal ["ItemPole", 6];
|
||||
_crate addMagazineCargoGlobal ["ItemTankTrap", 6];
|
||||
_crate addMagazineCargoGlobal ["ItemSandbag", 180];
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_crate addMagazineCargoGlobal ["30m_plot_kit", 6];
|
||||
|
||||
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_crate attachto [player, [0,3,1.7]];
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sleep 5;
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detach _crate;
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player reveal _crate;
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/1000.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/1000.sqf
Executable file
@ -0,0 +1,8 @@
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setviewdistance 1000;
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||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 1000;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/10000.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/10000.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 10000;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 10000;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/1250.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/1250.sqf
Executable file
@ -0,0 +1,8 @@
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||||
5setviewdistance 1250;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 1250;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/1500.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/1500.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 1500;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 1500;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/1750.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/1750.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 1750;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 1750;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/2000.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/2000.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 2000;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 2000;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/20000.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/20000.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 20000;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 20000;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/250.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/250.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 250;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 250;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/2500.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/2500.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 2500;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 2500;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/3000.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/3000.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 3000;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 3000;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/4000.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/4000.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 4000;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 4000;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/500.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/500.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 500;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 500;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/5000.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/5000.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 5000;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 5000;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/750.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/fog/750.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
setviewdistance 750;
|
||||
bis_fog = 0;
|
||||
|
||||
setviewdistance 750;
|
||||
0 setovercast 0;
|
||||
0 setrain 1;
|
||||
//0 setfog 0;
|
||||
0 setfog bis_fog
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/1.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/1.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 1, 1, 0, [0, 0, 0, -0.31],[1.9, 1.9, 1.73, 0.7],[0.2, 1.1, -1.5, 1.64]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/10.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/10.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [1,1,0,[0,0,0,0],[1,1,1.2,0.85],[1,1,-2.5,0]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/11.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/11.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 1, 1.3, 0.001, [-0.11, -0.65, -0.76, 0.015],[-5, -1.74, 0.09, 0.86],[-1.14, -0.73, 1.14, -0.09]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/12.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/12.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 0.9, 1, 0, [-2.32, 0.17, 0.71, 0],[1.09, 0.91, 1.1, 0.27],[-1.24, 3.03, 0.37, -1.69]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/13.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/13.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 1.0, 1, -0.003, [0.2, 0.15, -0.0, 0.125],[-2, -1.5, -1, 0.55],[-0.54, -0.53, 0.4, -0.09]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/14.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/14.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [1, 1.04, -0.004, [0.0, 0.0, 0.0, 0.0], [1, 0.8, 0.6, 0.5], [0.199, 0.587, 0.114, 0.0]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/15.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/15.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 1, 0.75, 0, [-3.16, 5, 5, 0],[-4.3, 5, 5, 1.28],[-2.96, 5, 5, 5]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/16.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/16.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
colortheme = ppEffectCreate ["colorCorrections", 1501];
|
||||
colortheme ppEffectEnable true;
|
||||
colortheme ppEffectAdjust [ 1, 1, 0, [0, 0, 0, -0.31],[1.9, 2.5, 1.64, 0.7],[0.2, 0.1, -0.5, 1.64]];
|
||||
colortheme ppEffectCommit 0;
|
127
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/17.sqf
Executable file
127
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/17.sqf
Executable file
@ -0,0 +1,127 @@
|
||||
//Snow Storm
|
||||
//Modified by Audio Rejectz, all credits go to original creators JW - Snow script / BI - Wind & Dust particles
|
||||
"filmGrain" ppEffectEnable true;
|
||||
"filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
|
||||
"filmGrain" ppEffectCommit 5;
|
||||
|
||||
setviewdistance 900;
|
||||
bis_fog = 0.8;
|
||||
|
||||
setviewdistance 900;
|
||||
0 setovercast 0.9;
|
||||
0 setrain 1;
|
||||
//0 setfog 0.8;
|
||||
0 setfog bis_fog;
|
||||
|
||||
[] spawn {
|
||||
_delay = 3;
|
||||
sleep 0.01;
|
||||
while {true} do {
|
||||
_delay setovercast 0.9;
|
||||
_delay setrain 1;
|
||||
_delay setfog bis_fog;
|
||||
sleep _delay ;
|
||||
};
|
||||
};
|
||||
|
||||
//--- Wind & Dust
|
||||
[] spawn {
|
||||
waituntil {isplayer player};
|
||||
setwind [0.201112,0.204166,true];
|
||||
while {true} do {
|
||||
_ran = ceil random 5;
|
||||
playsound format ["wind_%1",_ran];
|
||||
_obj = vehicle player;
|
||||
_pos = position _obj;
|
||||
|
||||
//--- Dust
|
||||
setwind [0.201112*2,0.204166*2,false];
|
||||
_velocity = [random 10,random 10,-1];
|
||||
_color = [1.0, 0.9, 0.8];
|
||||
_alpha = 0.02 + random 0.02;
|
||||
_ps = "#particlesource" createVehicleLocal _pos;
|
||||
_ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
|
||||
_ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
|
||||
_ps setParticleCircle [0.1, [0, 0, 0]];
|
||||
_ps setDropInterval 0.01;
|
||||
|
||||
sleep (random 1);
|
||||
deletevehicle _ps;
|
||||
_delay = 10 + random 20;
|
||||
sleep _delay;
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
//Snow script
|
||||
|
||||
setWind [0, -5, true];
|
||||
|
||||
_obj = player;
|
||||
|
||||
_pos = position (vehicle _obj);
|
||||
|
||||
_d = 15;
|
||||
_h = 12;
|
||||
_h1 = 8;
|
||||
_h2 = 4;
|
||||
_density = 20000;
|
||||
|
||||
|
||||
|
||||
_fog1 = "#particlesource" createVehicleLocal _pos;
|
||||
_fog1 setParticleParams [
|
||||
["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
|
||||
[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
|
||||
[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
|
||||
];
|
||||
_fog1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
|
||||
_fog1 setParticleCircle [0.001, [0, 0, -0.12]];
|
||||
_fog1 setDropInterval 0.01;
|
||||
|
||||
_fog2 = "#particlesource" createVehicleLocal _pos;
|
||||
_fog2 setParticleParams [
|
||||
["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
|
||||
[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
|
||||
[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
|
||||
];
|
||||
_fog2 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
|
||||
_fog2 setParticleCircle [0.001, [0, 0, -0.12]];
|
||||
_fog2 setDropInterval 0.01;
|
||||
|
||||
_fog3 = "#particlesource" createVehicleLocal _pos;
|
||||
_fog3 setParticleParams [
|
||||
["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
|
||||
[0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
|
||||
[7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
|
||||
];
|
||||
_fog3 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
|
||||
_fog3 setParticleCircle [0.001, [0, 0, -0.12]];
|
||||
_fog3 setDropInterval 0.01;
|
||||
|
||||
|
||||
while {true} do
|
||||
{
|
||||
_a = 0;
|
||||
while { _a < _density } do
|
||||
{
|
||||
_pos = position player;
|
||||
_fog1 setpos _pos;
|
||||
_fog2 setpos _pos;
|
||||
_fog3 setpos _pos;
|
||||
0 setRain 0;
|
||||
|
||||
_dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h)];
|
||||
drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""]; _a = _a + 1;
|
||||
|
||||
|
||||
_dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h1)];
|
||||
drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];
|
||||
|
||||
|
||||
_dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h2)];
|
||||
drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];
|
||||
|
||||
};
|
||||
sleep 0.2;
|
||||
};
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/2.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/2.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/3.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/3.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 1, 0.21, 0, [0.1, 0, 0, 0],[3.59, 3.49, 3.78, 0.83],[-0.31, 0.08, 3.79, 5]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/4.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/4.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 1, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.8],[1.43, 0.56, 3.69, 0.31]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/5.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/5.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [1,1,0,[0,0,0,0],[2,0,0,1.25],[2.5,-2.5,0,0]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/6.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/6.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [1,0.6,0,[0,0,0,0],[3,3,1,0.75],[2.5,2.5,-2.75,0]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/7.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/7.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 1, 1, 0.01, [-0.11, -0.65, -0.76, 0.015],[-5, 2.74, 0.09, 0.95],[-1.14, -0.73, 1.14, -0.09]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/8.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/8.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ 0.2050, 35, 0, [6.32, 0.57, 10.71, -0.0015],[1.29, 0.81, 1.2, 0.67],[-1.24, 2.03, 0.37, -3.69]];
|
||||
_hndl ppEffectCommit 0;
|
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/9.sqf
Executable file
4
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/sky/9.sqf
Executable file
@ -0,0 +1,4 @@
|
||||
_hndl = ppEffectCreate ["colorCorrections", 1501];
|
||||
_hndl ppEffectEnable true;
|
||||
_hndl ppEffectAdjust [ .079990001, 7, 0.055, [1.320, 1.57, 1.31, -.022],[2.05, 1.8611, 1.62, .6807],[-1.954, 3.95553, 4.898, 5.19]];
|
||||
_hndl ppEffectCommit 0;
|
35
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/bike.sqf
Executable file
35
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/bike.sqf
Executable file
@ -0,0 +1,35 @@
|
||||
_itemsPlayer = items player;
|
||||
_hasToolbox = "ItemToolbox" in _itemsPlayer;
|
||||
if !(_hasToolbox) exitWith {cutText [format["You need a tool box to create a bike"], "PLAIN DOWN"];};
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot build a bike."], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeAction s_player_deploybike;
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
player removeWeapon "ItemToolbox";
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
_object = "Old_bike_TK_CIV_EP1" createVehicle (position player);
|
||||
_object setVariable ["MalSar",1,true];
|
||||
_object attachto [player,[0.0,3.0,0.5]];
|
||||
sleep 3;
|
||||
detach _object;
|
||||
player reveal _object;
|
||||
|
||||
cutText [format["You've used your toolbox to build a bike."], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
|
||||
sleep 10;
|
||||
|
||||
cutText [format["Warning: Spawned Bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"];
|
||||
|
||||
};
|
153
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/bloodbag.sqf
Executable file
153
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/bloodbag.sqf
Executable file
@ -0,0 +1,153 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Script writen by Krixes //
|
||||
// Infection chance and some comments added by Player2 //
|
||||
// Combat check added by istealth //
|
||||
// //
|
||||
// Version 1.4 //
|
||||
// //
|
||||
// Change Log: //
|
||||
// 1: Added bloodbag use timer //
|
||||
// 2: Added a timer for the amount of time before player can use self bloodbag again //
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private ["_bloodAmount","_humanityBool","_infectionChance","_humanityNegBool","_humanityNegAmount","_humanityAmount","_infectedLifeLost","_infectedLifeBool","_lastBloodbag","_bloodbagLastUsedTime","_bloodbagTime","_bloodbagUseTime","_bloodbagUsageTime","_incombat","_timeout","_hasBagItem","_needsBlood"];
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Config Start-----------------------------------------------------------------------------------------------------------------------//
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
_bloodAmount = 12000; // Amount of blood to give to player
|
||||
_bloodbagUseTime = 5; // Amount of time it takes in second for the player to use the self bloodbag
|
||||
_bloodbagLastUsedTime = 300; // Amount of time in seconds before player can use self bloodbag again after a succesful use
|
||||
|
||||
_infectionChance = 10; // Percent chance of player infection on self bloodbag (10 = 10% | 2 = 50% | 1 = 100%)
|
||||
_infectedLifeBool = false; // Whether the player can loose life if infected (True = On | False = off)
|
||||
_infectedLifeLost = 1000; // Amount of life to loose in becomes infected
|
||||
|
||||
_humanityBool = false; // Whether the player can get humanity from giving self a bloodbag (True = On | False = off)
|
||||
_humanityAmount = 50; // Amount of humanity to give player if _humanityBool is true (250 is default for normal bloodbags)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Config End-------------------------------------------------------------------------------------------------------------------------//
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Everything below need not be modified unless you know what you are doing! //
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
_bloodbagTime = time - lastBloodbag; // Variable used for easy reference in determining the self bloodbag cooldown
|
||||
_bloodbagUsageTime = time;
|
||||
_hasBagItem = "ItemBloodbag" in magazines player;
|
||||
_needsBlood = if (r_player_blood < 12000) then { true } else { false };
|
||||
|
||||
if (!_hasBagItem) exitWith { //If player doesn't have bloodbag then they can't self blood
|
||||
cutText [format["You need a bloodbag to do this."], "PLAIN DOWN"]; //display text to let player know they need a blood bag
|
||||
};
|
||||
|
||||
if (!_needsBlood) exitWith { //If they don't need blood then they can't self blood
|
||||
cutText [format["Are you crazy? You already have full blood."], "PLAIN DOWN"]; //display text to let player know they have full blood
|
||||
};
|
||||
_timeout = player getVariable["combattimeout", 0];
|
||||
_inCombat = if (_timeout >= diag_tickTime) then { true } else { false };
|
||||
|
||||
if(_bloodbagTime < _bloodbagLastUsedTime) exitWith { // If cooldown is not done then exit script
|
||||
cutText [format["You may not use Self Bloodbag this soon please wait %1!",(_bloodbagTime - _bloodbagLastUsedTime)], "PLAIN DOWN"]; //display text at bottom center of screen when players cooldown is not done
|
||||
};
|
||||
|
||||
if (_inCombat) then { // Check if in combat
|
||||
cutText [format["You are in Combat and cannot give yourself a Bloodbag"], "PLAIN DOWN"]; //display text at bottom center of screen when in combat
|
||||
} else {
|
||||
|
||||
player removeAction s_player_selfBloodbag; //remove the action from users scroll menu
|
||||
|
||||
player playActionNow "Medic"; //play bloodbag animation
|
||||
|
||||
////////////////////////////////////////////////
|
||||
// Fancy cancel if interrupted addition start //
|
||||
////////////////////////////////////////////////
|
||||
r_interrupt = false; // public interuppt variable
|
||||
_animState = animationState player; // get the animation state of the player
|
||||
r_doLoop = true; // while true sets whether to continue self bloodbagging
|
||||
_started = false; // this starts as false as a check
|
||||
_finished = false; // this starts as false and when true later sets players blood
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player; // keep checking to make sure player is in correct animation
|
||||
_isMedic = ["medic",_animState] call fnc_inString; // checking to make sure the animstate is the medic animation still
|
||||
if (_isMedic) then {
|
||||
_started = true; // this is a check to make sure everything is still ok
|
||||
};
|
||||
if(!_isMedic && !r_interrupt && (time - _bloodbagUsageTime) < _bloodbagUseTime) then {
|
||||
player playActionNow "Medic"; //play bloodbag animation
|
||||
_isMedic = true;
|
||||
};
|
||||
if (_started && !_isMedic && (time - _bloodbagUsageTime) > _bloodbagUseTime) then {
|
||||
r_doLoop = false; // turns off the loop
|
||||
_finished = true; // set finished to true to finish the self bloodbag and give player health/humanity
|
||||
lastBloodbag = time; // the last self bloodbag time
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false; // if interuppted turns loop off early so _finished is never true
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false; // make sure loop is off on successful self bloodbag
|
||||
///////////////////////////////////////////////
|
||||
// Fancy cancel if interrupted addition end //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
if (_finished) then {
|
||||
player removeMagazine "ItemBloodbag"; //remove the used bloodbag from inventory
|
||||
|
||||
r_player_blood = r_player_blood + _bloodAmount; //set players LOCAL blood to a certain ammount
|
||||
|
||||
if(r_player_blood > 12000) then {
|
||||
r_player_blood = 12000; // If players blood is greater then max amount allowed set it to max allowed (this check keeps an error at bay)
|
||||
};
|
||||
|
||||
// check if infected
|
||||
if (random(_infectionChance) < 1) then {
|
||||
r_player_infected = true; //set players client to show infection
|
||||
player setVariable["USEC_infected",true,true]; //tell the server the player is infected
|
||||
cutText [format["You have used a bloodbag on yourself but the bloodbag was infected!"], "PLAIN DOWN"]; //display text at bottom center of screen if infected
|
||||
|
||||
// check for if loosing life on infection is turned on
|
||||
if(_infectedLifeBool) then {
|
||||
r_player_blood = r_player_blood - _infectedLifeLost; //set players LOCAL blood to a certain ammount
|
||||
player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database
|
||||
} else { // if loosing life is turned off
|
||||
r_player_lowblood = false; //set lowblood setting to false
|
||||
10 fadeSound 1; //slowly fade their volume back to maximum
|
||||
"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; //disable post processing blur effect
|
||||
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; //give them their colour back
|
||||
r_player_lowblood = false; //just double checking their blood isnt low
|
||||
player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database
|
||||
};
|
||||
} else { // if not infected
|
||||
r_player_lowblood = false; //set lowblood setting to false
|
||||
10 fadeSound 1; //slowly fade their volume back to maximum
|
||||
"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; //disable post processing blur effect
|
||||
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; //give them their colour back
|
||||
r_player_lowblood = false; //just double checking their blood isnt low
|
||||
player setVariable["USEC_BloodQty",r_player_blood,true]; //save this blood ammount to the database
|
||||
|
||||
cutText [format["You have used a bloodbag on yourself!"], "PLAIN DOWN"]; //display text at bottom center of screen on succesful self bloodbag
|
||||
};
|
||||
|
||||
// check if giving player humanity is on
|
||||
if(_humanityBool) then {
|
||||
[player,_humanityAmount] call player_humanityChange; // Set players humanity based on amount listed in config area
|
||||
};
|
||||
} else {
|
||||
// this is for handling if interrupted
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
cutText [format["You have interrupted giving yourself a bloodbag!"], "PLAIN DOWN"]; //display text at bottom center of screen on interrupt
|
||||
};
|
||||
};
|
1
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/flipvehicle.sqf
Executable file
1
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/flipvehicle.sqf
Executable file
@ -0,0 +1 @@
|
||||
(getPos player nearestObject "LandVehicle") setVectorUp [0, 0, 1];
|
41
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/gyro.sqf
Executable file
41
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/gyro.sqf
Executable file
@ -0,0 +1,41 @@
|
||||
_itemsPlayer = items player;
|
||||
_magazinesPlayer = magazines player;
|
||||
_hasToolbox = "ItemToolbox" in _itemsPlayer;
|
||||
_hasEngine = "PartEngine" in _magazinesPlayer;
|
||||
_hasMainRotor = "PartVRotor" in _magazinesPlayer;
|
||||
if !(_hasToolbox && _hasEngine && _hasMainRotor) exitWith {cutText [format["You need a Main Rotor Assembly, Engine parts, and a Tool box to create a Gyrocopter"], "PLAIN DOWN"];};
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot build a GyroCopter."], "PLAIN DOWN"];
|
||||
} else {
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
player removeMagazine "PartVRotor";
|
||||
player removeMagazine "PartEngine";
|
||||
player removeWeapon "ItemToolbox";
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
_object = "CSJ_GyroC" createVehicle (position player);
|
||||
_object setVariable ["MalSar",1,true];
|
||||
|
||||
_object attachto [player,[0.0,3.0,2.5]];
|
||||
_object setfuel 0.5;
|
||||
sleep 3;
|
||||
detach _object;
|
||||
player reveal _object;
|
||||
|
||||
cutText [format["You've made a gyrocopter!"], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
|
||||
sleep 10;
|
||||
|
||||
cutText [format["Warning: Spawned GyroCopters DO NOT SAVE after server restart!"], "PLAIN DOWN"];
|
||||
|
||||
};
|
14
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/help.sqf
Executable file
14
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/help.sqf
Executable file
@ -0,0 +1,14 @@
|
||||
private["_separator1","_txt"];
|
||||
cutText ["HOLD LEFT-CLICK ON TEXT AND DRAG UP AND DOWN, PRESS ESCAPE TO CLEAR OR CONTINUE ON BOTTOM!", "PLAIN DOWN"];
|
||||
sleep 1;
|
||||
"Hints & Tips" hintC [
|
||||
"*North Airfield is the best place to get loot. "+str(BBFlagRadius)+" meters",
|
||||
"*Buy empty fuel barrels at Prig, and refuel them there and sell for quick cash.",
|
||||
"*Mk16's, Mk17's, AS50's, RPG's, AA-12, and all L85's are added in the loot.",
|
||||
"*You need a plot pole to build.",
|
||||
"*Press Insert for the debug monitor.",
|
||||
"*Deploy a bike with your action menu!",
|
||||
"*You can build anywhere you want, including Castles or Caves!",
|
||||
"*We also have a DayZ Vanilla server, check the website for info.",
|
||||
"*Join the teamspeak to group up with a team! 198.100.153.190:7087"
|
||||
];
|
40
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/motor.sqf
Executable file
40
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/motor.sqf
Executable file
@ -0,0 +1,40 @@
|
||||
_itemsPlayer = items player;
|
||||
_magazinesPlayer = magazines player;
|
||||
_hasToolbox = "ItemToolbox" in _itemsPlayer;
|
||||
_hasEngine = "PartEngine" in _magazinesPlayer;
|
||||
if !(_hasToolbox && _hasEngine) exitWith {cutText [format["You need Engine parts and a tool box to create a motorcycle"], "PLAIN DOWN"];};
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot build a motorcycle."], "PLAIN DOWN"];
|
||||
} else {
|
||||
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
player removeMagazine "PartEngine";
|
||||
player removeWeapon "itemToolbox";
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
_object = "TT650_Civ" createVehicle (position player);
|
||||
_object setVariable ["MalSar",1,true];
|
||||
|
||||
_object attachto [player,[0.0,3.0,2.5]];
|
||||
_object setfuel 0.5;
|
||||
sleep 3;
|
||||
detach _object;
|
||||
player reveal _object;
|
||||
|
||||
cutText [format["You've made a motorcycle!"], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
|
||||
sleep 10;
|
||||
|
||||
cutText [format["Warning: Spawned Motorcycles DO NOT SAVE after server restart!"], "PLAIN DOWN"];
|
||||
|
||||
};
|
91
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/pack.sqf
Executable file
91
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/pack.sqf
Executable file
@ -0,0 +1,91 @@
|
||||
_cursorTarget = cursorTarget;
|
||||
_typeOfCursorTarget = typeOf _cursorTarget;
|
||||
|
||||
if !(_typeOfCursorTarget == "CSJ_GyroC") then {
|
||||
cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if !(_typeOfCursorTarget == "TT650_Civ") then {
|
||||
cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if !(_typeOfCursorTarget == "Old_bike_TK_CIV_EP1") then {
|
||||
cutText [format["You must be looking at the created vehicle to repack it"], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if(_typeOfCursorTarget == "CSJ_GyroC") then {
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot Re-Pack your gyrocopter"], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeAction s_player_deploybike6;
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
deletevehicle cursortarget;
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
player addWeapon "ItemToolbox";
|
||||
player addMagazine "PartEngine";
|
||||
player addMagazine "PartVRotor";
|
||||
|
||||
cutText [format["You have packed your gyrocopter. Your parts have been added to your inventory."], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
};
|
||||
};
|
||||
|
||||
if(_typeOfCursorTarget == "TT650_Civ") then {
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot Re-Pack your motorcycle"], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeAction s_player_deploybike4;
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
deletevehicle cursortarget;
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
player addWeapon "ItemToolbox";
|
||||
player addMagazine "PartEngine";
|
||||
|
||||
cutText [format["You have packed your motorcylce. Your parts have been added to your inventory."], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
};
|
||||
};
|
||||
|
||||
if(_typeOfCursorTarget == "Old_bike_TK_CIV_EP1") then {
|
||||
if (dayz_combat == 1) then {
|
||||
cutText [format["You are in Combat and cannot re-pack your bike."], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeAction s_player_deploybike2;
|
||||
player playActionNow "Medic";
|
||||
r_interrupt = false;
|
||||
player addWeapon "ItemToolbox";
|
||||
deletevehicle cursortarget;
|
||||
_dis=10;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
cutText [format["You have packed your bike and been given back your toolbox"], "PLAIN DOWN"];
|
||||
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
};
|
||||
};
|
30
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/suicide.sqf
Executable file
30
MPMissions/DayZ_Epoch_24.Napf/ActionMenu/tools/suicide.sqf
Executable file
@ -0,0 +1,30 @@
|
||||
private ["_Secondary"];
|
||||
_Secondary = currentWeapon player;
|
||||
suicide_answer=nil;
|
||||
canAbort = true;
|
||||
DamiSpawn =
|
||||
[
|
||||
["Suicide Confirmation",true],
|
||||
["Are you sure?", [-1], "", -5, [["expression", ""]], "1", "0"],
|
||||
["", [-1], "", -5, [["expression", ""]], "1", "0"],
|
||||
["No", [2], "", -5, [["expression", "suicide_answer=false;"]], "1", "1"],
|
||||
["Yes", [3], "", -5, [["expression", "suicide_answer=true;"]], "1", "1"],
|
||||
["", [-1], "", -5, [["expression", ""]], "1", "0"],
|
||||
["Exit", [-1], "", -3, [["expression", "suicide_answer=false;"]], "1", "1"]
|
||||
];
|
||||
showCommandingMenu "#USER:DamiSpawn";
|
||||
waitUntil {((!isNil 'suicide_answer')||(commandingMenu == ""))};
|
||||
if (isNil 'suicide_answer') then {suicide_answer=false;};
|
||||
if (suicide_answer) then
|
||||
{
|
||||
canAbort = false;
|
||||
player playmove "ActsPercMstpSnonWpstDnon_suicide1B";
|
||||
sleep 8.4;
|
||||
player fire _Secondary;
|
||||
_unit = player;
|
||||
_selection = "body";
|
||||
_damage = 1;
|
||||
_unit setHit[_selection,_damage];
|
||||
} else {
|
||||
systemChat ("Suicide canceled.");
|
||||
};
|
43
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/AirVehicles.hpp
Executable file
43
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/AirVehicles.hpp
Executable file
@ -0,0 +1,43 @@
|
||||
//Planes
|
||||
class Category_46 {
|
||||
class GNT_C185U_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class GNT_C185_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class GNT_C185R_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class GNT_C185C_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
//Green
|
||||
class AN2_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
//Red and white
|
||||
class AN2_2_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
//Green and white
|
||||
class An2_2_TK_CIV_EP1_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class C130J_US_EP1_DZ {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class MV22_DZ {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
|
||||
class L39_ACR {type = "trade_any_vehicle";buy[] = {100000,"worth"};sell[] = {50000,"worth"};};
|
||||
};
|
||||
|
||||
//Helicopters
|
||||
class Category_47 {
|
||||
class CSJ_GyroC_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class CSJ_GyroC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class CSJ_GyroC {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class CSJ_GyroCover {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class CSJ_GyroP {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class AH6X_DZ {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class MH6J_DZ {type = "trade_any_vehicle";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
|
||||
class MTVR_Bird_DZE {type = "trade_any_vehicle";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
|
||||
class pook_H13_civ_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class pook_H13_civ_white_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class pook_H13_civ_slate_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class pook_H13_civ_black_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class pook_H13_civ_yellow_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class pook_medevac_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class pook_medevac_CDF_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class pook_medevac_CIV_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class Mi17_Civilian_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_medevac_CDF_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_medevac_Ins_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_medevac_RU_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH60M_MEV_EP1_DZ {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Merlin_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
|
||||
class CH53_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
};
|
163
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Ammunition.hpp
Executable file
163
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Ammunition.hpp
Executable file
@ -0,0 +1,163 @@
|
||||
//Pistol Ammo
|
||||
class Category_19 {
|
||||
class 7Rnd_9x17_PPK {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 8Rnd_9x18_Makarov {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 8Rnd_9x18_MakarovSD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 20Rnd_9x18_APS {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
|
||||
class 20Rnd_9x18_APSSD {type = "trade_items";buy[] = {80,"worth"};sell[] = {40,"worth"};};
|
||||
class 8Rnd_762x25_TT33 {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
|
||||
class 8Rnd_9x19_P38 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 13Rnd_9x19_BHP {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
|
||||
class 15Rnd_9x19_P226 {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class 8Rnd_9x19_MK22 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 8Rnd_9x19_MK22SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 15Rnd_9x19_M9 {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class 15Rnd_9x19_M9SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 17Rnd_9x19_glock17 {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class 17Rnd_9x19_glock17SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 18Rnd_9x19_Phantom {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class 18Rnd_9x19_PhantomSD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 20Rnd_9x19_M93R {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 32Rnd_9x19_TEC9 {type = "trade_items";buy[] = {30,"worth"};sell[] = {10,"worth"};};
|
||||
class 33Rnd_9x19_G18 {type = "trade_items";buy[] = {30,"worth"};sell[] = {10,"worth"};};
|
||||
class 15Rnd_10x22_p99 {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class 15Rnd_10x22_p99_sd {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 7Rnd_45ACP_1911 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 7Rnd_45ACP_1911SD {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 15Rnd_45ACP_USP {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 15Rnd_45ACP_USPSD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 7Rnd_50AE_Deagle {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 6Rnd_45ACP {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 6Rnd_44Magnum {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 6Rnd_357Magnum {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
};
|
||||
|
||||
//Submachine Gun Ammo
|
||||
class Category_20 {
|
||||
class 20Rnd_B_765x17_Ball {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_9x19_UZI {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_9x19_UZI_SD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 30Rnd_9x19_MP5 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_9x19_MP5SD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 30Rnd_9x19_TMP {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_9x19_TMPSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 32Rnd_9x19_STEN {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 32Rnd_9x19_MAT49 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 70Rnd_9x19_M31 {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 64Rnd_9x19_Bizon {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 64Rnd_9x19_SD_Bizon {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 40Rnd_46x30_mp7 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 40Rnd_46x30_sd_mp7 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 33Rnd_45ACP_KRISS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 33Rnd_45ACP_KRISSSD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 25Rnd_45ACP_UMP {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 25Rnd_45ACP_UMPSD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 50Rnd_57x28_P90 {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 50Rnd_57x28_P90SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
};
|
||||
|
||||
//Single-shot/Shotgun Ammo
|
||||
class Category_21 {
|
||||
class 1Rnd_Bolt_Tranquilizer {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 12Rnd_Quiver_Wood {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 350Rnd_BB_Magazine {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 2Rnd_12Gauge_Buck {type = "trade_items";buy[] = {1,"worth"};sell[] = {1,"worth"};};
|
||||
class 2Rnd_12Gauge_Slug {type = "trade_items";buy[] = {1,"worth"};sell[] = {1,"worth"};};
|
||||
class 8Rnd_12Gauge_Slug {type = "trade_items";buy[] = {4,"worth"};sell[] = {4,"worth"};};
|
||||
class 8Rnd_12Gauge_Buck {type = "trade_items";buy[] = {4,"worth"};sell[] = {4,"worth"};};
|
||||
class 15Rnd_W1866_Slug {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 10Rnd_303British {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 5Rnd_762x54_Mosin {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
};
|
||||
|
||||
//Assault Rifle Ammo
|
||||
class Category_22 {
|
||||
class 30Rnd_6x35_KAC {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 30Rnd_556x45_Aug {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 30Rnd_556x45_Stanag {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 30Rnd_556x45_G36 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 30Rnd_556x45_G36SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_545x39_AK {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 30Rnd_545x39_AKSD {type = "trade_items";buy[] = {30,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_762x39_AK47 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_762x39_SA58 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_762x39_RK95 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_762x39_RK95SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 30Rnd_762x39_Groza1 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 30Rnd_762x39_Groza1SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 20Rnd_9x39_Groza9 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 20Rnd_9x39_Groza9SD {type = "trade_items";buy[] = {300,"worth"};sell[] = {100,"worth"};};
|
||||
class 20Rnd_9x39_SP5_VSS {type = "trade_items";buy[] = {300,"worth"};sell[] = {100,"worth"};};
|
||||
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 20Rnd_762x51_G3 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class ACR_30Rnd_680x43 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class ACR_30Rnd_680x43_SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 20Rnd_762x51_DMRSD {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class 20Rnd_762x51_B_SCAR {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 20Rnd_762x51_HK417 {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 20Rnd_762x51_HK417SD {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
};
|
||||
|
||||
//Sniper Rifle Ammo
|
||||
class Category_23 {
|
||||
class 5Rnd_17HMR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 20Rnd_9x39_SP5_VSS {type = "trade_items";buy[] = {300,"worth"};sell[] = {100,"worth"};};
|
||||
class 10Rnd_762x54_SVD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class 5Rnd_762x51_M24 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 10Rnd_762x51_CZ750 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 20Rnd_762x51_B_SCAR {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
};
|
||||
|
||||
//Light Machine Gun Ammo
|
||||
class Category_24 {
|
||||
class 100Rnd_556x45_BetaCMag {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 100Rnd_556x45_M249 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
|
||||
class 200Rnd_556x45_L110A1 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 200Rnd_762x51_M240 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class 50Rnd_762x54_UK59 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 75Rnd_545x39_RPK {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 75Rnd_762x39_RPK {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class 100Rnd_762x54_PK {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
};
|
||||
|
||||
//Smoke Grenades
|
||||
class Category_25 {
|
||||
class SmokeShell {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class SmokeShellGreen {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class SmokeShellRed {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class SmokeShellYellow {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class SmokeShellPurple {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class SmokeShellBlue {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class SmokeShellOrange {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class 1Rnd_Smoke_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 1Rnd_SmokeYellow_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 1Rnd_SmokeGreen_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 1Rnd_SmokeRed_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 1Rnd_Smoke_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 1Rnd_SmokeRed_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 1Rnd_SmokeYellow_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class 1Rnd_SmokeGreen_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
};
|
||||
|
||||
//Chem-lites/Flares
|
||||
class Category_26 {
|
||||
class HandRoadFlare {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class HandChemBlue {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class HandChemGreen {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class HandChemRed {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FlareGreen_M203 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FlareWhite_M203 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FlareYellow_M203 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FlareRed_M203 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FlareWhite_GP25 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FlareGreen_GP25 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FlareRed_GP25 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FlareYellow_GP25 {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
};
|
493
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Bandit.hpp
Executable file
493
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Bandit.hpp
Executable file
@ -0,0 +1,493 @@
|
||||
//Air Vehicles
|
||||
class Category_6 {
|
||||
class pook_transport_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_transport_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_transport_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_transport_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_gunship_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_gunship_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_gunship_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_gunship_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class AH6J_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class AH6J_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_WD_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_WD_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_2_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_2_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_DES_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_GREY_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_SAR_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_SAR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_UN_CDF_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_UN_CDF_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_DES_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_GREEN_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_GREEN_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_BLUE_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_BLUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi171Sh_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi171Sh_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class MH60S_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class MH60S_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Ka60_GL_PMC_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Ka60_GL_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class AW159_Lynx_BAF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class AW159_Lynx_BAF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH60M_EP1_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH60M_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1Y_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1Y_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class CH_47F_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_Black_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_Black_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_GREY_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_DES_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
|
||||
class AH1Z_DZE {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {300000,"worth"};};
|
||||
class F35B {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {400000,"worth"};};
|
||||
};
|
||||
|
||||
//Ground Vehicles
|
||||
class Category_7 {
|
||||
class Pickup_PK_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Pickup_PK_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Pickup_PK_GUE_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class Pickup_PK_GUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class Pickup_PK_INS_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class Pickup_PK_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class Offroad_DSHKM_Gue_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Offroad_DSHKM_Gue_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class ArmoredSUV_PMC_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class ArmoredSUV_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class LandRover_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class LandRover_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class LandRover_Special_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class LandRover_Special_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_CDF_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_INS_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_AGS30_CDF_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_INS_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_RU_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_RU_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_RUST_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_RUST_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_WINTER_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class BAF_Jackal2_L2A1_D_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_L2A1_D_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_L2A1_W_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_L2A1_W_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_GMG_D_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_GMG_D_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_GMG_W_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_GMG_W_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BTR40_MG_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class BTR40_MG_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class BTR40_MG_TK_INS_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class BTR40_MG_TK_INS_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class GAZ_Vodnik_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class GAZ_Vodnik_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class GAZ_Vodnik_HMG_DZE {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {200000,"worth"};};
|
||||
class BMP2_Ambul_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class BMP2_Ambul_INS_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class BMP2_Ambul_Winter_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class BMP2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {80000,"worth"};sell[] = {40000,"worth"};};
|
||||
class BMP2_HQ_INS_DZE {type = "trade_any_vehicle";buy[] = {80000,"worth"};sell[] = {40000,"worth"};};
|
||||
class BMP2_HQ_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {80000,"worth"};sell[] = {40000,"worth"};};
|
||||
class BRDM2_HQ_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_RUST_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_CDF_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_Desert_ACR_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_RUST_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class Dingo_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class Dingo_GL_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class Dingo_GL_Wdl_ACR_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class Dingo_WDL_ACR_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class HMMWV_Armored_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_M2_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_M2_DZ_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_M998A2_SOV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_M998A2_SOV_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_MK19_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_MK19_DZ {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_DES_MK19_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_DES_MK19_DZ {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_M1151_M2_CZ_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_Winter_Armored_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_GPK_M2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {25000,"worth"};sell[] = {12500,"worth"};};
|
||||
class HMMWV_M1114_DSHKM_ACR_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
|
||||
class T810A_PKT_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class T810A_PKT_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class T810A_PKT_DES_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class T810A_PKT_DES_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class LAV25_HQ_DZE {type = "trade_any_vehicle";buy[] = {200000,"worth"};sell[] = {100000,"worth"};};
|
||||
class LAV25 {type = "trade_any_vehicle";buy[] = {700000,"worth"};sell[] = {250000,"worth"};};
|
||||
class M113_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {100000,"worth"};sell[] = {50000,"worth"};};
|
||||
class M113_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {100000,"worth"};sell[] = {50000,"worth"};};
|
||||
class BTR60_Gue_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class BTR60_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class BTR90_HQ_DZE {type = "trade_any_vehicle";buy[] = {150000,"worth"};sell[] = {75000,"worth"};};
|
||||
class T34 {type = "trade_any_vehicle";buy[] = {1000000,"worth"};sell[] = {350000,"worth"};};
|
||||
class T55_TK_EP1 {type = "trade_any_vehicle";buy[] = {1200000,"worth"};sell[] = {450000,"worth"};};
|
||||
class T72_INS {type = "trade_any_vehicle";buy[] = {1500000,"worth"};sell[] = {600000,"worth"};};
|
||||
class T90 {type = "trade_any_vehicle";buy[] = {2000000,"worth"};sell[] = {800000,"worth"};};
|
||||
};
|
||||
|
||||
//Weapons
|
||||
class Category_8 {
|
||||
//Holo SD desert camo
|
||||
class G36C_Camo_Holo_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class G36A_Camo_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class G36A_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class G36K_Camo_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class G36K_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
//CCO green camo
|
||||
class M4A1_Camo_CCO_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class M4A1_Camo_CCO_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
//GL Holo Green Camo
|
||||
class M4A1_Camo_Holo_GL_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class M4A1_Camo_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
//CCO FL Desert Camo
|
||||
class M4A3_DES_CCO_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
//Camo
|
||||
class M4A3_Camo_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
//ACOG Camo
|
||||
class M4A3_Camo_ACOG_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
//ACOG GL Grey
|
||||
class M4A3_ACOG_GL_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class FNFAL_ANPVS4_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
// FN_FAL_ANPVS4_DZE has toggleable night vision, attachment support
|
||||
class FN_FAL_ANPVS4_DZE {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Mk43_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MK43_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MK43_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class M240_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M240_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M240_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_DZ {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Mk48_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M249_m145_EP1_DZE {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class MK43_M145_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class m240_scoped_EP1_DZE {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Pecheneg_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class VSS_vintorez_DZE {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class WA2000_DZ {type = "trade_weapons";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class MK17_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class MK17_Sniper_SD_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M110_NV_DZ {type = "trade_weapons";buy[] = {7000,"worth"};sell[] = {4000,"worth"};};
|
||||
class RSASS_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {7000,"worth"};sell[] = {3500,"worth"};};
|
||||
class RSASS_TWS_DZ {type = "trade_weapons";buy[] = {14000,"worth"};sell[] = {7000,"worth"};};
|
||||
class RSASS_TWS_SD_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class HK417_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class MK14_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class MK14_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class DMR_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3100,"worth"};};
|
||||
class M21_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {3000,"worth"};};
|
||||
class XM2010_DZ {type = "trade_weapons";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
|
||||
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class XM2010_NV_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class XM2010_NV_SD_DZ {type = "trade_weapons";buy[] = {12000,"worth"};sell[] = {6000,"worth"};};
|
||||
class XM2010_TWS_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class XM2010_TWS_SD_DZ {type = "trade_weapons";buy[] = {16000,"worth"};sell[] = {9000,"worth"};};
|
||||
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
//Tan Lapua // DayZ Mod version
|
||||
class L115A3_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
//Green Lapua // DayZ Mod version
|
||||
class L115A3_2_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class MSR_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class Barrett_MRAD_Iron_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class Barrett_MRAD_CCO_DZ {type = "trade_weapons";buy[] = {12000,"worth"};sell[] = {5200,"worth"};};
|
||||
class Barrett_MRAD_Sniper_DZ {type = "trade_weapons";buy[] = {14000,"worth"};sell[] = {6000,"worth"};};
|
||||
class m107_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class Anzio_20_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class M200_CheyTac_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class M200_CheyTac_SD_DZ {type = "trade_weapons";buy[] = {16000,"worth"};sell[] = {9000,"worth"};};
|
||||
class KSVK_DZE {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class BAF_L85A2_RIS_TWS_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
};
|
||||
|
||||
//Ammunition
|
||||
class Category_9 {
|
||||
class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 6Rnd_762x51_WA2000 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 20Rnd_762x51_B_SCAR {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {700,"worth"};sell[] = {350,"worth"};};
|
||||
class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {700,"worth"};sell[] = {300,"worth"};};
|
||||
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 10Rnd_86x70_MRAD {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {800,"worth"};sell[] = {500,"worth"};};
|
||||
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {1800,"worth"};sell[] = {900,"worth"};};
|
||||
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {1600,"worth"};sell[] = {800,"worth"};};
|
||||
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {1700,"worth"};sell[] = {850,"worth"};};
|
||||
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class 5Rnd_408_CheyTac {type = "trade_items";buy[] = {1600,"worth"};sell[] = {800,"worth"};};
|
||||
class 5Rnd_408_CheyTac_SD {type = "trade_items";buy[] = {1700,"worth"};sell[] = {1000,"worth"};};
|
||||
class 50Rnd_127x107_DSHKM {type = "trade_items";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {1600,"worth"};sell[] = {800,"worth"};};
|
||||
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {1600,"worth"};sell[] = {800,"worth"};};
|
||||
class 100Rnd_762x54_PK {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 100Rnd_127x99_M2 {type = "trade_items";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class 500Rnd_145x115_KPVT {type = "trade_items";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class 48Rnd_40mm_MK19 {type = "trade_items";buy[] = {60000,"worth"};sell[] = {30000,"worth"};};
|
||||
class 29Rnd_30mm_AGS30 {type = "trade_items";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class pook_1300Rnd_762x51_M60 {type = "trade_items";buy[] = {2800,"worth"};sell[] = {1400,"worth"};};
|
||||
class 220Rnd_25mm_GAU22 {type = "trade_items";buy[] = {60000,"worth"};sell[] = {30000,"worth"};};
|
||||
class 150Rnd_30mmAP_2A42 {type = "trade_items";buy[] = {60000,"worth"};sell[] = {30000,"worth"};};
|
||||
class 750Rnd_M197_AH1 {type = "trade_items";buy[] = {150000,"worth"};sell[] = {75000,"worth"};};
|
||||
class 28Rnd_FFAR {type = "trade_items";buy[] = {500000,"worth"};sell[] = {250000,"worth"};};
|
||||
};
|
||||
|
||||
//Clothes
|
||||
class Category_10 {
|
||||
class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Bandit3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Bandit4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Bandit5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_GUE_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RU_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RU_Soldier_Officer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RUS_Soldier1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RUS_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_MVD_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Ins_Soldier_2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GunnerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
//Normal military skins sell only
|
||||
class Skin_SniperW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
//Hero Skins sell only
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Camo1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Rocket_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_USMC_Soldier_MG_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_USMC_Soldier_Pilot_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_FR_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_FR_R_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_FR_Sapper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_FR_Marksman_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_FR_Assault_R_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_CZ_Soldier_SL_DES_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_US_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_UN_CDF_Soldier_Guard_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_UN_CDF_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Tamika_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
};
|
54
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/BlackMarket.hpp
Executable file
54
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/BlackMarket.hpp
Executable file
@ -0,0 +1,54 @@
|
||||
class Category_11 {
|
||||
class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {1200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {1200,"worth"};sell[] = {100,"worth"};};
|
||||
class MeleeBaseBallBat {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class MeleeBaseballbatBarbed {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class MeleeBaseballbatNails {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class RSASS_DZ {type = "trade_weapons";buy[] = {20000,"worth"};sell[] = {2000,"worth"};};
|
||||
class XM2010_DZ {type = "trade_weapons";buy[] = {23000,"worth"};sell[] = {3000,"worth"};};
|
||||
class Barrett_MRAD_Iron_DZ {type = "trade_weapons";buy[] = {30000,"worth"};sell[] = {4000,"worth"};};
|
||||
class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {1800,"worth"};sell[] = {300,"worth"};};
|
||||
class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {1600,"worth"};sell[] = {200,"worth"};};
|
||||
class 10Rnd_86x70_MRAD {type = "trade_items";buy[] = {1800,"worth"};sell[] = {300,"worth"};};
|
||||
class Saiga12K_DZ {type = "trade_weapons";buy[] = {300,"worth"};sell[] = {100,"worth"};};
|
||||
class AA12_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {500,"worth"};};
|
||||
class USAS12_DZ {type = "trade_weapons";buy[] = {700,"worth"};sell[] = {400,"worth"};};
|
||||
class Revolver_Gold_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Colt_Anaconda_Gold_DZ {type = "trade_weapons";buy[] = {9000,"worth"};sell[] = {5000,"worth"};};
|
||||
class SVD_Gold_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class AKS_GOLD {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {4000,"worth"};};
|
||||
class AKS_Gold_DZ {type = "trade_weapons";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
|
||||
class AKS_Silver_DZ {type = "trade_weapons";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class MAAWS {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {4000,"worth"};};
|
||||
class 8Rnd_B_Saiga12_74Slug {type = "trade_items";buy[] = {5,"worth"};sell[] = {3,"worth"};};
|
||||
class 8Rnd_B_Saiga12_Pellets {type = "trade_items";buy[] = {5,"worth"};sell[] = {3,"worth"};};
|
||||
class 20Rnd_B_Usas12_74Slug {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
|
||||
class 20Rnd_B_Usas12_Pellets {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
|
||||
class 20Rnd_B_AA12_Pellets {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
|
||||
class 20Rnd_B_AA12_74Slug {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
|
||||
class 1Rnd_Bolt_Explosive {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class HandGrenade_west {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class HandGrenade_east {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class 1Rnd_HE_M203 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class 1Rnd_HE_GP25 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class MAAWS_HEAT {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class PipeBomb {type = "trade_items";buy[] = {40000,"worth"};sell[] = {2000,"worth"};};
|
||||
class ItemHotwireKit {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ItemC4Charge {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ItemTallSafe {type = "trade_items";buy[] = {200000,"worth"};sell[] = {100000,"worth"};};
|
||||
|
||||
//Vehicle Ammo
|
||||
class 200Rnd_762x51_M240 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class pook_12Rnd_Grenade_Camel {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class pook_1300Rnd_762x51_M60 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class 3Rnd_GyroGrenade {type = "trade_items";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class 2000Rnd_762x51_M134 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class 29Rnd_30mm_AGS30 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class 50Rnd_127x107_DSHKM {type = "trade_items";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class 150Rnd_127x107_DSHKM {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class 48Rnd_40mm_MK19 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class pook_250Rnd_762x51 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class 100Rnd_127x99_M2 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
// Weed Seeds
|
||||
class ItemHempSeed {type = "trade_items";buy[] = {-1,"worth"};sell[] = {20,"worth"};};
|
||||
};
|
21
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Boats.hpp
Executable file
21
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Boats.hpp
Executable file
@ -0,0 +1,21 @@
|
||||
//Armed Boats
|
||||
class Category_48 {
|
||||
class RHIB_DZE {type = "trade_any_boat";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class RHIB_DZ {type = "trade_any_boat";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class RHIB2Turret_DZE {type = "trade_any_boat";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
|
||||
class RHIB2Turret_DZ {type = "trade_any_boat";buy[] = {-1,"worth"};sell[] = {4000,"worth"};};
|
||||
};
|
||||
|
||||
//Unarmed Boats
|
||||
class Category_49 {
|
||||
class Submarine_DZE {type = "trade_any_boat";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Smallboat_1_DZE {type = "trade_any_boat";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Smallboat_2_DZE {type = "trade_any_boat";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Fishing_Boat_DZE {type = "trade_any_boat";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class PBX_DZE {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class Zodiac_DZE {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class JetSkiYanahui_Case_Red {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class JetSkiYanahui_Case_Yellow {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class JetSkiYanahui_Case_Green {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class JetSkiYanahui_Case_Blue {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
};
|
237
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Currency.hpp
Executable file
237
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Currency.hpp
Executable file
@ -0,0 +1,237 @@
|
||||
class Category_51 {
|
||||
class ItemSilverBar {
|
||||
type = "trade_items";
|
||||
buy[] = {1,"worth"};
|
||||
sell[] = {1,"worth"};
|
||||
};
|
||||
class ItemSilverBar2oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {2,"worth"};
|
||||
};
|
||||
class ItemSilverBar3oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {3,"worth"};
|
||||
};
|
||||
class ItemSilverBar4oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {4,"worth"};
|
||||
};
|
||||
class ItemSilverBar5oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {5,"worth"};
|
||||
};
|
||||
class ItemSilverBar6oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {6,"worth"};
|
||||
};
|
||||
class ItemSilverBar7oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {7,"worth"};
|
||||
};
|
||||
class ItemSilverBar8oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {8,"worth"};
|
||||
};
|
||||
class ItemSilverBar9oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {9,"worth"};
|
||||
};
|
||||
class ItemSilverBar10oz {
|
||||
type = "trade_items";
|
||||
buy[] = {10,"worth"};
|
||||
sell[] = {10,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS10oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {10,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS20oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {20,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS30oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {30,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS40oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {40,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS50oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {50,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS60oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {60,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS70oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {70,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS80oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {80,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS90oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {90,"worth"};
|
||||
};
|
||||
class ItemBriefcaseS100oz {
|
||||
type = "trade_items";
|
||||
buy[] = {100,"worth"};
|
||||
sell[] = {100,"worth"};
|
||||
};
|
||||
class ItemGoldBar {
|
||||
type = "trade_items";
|
||||
buy[] = {100,"worth"};
|
||||
sell[] = {100,"worth"};
|
||||
};
|
||||
class ItemGoldBar2oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {200,"worth"};
|
||||
};
|
||||
class ItemGoldBar3oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {300,"worth"};
|
||||
};
|
||||
class ItemGoldBar4oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {400,"worth"};
|
||||
};
|
||||
class ItemGoldBar5oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {500,"worth"};
|
||||
};
|
||||
class ItemGoldBar6oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {600,"worth"};
|
||||
};
|
||||
class ItemGoldBar7oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {700,"worth"};
|
||||
};
|
||||
class ItemGoldBar8oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {800,"worth"};
|
||||
};
|
||||
class ItemGoldBar9oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {900,"worth"};
|
||||
};
|
||||
class ItemGoldBar10oz {
|
||||
type = "trade_items";
|
||||
buy[] = {1000,"worth"};
|
||||
sell[] = {1000,"worth"};
|
||||
};
|
||||
class ItemBriefcase10oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {1000,"worth"};
|
||||
};
|
||||
class ItemBriefcase20oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {2000,"worth"};
|
||||
};
|
||||
class ItemBriefcase30oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {3000,"worth"};
|
||||
};
|
||||
class ItemBriefcase40oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {4000,"worth"};
|
||||
};
|
||||
class ItemBriefcase50oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {5000,"worth"};
|
||||
};
|
||||
class ItemBriefcase60oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {6000,"worth"};
|
||||
};
|
||||
class ItemBriefcase70oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {7000,"worth"};
|
||||
};
|
||||
class ItemBriefcase80oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {8000,"worth"};
|
||||
};
|
||||
class ItemBriefcase90oz {
|
||||
type = "trade_items";
|
||||
buy[] = {-1,"worth"};
|
||||
sell[] = {9000,"worth"};
|
||||
};
|
||||
class ItemBriefcase100oz {
|
||||
type = "trade_items";
|
||||
buy[] = {10000,"worth"};
|
||||
sell[] = {10000,"worth"};
|
||||
};
|
||||
class ItemTopaz {
|
||||
type = "trade_items";
|
||||
buy[] = {15000,"worth"};
|
||||
sell[] = {15000,"worth"};
|
||||
};
|
||||
class ItemObsidian {
|
||||
type = "trade_items";
|
||||
buy[] = {20000,"worth"};
|
||||
sell[] = {20000,"worth"};
|
||||
};
|
||||
class ItemSapphire {
|
||||
type = "trade_items";
|
||||
buy[] = {25000,"worth"};
|
||||
sell[] = {25000,"worth"};
|
||||
};
|
||||
class ItemAmethyst {
|
||||
type = "trade_items";
|
||||
buy[] = {30000,"worth"};
|
||||
sell[] = {30000,"worth"};
|
||||
};
|
||||
class ItemEmerald {
|
||||
type = "trade_items";
|
||||
buy[] = {35000,"worth"};
|
||||
sell[] = {35000,"worth"};
|
||||
};
|
||||
class ItemCitrine {
|
||||
type = "trade_items";
|
||||
buy[] = {40000,"worth"};
|
||||
sell[] = {40000,"worth"};
|
||||
};
|
||||
class ItemRuby {
|
||||
type = "trade_items";
|
||||
buy[] = {45000,"worth"};
|
||||
sell[] = {45000,"worth"};
|
||||
};
|
||||
};
|
263
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/GeneralStore.hpp
Executable file
263
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/GeneralStore.hpp
Executable file
@ -0,0 +1,263 @@
|
||||
//Packaged Food
|
||||
class Category_27 {
|
||||
class FoodCanBakedBeans {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanFrankBeans {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanPasta {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanSardines {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanBeef {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanPotatoes {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanGriff {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanBadguy {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanBoneboy {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanCorn {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanCurgon {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanDemon {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanFraggleos {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanHerpy {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanDerpy {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanOrlok {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanPowell {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanTylers {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanUnlabeled {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanRusUnlabeled {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanRusStew {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanRusPork {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanRusPeas {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanRusMilk {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCanRusCorn {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodChipsSulahoops {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodChipsMysticales {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodChipsChocolate {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCandyChubby {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCandyAnders {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCandyLegacys {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCakeCremeCakeClean {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodCandyMintception {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodPistachio {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodNutmix {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class FoodMRE {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
};
|
||||
|
||||
//Cooked Meats
|
||||
class Category_28 {
|
||||
class FoodbaconCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class FoodbeefCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class FoodchickenCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class FoodGoatCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class FoodmuttonCooked {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class FoodrabbitCooked {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
// most common
|
||||
class FishCookedTrout {type = "trade_items";buy[] = {200,"worth"};sell[] = {10,"worth"};};
|
||||
// less common
|
||||
class FishCookedSeaBass {type = "trade_items";buy[] = {300,"worth"};sell[] = {20,"worth"};};
|
||||
// rarest
|
||||
class FishCookedTuna {type = "trade_items";buy[] = {400,"worth"};sell[] = {100,"worth"};};
|
||||
};
|
||||
|
||||
//Drinks
|
||||
class Category_29 {
|
||||
class ItemWaterbottleUnfilled {type = "trade_items";buy[] = {3,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemPlasticWaterbottleUnfilled {type = "trade_items";buy[] = {3,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemSodaCoke {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemSodaPepsi {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemSodaMdew {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class ItemSodaMtngreen {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaR4z0r {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class ItemSodaClays {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaSmasht {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaDrwaste {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaFranka {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaLemonade {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaLirik {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaLvg {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaMzly {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaPeppsy {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaRabbit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaSacrite {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaRocketFuel {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaGrapeDrink {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSherbet {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSodaRbull {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class ItemSodaOrangeSherbet {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class ItemWaterbottle {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class ItemWaterBottleInfected {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class ItemWaterBottleSafe {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class ItemWaterBottleBoiled {type = "trade_items";buy[] = {-1,"worth"};sell[] = {3,"worth"};};
|
||||
class ItemWaterBottleHerbal {type = "trade_items";buy[] = {-1,"worth"};sell[] = {50,"worth"};};
|
||||
class ItemPlasticWaterbottle {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class ItemPlasticWaterBottleInfected {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class ItemPlasticWaterBottleSafe {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class ItemPlasticWaterBottleBoiled {type = "trade_items";buy[] = {-1,"worth"};sell[] = {3,"worth"};};
|
||||
class ItemPlasticWaterBottleHerbal {type = "trade_items";buy[] = {-1,"worth"};sell[] = {50,"worth"};};
|
||||
};
|
||||
|
||||
//Clothes
|
||||
class Category_30 {
|
||||
class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWpink_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWurban_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWcombat_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWwinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_DoctorW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_WorkerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_PriestW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_HookerW5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Survivor2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_INS_Lopotev_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Doctor_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Assistant_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Worker1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Worker3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Worker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_CIV_Takistani01_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_CIV_Takistani03_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_CIV_Takistani04_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_TK_CIV_Takistani06_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Firefighter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Firefighter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Firefighter3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Firefighter4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Firefighter5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Firefighter_Officer1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Firefighter_Officer2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Postman1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Postman2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Postman3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Postman4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Hunter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Gardener_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SchoolTeacher_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian6_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian7_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian8_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian9_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian10_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian11_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian12_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian13_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Civilian14_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Prisoner1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Prisoner2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Prisoner3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Reporter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_MafiaBoss_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Dealer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BusinessMan_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
};
|
||||
|
||||
//Backpacks
|
||||
class Category_31 {
|
||||
/* New Backpacks */
|
||||
class GymBag_Camo_DZE1 {type = "trade_backpacks";buy[] = {8,"worth"};sell[] = {4,"worth"};};
|
||||
class GymBag_Green_DZE1 {type = "trade_backpacks";buy[] = {8,"worth"};sell[] = {4,"worth"};};
|
||||
class Patrol_Pack_DZE1 {type = "trade_backpacks";buy[] = {8,"worth"};sell[] = {4,"worth"};};
|
||||
class Czech_Vest_Pouch_DZE1 {type = "trade_backpacks";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class Assault_Pack_DZE1 {type = "trade_backpacks";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class TerminalPack_DZE1 {type = "trade_backpacks";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class TinyPack_DZE1 {type = "trade_backpacks";buy[] = {60,"worth"};sell[] = {30,"worth"};};
|
||||
class ALICE_Pack_DZE1 {type = "trade_backpacks";buy[] = {80,"worth"};sell[] = {40,"worth"};};
|
||||
class TK_Assault_Pack_DZE1 {type = "trade_backpacks";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class School_Bag_DZE1 {type = "trade_backpacks";buy[] = {150,"worth"};sell[] = {75,"worth"};};
|
||||
class CompactPack_DZE1 {type = "trade_backpacks";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class British_ACU_DZE1 {type = "trade_backpacks";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class GunBag_DZE1 {type = "trade_backpacks";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class PartyPack_DZE1 {type = "trade_backpacks";buy[] = {700,"worth"};sell[] = {350,"worth"};};
|
||||
class NightPack_DZE1 {type = "trade_backpacks";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SurvivorPack_DZE1 {type = "trade_backpacks";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class AirwavesPack_DZE1 {type = "trade_backpacks";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_DZE1 {type = "trade_backpacks";buy[] = {-1200,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_Camping_DZE1 {type = "trade_backpacks";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_OD_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_DES_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_3DES_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_WDL_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_MAR_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_DMAR_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_UCP_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_6DES_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_TAK_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_NVG_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_BLK_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_DPM_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_FIN_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_MTC_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_NOR_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_WIN_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_ATC_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_MTL_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CzechBackpack_FTN_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class WandererBackpack_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class LegendBackpack_DZE1 {type = "trade_backpacks";buy[] = {1800,"worth"};sell[] = {800,"worth"};};
|
||||
class CoyoteBackpack_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class CoyoteBackpack_Camping_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class CoyoteBackpackDes_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class CoyoteBackpackWdl_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class LargeGunBag_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
/* Old Backpacks - sell only */
|
||||
class DZ_Czech_Vest_Pouch {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {2,"worth"};};
|
||||
class DZ_Patrol_Pack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {4,"worth"};};
|
||||
class DZ_Assault_Pack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
class DZ_TerminalPack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {10,"worth"};};
|
||||
class DZ_ALICE_Pack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {30,"worth"};};
|
||||
class DZ_TK_Assault_Pack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {40,"worth"};};
|
||||
class DZ_CompactPack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {50,"worth"};};
|
||||
class DZ_British_ACU {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
|
||||
class DZ_GunBag_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class DZ_CivilBackpack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class DZ_Backpack_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class DZ_LargeGunBag_EP1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
};
|
||||
|
||||
//Miscellaneous
|
||||
class Category_32 {
|
||||
class ItemKosmosSmokes {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class ItemKosmosSmokesOpen {type = "trade_items";buy[] = {-1,"worth"};sell[] = {10,"worth"};};
|
||||
class ItemNewspaper {type = "trade_items";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemBookBible {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemBook1 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemBook2 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemBook3 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemBook4 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemTrashPaperMusic {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemTrashPaper {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemLetter {type = "trade_items";buy[] = {-1,"worth"};sell[] = {50,"worth"};};
|
||||
class ItemCards {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class ItemORP {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemARM {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemAVE {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemLRK {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemTNK {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemTruckORP {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemTruckARM {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemTruckAVE {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemTruckLRK {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemTruckTNK {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemHeliAVE {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemHeliLRK {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemHeliTNK {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemPlotDeed {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
};
|
493
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Hero.hpp
Executable file
493
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Hero.hpp
Executable file
@ -0,0 +1,493 @@
|
||||
//Air Vehicles
|
||||
class Category_1 {
|
||||
class pook_transport_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_transport_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_transport_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_transport_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_gunship_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_gunship_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_gunship_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
|
||||
class pook_gunship_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class AH6J_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class AH6J_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_WD_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_WD_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_2_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_2_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_DES_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_GREY_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_SAR_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_SAR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1H_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_UN_CDF_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_UN_CDF_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_DES_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_GREEN_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_GREEN_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_BLUE_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_BLUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi171Sh_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi171Sh_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Mi17_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class MH60S_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class MH60S_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class Ka60_GL_PMC_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class Ka60_GL_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class AW159_Lynx_BAF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class AW159_Lynx_BAF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH60M_EP1_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH60M_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1Y_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
|
||||
class UH1Y_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class CH_47F_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_Black_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_Black_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_GREY_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_DES_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class CH_47F_EP1_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
|
||||
class AH1Z_DZE {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {300000,"worth"};};
|
||||
class F35B {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {400000,"worth"};};
|
||||
};
|
||||
|
||||
//Ground Vehicles
|
||||
class Category_2 {
|
||||
class Pickup_PK_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Pickup_PK_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Pickup_PK_GUE_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class Pickup_PK_GUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class Pickup_PK_INS_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class Pickup_PK_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class Offroad_DSHKM_Gue_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Offroad_DSHKM_Gue_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class ArmoredSUV_PMC_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class ArmoredSUV_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class LandRover_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class LandRover_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class LandRover_Special_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class LandRover_Special_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_CDF_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_INS_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_MG_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class UAZ_AGS30_CDF_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_INS_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_RU_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_RU_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_RUST_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_RUST_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_WINTER_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class UAZ_AGS30_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class BAF_Jackal2_L2A1_D_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_L2A1_D_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_L2A1_W_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_L2A1_W_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_GMG_D_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_GMG_D_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_GMG_W_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BAF_Jackal2_GMG_W_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BTR40_MG_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class BTR40_MG_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class BTR40_MG_TK_INS_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class BTR40_MG_TK_INS_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class GAZ_Vodnik_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class GAZ_Vodnik_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class GAZ_Vodnik_HMG_DZE {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {200000,"worth"};};
|
||||
class BMP2_Ambul_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class BMP2_Ambul_INS_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class BMP2_Ambul_Winter_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class BMP2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {80000,"worth"};sell[] = {40000,"worth"};};
|
||||
class BMP2_HQ_INS_DZE {type = "trade_any_vehicle";buy[] = {80000,"worth"};sell[] = {40000,"worth"};};
|
||||
class BMP2_HQ_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {80000,"worth"};sell[] = {40000,"worth"};};
|
||||
class BRDM2_HQ_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_RUST_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class BRDM2_CDF_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_Desert_ACR_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_RUST_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class BRDM2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {250000,"worth"};sell[] = {130000,"worth"};};
|
||||
class Dingo_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class Dingo_GL_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class Dingo_GL_Wdl_ACR_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class Dingo_WDL_ACR_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class HMMWV_Armored_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_M2_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_M2_DZ_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_M998A2_SOV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_M998A2_SOV_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_MK19_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_MK19_DZ {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_DES_MK19_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_DES_MK19_DZ {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_M1151_M2_CZ_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_Winter_Armored_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class HMMWV_GPK_M2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {25000,"worth"};sell[] = {12500,"worth"};};
|
||||
class HMMWV_M1114_DSHKM_ACR_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
|
||||
class T810A_PKT_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class T810A_PKT_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class T810A_PKT_DES_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class T810A_PKT_DES_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class LAV25_HQ_DZE {type = "trade_any_vehicle";buy[] = {200000,"worth"};sell[] = {100000,"worth"};};
|
||||
class LAV25 {type = "trade_any_vehicle";buy[] = {700000,"worth"};sell[] = {250000,"worth"};};
|
||||
class M113_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {100000,"worth"};sell[] = {50000,"worth"};};
|
||||
class M113_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {100000,"worth"};sell[] = {50000,"worth"};};
|
||||
class BTR60_Gue_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class BTR60_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {300000,"worth"};sell[] = {150000,"worth"};};
|
||||
class BTR90_HQ_DZE {type = "trade_any_vehicle";buy[] = {150000,"worth"};sell[] = {75000,"worth"};};
|
||||
class T34 {type = "trade_any_vehicle";buy[] = {1000000,"worth"};sell[] = {350000,"worth"};};
|
||||
class T55_TK_EP1 {type = "trade_any_vehicle";buy[] = {1200000,"worth"};sell[] = {450000,"worth"};};
|
||||
class T72_INS {type = "trade_any_vehicle";buy[] = {1500000,"worth"};sell[] = {600000,"worth"};};
|
||||
class T90 {type = "trade_any_vehicle";buy[] = {2000000,"worth"};sell[] = {800000,"worth"};};
|
||||
};
|
||||
|
||||
//Weapons
|
||||
class Category_3 {
|
||||
//Holo SD desert camo
|
||||
class G36C_Camo_Holo_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class G36A_Camo_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class G36A_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class G36K_Camo_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class G36K_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
//CCO green camo
|
||||
class M4A1_Camo_CCO_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class M4A1_Camo_CCO_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
//GL Holo Green Camo
|
||||
class M4A1_Camo_Holo_GL_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class M4A1_Camo_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
//CCO FL Desert Camo
|
||||
class M4A3_DES_CCO_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
//Camo
|
||||
class M4A3_Camo_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
//ACOG Camo
|
||||
class M4A3_Camo_ACOG_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
//ACOG GL Grey
|
||||
class M4A3_ACOG_GL_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class FNFAL_ANPVS4_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
// FN_FAL_ANPVS4_DZE has toggleable night vision, attachment support
|
||||
class FN_FAL_ANPVS4_DZE {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Mk43_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MK43_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MK43_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class M240_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M240_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M240_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_DZ {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Mk48_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M249_m145_EP1_DZE {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class MK43_M145_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class m240_scoped_EP1_DZE {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Pecheneg_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {2000,"worth"};};
|
||||
class VSS_vintorez_DZE {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class WA2000_DZ {type = "trade_weapons";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class MK17_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class MK17_Sniper_SD_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M110_NV_DZ {type = "trade_weapons";buy[] = {7000,"worth"};sell[] = {4000,"worth"};};
|
||||
class RSASS_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {7000,"worth"};sell[] = {3500,"worth"};};
|
||||
class RSASS_TWS_DZ {type = "trade_weapons";buy[] = {14000,"worth"};sell[] = {7000,"worth"};};
|
||||
class RSASS_TWS_SD_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class HK417_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class MK14_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class MK14_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
|
||||
class DMR_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3100,"worth"};};
|
||||
class M21_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {3000,"worth"};};
|
||||
class XM2010_DZ {type = "trade_weapons";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
|
||||
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class XM2010_NV_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class XM2010_NV_SD_DZ {type = "trade_weapons";buy[] = {12000,"worth"};sell[] = {6000,"worth"};};
|
||||
class XM2010_TWS_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class XM2010_TWS_SD_DZ {type = "trade_weapons";buy[] = {16000,"worth"};sell[] = {9000,"worth"};};
|
||||
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
//Tan Lapua // DayZ Mod version
|
||||
class L115A3_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
//Green Lapua // DayZ Mod version
|
||||
class L115A3_2_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class MSR_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
|
||||
class Barrett_MRAD_Iron_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class Barrett_MRAD_CCO_DZ {type = "trade_weapons";buy[] = {12000,"worth"};sell[] = {5200,"worth"};};
|
||||
class Barrett_MRAD_Sniper_DZ {type = "trade_weapons";buy[] = {14000,"worth"};sell[] = {6000,"worth"};};
|
||||
class m107_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class Anzio_20_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class M200_CheyTac_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
class M200_CheyTac_SD_DZ {type = "trade_weapons";buy[] = {16000,"worth"};sell[] = {9000,"worth"};};
|
||||
class KSVK_DZE {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {6000,"worth"};};
|
||||
class BAF_L85A2_RIS_TWS_DZ {type = "trade_weapons";buy[] = {15000,"worth"};sell[] = {8000,"worth"};};
|
||||
};
|
||||
|
||||
//Ammunition
|
||||
class Category_4 {
|
||||
class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 6Rnd_762x51_WA2000 {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 20Rnd_762x51_B_SCAR {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {700,"worth"};sell[] = {350,"worth"};};
|
||||
class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {700,"worth"};sell[] = {300,"worth"};};
|
||||
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 10Rnd_86x70_MRAD {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {800,"worth"};sell[] = {500,"worth"};};
|
||||
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {1800,"worth"};sell[] = {900,"worth"};};
|
||||
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {1600,"worth"};sell[] = {800,"worth"};};
|
||||
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {1700,"worth"};sell[] = {850,"worth"};};
|
||||
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class 5Rnd_408_CheyTac {type = "trade_items";buy[] = {1600,"worth"};sell[] = {800,"worth"};};
|
||||
class 5Rnd_408_CheyTac_SD {type = "trade_items";buy[] = {1700,"worth"};sell[] = {1000,"worth"};};
|
||||
class 50Rnd_127x107_DSHKM {type = "trade_items";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {1600,"worth"};sell[] = {800,"worth"};};
|
||||
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {1600,"worth"};sell[] = {800,"worth"};};
|
||||
class 100Rnd_762x54_PK {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class 100Rnd_127x99_M2 {type = "trade_items";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class 500Rnd_145x115_KPVT {type = "trade_items";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
|
||||
class 48Rnd_40mm_MK19 {type = "trade_items";buy[] = {60000,"worth"};sell[] = {30000,"worth"};};
|
||||
class 29Rnd_30mm_AGS30 {type = "trade_items";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
|
||||
class pook_1300Rnd_762x51_M60 {type = "trade_items";buy[] = {2800,"worth"};sell[] = {1400,"worth"};};
|
||||
class 220Rnd_25mm_GAU22 {type = "trade_items";buy[] = {60000,"worth"};sell[] = {30000,"worth"};};
|
||||
class 150Rnd_30mmAP_2A42 {type = "trade_items";buy[] = {60000,"worth"};sell[] = {30000,"worth"};};
|
||||
class 750Rnd_M197_AH1 {type = "trade_items";buy[] = {150000,"worth"};sell[] = {75000,"worth"};};
|
||||
class 28Rnd_FFAR {type = "trade_items";buy[] = {500000,"worth"};sell[] = {250000,"worth"};};
|
||||
};
|
||||
|
||||
//Clothes
|
||||
class Category_5 {
|
||||
class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Camo1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Rocket_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_USMC_Soldier_MG_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_USMC_Soldier_Pilot_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_TL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_R_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_Sapper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_Marksman_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_FR_Assault_R_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_SL_DES_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_US_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_UN_CDF_Soldier_Guard_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_UN_CDF_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Tamika_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_OperatorW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
//Normal military skins sell only
|
||||
class Skin_SniperW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
|
||||
//Bandit Skins sell only
|
||||
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Bandit3_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Bandit4_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Bandit5_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_GUE_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_RU_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_RU_Soldier_Officer_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_RUS_Soldier1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_RUS_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_MVD_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Ins_Soldier_2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
class Skin_GunnerW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
|
||||
};
|
@ -0,0 +1,29 @@
|
||||
class Category_33 {
|
||||
class ItemAntibiotic {type = "trade_items";buy[] = {400,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemBandage {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemSepsisBandage {type = "trade_items";buy[] = {-1,"worth"};sell[] = {20,"worth"};};
|
||||
class ItemAntibacterialWipe {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
// bloodBagONEG is automatically swapped with ItemBloodbag if dayz_classicBloodBagSystem = true; Other typed bags and bloodTester are ignored.
|
||||
class bloodBagONEG {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class bloodBagANEG {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class bloodBagAPOS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class bloodBagBNEG {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class bloodBagBPOS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class bloodBagABNEG {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class bloodBagABPOS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class bloodBagOPOS {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class bloodTester {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class transfusionKit {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class emptyBloodBag {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemEpinephrine {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemHeatPack {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemMorphine {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class equip_woodensplint {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemPainkiller {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class equip_gauze {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class equip_gauzepackaged {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class equip_rag {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class equip_string {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class equip_herb_box {type = "trade_items";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemKiloHemp {type = "trade_items";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
};
|
101
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Parts.hpp
Executable file
101
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Parts.hpp
Executable file
@ -0,0 +1,101 @@
|
||||
//Tools
|
||||
class Category_34 {
|
||||
class ItemWatch {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemCompass {type = "trade_weapons";buy[] = {6,"worth"};sell[] = {3,"worth"};};
|
||||
class ItemMap {type = "trade_weapons";buy[] = {6,"worth"};sell[] = {3,"worth"};};
|
||||
class ItemGPS {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemRadio {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Binocular {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class Binocular_Vector {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class NVGoggles {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class NVGoggles_DZE {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class ItemFlashlight {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class MeleeFlashlight {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemFlashlightRed {type = "trade_weapons";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class MeleeFlashlightRed {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemMatchbox {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemEtool {type = "trade_weapons";buy[] = {90,"worth"};sell[] = {60,"worth"};};
|
||||
class ItemShovel {type = "trade_weapons";buy[] = {90,"worth"};sell[] = {60,"worth"};};
|
||||
class ItemHatchet {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class MeleeHatchet {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemKnife {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemToolbox {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class Handsaw_DZE {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class Hammer_DZE {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemCrowbar {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class MeleeCrowbar {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemMachete {type = "trade_weapons";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class MeleeMachete {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemFishingPole {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class MeleeFishingPole {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {10,"worth"};};
|
||||
class ItemPickaxe {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class ItemSledge {type = "trade_weapons";buy[] = {80,"worth"};sell[] = {40,"worth"};};
|
||||
class MeleeSledge {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {40,"worth"};};
|
||||
class ItemKeyKit {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {100,"worth"};};
|
||||
class ItemSolder_DZE {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class ChainSaw {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
|
||||
class ChainSawB {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
|
||||
class ChainSawG {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
|
||||
class ChainSawP {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
|
||||
class ChainSawR {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {100,"worth"};};
|
||||
};
|
||||
|
||||
//Building Supplies
|
||||
class Category_35 {
|
||||
class TrapBear {type = "trade_items";buy[] = {-1,"worth"};sell[] = {60,"worth"};};
|
||||
class equip_tent_poles {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class ItemDesertTent {type = "trade_items";buy[] = {60,"worth"};sell[] = {30,"worth"};};
|
||||
class ItemDomeTent {type = "trade_items";buy[] = {60,"worth"};sell[] = {30,"worth"};};
|
||||
class ItemTent {type = "trade_items";buy[] = {80,"worth"};sell[] = {40,"worth"};};
|
||||
class ItemTentWinter {type = "trade_items";buy[] = {80,"worth"};sell[] = {40,"worth"};};
|
||||
class ItemWinterDomeTent {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class ItemLightBulb {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class ItemGenerator {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class equip_brick {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class equip_duct_tape {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class equip_rope {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class equip_hose {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
|
||||
class equip_lever {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
|
||||
class equip_nails {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemScrews {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class equip_scrapelectronics {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class equip_floppywire {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class equip_metal_sheet {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class equip_1inch_metal_pipe {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
|
||||
class equip_2inch_metal_pipe {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
|
||||
class ItemWire {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
|
||||
class ItemSandbag {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class ItemTankTrap {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class ItemPole {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemMetalSheet {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class ItemCorrugated {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class plot_pole_kit {type = "trade_items";buy[] = {15000,"worth"};sell[] = {6000,"worth"};};
|
||||
class ItemComboLock {type = "trade_items";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class ItemLockbox {type = "trade_items";buy[] = {-100,"worth"};sell[] = {4000,"worth"};};
|
||||
class ItemLockbox2 {type = "trade_items";buy[] = {-100,"worth"};sell[] = {6000,"worth"};};
|
||||
class ItemLockboxWinter {type = "trade_items";buy[] = {-100,"worth"};sell[] = {4000,"worth"};};
|
||||
class ItemLockboxWinter2 {type = "trade_items";buy[] = {-100,"worth"};sell[] = {6000,"worth"};};
|
||||
class ItemVault {type = "trade_items";buy[] = {10000,"worth"};sell[] = {10000,"worth"};};
|
||||
class ItemVault2 {type = "trade_items";buy[] = {-10000,"worth"};sell[] = {15000,"worth"};};
|
||||
class ItemMixOil {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
|
||||
class helipad_civil_kit {type = "trade_items";buy[] = {10000,"worth"};sell[] = {2000,"worth"};};
|
||||
class helipad_rescue_kit {type = "trade_items";buy[] = {10000,"worth"};sell[] = {2000,"worth"};};
|
||||
class helipad_army_kit {type = "trade_items";buy[] = {10000,"worth"};sell[] = {2000,"worth"};};
|
||||
class helipad_cross_kit {type = "trade_items";buy[] = {10000,"worth"};sell[] = {2000,"worth"};};
|
||||
class helipad_parkborder_kit {type = "trade_items";buy[] = {10000,"worth"};sell[] = {2000,"worth"};};
|
||||
};
|
||||
|
||||
//Vehicle Parts
|
||||
class Category_36 {
|
||||
class PartGeneric {type = "trade_items";buy[] = {200,"worth"};sell[] = {6,"worth"};};
|
||||
class PartWheel {type = "trade_items";buy[] = {200,"worth"};sell[] = {2,"worth"};};
|
||||
class PartGlass {type = "trade_items";buy[] = {100,"worth"};sell[] = {1,"worth"};};
|
||||
class PartEngine {type = "trade_items";buy[] = {500,"worth"};sell[] = {10,"worth"};};
|
||||
class PartVRotor {type = "trade_items";buy[] = {500,"worth"};sell[] = {10,"worth"};};
|
||||
class PartFueltank {type = "trade_items";buy[] = {200,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemFuelcan {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemFuelcanEmpty {type = "trade_items";buy[] = {1,"worth"};sell[] = {1,"worth"};};
|
||||
class ItemJerrycan {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class ItemJerrycanEmpty {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
|
||||
};
|
||||
|
179
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Vehicles.hpp
Executable file
179
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Vehicles.hpp
Executable file
@ -0,0 +1,179 @@
|
||||
//Bikes/ATV
|
||||
class Category_37 {
|
||||
class MMT_Civ_DZE {type = "trade_any_bicycle";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class Old_bike_TK_CIV_EP1_DZE {type = "trade_any_bicycle";buy[] = {4,"worth"};sell[] = {2,"worth"};};
|
||||
class Old_moto_TK_Civ_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class M1030_US_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class TT650_Civ_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class TT650_Ins_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class TT650_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CIV_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CIV_Grey_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CIV_Red_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CIV_Green_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class BAF_ATV_W_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CIV_Blue_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CIV_Yellow_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CIV_Purple_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class ATV_CIV_Black_CP_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
};
|
||||
|
||||
//Cars
|
||||
class Category_38 {
|
||||
class Octavia_ACR_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Skoda_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class SkodaBlue_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class SkodaGreen_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class SkodaRed_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class VolhaLimo_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Volha_1_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Volha_2_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class VWGolf_DZE {type = "trade_any_vehicle";buy[] = {300,"worth"};sell[] = {200,"worth"};};
|
||||
class Mini_Cooper_DZE {type = "trade_any_vehicle";buy[] = {300,"worth"};sell[] = {200,"worth"};};
|
||||
class car_hatchback_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class car_hatchback_red_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class car_sedan_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class GLT_M300_ST_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class GLT_M300_LT_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Lada1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Lada1_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Lada2_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Lada2_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class LadaLM_DZE {type = "trade_any_vehicle";buy[] = {300,"worth"};sell[] = {200,"worth"};};
|
||||
};
|
||||
|
||||
//Pick-ups
|
||||
class Category_39 {
|
||||
class datsun1_civil_3_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class datsun1_civil_1_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class datsun1_green_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class datsun1_civil_2_covered_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class datsun1_red_covered_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class hilux1_civil_1_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class hilux1_civil_3_open_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class hilux1_civil_2_covered_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
};
|
||||
|
||||
//UAZs
|
||||
class Category_40 {
|
||||
class UAZ_CDF_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class UAZ_INS_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class UAZ_RU_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class UAZ_Unarmed_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class UAZ_Unarmed_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class UAZ_Unarmed_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
};
|
||||
|
||||
//SUVs/Nissans
|
||||
class Category_41 {
|
||||
class SUV_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Blue {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Charcoal {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Green {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Orange {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Pink {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Red {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Silver {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_White {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Yellow {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {500,"worth"};};
|
||||
class SUV_Camo {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Nissan_Orange_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Blue_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Mod_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Gold_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Green_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Black_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Pink_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Red_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Ruben_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_V_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Nissan_Yellow_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
};
|
||||
|
||||
//Cargo Trucks
|
||||
class Category_42 {
|
||||
class Ural_INS_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Ural_CDF_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class UralOpen_CDF_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Ural_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Ural_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class UralCivil_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class UralCivil2_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class UralSupply_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class UralReammo_CDF_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class UralReammo_INS_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class UralRepair_CDF_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class UralRepair_INS_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class V3S_Open_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class V3S_Open_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class V3S_Civ_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class V3S_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class V3S_Camper_DZE {type = "trade_any_vehicle";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class V3S_RA_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
|
||||
class Kamaz_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class KamazOpen_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class KamazRepair_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class KamazReammo_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MTVR_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MTVR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MTVR_Open_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MtvrRepair_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MtvrReammo_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class T810A_ACR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class T810A_ACR_DES_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class T810A_ACR_OPEN_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class T810A_ACR_DES_OPEN_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class T810_ACR_REAMMO_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class T810_ACR_REAMMO_DES_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class T810_ACR_REPAIR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class T810_ACR_REPAIR_DES_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
};
|
||||
|
||||
//Fuel Trucks
|
||||
class Category_43 {
|
||||
class UralRefuel_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
class UralRefuel_INS_DZE {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
class UralRefuel_CDF_DZE {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
class V3S_Refuel_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
class KamazRefuel_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
class MtvrRefuel_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
class MtvrRefuel_DZ {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
class T810A_ACR_REFUEL_DZE {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
class T810A_ACR_REFUEL_DES_DZE {type = "trade_any_vehicle";buy[] = {7000,"worth"};sell[] = {3000,"worth"};};
|
||||
};
|
||||
|
||||
//Military Unarmed
|
||||
class Category_44 {
|
||||
class Jeep_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class LandRover_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class LandRover_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class LandRover_ACR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class BAF_Offroad_D_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class BAF_Offroad_W_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class LandRover_Ambulance_ACR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class LandRover_Ambulance_Des_ACR_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class BTR40_TK_INS_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class BTR40_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class GAZ_Vodnik_MedEvac_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
|
||||
class HMMWV_M1035_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class HMMWV_Ambulance_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class HMMWV_Ambulance_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class HMMWV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class HMMWV_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
class Hummer_DZE {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
|
||||
};
|
||||
|
||||
//Miscellaneous
|
||||
class Category_45 {
|
||||
class Ikarus_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Ikarus_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Ikarus_White_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Ikarus_Armored_DZE {type = "trade_any_vehicle";buy[] = {-2000,"worth"};sell[] = {5000,"worth"};};
|
||||
class S1203_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class S1203_ambulance_EP1_DZE {type = "trade_any_vehicle";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class Tractor_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class TractorOld_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Tractor_Armored_DZE {type = "trade_any_vehicle";buy[] = {-2000,"worth"};sell[] = {6000,"worth"};};
|
||||
class ScrapAPC_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
|
||||
};
|
697
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Weapons.hpp
Executable file
697
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Weapons.hpp
Executable file
@ -0,0 +1,697 @@
|
||||
//Attachments
|
||||
class Category_12 {
|
||||
class Attachment_BELT {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_SA58RIS {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_Ghillie {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Attachment_Ghillie_Desert {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Attachment_FL_Pist {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Attachment_MFL_Pist {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_FL {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Attachment_MFL {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_CCO {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_Holo {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_Kobra {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_SCOPED {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class Attachment_ACOG {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Attachment_ANPVS4 {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class Attachment_Tws {type = "trade_items";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Attachment_PSO1 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Attachment_NSPU {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Attachment_Sup9 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_Sup10 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_Sup45 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_Sup545 {type = "trade_items";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class Attachment_Sup556 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Attachment_Sup762 {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class Attachment_Sup68 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Attachment_Sup939 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Attachment_Sup57 {type = "trade_items";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Attachment_GP25 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Attachment_M203 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
};
|
||||
|
||||
//Pistols
|
||||
class Category_13 {
|
||||
class Revolver_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class Colt_Revolver_DZ {type = "trade_weapons";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class Colt_Anaconda_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class Colt_Bull_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class Colt_Python_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class DesertEagle_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class M1911_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class M1911_2_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class Kimber_M1911_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class Kimber_M1911_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
|
||||
class USP_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class USP_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class PPK_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class Tokarew_TT33_DZ {type = "trade_weapons";buy[] = {30,"worth"};sell[] = {10,"worth"};};
|
||||
class Makarov_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class Makarov_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {210,"worth"};};
|
||||
class APS_DZ {type = "trade_weapons";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class APS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {210,"worth"};};
|
||||
class P38_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class BrowningHP_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class MK22_DZ {type = "trade_weapons";buy[] = {60,"worth"};sell[] = {30,"worth"};};
|
||||
class MK22_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {230,"worth"};};
|
||||
class MK22_2_DZ {type = "trade_weapons";buy[] = {60,"worth"};sell[] = {30,"worth"};};
|
||||
class MK22_2_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {230,"worth"};};
|
||||
class P226_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class P226_Silver_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class M9_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class M9_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
|
||||
class M9_Camo_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class M9_Camo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
|
||||
class M93R_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class CZ75P_DZ {type = "trade_weapons";buy[] = {50,"worth"};sell[] = {20,"worth"};};
|
||||
class CZ75D_DZ {type = "trade_weapons";buy[] = {50,"worth"};sell[] = {20,"worth"};};
|
||||
class CZ75SP_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class CZ75SP_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
|
||||
class G17_DZ {type = "trade_weapons";buy[] = {50,"worth"};sell[] = {20,"worth"};};
|
||||
class G17_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {120,"worth"};};
|
||||
class G17_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
|
||||
class G17_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
|
||||
class G17_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {320,"worth"};};
|
||||
class G17_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {420,"worth"};};
|
||||
class G18_DZ {type = "trade_weapons";buy[] = {80,"worth"};sell[] = {40,"worth"};};
|
||||
class P99_Black_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class P99_Black_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
|
||||
class P99_Green_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class P99_Green_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
|
||||
class P99_Silver_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class P99_Silver_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {250,"worth"};};
|
||||
};
|
||||
|
||||
//Submachine Guns
|
||||
class Category_14 {
|
||||
class Sa61_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class Mac10_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class TEC9_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class PDW_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class PDW_SD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class MP5_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {20,"worth"};};
|
||||
class MP5_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
|
||||
class Scorpion_Evo3_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {20,"worth"};};
|
||||
class Scorpion_Evo3_CCO_DZ {type = "trade_weapons";buy[] = {100,"worth"};sell[] = {20,"worth"};};
|
||||
class Scorpion_Evo3_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
|
||||
class Bizon_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Bizon_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Bizon_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Bizon_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Sten_MK_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class MAT49_DZ {type = "trade_weapons";buy[] = {300,"worth"};sell[] = {100,"worth"};};
|
||||
class M31_DZ {type = "trade_weapons";buy[] = {700,"worth"};sell[] = {300,"worth"};};
|
||||
class MP7_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class MP7_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class MP7_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class MP7_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class MP7_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class MP7_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class MP7_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class MP7_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class MP7_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class MP7_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class MP7_CCO_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class MP7_CCO_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MP7_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class MP7_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class MP7_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class MP7_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class MP7_Holo_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class MP7_Holo_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MP7_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class MP7_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class MP7_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class MP7_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class MP7_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class MP7_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Kriss_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Kriss_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Kriss_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Kriss_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class Kriss_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Kriss_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class TMP_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class TMP_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class TMP_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class TMP_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class TMP_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class TMP_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class UMP_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class UMP_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class UMP_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class UMP_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class UMP_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class UMP_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class P90_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class P90_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class P90_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class P90_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class P90_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class P90_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
};
|
||||
|
||||
//Single-shot/Shotguns
|
||||
class Category_15 {
|
||||
class Crossbow_DZ {type = "trade_weapons";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class Crossbow_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
|
||||
class Crossbow_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class Crossbow_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
|
||||
class Crossbow_Scope_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class Crossbow_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class Crossbow_Scope_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Crossbow_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Crossbow_Scope_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class RedRyder {type = "trade_weapons";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class MR43_DZ {type = "trade_weapons";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class Winchester1866_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class M1014_DZ {type = "trade_weapons";buy[] = {300,"worth"};sell[] = {200,"worth"};};
|
||||
class M1014_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M1014_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Remington870_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class Remington870_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
|
||||
class Remington870_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class LeeEnfield_DZ {type = "trade_weapons";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class Mosin_DZ {type = "trade_weapons";buy[] = {40,"worth"};sell[] = {20,"worth"};};
|
||||
class Mosin_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {120,"worth"};};
|
||||
class Mosin_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
|
||||
class Mosin_Belt_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {220,"worth"};};
|
||||
class Mosin_Belt_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {320,"worth"};};
|
||||
class Mosin_Belt_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {420,"worth"};};
|
||||
class Mosin_PU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {320,"worth"};};
|
||||
class Mosin_PU_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {420,"worth"};};
|
||||
class Mosin_PU_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {520,"worth"};};
|
||||
class Mosin_PU_Belt_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {520,"worth"};};
|
||||
class Mosin_PU_Belt_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {620,"worth"};};
|
||||
class Mosin_PU_Belt_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {720,"worth"};};
|
||||
};
|
||||
|
||||
//Assault Rifles
|
||||
class Category_16 {
|
||||
class KAC_PDW_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class KAC_PDW_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class KAC_PDW_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class KAC_PDW_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class CTAR21_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class CTAR21_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class CTAR21_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class XM8_Compact_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class XM8_DES_Compact_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class XM8_GREY_Compact_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class XM8_GREY_2_Compact_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class XM8_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
|
||||
class XM8_DES_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
|
||||
class XM8_GREY_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
|
||||
class XM8_GREY_2_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
|
||||
class XM8_GL_DZ {type = "trade_weapons";buy[] = {900,"worth"};sell[] = {400,"worth"};};
|
||||
class XM8_DES_GL_DZ {type = "trade_weapons";buy[] = {900,"worth"};sell[] = {400,"worth"};};
|
||||
class XM8_GREY_GL_DZ {type = "trade_weapons";buy[] = {900,"worth"};sell[] = {400,"worth"};};
|
||||
class XM8_Sharpsh_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class XM8_DES_Sharpsh_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class XM8_GREY_Sharpsh_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class XM8_SD_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class CZ805_A1_DZ {type = "trade_weapons";buy[] = {500,"worth"};sell[] = {200,"worth"};};
|
||||
class CZ805_A1_GL_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class CZ805_A2_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class CZ805_A2_SD_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class HK53A3_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class HK53A3_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class HK53A3_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Masada_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Masada_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Masada_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Masada_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Masada_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Masada_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Masada_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Masada_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class Masada_BL_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Masada_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Masada_BL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Masada_BL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Masada_BL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Masada_BL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Masada_BL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Masada_BL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class PDR_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class PDR_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class PDR_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Famas_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class Famas_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Famas_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class Famas_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Famas_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Famas_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class SteyrAug_A3_Green_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_Black_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_Blue_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_Holo_Green_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_Holo_Black_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_Holo_Blue_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_ACOG_Green_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
class SteyrAug_A3_ACOG_Black_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
class SteyrAug_A3_ACOG_Blue_DZ {type = "trade_weapons";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
|
||||
class SteyrAug_A3_GL_Green_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_GL_Black_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_GL_Blue_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class SteyrAug_A3_Holo_GL_Green_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class SteyrAug_A3_Holo_GL_Black_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class SteyrAug_A3_Holo_GL_Blue_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class SteyrAug_A3_ACOG_GL_Green_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class SteyrAug_A3_ACOG_GL_Black_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class SteyrAug_A3_ACOG_GL_Blue_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class G36C_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class G36C_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class G36C_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class G36C_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class G36C_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class G36C_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class G36C_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class G36C_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
//Iron sight desert camo
|
||||
class G36C_Camo_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class M16A2_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class M16A2_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class M16A4_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class M16A4_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M16A4_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M16A4_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M16A4_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M16A4_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class M16A4_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M16A4_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class M16A4_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class M16A4_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class M16A4_GL_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class M16A4_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M16A4_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M16A4_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M16A4_GL_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M16A4_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M16A4_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M16A4_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M16A4_GL_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class M16A4_GL_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class M16A4_GL_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class M16A4_GL_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M16A4_GL_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M16A4_GL_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class M4A1_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class M4A1_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class M4A1_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M4A1_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M4A1_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class M4A1_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M4A1_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M4A1_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class M4A1_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M4A1_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M4A1_CCO_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class M4A1_CCO_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class M4A1_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M4A1_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class M4A1_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M4A1_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M4A1_Holo_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class M4A1_Holo_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class M4A1_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M4A1_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class M4A1_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M4A1_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class M4A1_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class M4A1_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M4A1_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class M4A1_GL_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class M4A1_GL_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M4A1_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M4A1_GL_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class M4A1_GL_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class M4A1_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M4A1_GL_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class M4A1_GL_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M4A1_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class M4A1_GL_CCO_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class M4A1_GL_CCO_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M4A1_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class M4A1_GL_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class M4A1_GL_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M4A1_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class M4A1_GL_Holo_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class M4A1_GL_Holo_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M4A1_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M4A1_GL_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class M4A1_GL_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class M4A1_GL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M4A1_GL_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1300,"worth"};};
|
||||
class M4A1_GL_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class HK416_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class HK416_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class HK416_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class HK416_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class HK416_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class HK416_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class HK416_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class HK416_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class HK416_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class HK416_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class HK416_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class HK416_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class HK416C_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class HK416C_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class HK416C_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class HK416C_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class HK416C_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class HK416C_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class HK416C_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class HK416C_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class MK16_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class MK16_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class MK16_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class MK16_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class MK16_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class MK16_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class MK16_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class MK16_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class MK16_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class MK16_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class MK16_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class MK16_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class MK16_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class MK16_GL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class L85A2_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class L85A2_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class L85A2_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class L85A2_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class L85A2_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class L85A2_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class L85A2_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class L85A2_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class L85A2_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class L85A2_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class L85A2_CCO_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class L85A2_CCO_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class L85A2_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class L85A2_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class L85A2_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class L85A2_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class L85A2_Holo_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class L85A2_Holo_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class L85A2_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class L85A2_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class L85A2_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class L85A2_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class L85A2_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class L85A2_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class SA58_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class SA58_RIS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class SA58_RIS_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class SA58_RIS_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class SA58_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class SA58_CCO_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class SA58_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class SA58_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class SA58_Holo_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class SA58_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class SA58_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class SA58_ACOG_FL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class SA58_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
//Desert camo no attachment support
|
||||
class Sa58V_Camo_CCO_DZ {type = "trade_weapons";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
//Desert camo no attachment support
|
||||
class Sa58V_Camo_ACOG_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class AKM_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class AKM_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class AKM_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class RK95_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class RK95_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class RK95_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class RK95_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
|
||||
class RK95_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class RK95_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class Groza1_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class Groza1_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Groza1_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1300,"worth"};};
|
||||
class Groza1_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class Groza9_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class Groza9_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class Groza9_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class Groza9_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1500,"worth"};};
|
||||
class Groza9_GL_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class Groza9_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class VAL_DZ {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
|
||||
class VAL_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class VAL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class AKS74U_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class AKS74U_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class AKS74U_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class AKS74U_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class AK74_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class AK74_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class AK74_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class AK74_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class AK74_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
|
||||
class AK74_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class AK74_PSO1_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class AK74_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
|
||||
class AK74_GL_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class AK74_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class AK74_GL_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class AK74_GL_PSO1_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class AK107_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class AK107_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class AK107_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class AK107_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class AK107_GL_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
|
||||
class AK107_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class AN94_DZ {type = "trade_weapons";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class AN94_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
|
||||
class SCAR_H_AK_DZ {type = "trade_weapons";buy[] = {800,"worth"};sell[] = {400,"worth"};};
|
||||
class SCAR_H_AK_CCO_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {600,"worth"};};
|
||||
class SCAR_H_AK_HOLO_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {600,"worth"};};
|
||||
class SCAR_H_AK_ACOG_DZ {type = "trade_weapons";buy[] = {-8,"worth"};sell[] = {800,"worth"};};
|
||||
class G3_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class FNFAL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class FNFAL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class FNFAL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M14_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M14_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class M14_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M14_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M14_CCO_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1300,"worth"};};
|
||||
class M14_Holo_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1300,"worth"};};
|
||||
class MK14_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MK14_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MK14_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MK14_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1500,"worth"};};
|
||||
class MK14_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1700,"worth"};};
|
||||
class MK14_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1700,"worth"};};
|
||||
class MK14_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class MK14_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1900,"worth"};};
|
||||
class M1A_SC16_BL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M1A_SC16_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M1A_SC16_BL_HOLO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M1A_SC16_BL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class M1A_SC16_BL_PU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class M1A_SC16_BL_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class M1A_SC16_TAN_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M1A_SC16_TAN_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M1A_SC16_TAN_HOLO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M1A_SC16_TAN_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class M1A_SC16_TAN_PU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class M1A_SC16_TAN_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class M1A_SC2_BL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M1A_SC2_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M1A_SC2_BL_HOLO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M1A_SC2_BL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class M1A_SC2_BL_PU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class M1A_SC2_BL_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class MK17_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class MK17_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MK17_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MK17_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class MK17_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class MK17_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MK17_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class MK17_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class MK17_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class MK17_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class MK17_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class MK17_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class MK17_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class CZ805_B_GL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class HK417_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class HK417_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class HK417_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class HK417_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1500,"worth"};};
|
||||
class HK417_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1700,"worth"};};
|
||||
class HK417_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1700,"worth"};};
|
||||
class HK417_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class HK417_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1900,"worth"};};
|
||||
class HK417C_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class HK417C_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class HK417C_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class HK417C_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class HK417C_GL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class HK417C_GL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class HK417C_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class HK417C_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
//ACR Woodland
|
||||
class ACR_WDL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class ACR_WDL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_WDL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_WDL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_WDL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_WDL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_WDL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_WDL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_WDL_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_WDL_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_WDL_CCO_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_WDL_CCO_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_WDL_Holo_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_WDL_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_WDL_ACOG_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_WDL_ACOG_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ACR_WDL_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_WDL_TWS_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_WDL_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_WDL_TWS_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ACR_WDL_NV_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_WDL_NV_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_WDL_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_WDL_NV_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
//ACR Black
|
||||
class ACR_BL_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class ACR_BL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_BL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_BL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_BL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_BL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_BL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_BL_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_BL_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_BL_CCO_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_BL_CCO_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_BL_Holo_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_BL_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_BL_ACOG_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_BL_ACOG_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ACR_BL_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_BL_TWS_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_BL_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_BL_TWS_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ACR_BL_NV_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_BL_NV_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_BL_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_BL_NV_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
//ACR Desert
|
||||
class ACR_DES_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class ACR_DES_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_DES_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_DES_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_DES_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_DES_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_DES_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_DES_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_DES_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_DES_CCO_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_DES_CCO_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_DES_Holo_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_DES_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_DES_ACOG_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_DES_ACOG_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ACR_DES_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_DES_TWS_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_DES_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_DES_TWS_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ACR_DES_NV_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_DES_NV_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_DES_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_DES_NV_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
//ACR Snow
|
||||
class ACR_SNOW_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class ACR_SNOW_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_SNOW_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_SNOW_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_SNOW_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_SNOW_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_SNOW_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_SNOW_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_SNOW_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class ACR_SNOW_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_SNOW_CCO_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_SNOW_CCO_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_SNOW_Holo_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_SNOW_Holo_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_SNOW_ACOG_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_SNOW_ACOG_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ACR_SNOW_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_SNOW_TWS_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_SNOW_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_SNOW_TWS_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
class ACR_SNOW_NV_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class ACR_SNOW_NV_GL_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1600,"worth"};};
|
||||
class ACR_SNOW_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1800,"worth"};};
|
||||
class ACR_SNOW_NV_GL_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};
|
||||
};
|
||||
|
||||
//Sniper Rifles
|
||||
class Category_17 {
|
||||
class CZ550_DZ {type = "trade_weapons";buy[] = {600,"worth"};sell[] = {300,"worth"};};
|
||||
class M4SPR_DZE {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class CZ750_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {600,"worth"};};
|
||||
class M24_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class M24_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
// desert camo
|
||||
class M24_Des_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class M40A3_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class M40A3_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
// iron sights
|
||||
class SVD_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
// iron sights and ghillie
|
||||
class SVD_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class SVD_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class SVD_PSO1_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
// desert camo
|
||||
class SVD_PSO1_Gh_DES_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1100,"worth"};};
|
||||
class SVD_NSPU_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class SVU_PSO1_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
};
|
||||
|
||||
//Light Machine Guns
|
||||
class Category_18 {
|
||||
class RPK74_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class RPK74_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class RPK74_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {900,"worth"};};
|
||||
class RPK_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class RPK_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class RPK_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class UK59_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class PKM_DZ {type = "trade_weapons";buy[] = {3000,"worth"};sell[] = {1000,"worth"};};
|
||||
class XM8_SAW_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class XM8_DES_SAW_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class XM8_GREY_SAW_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class L86A2_LSW_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class MG36_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class MG36_Camo_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class L110A1_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class L110A1_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class L110A1_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {700,"worth"};};
|
||||
class M249_EP1_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class M249_DZ {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {600,"worth"};};
|
||||
class M249_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M249_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
|
||||
class M60A4_EP1_DZE {type = "trade_weapons";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class Mk43_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class MK43_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class MK43_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1400,"worth"};};
|
||||
class M240_DZ {type = "trade_weapons";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
|
||||
class M240_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class M240_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
|
||||
class Mk48_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_Holo_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
class Mk48_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {1200,"worth"};};
|
||||
};
|
19
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Wholesale.hpp
Executable file
19
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/Category/Wholesale.hpp
Executable file
@ -0,0 +1,19 @@
|
||||
class Category_50 {
|
||||
class bulk_17Rnd_9x19_glock17 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class bulk_15Rnd_9x19_M9SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
class bulk_30Rnd_9x19_MP5SD {type = "trade_items";buy[] = {300,"worth"};sell[] = {300,"worth"};};
|
||||
class bulk_30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {400,"worth"};sell[] = {400,"worth"};};
|
||||
class bulk_ItemSandbag {type = "trade_items";buy[] = {3000,"worth"};sell[] = {3000,"worth"};};
|
||||
class bulk_ItemTankTrap {type = "trade_items";buy[] = {200,"worth"};sell[] = {200,"worth"};};
|
||||
class bulk_ItemWire {type = "trade_items";buy[] = {50,"worth"};sell[] = {50,"worth"};};
|
||||
class bulk_PartGeneric {type = "trade_items";buy[] = {800,"worth"};sell[] = {800,"worth"};};
|
||||
class PartPlywoodPack {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
|
||||
class PartPlankPack {type = "trade_items";buy[] = {10,"worth"};sell[] = {5,"worth"};};
|
||||
class ItemConcreteBlock {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class CementBag {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
|
||||
class CinderBlocks {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class MortarBucket {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemRSJ {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
|
||||
class ItemFuelBarrelEmpty {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
|
||||
class ItemFuelBarrel {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
|
||||
};
|
@ -0,0 +1,65 @@
|
||||
DayZ Epoch Currency Values
|
||||
|
||||
Item Worth
|
||||
**Silver Bars**
|
||||
ItemSilverBar 1
|
||||
ItemSilverBar2oz 2
|
||||
ItemSilverBar3oz 3
|
||||
ItemSilverBar4oz 4
|
||||
ItemSilverBar5oz 5
|
||||
ItemSilverBar6oz 6
|
||||
ItemSilverBar7oz 7
|
||||
ItemSilverBar8oz 8
|
||||
ItemSilverBar9oz 9
|
||||
ItemSilverBar10oz 10
|
||||
|
||||
**Silver Briefcases**
|
||||
ItemBriefcaseS10oz 10
|
||||
ItemBriefcaseS20oz 20
|
||||
ItemBriefcaseS30oz 30
|
||||
ItemBriefcaseS40oz 40
|
||||
ItemBriefcaseS50oz 50
|
||||
ItemBriefcaseS60oz 60
|
||||
ItemBriefcaseS70oz 70
|
||||
ItemBriefcaseS80oz 80
|
||||
ItemBriefcaseS90oz 90
|
||||
ItemBriefcaseS100oz 100
|
||||
|
||||
**Gold Bars**
|
||||
ItemGoldBar 100
|
||||
ItemGoldBar2oz 200
|
||||
ItemGoldBar3oz 300
|
||||
ItemGoldBar4oz 400
|
||||
ItemGoldBar5oz 500
|
||||
ItemGoldBar6oz 600
|
||||
ItemGoldBar7oz 700
|
||||
ItemGoldBar8oz 800
|
||||
ItemGoldBar9oz 900
|
||||
ItemGoldBar10oz 1000
|
||||
|
||||
**Gold Briefcases**
|
||||
ItemBriefcase10oz 1000
|
||||
ItemBriefcase20oz 2000
|
||||
ItemBriefcase30oz 3000
|
||||
ItemBriefcase40oz 4000
|
||||
ItemBriefcase50oz 5000
|
||||
ItemBriefcase60oz 6000
|
||||
ItemBriefcase70oz 7000
|
||||
ItemBriefcase80oz 8000
|
||||
ItemBriefcase90oz 9000
|
||||
ItemBriefcase100oz 10000
|
||||
|
||||
**Gems**
|
||||
ItemTopaz 15000
|
||||
ItemObsidian 20000
|
||||
ItemSapphire 25000
|
||||
ItemAmethyst 30000
|
||||
ItemEmerald 35000
|
||||
ItemCitrine 40000
|
||||
ItemRuby 45000
|
||||
|
||||
The values of gems are configurable in DZE_GemWorthArray in configVariables.sqf
|
||||
Aluminum bars, bronze bars, and copper bars have no assigned worth and are unused in DayZ Epoch.
|
||||
Tin bars have no assigned worth, but can be used for making spare keys with the key maker's kit.
|
||||
Tin bars can be smelted from 6 empty tin cans at a fire source.
|
||||
|
15
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/cfgServerTrader.hpp
Executable file
15
MPMissions/DayZ_Epoch_24.Napf/CfgServerTraderZSC/cfgServerTrader.hpp
Executable file
@ -0,0 +1,15 @@
|
||||
class CfgTraderCategory {
|
||||
#include "Category\Hero.hpp"
|
||||
#include "Category\Bandit.hpp"
|
||||
#include "Category\BlackMarket.hpp"
|
||||
#include "Category\Weapons.hpp"
|
||||
#include "Category\Ammunition.hpp"
|
||||
#include "Category\GeneralStore.hpp"
|
||||
#include "Category\MedicalSupplies.hpp"
|
||||
#include "Category\Parts.hpp"
|
||||
#include "Category\Vehicles.hpp"
|
||||
#include "Category\AirVehicles.hpp"
|
||||
#include "Category\Boats.hpp"
|
||||
#include "Category\Wholesale.hpp"
|
||||
#include "Category\Currency.hpp"
|
||||
};
|
52
MPMissions/DayZ_Epoch_24.Napf/Stats/PLEASE READ ME.txt
Executable file
52
MPMissions/DayZ_Epoch_24.Napf/Stats/PLEASE READ ME.txt
Executable file
@ -0,0 +1,52 @@
|
||||
Please use Notepad++
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
How to install J0k3r5 Stats Panel
|
||||
|
||||
1. Copy + Paste the 'Stats' into your mission root folder.
|
||||
2. Locate your 'init.sqf' in your mission folder
|
||||
3. Put this code at the very bottom of the file
|
||||
|
||||
|
||||
if (!isDedicated) then {[] execVM "Stats\j0k3r5_stats.sqf"};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
How to change the countdown timer, to server restart.
|
||||
|
||||
|
||||
1. goto line 92
|
||||
2. change the 180 to what suits your needs.
|
||||
for example, 180 = 3hr / 120 = 2hrs
|
||||
|
||||
3. finished
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
How to change the Message 1 + Message 2
|
||||
|
||||
1. goto line 59 + 60
|
||||
2. replace the text with yours.
|
||||
3. finished
|
105
MPMissions/DayZ_Epoch_24.Napf/Stats/j0k3r5_stats.sqf
Executable file
105
MPMissions/DayZ_Epoch_24.Napf/Stats/j0k3r5_stats.sqf
Executable file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
|
||||
/////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten////
|
||||
////www.j0k3r5.com////
|
||||
If modified and released give credits where due, thank you.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
dayz_spaceInterrupt = {
|
||||
private ["_dikCode", "_handled"];
|
||||
_dikCode = _this select 1;
|
||||
_handled = false;
|
||||
|
||||
if (_dikCode == 0x44) then {
|
||||
if (j0k3r5_stats) then {
|
||||
j0k3r5_stats = false;
|
||||
hintSilent "";
|
||||
} else {[] spawn fnc_debug;};
|
||||
};
|
||||
_handled
|
||||
};
|
||||
|
||||
fnc_debug = {
|
||||
j0k3r5_stats = true;
|
||||
while {j0k3r5_stats} do
|
||||
{
|
||||
_logo = "Stats\stats_logo.paa";
|
||||
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
|
||||
|
||||
_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
|
||||
_textCity = "Wilderness";
|
||||
if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
|
||||
|
||||
if (player == vehicle player) then
|
||||
{
|
||||
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
|
||||
}
|
||||
else
|
||||
{
|
||||
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
|
||||
};
|
||||
|
||||
_timeleft= _combattimeout-time;
|
||||
_kills = player getVariable["zombieKills",0];
|
||||
_killsH = player getVariable["humanKills",0];
|
||||
_killsB = player getVariable["banditKills",0];
|
||||
_humanity = player getVariable["humanity",0];
|
||||
_headShots = player getVariable["headShots",0];
|
||||
_zombies = count entities "zZombie_Base";
|
||||
_zombiesA = {alive _x} count entities "zZombie_Base";
|
||||
|
||||
|
||||
hintSilent parseText format
|
||||
[
|
||||
"
|
||||
<img size='6' image='%10'/>
|
||||
<br/>
|
||||
<t size='1' font='Bitstream'align='center'>Enjoy your stay at SDS</t><br/>
|
||||
<t size='1' font='Bitstream'align='center'>TS: 198.100.153.190:7087</t>
|
||||
<br/>
|
||||
<br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Location:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%11</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Blood:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%1</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Humanity:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%2</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Headshots:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%6</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Heroes Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%3</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Bandits Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%4</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Zombies Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%5</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Zeds (alive/total): </t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%13/%12</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>FPS: </t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%14</t><br/>
|
||||
<t size='0.75' font='Bitstream'align='left'>Survived:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%7 Dayz</t>
|
||||
<br/>
|
||||
<br/>
|
||||
<t size='1' font='Bitstream'align='center'color='#FFFF00'>Restart in %8 minutes!</t>
|
||||
<br/>
|
||||
<img size='6' image='%9'/>
|
||||
<br/>
|
||||
<t size='1' font='Bitstream' align='center'>Use F10 to Toggle</t>
|
||||
<br/>
|
||||
|
||||
|
||||
|
||||
",
|
||||
r_player_blood, //1
|
||||
round _humanity, //2
|
||||
_killsH, //3
|
||||
_killsB, //4
|
||||
_kills, //5
|
||||
_headShots, //6
|
||||
(dayz_Survived), //7
|
||||
(240-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts
|
||||
_pic, //9
|
||||
_logo, //10
|
||||
_textCity, //11
|
||||
count entities "zZombie_Base", //12
|
||||
{alive _x} count entities "zZombie_Base", //13
|
||||
diag_fps //14
|
||||
|
||||
];
|
||||
sleep 5;
|
||||
};
|
||||
};
|
||||
|
||||
[] spawn fnc_debug;
|
BIN
MPMissions/DayZ_Epoch_24.Napf/Stats/stats_logo.paa
Executable file
BIN
MPMissions/DayZ_Epoch_24.Napf/Stats/stats_logo.paa
Executable file
Binary file not shown.
1164
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/fn_selfActions.sqf
Executable file
1164
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/fn_selfActions.sqf
Executable file
File diff suppressed because it is too large
Load Diff
284
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/keyboard.sqf
Executable file
284
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/keyboard.sqf
Executable file
@ -0,0 +1,284 @@
|
||||
// (c) facoptere@gmail.com, licensed to DayZMod for the community
|
||||
|
||||
#include "\ca\editor\Data\Scripts\dikCodes.h"
|
||||
|
||||
local _dikCode = _this select 1;
|
||||
local _shiftState = _this select 2;
|
||||
local _ctrlState = _this select 3;
|
||||
local _altState = _this select 4;
|
||||
local _handled = false;
|
||||
|
||||
if (isNil "keyboard_keys") then {
|
||||
local _cancelBuild = {
|
||||
DZE_cancelBuilding = true;
|
||||
call dayz_EjectPlayer;
|
||||
_handled = false;
|
||||
if (r_player_dead) then {_handled = true;}; // Disable ESC after death
|
||||
};
|
||||
local _dze_f = {
|
||||
if (!_ctrlState && !_altState) then {DZE_F = true;};
|
||||
};
|
||||
local _dze_q = {
|
||||
if (!_ctrlState && !_altState) then {DZE_Q = true;};
|
||||
if (!_ctrlState && _altState) then {DZE_Q_alt = true;};
|
||||
if (_ctrlState && !_altState) then {DZE_Q_ctrl = true;};
|
||||
};
|
||||
local _dze_z = {
|
||||
if (!_ctrlState && !_altState) then {DZE_Z = true;};
|
||||
if (!_ctrlState && _altState) then {DZE_Z_alt = true;};
|
||||
if (_ctrlState && !_altState) then {DZE_Z_ctrl = true;};
|
||||
};
|
||||
local _autoRun = {
|
||||
if (!dayz_autoRun) then {
|
||||
dayz_autoRun = true;
|
||||
dayz_autoRunThread = [] spawn {
|
||||
local _weapon = currentWeapon player;
|
||||
while {dayz_autoRun} do {
|
||||
// SurfaceIsWater does not work for ponds
|
||||
// Check weapon to detect Arma action (dayz action is handled in dz_fn_switchWeapon)
|
||||
if (player != vehicle player || {r_fracture_legs || {surfaceIsWater getPosASL player} || {currentWeapon player != _weapon} || {(call fn_nearWaterHole) select 0}}) exitWith {
|
||||
call dayz_autoRunOff;
|
||||
};
|
||||
player playAction "FastF";
|
||||
uiSleep 0.5;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
call dayz_autoRunOff;
|
||||
};
|
||||
_handled = true;
|
||||
};
|
||||
local _filterCheat = {
|
||||
//Overriding default engine handling does not stop cheat input, need manual disableUserInput too
|
||||
_handled = [displayNull,_dikCode,_shiftState] call dze_filterCheats;
|
||||
};
|
||||
local _openGroups = {
|
||||
if (dayz_requireRadio && {!("ItemRadio" in items player)}) then {
|
||||
localize "STR_EPOCH_NEED_RADIO" call dayz_rollingMessages;
|
||||
} else {
|
||||
if (isNull findDisplay 80000) then {
|
||||
if (!isNil "dayz_groupInit") then {[] spawn dayz_openGroupDialog;};
|
||||
} else {
|
||||
findDisplay 80000 closeDisplay 2;
|
||||
};
|
||||
};
|
||||
_handled = true;
|
||||
};
|
||||
local _muteSound = {
|
||||
call player_toggleSoundMute;
|
||||
_handled = true;
|
||||
};
|
||||
local _statusUI = {
|
||||
DZE_UI = DZE_UI + 1;
|
||||
if (DZE_UI == 6) then {DZE_UI = 0; [format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_DISABLED"],1] call dayz_rollingMessages;};
|
||||
if (DZE_UI == 1) then {[format[localize "STR_UI_STATUS_ICONS" + " %1",localize "STR_ENABLED"],1] call dayz_rollingMessages;};
|
||||
profileNamespace setVariable ["statusUI",DZE_UI];
|
||||
saveProfileNamespace;
|
||||
call ui_changeDisplay;
|
||||
_handled = true;
|
||||
};
|
||||
local _rifle = {
|
||||
2 call dz_fn_switchWeapon;
|
||||
_handled = true;
|
||||
};
|
||||
local _pistol = {
|
||||
3 call dz_fn_switchWeapon;
|
||||
_handled = true;
|
||||
};
|
||||
local _melee = { // Also works for rifle on back if DZE_TwoPrimaries = 2;
|
||||
4 call dz_fn_switchWeapon;
|
||||
_handled = true;
|
||||
};
|
||||
local _surrender = {
|
||||
call player_surrender;
|
||||
_handled = true;
|
||||
};
|
||||
local _gear = {
|
||||
if ((vehicle player != player) && {!_shiftState && !_ctrlState && !_altState && !dialog}) then {
|
||||
createGearDialog [player, "RscDisplayGear"];
|
||||
_handled = true;
|
||||
} else {
|
||||
if ((vehicle player == player) && {speed vehicle player > 0}) then {
|
||||
//[objNull, player, rSwitchMove,""] call RE;
|
||||
_handled = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
local _forcesave = {
|
||||
if (diag_tickTime - dayz_lastSave > 10) then {
|
||||
call player_forceSave;
|
||||
};
|
||||
};
|
||||
local _drop = {
|
||||
local _doors = [];
|
||||
if (r_drag_sqf) then {
|
||||
_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; //Prevent dropping dragged player through objects
|
||||
if (count _doors > 0) then {_handled = true;};
|
||||
force_dropBody = true;
|
||||
} else {
|
||||
_doors = nearestObjects [player, DZE_DoorsLocked, 3];
|
||||
if (count _doors > 0 && {speed player > 0}) then {_handled = true;}; //Prevent sprint and prone through doors glitch
|
||||
};
|
||||
};
|
||||
local _interrupt = {
|
||||
r_interrupt = true;
|
||||
if (DZE_Surrender) then {call dze_surrender_off};
|
||||
if (dayz_autoRun) then {call dayz_autoRunOff;};
|
||||
};
|
||||
// TODO: left/right, when gear open: onKeyDown = "[_this,'onKeyDown',0,107,0,107] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
|
||||
local _noise = {
|
||||
//Overriding default engine handling does not stop combination binds, need manual disableUserInput too
|
||||
_handled = [displayNull,_dikCode,_shiftState] call dze_filterCheats;
|
||||
|
||||
if (diag_ticktime - dayz_lastCheckBit > 10 && {!(_dikCode in channel_keys)}) then {
|
||||
dayz_lastCheckBit = diag_ticktime;
|
||||
[player,20,true,(getPosATL player)] call player_alertZombies;
|
||||
};
|
||||
};
|
||||
local _journal = {
|
||||
if (!dayz_isSwimming && !dialog) then {
|
||||
[player,4,true,(getPosATL player)] call player_alertZombies;
|
||||
createDialog 'horde_journal_front_cover';
|
||||
};
|
||||
_handled = true;
|
||||
};
|
||||
|
||||
local _bunnyhop = {
|
||||
r_interrupt = true;
|
||||
|
||||
if (animationState player in ["bunnyhopunarmed","bunnyhoprifle"]) then {
|
||||
//Fixes invisible weapon switch glitch if double tapping vault with no weapon in hands
|
||||
_handled = true;
|
||||
};
|
||||
if (player isKindOf "PZombie_VB") then {
|
||||
_handled = true; // do not allow player zombies to vault or jump
|
||||
} else {
|
||||
local _nearbyObjects = nearestObjects [getPosATL player, dayz_disallowedVault, 8];
|
||||
if (count _nearbyObjects > 0) then {
|
||||
if (diag_tickTime - dayz_lastCheckBit > 4) then {
|
||||
[objNull, player, rSwitchMove,"GetOver"] call RE;
|
||||
player playActionNow "GetOver";
|
||||
dayz_lastCheckBit = diag_tickTime;
|
||||
} else {
|
||||
_handled = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_rifle1 = {
|
||||
2 call dz_fn_switchWeapon;
|
||||
_handled = true;
|
||||
};
|
||||
_rifle2 = {
|
||||
4 call dz_fn_switchWeapon;
|
||||
_handled = true;
|
||||
};
|
||||
_pistol = {
|
||||
3 call dz_fn_switchWeapon;
|
||||
_handled = true;
|
||||
};
|
||||
_painkiller = {
|
||||
[0,0,0,[player]] execVM "rlnt\scripts\Weapon HUD\actions\rlnt_painkiller.sqf";
|
||||
_handled = true;
|
||||
};
|
||||
_bandage = {
|
||||
[0,0,0,[player]] execVM "rlnt\scripts\Weapon HUD\actions\rlnt_bandage.sqf";
|
||||
_handled = true;
|
||||
};
|
||||
|
||||
local _block = {
|
||||
_handled = true;
|
||||
};
|
||||
|
||||
local _addArray = {
|
||||
{
|
||||
if (_x <= 999999) then {
|
||||
keyboard_keys set [_x, _this select 1];
|
||||
};
|
||||
} forEach (_this select 0);
|
||||
};
|
||||
|
||||
keyboard_keys = [];
|
||||
channel_keys = [];
|
||||
voice_keys = [];
|
||||
{voice_keys = voice_keys + (actionKeys _x)} count voice_actions;
|
||||
{channel_keys = channel_keys + (actionKeys _x)} count ["NextChannel","PrevChannel"];
|
||||
keyboard_keys resize 256;
|
||||
[[DIK_ESCAPE], _cancelBuild] call _addArray;
|
||||
[[DIK_INSERT], {DZE_Q_alt = true;}] call _addArray;
|
||||
[[DIK_A,DIK_D,DIK_LEFT,DIK_RIGHT], _interrupt] call _addArray;
|
||||
[[DIK_F], _dze_f] call _addArray;
|
||||
[[DIK_PRIOR], _dze_q] call _addArray;
|
||||
[[DIK_NEXT], _dze_z] call _addArray;
|
||||
[[DIK_Q], {DZE_4 = true;}] call _addArray;
|
||||
[[DIK_E], {DZE_6 = true;}] call _addArray;
|
||||
[[DIK_0], _autoRun] call _addArray;
|
||||
[[DIK_NUMPADMINUS,DIK_LSHIFT], _filterCheat] call _addArray;
|
||||
[[DIK_SPACE], {DZE_5 = true;}] call _addArray;
|
||||
[actionKeys "User6", {DZE_F = true;}] call _addArray;
|
||||
[actionKeys "User7", {DZE_Q_ctrl = true;}] call _addArray;
|
||||
[actionKeys "User8", {DZE_Z_ctrl = true;}] call _addArray;
|
||||
[actionKeys "User13", {DZE_Q_alt = true;}] call _addArray;
|
||||
[actionKeys "User14", {DZE_Z_alt = true;}] call _addArray;
|
||||
[actionKeys "User15", {DZE_Q = true;}] call _addArray;
|
||||
[actionKeys "User16", {DZE_Z = true;}] call _addArray;
|
||||
[actionKeys "User17", {DZE_4 = true;}] call _addArray;
|
||||
[actionKeys "User18", {DZE_6 = true;}] call _addArray;
|
||||
[actionKeys "User19", {DZE_5 = true;}] call _addArray;
|
||||
[actionKeys "Surrender", _surrender] call _addArray;
|
||||
[[DIK_1], _rifle] call _addArray;
|
||||
[[DIK_2], _pistol] call _addArray;
|
||||
[[DIK_3], _melee] call _addArray;
|
||||
[actionKeys "Gear", _gear] call _addArray;
|
||||
[actionKeys "Prone", _drop] call _addArray;
|
||||
[actionKeys "Crouch", _drop] call _addArray;
|
||||
[actionKeys "MoveLeft", _interrupt] call _addArray;
|
||||
[actionKeys "MoveRight", _interrupt] call _addArray;
|
||||
[actionKeys "MoveForward", _interrupt] call _addArray;
|
||||
[actionKeys "MoveBack", _interrupt] call _addArray;
|
||||
[actionKeys "TurnLeft", _interrupt] call _addArray;
|
||||
[actionKeys "TurnRight", _interrupt] call _addArray;
|
||||
[actionKeys "PushToTalk", _noise] call _addArray;
|
||||
[actionKeys "PushToTalkAll", _noise] call _addArray;
|
||||
[actionKeys "PushToTalkCommand", _noise] call _addArray;
|
||||
[actionKeys "PushToTalkDirect", _noise] call _addArray;
|
||||
[actionKeys "PushToTalkGroup", _noise] call _addArray;
|
||||
[actionKeys "PushToTalkSide", _noise] call _addArray;
|
||||
[actionKeys "PushToTalkVehicle", _noise] call _addArray;
|
||||
[actionKeys "VoiceOverNet", _noise] call _addArray;
|
||||
[actionKeys "NextChannel", _noise] call _addArray;
|
||||
[actionKeys "PrevChannel", _noise] call _addArray;
|
||||
[actionKeys "Chat", _noise] call _addArray;
|
||||
[actionKeys "User20", _journal] call _addArray;
|
||||
[actionKeys "Diary", _journal] call _addArray;
|
||||
[actionKeys "NetworkStats", _journal] call _addArray;
|
||||
[[DIK_F1], _muteSound] call _addArray;
|
||||
[[DIK_F3], _statusUI] call _addArray;
|
||||
[[DIK_F4], {if (diag_tickTime - dayz_lastSave > 10) then {call player_forceSave;};_handled = true;}] call _addArray;
|
||||
[[DIK_TAB,DIK_DELETE], _forcesave] call _addArray;
|
||||
[actionKeys "LeanLeft", {DZE_4 = true; dayz_dodge = true;}] call _addArray;
|
||||
[actionKeys "LeanRight", {DZE_6 = true; dayz_dodge = true;}] call _addArray;
|
||||
[actionKeys "GetOver", _bunnyhop] call _addArray; // V
|
||||
[actionKeys "ForceCommandingMode", {DZE_5 = true;_handled = true;}] call _addArray;
|
||||
[[ DIK_F9,DIK_F10,DIK_F11,DIK_F12,
|
||||
DIK_F8,DIK_F7,DIK_F6,DIK_F5,
|
||||
DIK_F2,DIK_9,
|
||||
DIK_8,DIK_7,DIK_6], _block] call _addArray;
|
||||
if (dayz_groupSystem) then {
|
||||
[[DIK_F5], _openGroups] call _addArray;
|
||||
[[DIK_LWIN,DIK_RWIN], {dayz_groupNameTags = !dayz_groupNameTags;_handled = true;}] call _addArray;
|
||||
[actionKeys "TacticalView", _block] call _addArray;
|
||||
};
|
||||
[actionKeys "DSInterface", _block] call _addArray;
|
||||
[[DIK_P], {if (_shiftState) then {_handled = true;};}] call _addArray;
|
||||
//diag_log "keyboard_keys reset";
|
||||
};
|
||||
|
||||
if (r_player_unconsciousInputDisabled) exitWith {true};
|
||||
local _code = keyboard_keys select _dikCode;
|
||||
if (!isNil "_code") then {
|
||||
call _code;
|
||||
};
|
||||
|
||||
_handled
|
13
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/local_lockUnlock.sqf
Executable file
13
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/local_lockUnlock.sqf
Executable file
@ -0,0 +1,13 @@
|
||||
private ["_vehicle","_status"];
|
||||
_vehicle = _this select 0;
|
||||
_status = _this select 1;
|
||||
|
||||
if (local _vehicle) then {
|
||||
if(_status) then {
|
||||
_vehicle setVehicleLock "LOCKED";
|
||||
//_vehicle setVariable ["MF_Tow_Cannot_Tow",true,true];
|
||||
} else {
|
||||
_vehicle setVehicleLock "UNLOCKED";
|
||||
//_vehicle setVariable ["MF_Tow_Cannot_Tow",false,true];
|
||||
};
|
||||
};
|
106
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/ui_selectSlot.sqf
Executable file
106
MPMissions/DayZ_Epoch_24.Napf/dayz_code/compile/ui_selectSlot.sqf
Executable file
@ -0,0 +1,106 @@
|
||||
//private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
|
||||
disableSerialization;
|
||||
_control = _this select 0;
|
||||
_button = _this select 1;
|
||||
_parent = findDisplay 106;
|
||||
|
||||
if (carryClick) then {carryClick = false;};
|
||||
|
||||
if (_button == 1) then {
|
||||
if (animationState player in ["ainjppnemstpsnonwnondnon_rolltofront","amovppnemstpsnonwnondnon_healed"]) exitWith {
|
||||
//Prevent bypassing unconscious wake up animation with bandage or other right click actions
|
||||
localize "str_player_actionslimit" call dayz_rollingMessages;
|
||||
};
|
||||
|
||||
private ["_conf","_name","_compile","_height","_item"];
|
||||
_group = _parent displayCtrl 6902;
|
||||
|
||||
_pos = ctrlPosition _group;
|
||||
|
||||
_item = gearSlotData _control;
|
||||
if ( //No right click action
|
||||
(!DZE_SelfTransfuse && {_item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]})
|
||||
) exitWith {};
|
||||
|
||||
if (mouseOverCarry) then {
|
||||
_item = DayZ_onBack;
|
||||
carryClick = true;
|
||||
};
|
||||
|
||||
_pos set [0,((_this select 2) + 0.46)];
|
||||
_pos set [1,((_this select 3) + 0.07)];
|
||||
|
||||
_conf = configFile >> "cfgMagazines" >> _item;
|
||||
if (!isClass _conf) then {
|
||||
_conf = configFile >> "cfgWeapons" >> _item;
|
||||
};
|
||||
_name = getText(_conf >> "displayName");
|
||||
|
||||
_cfgActions = _conf >> "ItemActions";
|
||||
_numActions = (count _cfgActions);
|
||||
_height = 0;
|
||||
if (!dayz_groupSystem && {_item == "ItemRadio"}) then {_numActions = 1;}; // Used to bypass the group action when not enabled.
|
||||
|
||||
//Populate Menu
|
||||
for "_i" from 0 to (_numActions - 1) do
|
||||
{
|
||||
_menu = _parent displayCtrl (1600 + _i);
|
||||
_menu ctrlShow true;
|
||||
_config = (_cfgActions select _i);
|
||||
_type = getText (_config >> "text");
|
||||
_script = getText (_config >> "script");
|
||||
_outputOriented = getNumber (_config >> "outputOriented") == 1;
|
||||
_height = _height + (0.025 * safezoneH);
|
||||
_compile = format["_id = '%2' %1;",_script,_item];
|
||||
uiNamespace setVariable ['uiControl', _control];
|
||||
if (_outputOriented) then {
|
||||
/*
|
||||
This flag means that the action is output oriented
|
||||
the output class will then be transferred to the script
|
||||
and the type used for the name
|
||||
*/
|
||||
_array = getArray (_config >> "output");
|
||||
_outputClass = _array select 0;
|
||||
_outputType = _array select 1;
|
||||
_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
|
||||
_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
|
||||
};
|
||||
|
||||
_menu ctrlSetText format[_type,_name];
|
||||
_menu ctrlSetEventHandler ["ButtonClick",_compile];
|
||||
};
|
||||
|
||||
_isKey = ((["ItemKey",_item] call fnc_inString) && (_item != "ItemKeyKit"));
|
||||
|
||||
{
|
||||
private["_classname","_text","_execute","_condition","_option"];
|
||||
_classname = _x select 0;
|
||||
_text = _x select 1;
|
||||
_execute = _x select 2;
|
||||
_condition = _x select 3;
|
||||
if (count _this > 4) then {_option = _x select 4};
|
||||
|
||||
if ((_item == _classname || (_isKey && (_className == "ItemKey"))) && (call compile _condition)) then {
|
||||
_menu = _parent displayCtrl (1600 + _numActions);
|
||||
_menu ctrlShow true;
|
||||
_height = _height + (0.025 * safezoneH);
|
||||
uiNamespace setVariable ['uiControl', _control];
|
||||
_menu ctrlSetText _text;
|
||||
if (_isKey && (_className == "ItemKey")) then {
|
||||
_menu ctrlSetEventHandler ["ButtonClick",format ["[%1,%2] %3",str _item,_option,_execute]];
|
||||
} else {
|
||||
_menu ctrlSetEventHandler ["ButtonClick",_execute];
|
||||
};
|
||||
_numActions = _numActions + 1;
|
||||
};
|
||||
} forEach DZE_CLICK_ACTIONS;
|
||||
|
||||
_pos set [3,_height];
|
||||
|
||||
//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];
|
||||
|
||||
_group ctrlShow true;
|
||||
ctrlSetFocus _group;
|
||||
_group ctrlSetPosition _pos;
|
||||
_group ctrlCommit 0;
|
||||
};
|
7
MPMissions/DayZ_Epoch_24.Napf/dayz_code/configVariables.sqf
Executable file
7
MPMissions/DayZ_Epoch_24.Napf/dayz_code/configVariables.sqf
Executable file
@ -0,0 +1,7 @@
|
||||
if (isServer) then {
|
||||
diag_log "Loading custom server configVariables";
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
diag_log "Loading custom client configVariables";
|
||||
};
|
114
MPMissions/DayZ_Epoch_24.Napf/dayz_code/gui/description.hpp
Executable file
114
MPMissions/DayZ_Epoch_24.Napf/dayz_code/gui/description.hpp
Executable file
@ -0,0 +1,114 @@
|
||||
class RscText
|
||||
{
|
||||
type = 0;
|
||||
idc = -1;
|
||||
x = 0;
|
||||
y = 0;
|
||||
h = 0.037;
|
||||
w = 0.3;
|
||||
style = 0x100;
|
||||
font = Zeppelin32;
|
||||
SizeEx = 0.03921;
|
||||
colorText[] = {1,1,1,1};
|
||||
colorBackground[] = {0, 0, 0, 0};
|
||||
linespacing = 1;
|
||||
};
|
||||
|
||||
class RscPicture
|
||||
{
|
||||
access=0;
|
||||
type=0;
|
||||
idc=-1;
|
||||
style=48;
|
||||
colorBackground[]={0,0,0,0};
|
||||
colorText[]={1,1,1,1};
|
||||
font="TahomaB";
|
||||
sizeEx=0;
|
||||
lineSpacing=0;
|
||||
text="";
|
||||
};
|
||||
|
||||
class RscLoadingText : RscText
|
||||
{
|
||||
style = 2;
|
||||
x = 0.323532;
|
||||
y = 0.666672;
|
||||
w = 0.352944;
|
||||
h = 0.039216;
|
||||
sizeEx = 0.03921;
|
||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
||||
};
|
||||
|
||||
class RscProgress
|
||||
{
|
||||
x = 0.344;
|
||||
y = 0.619;
|
||||
w = 0.313726;
|
||||
h = 0.0261438;
|
||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
||||
colorFrame[] = {0,0,0,0};
|
||||
colorBar[] = {1,1,1,1};
|
||||
};
|
||||
|
||||
class RscProgressNotFreeze
|
||||
{
|
||||
idc = -1;
|
||||
type = 45;
|
||||
style = 0;
|
||||
x = 0.022059;
|
||||
y = 0.911772;
|
||||
w = 0.029412;
|
||||
h = 0.039216;
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
};
|
||||
|
||||
class DayZ_loadingScreen
|
||||
{
|
||||
idd = -1;
|
||||
duration = 10e10;
|
||||
fadein = 0;
|
||||
fadeout = 0;
|
||||
name = "loading screen";
|
||||
class controlsBackground
|
||||
{
|
||||
class blackBG : RscText
|
||||
{
|
||||
x = safezoneX;
|
||||
y = safezoneY;
|
||||
w = safezoneW;
|
||||
h = safezoneH;
|
||||
text = "";
|
||||
colorText[] = {0,0,0,0};
|
||||
colorBackground[] = {0,0,0,1};
|
||||
};
|
||||
};
|
||||
class controls
|
||||
{
|
||||
class Title1 : RscLoadingText
|
||||
{
|
||||
text = "$STR_LOADING";
|
||||
};
|
||||
class CA_Progress : RscProgress
|
||||
{
|
||||
idc = 104;
|
||||
type = 8;
|
||||
style = 0;
|
||||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
|
||||
};
|
||||
class CA_Progress2 : RscProgressNotFreeze
|
||||
{
|
||||
idc = 103;
|
||||
};
|
||||
class Name2: RscText
|
||||
{
|
||||
idc = 101;
|
||||
x = 0.05;
|
||||
y = 0.029412;
|
||||
w = 0.9;
|
||||
h = 0.04902;
|
||||
text = "";
|
||||
sizeEx = 0.05;
|
||||
colorText[] = {0.543,0.5742,0.4102,1.0};
|
||||
};
|
||||
};
|
||||
};
|
14
MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/compiles.sqf
Executable file
14
MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/compiles.sqf
Executable file
@ -0,0 +1,14 @@
|
||||
if (isServer) then {
|
||||
diag_log "Loading custom server compiles";
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
diag_log "Loading custom client compiles";
|
||||
|
||||
player_selectSlot = compile preprocessFileLineNumbers "dayz_code\compile\ui_selectSlot.sqf";
|
||||
fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
|
||||
locateVehicle = compile preprocessFileLineNumbers "scripts\locateVehicle.sqf";
|
||||
remoteVehicle = compile preprocessFileLineNumbers "scripts\remoteVehicle\remoteVehicle.sqf";
|
||||
};
|
||||
|
||||
DZ_KeyDown_EH = compile preprocessFileLineNumbers "dayz_code\compile\keyboard.sqf";
|
50
MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/variables.sqf
Executable file
50
MPMissions/DayZ_Epoch_24.Napf/dayz_code/init/variables.sqf
Executable file
@ -0,0 +1,50 @@
|
||||
if (isServer) then {
|
||||
diag_log "Loading custom server variables";
|
||||
|
||||
vkc_clearAmmo = true; // Clear the ammo of vehicles after they have been rekeyed/claimed? (stops users getting a free rearm)
|
||||
vkc_disableThermal = [""]; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
|
||||
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_disableThermal = []; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
diag_log "Loading custom client variables";
|
||||
|
||||
vkc_claimPrice = 1000; // Amount in worth for claiming a vehicle. See the top of this script for an explanation.
|
||||
vkc_changePrice = 5000; // Amount in worth for changing the key for a vehicle. See the top of this script for an explanation.
|
||||
|
||||
vg_list = ["Plastic_Pole_EP1_DZ"]; // List of objects/traders that are allowed to interact with virtual garage. i.e: ["Plastic_Pole_EP1_DZ","Worker2"];
|
||||
vg_blackListed = []; // Array of vehicle config classes as well as vehicle classnames that are blacklisted from being stored, i.e ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"]
|
||||
vg_heliPads = ["Helipad_Civil_DZ","Helipad_Rescue_DZ","Helipad_Army_DZ","Helipad_Cross_DZ","Helipad_ParkBorder_DZ"]; // Array of heli pad classnames
|
||||
vg_removeKey = true; // Remove the key from the players inventory after storing vehicle?
|
||||
vg_requireKey = true; // Require the player to have the key when storing a locked vehicle.
|
||||
vg_storeWithGear = true; // Allow storing vehicles with gear?
|
||||
vg_tiedToPole = true; // Tie the virtual garage to a local plot pole? If no plot pole is present (i.e a communal garage at a trader etc) the players UID will be used.
|
||||
vg_pricePer = 100; // Price in worth to store a vehicle per gear item, use 0 if you want it to be free.
|
||||
vg_maintainCost = 10000; //cost is 1000 per 10oz gold, gem cost is as defined in DZE_GemWorthArray; if you use ZSC then this is an amount of coins. This is a flate rate for all vehicles in the garage/per player depending on vg_tiedToPole
|
||||
vg_price = [["Land",500],["Air",500],["Ship",500]];
|
||||
/*
|
||||
vg_price can be an array of vehicle config classes as well as vehicle classnames, you need to put these in order of what you prefer to get checked first.
|
||||
Price is in worth for briefcases or coins for gold based servers (10,000 worth is considered 1 briefcase, 100,000 coins is considered 1 briefcase)
|
||||
|
||||
i.e:
|
||||
vg_price = [["Land",500],["Air",300],["Ship",100]];
|
||||
vg_price = [["350z_red",200],["Land",500],["AH1Z",1000],["Air",300],["Ship",100]];
|
||||
*/
|
||||
vg_limit = [["Land",10],["Air",5],["Ship",5]];
|
||||
/*
|
||||
vg_limit can be an array of vehicle config classes and classnames to narrow down what players can store or it can be a numerical value for a total limit.
|
||||
These can be classnames as well as config classnames, you need to put these in order of what you prefer to get checked first.
|
||||
|
||||
i.e:
|
||||
vg_limit = [["Land",5],["Air",3],["Ship",1]];
|
||||
vg_limit = [["350z_red",2],["Land",5],["AH1Z",1],["Air",3],["Ship",1]];
|
||||
vg_limit = 5;
|
||||
*/
|
||||
};
|
||||
|
||||
Z_singleCurrency = true;
|
||||
Z_globalBanking = true;
|
||||
Z_globalBankingTraders = true;
|
81
MPMissions/DayZ_Epoch_24.Napf/description.ext
Executable file
81
MPMissions/DayZ_Epoch_24.Napf/description.ext
Executable file
@ -0,0 +1,81 @@
|
||||
respawn = "BASE";
|
||||
respawnDelay = 0;
|
||||
respawnDialog = 0;
|
||||
onLoadMission = "DayZ Epoch Napf";
|
||||
OnLoadIntro = "Welcome to Napf";
|
||||
OnLoadIntroTime = 0;
|
||||
OnLoadMissionTime = 0;
|
||||
disabledAI = 1;
|
||||
disableChannels[] = {0,2,6};
|
||||
enableItemsDropping = 0;
|
||||
onPauseScript = "";
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
|
||||
titleParam1 = "AutoLogin:";
|
||||
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
|
||||
defValueParam1 = 1; //auto login time limit in seconds, set value to 31 to disable auto login
|
||||
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
|
||||
|
||||
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
|
||||
class Header
|
||||
{
|
||||
gameType = COOP; //DM, Team, Coop, ...
|
||||
minPlayers = 1; //min # of players the mission supports
|
||||
maxPlayers = 100; //Max # of players the mission supports
|
||||
};
|
||||
|
||||
aiKills = 1;
|
||||
diagRadio = 1;
|
||||
diagHit = 1;
|
||||
|
||||
//#include "\z\addons\dayz_code\gui\description.hpp"
|
||||
#include "dayz_code\gui\description.hpp"
|
||||
#include "rlnt\dialogs\rlnt_defines.hpp" /* RLNT - WeaponHUD */
|
||||
class RscTitles {
|
||||
#include "rlnt\dialogs\rlnt_weaponhud.hpp" /* RLNT - WeaponHUD */
|
||||
class wm_disp {
|
||||
idd = -1;
|
||||
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
|
||||
fadein = 0;
|
||||
fadeout = 0;
|
||||
duration = 10e10;
|
||||
controlsBackground[] = {};
|
||||
objects[] = {};
|
||||
class controls {
|
||||
class wm_text2 {
|
||||
idc = 1;
|
||||
x = safeZoneX+0.027;
|
||||
y = safeZoneY+safeZoneH-0.16;
|
||||
w = 0.151*safeZoneH;
|
||||
h = 0.057*safeZoneH;
|
||||
shadow = 2;
|
||||
class Attributes
|
||||
{
|
||||
font = "EtelkaNarrowMediumPro";
|
||||
color = "#24FFFFFF";
|
||||
align = "left";
|
||||
valign = "middle";
|
||||
shadow = 2;
|
||||
};
|
||||
colorBackground[] = { 1, 0.3, 0, 0 };
|
||||
font = "EtelkaNarrowMediumPro";
|
||||
size = 0.06*safeZoneH;
|
||||
type = 13;
|
||||
style = 0;
|
||||
text="";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
|
||||
//#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp" // Normal traders
|
||||
//#include "\z\addons\dayz_code\Configs\CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders
|
||||
#include "CfgServerTraderZSC\CfgServerTrader.hpp" // Single currency traders
|
||||
#include "spawn\dialogs.hpp"
|
||||
#include "scripts\vkc\vkc.hpp"
|
||||
#include "scripts\virtualGarage\virtualGarage.hpp"
|
||||
#include "dialog.hpp"
|
||||
#include "scripts\remoteVehicle\remoteVehicle.hpp"
|
1013
MPMissions/DayZ_Epoch_24.Napf/dialog.hpp
Executable file
1013
MPMissions/DayZ_Epoch_24.Napf/dialog.hpp
Executable file
File diff suppressed because it is too large
Load Diff
230
MPMissions/DayZ_Epoch_24.Napf/init.sqf
Executable file
230
MPMissions/DayZ_Epoch_24.Napf/init.sqf
Executable file
@ -0,0 +1,230 @@
|
||||
// For DayZ Epoch
|
||||
|
||||
// EPOCH CONFIG VARIABLES START //
|
||||
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
|
||||
#include "dayz_code\configVariables.sqf"
|
||||
// See the above file for a full list including descriptions and default values
|
||||
|
||||
// Server only settings
|
||||
if (isServer) then {
|
||||
DZE_ServerMarkerArray = [];
|
||||
DZE_MissionPositions = [];
|
||||
dayZ_instance = 24; //Instance ID of this server
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
|
||||
MaxVehicleLimit = 500; // Max number of random vehicles to spawn around the map
|
||||
spawnArea = 1400; // Distance around markers to find a safe spawn position
|
||||
spawnShoremode = 0; // Random spawn locations 1 = on shores, 0 = inland
|
||||
EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start.
|
||||
["any","any","any","any",3,"Infected_Camps"], // (negatively impacts FPS)
|
||||
["any","any","any","any",-1,"Care_Packages"],
|
||||
["any","any","any","any",5,"abandoned_vaults"],
|
||||
["any","any","any","any",9,"building_supplies"],
|
||||
["any","any","any","any",13,"fuelstationbomb"],
|
||||
//["any","any","any","any",20,"labyrinth"],
|
||||
["any","any","any","any",15,"mechanics_truck"],
|
||||
["any","any","any","any",18,"pirate_treasure"],
|
||||
["any","any","any","any",21,"rubble_town"],
|
||||
["any","any","any","any",25,"special_forces"],
|
||||
["any","any","any","any",29,"un_supply"]
|
||||
];
|
||||
};
|
||||
|
||||
// Client only settings
|
||||
if (!isDedicated) then {
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
|
||||
dayz_enableRules = false; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
|
||||
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
|
||||
dayz_temperature_override = true; // Set to true to disable all temperature changes.
|
||||
DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands.
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = true; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
|
||||
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
|
||||
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
|
||||
DZE_weaponHUD = true; /* RLNT - WeaponHUD */
|
||||
dayz_maxMaxWeaponHolders = 120; // Maximum number of loot piles that can spawn within 200 meters of a player.
|
||||
DZE_ZombieSpeed = [2,2];
|
||||
DZE_StaticConstructionCount = 1; // Number of animations required for building an object. Leaving set at zero will default to the construction count in the configs for each object.
|
||||
Z_AllowTakingMoneyFromVehicle = false; // Allow traders to take money from vehicles when buying with default currency.
|
||||
|
||||
// HALO Jump
|
||||
DZE_HaloAltitudeMeter = false; // Display altitude and speed on screen while in halo jump.
|
||||
|
||||
// Group System
|
||||
dayz_markGroup = 2; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only
|
||||
dayz_markSelf = 2; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only
|
||||
dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only
|
||||
|
||||
// Door Management
|
||||
DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend.
|
||||
|
||||
|
||||
// ---------------- begin: from some server
|
||||
DZE_maintainCurrencyRate = 100; //The currency rate of what maintaining an item will be, for instance: at 100, 10 items will have a worth of 1000 (1 10oz gold or 1k coins) see actions/maintain_area.sqf for more examples.
|
||||
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
|
||||
DZE_GemWorthArray = [["ItemTopaz",15000], ["ItemObsidian",20000], ["ItemSapphire",25000], ["ItemAmethyst",30000], ["ItemEmerald",35000], ["ItemCitrine",40000], ["ItemRuby",45000]]; // Array of gem prices, only works with config traders. Set DZE_GemWorthArray=[]; to disable return change in gems.
|
||||
Z_AllowTakingMoneyFromBackpack = true; // Allow traders to take money from backpacks when buying with default currency.
|
||||
Z_AllowTakingMoneyFromVehicle = true; // Allow traders to take money from vehicles when buying with default currency.
|
||||
|
||||
// Death Messages
|
||||
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
|
||||
DZE_DeathMsgDynamicText = true; // Display death messages as dynamicText in the top left with weapon icons.
|
||||
DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen.
|
||||
DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
|
||||
|
||||
//DZE_PlotManagementAdmins = ["0"];
|
||||
DZE_isRemovable = ["Plastic_Pole_EP1_DZ"]; //Items that can be removed with a crowbar with no ownership or access required. To forbid base take overs remove plot pole from this list and add it to DZE_restrictRemoval. It is not necessary to add wrecks or items that inherit from 'BuiltItems' to this list.
|
||||
DZE_restrictRemoval = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","FireBarrel_DZ","Scaffolding_DZ","CanvasHut_DZ","LightPole_DZ","DeerStand_DZ","MetalGate_DZ","StickFence_DZ"]; //Items that can be removed with a crowbar only with proper ownership or access. It is not necessary to add doors, storage or items that inherit from 'ModularItems' to this list. Items that inherit from 'BuiltItems' can be added to this list if desired.
|
||||
DZE_Hide_Body = true;
|
||||
DZE_NameTags = 1;
|
||||
|
||||
Z_showCurrencyUI = true; // Show the currency icon on the screen when Z_SingleCurrency is enabled.
|
||||
Z_showBankUI = true; // Show the banking icon on the screen when Z_globalBanking is enabled.
|
||||
ZSC_bankTraders = ["Functionary1_EP1"]; // Array of trader classnames that are available for banking (i.e Functionary1_EP1), do not use _DZ classes - they are used as player skins
|
||||
ZSC_limitOnBank = true; // Have a limit on the bank? (i.e true or false) limits the global banking to the number below.
|
||||
ZSC_bankObjects = ["SignM_FARP_Winchester_EP1","ATM_DZ"]; // Array of objects that are available for banking i.e: ["Suitcase","Info_Board_EP1","Laptop_EP1","SatPhone"]
|
||||
ZSC_maxBankMoney = 5000000; // Default limit for bank objects.
|
||||
ZSC_defaultStorageMultiplier = 50; // Default magazine count for bank objects that don't have storage slots i.e: ["Suitcase","Info_Board_EP1","Laptop_EP1","SatPhone"]
|
||||
ZSC_MaxMoneyInStorageMultiplier = 1000; // Multiplier for how much money a bank object can hold, example: 200 magazine slots in the object (or the default value above ^^) multiplied by the 5000 multiplier is 1 million coin storage. (200 * 5000 = 1,000,000 coins)
|
||||
ZSC_ZombieCoins = [true,[10,500]]; // First value activate coins on zombies, second value from 0 - 1000 coins on each zombie. Coin for zombies are handled directly in check wallet.
|
||||
|
||||
DZE_NoBuildNear = ["Land_Mil_ControlTower","Land_SS_hangar"]; //Array of object class names that are blacklisted to build near. i.e ["Land_Mil_ControlTower","Land_SS_hangar"] etc.
|
||||
DZE_NoBuildNearDistance = 500; // Distance from blacklisted objects to disallow building near.
|
||||
DZE_BuildHeightLimit = 50; // 0 = No building height limit | >0 = Height limit in meters | Changing this to 30 would limit the maximum built height to 30 meters.
|
||||
DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
|
||||
DZE_lockablesHarderPenalty = true; // Enforce an exponential wait on attempts between unlocking a safe/lockbox from a failed code.
|
||||
DZE_limitPlots = 1; // Limit the amount of plot poles per person, Use 0 to disable. UIDS in the DZE_PlotManagementAdmins array are exempt.
|
||||
DZE_noRotate = ["ItemWoodLadder","woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit","storage_crate_kit"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
|
||||
DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be added as a plot friend.
|
||||
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
|
||||
// ---------------- end: from some server
|
||||
};
|
||||
|
||||
// Settings for both server and client
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
|
||||
dayz_groupSystem = true; // Enable group system
|
||||
dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites.
|
||||
DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_SafeZonePosArray = [[[8246,15485,0],100],[[15506,13229,0],100],[[12399,5074,0],100],[[10398,8279,0],100],[[5149,4864,0],100],[[15128,16421,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
|
||||
DZE_Weather = 2; // Options: 1 - Summer Static, 2 - Summer Dynamic, 3 - Winter Static, 4 - Winter Dynamic. If static is selected, the weather settings will be set at server startup and not change. Weather settings can be adjusted with array DZE_WeatherVariables in configVariables.sqf.
|
||||
|
||||
// Uncomment the lines below to change the default loadout
|
||||
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
|
||||
// EPOCH CONFIG VARIABLES END //
|
||||
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
//setTerrainGrid 25;
|
||||
|
||||
diag_log 'dayz_preloadFinished reset';
|
||||
dayz_preloadFinished=nil;
|
||||
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
|
||||
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
|
||||
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
|
||||
|
||||
if (!isDedicated) then {
|
||||
enableSaving [false, false];
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
dayz_progressBarValue = 0;
|
||||
dayz_loadScreenMsg = localize 'str_login_missionFile';
|
||||
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
|
||||
0 cutText ['','BLACK',0];
|
||||
0 fadeSound 0;
|
||||
0 fadeMusic 0;
|
||||
call compile preprocessFileLineNumbers "scripts\clickActions\config.sqf";
|
||||
};
|
||||
|
||||
initialized = false;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
|
||||
call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
|
||||
dayz_progressBarValue = 0.05;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
|
||||
dayz_progressBarValue = 0.1;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
|
||||
dayz_progressBarValue = 0.15;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
|
||||
call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
|
||||
call compile preprocessFileLineNumbers "rlnt\client\init\compiles.sqf"; // RLNT - Relentless
|
||||
dayz_progressBarValue = 0.25;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on every machine early
|
||||
execVM "scripts\safe_zones.sqf";
|
||||
call compile preprocessFileLineNumbers "scripts\deployAnything\init.sqf";
|
||||
initialized = true;
|
||||
|
||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
|
||||
//if (Z_singleCurrency && {Z_globalBanking && Z_globalBankingTraders}) then {execVM "\z\addons\dayz_server\bankTraders\init.sqf";}; // Add global banking agents
|
||||
|
||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||
if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||
|
||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
|
||||
};
|
||||
|
||||
if (!isServer) then {
|
||||
//RLNT - Relentless
|
||||
execVM "rlnt\scripts\Weapon HUD\weaponhud_init.sqf"; // RLNT - WeaponHUD
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\napf.sqf";
|
||||
call compile preprocessFileLineNumbers "logistic\init.sqf";
|
||||
|
||||
if (toLower worldName in ["chernarus","chernarus_winter"]) then {
|
||||
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
|
||||
};
|
||||
|
||||
//[] execVM "Stats\j0k3r5_stats.sqf";
|
||||
|
||||
// Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (dayz_townGenerator) then {execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";};
|
||||
call compile preprocessFileLineNumbers "spawn\init.sqf";
|
||||
|
||||
"EAT_login" addPublicVariableEventHandler {call (_this select 1)};
|
||||
EAT_clientToServer = ["login", player];
|
||||
publicVariableServer "EAT_clientToServer";
|
||||
|
||||
call compile preprocessFileLineNumbers "scripts\marker_manager.sqf";
|
||||
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
|
||||
execVM "scripts\servicePoints\init.sqf";
|
||||
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
//[600,.15,30] execVM "\z\addons\dayz_code\compile\fn_chimney.sqf"; // Smoking chimney effects.
|
||||
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
|
||||
waitUntil {scriptDone progress_monitor};
|
||||
cutText ["","BLACK IN", 3];
|
||||
3 fadeSound 1;
|
||||
3 fadeMusic 1;
|
||||
endLoadingScreen;
|
||||
};
|
||||
|
||||
[] execVM "ActionMenu\actionmenu_activate.sqf";
|
88
MPMissions/DayZ_Epoch_24.Napf/logistic/compiles.sqf
Executable file
88
MPMissions/DayZ_Epoch_24.Napf/logistic/compiles.sqf
Executable file
@ -0,0 +1,88 @@
|
||||
if (!isDedicated) then {
|
||||
|
||||
call compile preprocessFileLineNumbers "logistic\config.sqf";
|
||||
call compile preprocessFileLineNumbers format ["logistic\lang\%1_lang.sqf", LOG_CFG_lANG];
|
||||
|
||||
MONI_OBJECT = compile preprocessFileLineNumbers "logistic\monitor\monitor_object.sqf";
|
||||
MONI_ACTION = compile preprocessFileLineNumbers "logistic\monitor\monitor_action.sqf";
|
||||
LOG_OBJ_INIT = compile preprocessFileLineNumbers "logistic\object\init.sqf";
|
||||
LOG_LIFT_INIT = compile preprocessFileLineNumbers "logistic\lift\init.sqf";
|
||||
LOG_TOW_INIT = compile preprocessFileLineNumbers "logistic\tow\init.sqf";
|
||||
|
||||
LOG_FNCT_DETACH_AND_SAVE = {
|
||||
private ["_object"];
|
||||
_object = (_this select 0);
|
||||
_object setVelocity [0,0,0];
|
||||
detach _object;
|
||||
PVDZ_veh_Save = [_object,"position",true];
|
||||
if (isServer) then {
|
||||
PVDZ_veh_Save call server_updateObject;
|
||||
} else {
|
||||
publicVariableServer "PVDZ_veh_Save";
|
||||
};
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
player playActionNow "Medic";
|
||||
[player,"repair",0,false,20] call dayz_zombieSpeak;
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
diag_log format [STR_LOG_UNTOWED, typeOf _object];
|
||||
};
|
||||
|
||||
LOG_FNCT_LOCKED = {
|
||||
private ["_return","_target"];
|
||||
_target = (_this select 0);
|
||||
_return = true;
|
||||
if ( !(LOG_CFG_ALLOW_LOCKED) && (locked _target) ) then {
|
||||
_return = false;
|
||||
};
|
||||
_return
|
||||
};
|
||||
|
||||
LOG_FNCT_CHAINING = {
|
||||
private ["_return","_target"];
|
||||
_target = (_this select 0);
|
||||
_return = true;
|
||||
if !(LOG_CFG_ALLOW_CHAINING) then {
|
||||
if ( ( (_this select 1) == 1 ) && !( isNull (_target getVariable "LOG_moves_by") || (!alive (_target getVariable "LOG_moves_by")) ) ) then {_return = false;};
|
||||
if ( (_this select 1) == 2 && !isNull (_target getVariable "LOG_trailer") ) then { _return = false;};
|
||||
};
|
||||
_return
|
||||
};
|
||||
|
||||
LOG_FNCT_GETPOS = {
|
||||
private "_pos";
|
||||
if (isNil {_this select 0}) exitWith {[0,0,0]};
|
||||
_thingy = _this select 0;
|
||||
_pos = getPosASL _thingy;
|
||||
if !(surfaceIsWater _pos) then { _pos = ASLToATL _pos;};
|
||||
_pos
|
||||
};
|
||||
|
||||
LOG_OBJECT_MOVES = objNull;
|
||||
LOG_OBJECT_SELECTION = objNull;
|
||||
LOG_OBJECT_ADDACTION = objNull;
|
||||
LOG_INPROGRESS = false;
|
||||
LOG_LOAD_MOVES_VALID = false;
|
||||
LOG_LOAD_SELECTION_VALID = false;
|
||||
LOG_CONTENT_VALID = false;
|
||||
LOG_TRAILER_MOVE_VALID = false;
|
||||
LOG_TRAILER_SELECT_VALID = false;
|
||||
LOG_HELI_LIFT_VALID = false;
|
||||
LOG_HELI_DROP_VALID = false;
|
||||
LOG_OBJECT_TRAILER_VALID = false;
|
||||
LOG_DETACH_VALID = false;
|
||||
|
||||
|
||||
COLOR_DEFAULT = [(51/255),(181/255),(229/255),1];
|
||||
COLOR_SUCCESS = [(153/255),(204/255),0,1];
|
||||
COLOR_ERROR = [1,(68/255),(68/255),1];
|
||||
|
||||
SAM_SAYS = {
|
||||
private ["_message","_color"];
|
||||
_message = _this select 0;
|
||||
_color = _this select 1;
|
||||
taskHint [format[_message], _color, "taskNew"];
|
||||
_message call dayz_rollingMessages;
|
||||
};
|
||||
|
||||
LOG_READY = true;
|
||||
};
|
37
MPMissions/DayZ_Epoch_24.Napf/logistic/config.sqf
Executable file
37
MPMissions/DayZ_Epoch_24.Napf/logistic/config.sqf
Executable file
@ -0,0 +1,37 @@
|
||||
|
||||
LOG_CFG_lANG = "en"; /* en = english , de = german , fr = french */
|
||||
LOG_CFG_ALLOW_LOCKED = false; /* allow to transport locked vehicles */
|
||||
LOG_CFG_ALLOW_CHAINING = false; /* allow chain towing */
|
||||
LOG_CFG_ALLOW_GETIN = true; /* allow player to get into a towed / lifted object */
|
||||
|
||||
/*--------------------------------------------------------------------------------------------------------------
|
||||
LIST OF VEHICLES WHERE CAN TOW
|
||||
---------------------------------------------------------------------------------------------------------------*/
|
||||
|
||||
LOG_CFG_CANTOW=[
|
||||
"Car","Tank","Ship","Motorcycle","ReammoBox_EP1"
|
||||
];
|
||||
|
||||
/*--------------------------------------------------------------------------------------------------------------
|
||||
LIST OF VEHICLES WHERE IS TOWABLE
|
||||
---------------------------------------------------------------------------------------------------------------*/
|
||||
|
||||
LOG_CFG_ISTOWABLE=[
|
||||
"Car","Tank","Air","Ship","ReammoBox_EP1"
|
||||
];
|
||||
|
||||
/*--------------------------------------------------------------------------------------------------------------
|
||||
LIST OF HELIS WHERE CAN LIFT
|
||||
---------------------------------------------------------------------------------------------------------------*/
|
||||
|
||||
LOG_CFG_CANLIFT=[
|
||||
"Plane","Helicopter"
|
||||
];
|
||||
|
||||
/*--------------------------------------------------------------------------------------------------------------
|
||||
LIST OF VEHICLES WHERE IS LIFTABLE
|
||||
---------------------------------------------------------------------------------------------------------------*/
|
||||
|
||||
LOG_CFG_ISLIFTABLE=[
|
||||
"Car","Tank","Air","Ship","Motorcycle"
|
||||
];
|
9
MPMissions/DayZ_Epoch_24.Napf/logistic/init.sqf
Executable file
9
MPMissions/DayZ_Epoch_24.Napf/logistic/init.sqf
Executable file
@ -0,0 +1,9 @@
|
||||
if (!isDedicated) then {
|
||||
LOG_READY = false;
|
||||
call compile preprocessFileLineNumbers "logistic\compiles.sqf";
|
||||
waitUntil{LOG_READY};
|
||||
[] spawn MONI_OBJECT;
|
||||
sleep 0.1;
|
||||
[] spawn MONI_ACTION;
|
||||
};
|
||||
|
18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/de_lang.sqf
Executable file
18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/de_lang.sqf
Executable file
@ -0,0 +1,18 @@
|
||||
STR_LOG_LIFT = "OBJEKT KOPPELN";
|
||||
STR_LOG_ATTACHED = "OBJEKT '%1' GEKOPPELT.";
|
||||
STR_LOG_DROPPED = "OBJEKT '%1' ABGEKOPPELT.";
|
||||
STR_LOG_DROP = "OBJEKT ABKOPPELN";
|
||||
STR_LOG_CANT_LIFT_TOWING = "OBJEKT '%1' KANN NICHT HOCHGEZOGEN WERDEN, WEIL ES BEREITS ABGESCHLEPPT WIRD.";
|
||||
STR_LOG_CANT_LIFT_MOVING = "OBJEKT '%1' IST DICHT AN EINEM ANDEREN SPIELER DRAN.";
|
||||
STR_LOG_CANT_LIFT_PLAYER = "IM OBJEKT '%1' BEFINDET SICH EIN SPIELER.";
|
||||
STR_LOG_ALREADY = "DAS OBJEKT '%1' WIRD BEREITS VON EINEM ANDEREN OBJEKT TRANSPORTIERT.";
|
||||
STR_LOG_NOW_SELECT = "WÄHLE NUN DAS OBJEKT, DAS OBJEKT '%1' ABSCHLEPPEN SOLL...";
|
||||
STR_TOW_THIS = "DAS OBJEKT KOPPELN";
|
||||
STR_LOG_TUG_SELECT = "... AUSGEWÄHLTES OBJEKT MIT DIESEM ABSCHLEPPEN";
|
||||
STR_LOG_TOW = "ABSCHLEPPEN...";
|
||||
STR_LOG_UNTOW = "DAS OBJEKT ABKOPPELN";
|
||||
STR_LOG_TOO_FAR = "DAS OBJEKT '%1' IST ZU WEIT ENTFERNT ZUM KOPPELN.";
|
||||
STR_LOG_IMPOSSIBLE_VEHICLE = "NUR DER PILOT KANN DIESE OBJEKT ABKOPPELN.";
|
||||
STR_LOG_IN_TRANSIT = "DAS OBJEKT '%1' IST IN BEWEGUNG.";
|
||||
STR_LOG_INPROGRESS = "SORRY, ABER DIE DERZEITIGE AKTION IST NOCH NICHT BEENDET!";
|
||||
STR_LOG_UNTOWED = "OBJEKT '%1' WURDE ABGEKOPPELT.";
|
18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/en_lang.sqf
Executable file
18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/en_lang.sqf
Executable file
@ -0,0 +1,18 @@
|
||||
STR_LOG_LIFT = "LIFT OBJECT";
|
||||
STR_LOG_ATTACHED = "OBJECT '%1' ATTACHED.";
|
||||
STR_LOG_DROPPED = "OBJECT '%1' DROPPED.";
|
||||
STR_LOG_DROP = "DROP OBJECT";
|
||||
STR_LOG_CANT_LIFT_TOWING = "CAN NOT LIFT OBJECT '%1', BECAUSE IT'S TOWING ANOTHER OBJECT.";
|
||||
STR_LOG_CANT_LIFT_MOVING = "OBJECT '%1' IS BEING BY A PLAYER.";
|
||||
STR_LOG_CANT_LIFT_PLAYER = "THERE IS A PLAYER IN OBJECT '%1'.";
|
||||
STR_LOG_ALREADY = "OBJECT '%1' IS ALREADY TRANSPORTED BY ANOTHER OBJECT.";
|
||||
STR_LOG_NOW_SELECT = "SELECT THE OBJECT WHICH IS TO TOW WITH '%1'...";
|
||||
STR_TOW_THIS = "TOW OBJECT";
|
||||
STR_LOG_TUG_SELECT = "... TOW SELECTED OBJECT TO THIS OBJECT";
|
||||
STR_LOG_TOW = "TOW...";
|
||||
STR_LOG_UNTOW = "UNTOW OBJECT";
|
||||
STR_LOG_TOO_FAR = "OBJECT '%1' IS TOO FAR FROM THE OBJECT TO BE TOWED.";
|
||||
STR_LOG_IMPOSSIBLE_VEHICLE = "ONLY THE PILOT CAN DETACH THIS OBJECT.";
|
||||
STR_LOG_IN_TRANSIT = "OBJECT '%1' IS IN TRANSIT.";
|
||||
STR_LOG_INPROGRESS = "SORRY, BUT THE CURRENT OPERATION IS NOT FINISHED YET!";
|
||||
STR_LOG_UNTOWED = "OBJECT '%1' UNTOWED.";
|
18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/fr_lang.sqf
Executable file
18
MPMissions/DayZ_Epoch_24.Napf/logistic/lang/fr_lang.sqf
Executable file
@ -0,0 +1,18 @@
|
||||
STR_LOG_LIFT = "Hélitreuiller l'objet";
|
||||
STR_LOG_ATTACHED = "Véhicule '%1' attaché.";
|
||||
STR_LOG_DROPPED = "Véhicule '%1' détaché.";
|
||||
STR_LOG_DROP = "Détacher l'objet";
|
||||
STR_LOG_CANT_LIFT_TOWING = "Véhicule non hélitreuillable '%1' car il tracte un autre objet.";
|
||||
STR_LOG_CANT_LIFT_MOVING = "Remorquage du véhicule '%1' en cours par un autre joueur.";
|
||||
STR_LOG_CANT_LIFT_PLAYER = "Il y a un joueur dans le véhicule '%1'.";
|
||||
STR_LOG_ALREADY = "Véhicule '%1' est déjà transporté par un autre véhicule.";
|
||||
STR_LOG_NOW_SELECT = "Sélectionner l'objet à remorquer avec '%1'.";
|
||||
STR_TOW_THIS = "Remorquer l'objet";
|
||||
STR_LOG_TUG_SELECT = "... remorquer le véhicule sélectionné à ce véhicule";
|
||||
STR_LOG_TOW = "Remorquage...";
|
||||
STR_LOG_UNTOW = "Détacher l'objet";
|
||||
STR_LOG_TOO_FAR = "Le véhicule '%1' est trop loin du véhicule à remorquer.";
|
||||
STR_LOG_IMPOSSIBLE_VEHICLE = "Seulement le conducteur peut détacher ce véhicule.";
|
||||
STR_LOG_IN_TRANSIT = "Véhicule '%1' est en mouvement.";
|
||||
STR_LOG_INPROGRESS = "L'opération n'est pas encore terminée!";
|
||||
STR_LOG_UNTOWED = "Véhicule '%1' détaché.";
|
13
MPMissions/DayZ_Epoch_24.Napf/logistic/lift/drop.sqf
Executable file
13
MPMissions/DayZ_Epoch_24.Napf/logistic/lift/drop.sqf
Executable file
@ -0,0 +1,13 @@
|
||||
if (LOG_INPROGRESS) then{
|
||||
[STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
|
||||
}else{
|
||||
LOG_INPROGRESS = true;
|
||||
private ["_carrier","_object"];
|
||||
_carrier = _this select 0;
|
||||
_object = _carrier getVariable "LOG_heliporte";
|
||||
_carrier setVariable ["LOG_heliporte", objNull, true];
|
||||
_object setVariable ["LOG_moves_by", objNull, true];
|
||||
[_object] call LOG_FNCT_DETACH_AND_SAVE;
|
||||
[format [STR_LOG_DROPPED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS;
|
||||
LOG_INPROGRESS = false;
|
||||
};
|
8
MPMissions/DayZ_Epoch_24.Napf/logistic/lift/init.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/logistic/lift/init.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
private ["_carrier","_disabled","_object"];
|
||||
_carrier = _this select 0;
|
||||
_disabled = _carrier getVariable "LOG_disabled";
|
||||
if (isNil "_disabled") then{ _carrier setVariable ["LOG_disabled",false];};
|
||||
_object = _carrier getVariable "LOG_heliporte";
|
||||
if (isNil "_object") then{ _carrier setVariable ["LOG_heliporte",objNull,false];};
|
||||
_carrier addAction [("<t color='#dddd00'>" + STR_LOG_LIFT + "</t>"),"logistic\lift\lift.sqf",[],0,true,true,"","LOG_OBJECT_ADDACTION == _target && LOG_HELI_LIFT_VALID"];
|
||||
_carrier addAction [("<t color='#dddd00'>" + STR_LOG_DROP + "</t>"),"logistic\lift\drop.sqf",[],0,true,true,"","LOG_OBJECT_ADDACTION == _target && LOG_HELI_DROP_VALID"];
|
35
MPMissions/DayZ_Epoch_24.Napf/logistic/lift/lift.sqf
Executable file
35
MPMissions/DayZ_Epoch_24.Napf/logistic/lift/lift.sqf
Executable file
@ -0,0 +1,35 @@
|
||||
if (LOG_INPROGRESS) then{
|
||||
[STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
|
||||
} else {
|
||||
LOG_INPROGRESS = true;
|
||||
private ["_heliporteur", "_object","_name"];
|
||||
_heliporteur = _this select 0;
|
||||
_object = nearestObjects [_heliporteur, LOG_CFG_ISLIFTABLE, 20];
|
||||
_object = _object - [_heliporteur];
|
||||
if (count _object > 0) then{
|
||||
_object = _object select 0;
|
||||
_name = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName");
|
||||
if !([_object] call LOG_FNCT_LOCKED) exitWith {LOG_INPROGRESS = false;};
|
||||
if !(_object getVariable "LOG_disabled") then {
|
||||
if (isNull (_object getVariable "LOG_moves_by")) then {
|
||||
if (count crew _object == 0) then{
|
||||
if (isNull (_object getVariable "LOG_moves_by") || (!alive (_object getVariable "LOG_moves_by"))) then{
|
||||
private ["_no_trailer", "_trailer"];
|
||||
_no_trailer = true;
|
||||
_trailer = _object getVariable "LOG_trailer";
|
||||
if !(isNil "_trailer") then{
|
||||
if !(isNull _trailer) then{ _no_trailer = false;};
|
||||
};
|
||||
if (_no_trailer) then{
|
||||
_heliporteur setVariable ["LOG_heliporte", _object, true];
|
||||
_object setVariable ["LOG_moves_by", _heliporteur, true];
|
||||
_object attachTo [_heliporteur, [0,0,(boundingBox _heliporteur select 0 select 2) - (boundingBox _object select 0 select 2) - (getPos _heliporteur select 2) + 0.5]];
|
||||
[ format [STR_LOG_ATTACHED,_name], COLOR_SUCCESS] call SAM_SAYS;
|
||||
}else{ [ format [STR_LOG_CANT_LIFT_TOWING,_name],COLOR_ERROR] call SAM_SAYS;};
|
||||
}else{[ format [STR_LOG_CANT_LIFT_MOVING,_name],COLOR_ERROR] call SAM_SAYS;};
|
||||
}else{[ format [STR_LOG_CANT_LIFT_PLAYER,_name],COLOR_ERROR] call SAM_SAYS;};
|
||||
}else{[ format [STR_LOG_ALREADY, _name],COLOR_ERROR] call SAM_SAYS;};
|
||||
};
|
||||
};
|
||||
LOG_INPROGRESS = false;
|
||||
};
|
52
MPMissions/DayZ_Epoch_24.Napf/logistic/monitor/monitor_action.sqf
Executable file
52
MPMissions/DayZ_Epoch_24.Napf/logistic/monitor/monitor_action.sqf
Executable file
@ -0,0 +1,52 @@
|
||||
private ["_target"];
|
||||
while {true} do{
|
||||
|
||||
LOG_OBJECT_ADDACTION = objNull;
|
||||
_target = cursorTarget;
|
||||
|
||||
if ( !(isNull _target) && ( player distance _target < 13 ) ) then{
|
||||
LOG_OBJECT_ADDACTION = _target;
|
||||
|
||||
if ({_target isKindOf _x} count LOG_CFG_ISTOWABLE > 0) then {
|
||||
LOG_OBJECT_TRAILER_VALID = (vehicle player == player && (alive _target) && (count crew _target == 0) &&
|
||||
isNull LOG_OBJECT_MOVES && isNull (_target getVariable "LOG_moves_by") &&
|
||||
(isNull (_target getVariable "LOG_moves_by") || (!alive (_target getVariable "LOG_moves_by"))) &&
|
||||
!(_target getVariable "LOG_disabled") && ( [_target] call LOG_FNCT_LOCKED ) && ( [_target,2] call LOG_FNCT_CHAINING ) );
|
||||
|
||||
LOG_DETACH_VALID = ( vehicle player == player && (isNull LOG_OBJECT_MOVES) && !isNull (_target getVariable "LOG_moves_by") && !(_target getVariable "LOG_disabled") );
|
||||
};
|
||||
|
||||
|
||||
if ({_target isKindOf _x} count LOG_CFG_CANTOW > 0) then {
|
||||
|
||||
LOG_TRAILER_MOVE_VALID = (vehicle player == player && (alive _target) && (!isNull LOG_OBJECT_MOVES) &&
|
||||
(alive LOG_OBJECT_MOVES) && !(LOG_OBJECT_MOVES getVariable "LOG_disabled") &&
|
||||
({LOG_OBJECT_MOVES isKindOf _x} count LOG_CFG_ISTOWABLE > 0) &&
|
||||
isNull (_target getVariable "LOG_trailer") && ([0,0,0] distance velocity _target < 6) &&
|
||||
(getPos _target select 2 < 2) && !(_target getVariable "LOG_disabled"));
|
||||
|
||||
LOG_TRAILER_SELECT_VALID = ( vehicle player == player && (alive _target) && (isNull LOG_OBJECT_MOVES) &&
|
||||
(!isNull LOG_OBJECT_SELECTION) && (LOG_OBJECT_SELECTION != _target) &&
|
||||
!(LOG_OBJECT_SELECTION getVariable "LOG_disabled") &&
|
||||
({LOG_OBJECT_SELECTION isKindOf _x} count LOG_CFG_ISTOWABLE > 0) &&
|
||||
isNull (_target getVariable "LOG_trailer") && ([0,0,0] distance velocity _target < 6) &&
|
||||
(getPos _target select 2 < 2) && !(_target getVariable "LOG_disabled") && ( [_target] call LOG_FNCT_LOCKED ) && ( [ _target,1] call LOG_FNCT_CHAINING ) );
|
||||
};
|
||||
};
|
||||
|
||||
if ({(vehicle player) isKindOf _x} count LOG_CFG_CANLIFT > 0) then{
|
||||
LOG_OBJECT_ADDACTION = vehicle player;
|
||||
LOG_TRAILER_MOVE_VALID = false;
|
||||
LOG_TRAILER_SELECT_VALID = false;
|
||||
|
||||
LOG_HELI_LIFT_VALID = (driver LOG_OBJECT_ADDACTION == player &&
|
||||
({_x != LOG_OBJECT_ADDACTION && !(_x getVariable "LOG_disabled") && [_x] call LOG_FNCT_LOCKED } count (nearestObjects [LOG_OBJECT_ADDACTION, LOG_CFG_ISLIFTABLE, 10]) > 0) &&
|
||||
isNull (LOG_OBJECT_ADDACTION getVariable "LOG_heliporte") && ([0,0,0] distance velocity LOG_OBJECT_ADDACTION < 8 ) && (getPos LOG_OBJECT_ADDACTION select 2 > 1) &&
|
||||
!(LOG_OBJECT_ADDACTION getVariable "LOG_disabled"));
|
||||
|
||||
LOG_HELI_DROP_VALID = (driver LOG_OBJECT_ADDACTION == player && !isNull (LOG_OBJECT_ADDACTION getVariable "LOG_heliporte") &&
|
||||
([0,0,0] distance velocity LOG_OBJECT_ADDACTION <= 10 ) && (getPos LOG_OBJECT_ADDACTION select 2 <= 40) && !(LOG_OBJECT_ADDACTION getVariable "LOG_disabled"));
|
||||
};
|
||||
|
||||
sleep 0.2;
|
||||
};
|
20
MPMissions/DayZ_Epoch_24.Napf/logistic/monitor/monitor_object.sqf
Executable file
20
MPMissions/DayZ_Epoch_24.Napf/logistic/monitor/monitor_object.sqf
Executable file
@ -0,0 +1,20 @@
|
||||
sleep 0.1;
|
||||
private ["_transportable","_known","_list","_count","_i","_object"];
|
||||
_transportable = LOG_CFG_ISTOWABLE + LOG_CFG_ISLIFTABLE;
|
||||
_known = [];
|
||||
while {true} do{
|
||||
if !(isNull player) then{
|
||||
_list = (vehicles + nearestObjects [player, ["Static"], 80]) - _known;
|
||||
_count = count _list;
|
||||
if (_count > 0) then{
|
||||
for [{_i = 0}, {_i < _count}, {_i = _i + 1}] do{
|
||||
_object = _list select _i;
|
||||
if ({_object isKindOf _x} count _transportable > 0) then{[_object] spawn LOG_OBJ_INIT;};//if look at
|
||||
if ({_object isKindOf _x} count LOG_CFG_CANLIFT > 0) then{[_object] spawn LOG_LIFT_INIT;};//if in
|
||||
if ({_object isKindOf _x} count LOG_CFG_CANTOW > 0) then{[_object] spawn LOG_TOW_INIT;};//if look at
|
||||
sleep (18/_count);
|
||||
};
|
||||
_known = _known + _list;
|
||||
}else{sleep 18;};
|
||||
}else{sleep 2;};
|
||||
};
|
30
MPMissions/DayZ_Epoch_24.Napf/logistic/object/init.sqf
Executable file
30
MPMissions/DayZ_Epoch_24.Napf/logistic/object/init.sqf
Executable file
@ -0,0 +1,30 @@
|
||||
private ["_object","_moves_by","_trailer","_disabled"];
|
||||
_object = _this select 0;
|
||||
_disabled = _object getVariable "LOG_disabled";
|
||||
|
||||
if (isNil "_disabled") then{_object setVariable ["LOG_disabled", false];};
|
||||
|
||||
//_trailer = _object getVariable "LOG_trailer";
|
||||
//if (isNil "_trailer") then{_object setVariable ["LOG_trailer", objNull, false];};
|
||||
|
||||
_moves_by = _object getVariable "LOG_moves_by";
|
||||
if (isNil "_moves_by") then{_object setVariable ["LOG_moves_by", objNull, false];};
|
||||
|
||||
if !(LOG_CFG_ALLOW_GETIN) then {
|
||||
_object addEventHandler ["GetIn",{
|
||||
if (_this select 2 == player) then{
|
||||
_this spawn{
|
||||
private ["_eject"];
|
||||
_eject = false;
|
||||
if ((!(isNull (_this select 0 getVariable "LOG_moves_by")) && (alive (_this select 0 getVariable "LOG_moves_by")))) then { _eject = true;};
|
||||
if ((!(isNull (_this select 0 getVariable "LOG_heliporte")) && (alive (_this select 0 getVariable "LOG_heliporte")))) then { _eject = true;};
|
||||
if (_eject) then{ player action ["eject", _this select 0];};
|
||||
};
|
||||
};
|
||||
}];
|
||||
};
|
||||
|
||||
if ({_object isKindOf _x} count LOG_CFG_ISTOWABLE > 0) then{
|
||||
_object addAction [("<t color='#dddd00'>" + STR_LOG_TOW + "</t>"),"logistic\object\isSelected.sqf",[],5,false,true,"","LOG_OBJECT_ADDACTION == _target && LOG_OBJECT_TRAILER_VALID"];
|
||||
_object addAction [("<t color='#dddd00'>" + STR_LOG_UNTOW + "</t>"),"logistic\tow\detach.sqf",[],6,true,true,"","LOG_OBJECT_ADDACTION == _target && LOG_DETACH_VALID"];
|
||||
};
|
6
MPMissions/DayZ_Epoch_24.Napf/logistic/object/isSelected.sqf
Executable file
6
MPMissions/DayZ_Epoch_24.Napf/logistic/object/isSelected.sqf
Executable file
@ -0,0 +1,6 @@
|
||||
if (LOG_INPROGRESS) then {
|
||||
[STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
|
||||
} else{
|
||||
LOG_OBJECT_SELECTION = _this select 0;
|
||||
[format [STR_LOG_NOW_SELECT, getText (configFile >> "CfgVehicles" >> (typeOf LOG_OBJECT_SELECTION) >> "displayName")],COLOR_DEFAULT] call SAM_SAYS;
|
||||
};
|
46
MPMissions/DayZ_Epoch_24.Napf/logistic/tow/attach.sqf
Executable file
46
MPMissions/DayZ_Epoch_24.Napf/logistic/tow/attach.sqf
Executable file
@ -0,0 +1,46 @@
|
||||
if (LOG_INPROGRESS) then{
|
||||
[STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
|
||||
} else {
|
||||
LOG_INPROGRESS = true;
|
||||
private ["_object","_tug"];
|
||||
_object = LOG_OBJECT_SELECTION;
|
||||
_tug = _this select 0;
|
||||
|
||||
if (!(isNull _object) && (alive _object) && !(_object getVariable "LOG_disabled")) then{
|
||||
if (isNull (_object getVariable "LOG_moves_by") && (isNull (_object getVariable "LOG_moves_by") || (!alive (_object getVariable "LOG_moves_by")))) then{
|
||||
if ( _object distance _tug <= 10 ) then{
|
||||
|
||||
_tug setVariable ["LOG_trailer", _object, true];
|
||||
|
||||
_object setVariable ["LOG_moves_by", _tug, true];
|
||||
|
||||
player attachTo [_tug, [
|
||||
(boundingBox _tug select 1 select 0),
|
||||
(boundingBox _tug select 0 select 1) + 2,
|
||||
(boundingBox _tug select 0 select 2) - (boundingBox player select 0 select 2)]];
|
||||
sleep 0.2;
|
||||
|
||||
player setDir 270;
|
||||
player setPos (getPos player);
|
||||
[player,"repair",0,false,20] call dayz_zombieSpeak;
|
||||
player playActionNow "Medic";
|
||||
sleep 2;
|
||||
|
||||
_object setVelocity [0,0,0];
|
||||
_object attachTo [ _tug, [
|
||||
0,
|
||||
(boundingBox _tug select 0 select 1) + (boundingBox _object select 0 select 1) - 1,
|
||||
(boundingBox _tug select 0 select 2) - (boundingBox _object select 0 select 2)
|
||||
]];
|
||||
|
||||
|
||||
LOG_OBJECT_SELECTION = objNull;
|
||||
detach player;
|
||||
|
||||
sleep 3;
|
||||
[format [STR_LOG_ATTACHED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS;
|
||||
}else{[format [STR_LOG_TOO_FAR, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;};
|
||||
}else{[format [STR_LOG_IN_TRANSIT, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;};
|
||||
};
|
||||
LOG_INPROGRESS = false;
|
||||
};
|
16
MPMissions/DayZ_Epoch_24.Napf/logistic/tow/detach.sqf
Executable file
16
MPMissions/DayZ_Epoch_24.Napf/logistic/tow/detach.sqf
Executable file
@ -0,0 +1,16 @@
|
||||
if (LOG_INPROGRESS) then {
|
||||
[STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
|
||||
} else{
|
||||
LOG_INPROGRESS = true;
|
||||
private ["_tug","_object"];
|
||||
_object = _this select 0;
|
||||
_tug = _object getVariable "LOG_moves_by";
|
||||
if ({_tug isKindOf _x} count LOG_CFG_CANTOW > 0) then{
|
||||
_tug setVariable ["LOG_trailer", objNull, true];
|
||||
_object setVariable ["LOG_moves_by", objNull, true];
|
||||
[_object] call LOG_FNCT_DETACH_AND_SAVE;
|
||||
sleep 3;
|
||||
[format [STR_LOG_UNTOWED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS;
|
||||
}else{[STR_LOG_IMPOSSIBLE_VEHICLE,COLOR_ERROR] call SAM_SAYS;};
|
||||
LOG_INPROGRESS = false;
|
||||
};
|
8
MPMissions/DayZ_Epoch_24.Napf/logistic/tow/init.sqf
Executable file
8
MPMissions/DayZ_Epoch_24.Napf/logistic/tow/init.sqf
Executable file
@ -0,0 +1,8 @@
|
||||
private ["_tug","_disabled","_trailer"];
|
||||
_tug = _this select 0;
|
||||
_disabled = _tug getVariable "LOG_disabled";
|
||||
if (isNil "_disabled") then{_tug setVariable ["LOG_disabled",false];};
|
||||
_trailer = _tug getVariable "LOG_trailer";
|
||||
if (isNil "_trailer") then{ _tug setVariable ["LOG_trailer",objNull,false];};
|
||||
_tug addAction [("<t color='#dddd00'>" + STR_LOG_UNTOW + "</t>"), "logistic\tow\detach.sqf",[],0,true,true,"","LOG_OBJECT_ADDACTION == _target && LOG_TRAILER_MOVE_VALID"];
|
||||
_tug addAction [("<t color='#eeeeee'>" + STR_LOG_TUG_SELECT + "</t>"), "logistic\tow\attach.sqf",[],0,true,true,"","LOG_OBJECT_ADDACTION == _target && LOG_TRAILER_SELECT_VALID"];
|
526
MPMissions/DayZ_Epoch_24.Napf/mission.sqm
Executable file
526
MPMissions/DayZ_Epoch_24.Napf/mission.sqm
Executable file
@ -0,0 +1,526 @@
|
||||
version=11;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"napf",
|
||||
"aif_arma1buildings",
|
||||
"map_eu",
|
||||
"ca_modules_animals",
|
||||
"dayz_anim",
|
||||
"dayz_code",
|
||||
"dayz_communityassets",
|
||||
"dayz_weapons",
|
||||
"dayz_equip",
|
||||
"cacharacters_pmc",
|
||||
"ca_modules_functions",
|
||||
"zero_buildings",
|
||||
"dayz_epoch",
|
||||
"warfarebuildings",
|
||||
"glt_m300t",
|
||||
"pook_h13",
|
||||
"csj_gyroac",
|
||||
"jetskiyanahuiaddon",
|
||||
"redryder",
|
||||
"Anzio_20"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"dayz_weapons",
|
||||
"ca_modules_functions",
|
||||
"napf"
|
||||
};
|
||||
randomSeed=11171215;
|
||||
class Intel
|
||||
{
|
||||
briefingName="DayZ Epoch Napf";
|
||||
briefingDescription="Version 1.0.7";
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=6;
|
||||
day=1;
|
||||
hour=12;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=2;
|
||||
class Item0
|
||||
{
|
||||
side="WEST";
|
||||
class Vehicles
|
||||
{
|
||||
items=100;
|
||||
#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
|
||||
class Item0{id=0;PLRDEF};
|
||||
class Item1
|
||||
{
|
||||
position[]={10153,0,-4593};
|
||||
azimut=0;
|
||||
id=0;
|
||||
side="WEST";
|
||||
vehicle="Survivor1_DZ";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
rank="SERGEANT";
|
||||
skill=0.6;
|
||||
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
|
||||
};
|
||||
class Item2{id=2;PLRDEF};
|
||||
class Item3{id=3;PLRDEF};
|
||||
class Item4{id=4;PLRDEF};
|
||||
class Item5{id=5;PLRDEF};
|
||||
class Item6{id=6;PLRDEF};
|
||||
class Item7{id=7;PLRDEF};
|
||||
class Item8{id=8;PLRDEF};
|
||||
class Item9{id=9;PLRDEF};
|
||||
class Item10{id=10;PLRDEF};
|
||||
class Item11{id=11;PLRDEF};
|
||||
class Item12{id=12;PLRDEF};
|
||||
class Item13{id=13;PLRDEF};
|
||||
class Item14{id=14;PLRDEF};
|
||||
class Item15{id=15;PLRDEF};
|
||||
class Item16{id=16;PLRDEF};
|
||||
class Item17{id=17;PLRDEF};
|
||||
class Item18{id=18;PLRDEF};
|
||||
class Item19{id=19;PLRDEF};
|
||||
class Item20{id=20;PLRDEF};
|
||||
class Item21{id=21;PLRDEF};
|
||||
class Item22{id=22;PLRDEF};
|
||||
class Item23{id=23;PLRDEF};
|
||||
class Item24{id=24;PLRDEF};
|
||||
class Item25{id=25;PLRDEF};
|
||||
class Item26{id=26;PLRDEF};
|
||||
class Item27{id=27;PLRDEF};
|
||||
class Item28{id=28;PLRDEF};
|
||||
class Item29{id=29;PLRDEF};
|
||||
class Item30{id=30;PLRDEF};
|
||||
class Item31{id=31;PLRDEF};
|
||||
class Item32{id=32;PLRDEF};
|
||||
class Item33{id=33;PLRDEF};
|
||||
class Item34{id=34;PLRDEF};
|
||||
class Item35{id=35;PLRDEF};
|
||||
class Item36{id=36;PLRDEF};
|
||||
class Item37{id=37;PLRDEF};
|
||||
class Item38{id=38;PLRDEF};
|
||||
class Item39{id=39;PLRDEF};
|
||||
class Item40{id=40;PLRDEF};
|
||||
class Item41{id=41;PLRDEF};
|
||||
class Item42{id=42;PLRDEF};
|
||||
class Item43{id=43;PLRDEF};
|
||||
class Item44{id=44;PLRDEF};
|
||||
class Item45{id=45;PLRDEF};
|
||||
class Item46{id=46;PLRDEF};
|
||||
class Item47{id=47;PLRDEF};
|
||||
class Item48{id=48;PLRDEF};
|
||||
class Item49{id=49;PLRDEF};
|
||||
class Item50{id=50;PLRDEF};
|
||||
class Item51{id=51;PLRDEF};
|
||||
class Item52{id=52;PLRDEF};
|
||||
class Item53{id=53;PLRDEF};
|
||||
class Item54{id=54;PLRDEF};
|
||||
class Item55{id=55;PLRDEF};
|
||||
class Item56{id=56;PLRDEF};
|
||||
class Item57{id=57;PLRDEF};
|
||||
class Item58{id=58;PLRDEF};
|
||||
class Item59{id=59;PLRDEF};
|
||||
class Item60{id=60;PLRDEF};
|
||||
class Item61{id=61;PLRDEF};
|
||||
class Item62{id=62;PLRDEF};
|
||||
class Item63{id=63;PLRDEF};
|
||||
class Item64{id=64;PLRDEF};
|
||||
class Item65{id=65;PLRDEF};
|
||||
class Item66{id=66;PLRDEF};
|
||||
class Item67{id=67;PLRDEF};
|
||||
class Item68{id=68;PLRDEF};
|
||||
class Item69{id=69;PLRDEF};
|
||||
class Item70{id=70;PLRDEF};
|
||||
class Item71{id=71;PLRDEF};
|
||||
class Item72{id=72;PLRDEF};
|
||||
class Item73{id=73;PLRDEF};
|
||||
class Item74{id=74;PLRDEF};
|
||||
class Item75{id=75;PLRDEF};
|
||||
class Item76{id=76;PLRDEF};
|
||||
class Item77{id=77;PLRDEF};
|
||||
class Item78{id=78;PLRDEF};
|
||||
class Item79{id=79;PLRDEF};
|
||||
class Item80{id=80;PLRDEF};
|
||||
class Item81{id=81;PLRDEF};
|
||||
class Item82{id=82;PLRDEF};
|
||||
class Item83{id=83;PLRDEF};
|
||||
class Item84{id=84;PLRDEF};
|
||||
class Item85{id=85;PLRDEF};
|
||||
class Item86{id=86;PLRDEF};
|
||||
class Item87{id=87;PLRDEF};
|
||||
class Item88{id=88;PLRDEF};
|
||||
class Item89{id=89;PLRDEF};
|
||||
class Item90{id=90;PLRDEF};
|
||||
class Item91{id=91;PLRDEF};
|
||||
class Item92{id=92;PLRDEF};
|
||||
class Item93{id=93;PLRDEF};
|
||||
class Item94{id=94;PLRDEF};
|
||||
class Item95{id=95;PLRDEF};
|
||||
class Item96{id=96;PLRDEF};
|
||||
class Item97{id=97;PLRDEF};
|
||||
class Item98{id=98;PLRDEF};
|
||||
class Item99{id=99;PLRDEF};
|
||||
};
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
side="LOGIC";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={8810,0,11751};
|
||||
id=50;
|
||||
side="LOGIC";
|
||||
vehicle="FunctionsManager";
|
||||
leader=1;
|
||||
lock="UNLOCKED";
|
||||
skill=0.6;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=25;
|
||||
class Item0
|
||||
{
|
||||
position[]={10010,0,10448};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=9000;b=9000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={10153,0,-4593};
|
||||
name="respawn_west";
|
||||
type="Empty";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={1511,0,11479};
|
||||
name="spawn0";
|
||||
type="Empty";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={6946,0,17384};
|
||||
name="spawn1";
|
||||
type="Empty";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={5410,0,16675};
|
||||
name="spawn2";
|
||||
type="Empty";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={4672,0,14940};
|
||||
name="spawn3";
|
||||
type="Empty";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={2719,0,12226};
|
||||
name="spawn4";
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={12231,0,16319};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={4104,0,13025};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={1460,0,10583};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={10282,0,18449};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item11
|
||||
{
|
||||
position[]={12861,0,14849};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={10709,0,17085};
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={10010,0,10448};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=9000;b=9000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={10010,0,10448};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=9000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={8246,0,15490};
|
||||
name="NeutralTraderCity";
|
||||
text="Trader City Lenzburg";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
{
|
||||
position[]={12397,0,5068};
|
||||
name="FriendlyTraderCity";
|
||||
text="Trader City Schratten";
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item17
|
||||
{
|
||||
position[]={5150,0,4862};
|
||||
name="HeroVendor";
|
||||
text="Hero Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={15128,0,16421};
|
||||
name="Aircraftrader";
|
||||
text="Aircraft Trader";
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={2125,0,7807};
|
||||
name="Wholesaler1";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
{
|
||||
position[]={5372,0,16091};
|
||||
name="Wholesaler2";
|
||||
text="Wholesaler";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
{
|
||||
position[]={6776,0,16955};
|
||||
name="BoatTrader1";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
{
|
||||
position[]={10404,0,8282};
|
||||
name="BanditVendor";
|
||||
text="Bandit Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item23
|
||||
{
|
||||
position[]={16864,0,5272.3};
|
||||
name="BoatTrader2";
|
||||
text="Boat Trader";
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item24
|
||||
{
|
||||
position[]={15520,0,13225};
|
||||
name="NeutralTraderCIty2";
|
||||
text="Trader city Emmen";
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=10;
|
||||
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
|
||||
class Item0
|
||||
{
|
||||
position[]={8246,0,15485};
|
||||
TRGDEF
|
||||
name="Lenz";
|
||||
expCond="(player distance Lenz) < 100;";
|
||||
expActiv="[""Trader City Lenzburg"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Lenzburg"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
position[]={15506,0,13229};
|
||||
TRGDEF
|
||||
name="Emmen";
|
||||
expCond="(player distance Emmen) < 100;";
|
||||
expActiv="[""Trader City Emmen"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Emmen"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item2
|
||||
{
|
||||
position[]={12399,0,5074};
|
||||
TRGDEF
|
||||
name="Schratten";
|
||||
expCond="(player distance Schratten) < 100;";
|
||||
expActiv="[""Trader City Schratten"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Trader City Schratten"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item3
|
||||
{
|
||||
position[]={10398,0,8279};
|
||||
TRGDEF
|
||||
name="Bandit";
|
||||
expCond="(player distance Bandit) < 100;";
|
||||
expActiv="[""Bandit Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Bandit Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item4
|
||||
{
|
||||
position[]={5149,0,4864};
|
||||
TRGDEF
|
||||
name="Hero";
|
||||
expCond="(player distance Hero) < 100;";
|
||||
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item5
|
||||
{
|
||||
position[]={2122,0,7807};
|
||||
TRGDEF
|
||||
name="Wholesale1";
|
||||
expCond="(player distance Wholesale1) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item6
|
||||
{
|
||||
position[]={5379,0,16103};
|
||||
TRGDEF
|
||||
name="Wholesale2";
|
||||
expCond="(player distance Wholesale2) < 100;";
|
||||
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={6772,0,16983};
|
||||
TRGDEF
|
||||
name="Boat1";
|
||||
expCond="(player distance boat1) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={16839,0,5264};
|
||||
TRGDEF
|
||||
name="Boat2";
|
||||
expCond="(player distance boat2) < 100;";
|
||||
expActiv="[""Boat Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Boat Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={15128,0,16421};
|
||||
TRGDEF
|
||||
name="AWOL";
|
||||
expCond="(player distance awol) < 100;";
|
||||
expActiv="[""Aircraft Trader"",true,""enter""] call player_traderCity;";
|
||||
expDesactiv="[""Aircraft Trader"",true,""leave""] call player_traderCity;";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"napf"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"napf"
|
||||
};
|
||||
randomSeed=6913869;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"napf"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"napf"
|
||||
};
|
||||
randomSeed=4081731;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"napf"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"napf"
|
||||
};
|
||||
randomSeed=4975929;
|
||||
class Intel
|
||||
{
|
||||
startWeather=0;
|
||||
forecastWeather=0;
|
||||
year=2008;
|
||||
month=10;
|
||||
day=11;
|
||||
hour=9;
|
||||
minute=20;
|
||||
};
|
||||
};
|
12
MPMissions/DayZ_Epoch_24.Napf/rlnt/client/init/compiles.sqf
Executable file
12
MPMissions/DayZ_Epoch_24.Napf/rlnt/client/init/compiles.sqf
Executable file
@ -0,0 +1,12 @@
|
||||
if (isServer) then {
|
||||
diag_log "Loading custom rlnt server compiles...";
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
diag_log "Loading custom rlnt client compiles...";
|
||||
|
||||
//RLNT - Relentless
|
||||
/* RLNT - WeaponHUD */
|
||||
fnc_hud_getImages = compile preprocessFileLineNumbers "rlnt\functions\hud_getImages.sqf";
|
||||
fnc_hud_updateImages = compile preprocessFileLineNumbers "rlnt\functions\hud_updateImages.sqf";
|
||||
};
|
213
MPMissions/DayZ_Epoch_24.Napf/rlnt/dialogs/rlnt_defines.hpp
Executable file
213
MPMissions/DayZ_Epoch_24.Napf/rlnt/dialogs/rlnt_defines.hpp
Executable file
@ -0,0 +1,213 @@
|
||||
/*
|
||||
Filename: rlnt_defines.hpp
|
||||
Author: Relentless
|
||||
Description: Defines for RLNT Classes
|
||||
Calculation: 1 GUI_GRID = 0.0173 * SafezoneH
|
||||
*/
|
||||
/* RLNT Control Types */
|
||||
#define CT_STATIC 0
|
||||
#define CT_BUTTON 1
|
||||
#define CT_EDIT 2
|
||||
#define CT_SLIDER 3
|
||||
#define CT_COMBO 4
|
||||
#define CT_LISTBOX 5
|
||||
#define CT_TOOLBOX 6
|
||||
#define CT_CHECKBOXES 7
|
||||
#define CT_PROGRESS 8
|
||||
#define CT_HTML 9
|
||||
#define CT_STATIC_SKEW 10
|
||||
#define CT_ACTIVETEXT 11
|
||||
#define CT_TREE 12
|
||||
#define CT_STRUCTURED_TEXT 13
|
||||
#define CT_CONTEXT_MENU 14
|
||||
#define CT_CONTROLS_GROUP 15
|
||||
#define CT_SHORTCUTBUTTON 16
|
||||
#define CT_XKEYDESC 40
|
||||
#define CT_XBUTTON 41
|
||||
#define CT_XLISTBOX 42
|
||||
#define CT_XSLIDER 43
|
||||
#define CT_XCOMBO 44
|
||||
#define CT_ANIMATED_TEXTURE 45
|
||||
#define CT_OBJECT 80
|
||||
#define CT_OBJECT_ZOOM 81
|
||||
#define CT_OBJECT_CONTAINER 82
|
||||
#define CT_OBJECT_CONT_ANIM 83
|
||||
#define CT_LINEBREAK 98
|
||||
#define CT_USER 99
|
||||
#define CT_MAP 100
|
||||
#define CT_MAP_MAIN 101
|
||||
#define CT_LISTNBOX 102
|
||||
|
||||
/* RLNT Static Style */
|
||||
#define ST_POS 0x0F
|
||||
#define ST_HPOS 0x03
|
||||
#define ST_VPOS 0x0C
|
||||
#define ST_LEFT 0x00
|
||||
#define ST_RIGHT 0x01
|
||||
#define ST_CENTER 0x02
|
||||
#define ST_DOWN 0x04
|
||||
#define ST_UP 0x08
|
||||
#define ST_VCENTER 0x0C
|
||||
#define ST_GROUP_BOX 96
|
||||
#define ST_GROUP_BOX2 112
|
||||
#define ST_ROUNDED_CORNER ST_GROUP_BOX + ST_CENTER
|
||||
#define ST_ROUNDED_CORNER2 ST_GROUP_BOX2 + ST_CENTER
|
||||
#define ST_TYPE 0xF0
|
||||
#define ST_SINGLE 0x00
|
||||
#define ST_MULTI 0x10
|
||||
#define ST_TITLE_BAR 0x20
|
||||
#define ST_PICTURE 0x30
|
||||
#define ST_FRAME 0x40
|
||||
#define ST_BACKGROUND 0x50
|
||||
#define ST_GROUP_BOX 0x60
|
||||
#define ST_GROUP_BOX2 0x70
|
||||
#define ST_HUD_BACKGROUND 0x80
|
||||
#define ST_TILE_PICTURE 0x90
|
||||
#define ST_WITH_RECT 0xA0
|
||||
#define ST_LINE 0xB0
|
||||
#define ST_SHADOW 0x100
|
||||
#define ST_NO_RECT 0x200
|
||||
#define ST_KEEP_ASPECT_RATIO 0x800
|
||||
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
|
||||
|
||||
/* RLNT Slider Styles */
|
||||
#define SL_DIR 0x400
|
||||
#define SL_VERT 0
|
||||
#define SL_HORZ 0x400
|
||||
#define SL_TEXTURES 0x10
|
||||
|
||||
/* RLNT Progress Bar */
|
||||
#define ST_VERTICAL 0x01
|
||||
#define ST_HORIZONTAL 0
|
||||
|
||||
/* RLNT Listbox Styles */
|
||||
#define LB_TEXTURES 0x10
|
||||
#define LB_MULTI 0x20
|
||||
|
||||
/* RLNT Tree Styles */
|
||||
#define TR_SHOWROOT 1
|
||||
#define TR_AUTOCOLLAPSE 2
|
||||
|
||||
/* RLNT Message Box Styles */
|
||||
#define MB_BUTTON_OK 1
|
||||
#define MB_BUTTON_CANCEL 2
|
||||
#define MB_BUTTON_USER 4
|
||||
|
||||
|
||||
/* RLNT BASE CLASSES */
|
||||
class RLNT_RscText
|
||||
{
|
||||
access = 0;
|
||||
idc = -1;
|
||||
type = CT_STATIC;
|
||||
style = 0;
|
||||
linespacing = 1;
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorText[] = {1,1,1,1};
|
||||
text = "";
|
||||
shadow = 0;
|
||||
font = "Zeppelin32";
|
||||
sizeEx = 0.0173 * SafezoneH;
|
||||
fixedWidth = 0;
|
||||
x = 0;
|
||||
y = 0;
|
||||
h = 0;
|
||||
w = 0;
|
||||
};
|
||||
|
||||
class RLNT_RscPicture
|
||||
{
|
||||
access = 0;
|
||||
idc = -1;
|
||||
type = CT_STATIC;
|
||||
style = ST_PICTURE;
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorText[] = {1,1,1,1};
|
||||
font = "Zeppelin32";
|
||||
sizeEx = 0.0173 * SafezoneH;
|
||||
lineSpacing = 0;
|
||||
text = "";
|
||||
fixedWidth = 0;
|
||||
shadow = 0;
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0.2;
|
||||
h = 0.15;
|
||||
};
|
||||
|
||||
class RLNT_RscButton_Static
|
||||
{
|
||||
access = 0;
|
||||
type = 1;
|
||||
text = "";
|
||||
colorText[] = {1,1,1,1};
|
||||
colorDisabled[] = {1,1,1,0.25};
|
||||
colorBackground[] = {0.45,0.45,0.45,1};
|
||||
colorBackgroundDisabled[] = {0,0,0,0.5};
|
||||
colorBackgroundActive[] = {-1,-1,-1,-1};
|
||||
colorFocused[] = {-1,-1,-1,-1};
|
||||
colorShadow[] = {0,0,0,0};
|
||||
colorBorder[] = {0,0,0,1};
|
||||
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
|
||||
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
|
||||
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
|
||||
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
|
||||
style = 2;
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0.095589;
|
||||
h = 0.039216;
|
||||
shadow = 2;
|
||||
font = "Zeppelin32";
|
||||
sizeEx = 0.0173 * SafezoneH;
|
||||
offsetX = 0.003;
|
||||
offsetY = 0.003;
|
||||
offsetPressedX = 0.002;
|
||||
offsetPressedY = 0.002;
|
||||
borderSize = 0;
|
||||
};
|
||||
|
||||
class RLNT_RscButton_Dynamic
|
||||
{
|
||||
access = 0;
|
||||
type = 1;
|
||||
text = "";
|
||||
colorText[] = {1,1,1,1};
|
||||
colorDisabled[] = {1,1,1,0.25};
|
||||
colorBackground[] = {0.45,0.45,0.45,1};
|
||||
colorBackgroundDisabled[] = {0,0,0,0.5};
|
||||
colorBackgroundActive[] = {0.75,0.75,0.75,1};
|
||||
colorFocused[] = {0.75,0.75,0.75,1};
|
||||
colorShadow[] = {0,0,0,0};
|
||||
colorBorder[] = {0,0,0,1};
|
||||
soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
|
||||
soundPush[] = {"\ca\ui\data\sound\new1",0,0};
|
||||
soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
|
||||
soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
|
||||
style = 2;
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0.095589;
|
||||
h = 0.039216;
|
||||
shadow = 2;
|
||||
font = "Zeppelin32";
|
||||
sizeEx = 0.0173 * SafezoneH;
|
||||
offsetX = 0.003;
|
||||
offsetY = 0.003;
|
||||
offsetPressedX = 0.002;
|
||||
offsetPressedY = 0.002;
|
||||
borderSize = 0;
|
||||
};
|
||||
|
||||
class RLNT_RscFrame
|
||||
{
|
||||
type = 0;
|
||||
idc = -1;
|
||||
style = 64;
|
||||
shadow = 2;
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorText[] = {1,1,1,1};
|
||||
font = "Zeppelin32";
|
||||
SizeEx = 0.0173 * SafezoneH;
|
||||
text = "";
|
||||
};
|
211
MPMissions/DayZ_Epoch_24.Napf/rlnt/dialogs/rlnt_weaponhud.hpp
Executable file
211
MPMissions/DayZ_Epoch_24.Napf/rlnt/dialogs/rlnt_weaponhud.hpp
Executable file
@ -0,0 +1,211 @@
|
||||
/*
|
||||
Filename: rlnt_weaponhud.hpp
|
||||
Author: Relentless
|
||||
Description: Dialog for the Weapon HUD
|
||||
*/
|
||||
class rlnt_weaponhud_2_bg {
|
||||
|
||||
idd = 7202;
|
||||
movingenable = false;
|
||||
duration = 10e10;
|
||||
onLoad = "";
|
||||
|
||||
class controls {
|
||||
class text_rifle_1: RLNT_RscText
|
||||
{
|
||||
idc = 1000;
|
||||
text = "1";
|
||||
x = 0.108258 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class text_rifle_2: RLNT_RscText
|
||||
{
|
||||
idc = 1001;
|
||||
text = "2";
|
||||
x = 0.200008 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class text_secondary: RLNT_RscText
|
||||
{
|
||||
idc = 1002;
|
||||
text = "3";
|
||||
x = 0.291758 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class text_painkiller: RLNT_RscText
|
||||
{
|
||||
idc = 1003;
|
||||
text = "4";
|
||||
x = 0.361859 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class text_bandage: RLNT_RscText
|
||||
{
|
||||
idc = 1004;
|
||||
text = "5";
|
||||
x = 0.431961 * safezoneW + safezoneX;
|
||||
y = 0.939838 * safezoneH + safezoneY;
|
||||
w = 0.010309 * safezoneW;
|
||||
h = 0.0439838 * safezoneH;
|
||||
colorText[] = {255,255,255,1};
|
||||
};
|
||||
class bg_rifle_1: RLNT_RscText
|
||||
{
|
||||
idc = 1005;
|
||||
x = 0.108258 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0876266 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class bg_rifle_2: RLNT_RscText
|
||||
{
|
||||
idc = 1006;
|
||||
x = 0.200008 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0876266 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class bg_secondary: RLNT_RscText
|
||||
{
|
||||
idc = 1007;
|
||||
x = 0.291758 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0670085 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class bg_painkiller: RLNT_RscText
|
||||
{
|
||||
idc = 1008;
|
||||
x = 0.361859 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0670085 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class bg_bandage: RLNT_RscText
|
||||
{
|
||||
idc = 1009;
|
||||
x = 0.43196 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0670085 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_rifle_1: RLNT_RscText
|
||||
{
|
||||
idc = 1010;
|
||||
x = 0.118567 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0773175 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_rifle_2: RLNT_RscText
|
||||
{
|
||||
idc = 1011;
|
||||
x = 0.211348 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0773175 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_secondary: RLNT_RscText
|
||||
{
|
||||
idc = 1012;
|
||||
x = 0.302067 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0566995 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_painkiller: RLNT_RscText
|
||||
{
|
||||
idc = 1013;
|
||||
x = 0.372168 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0566995 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
class frame_bandage: RLNT_RscText
|
||||
{
|
||||
idc = 1014;
|
||||
x = 0.442269 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0566995 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.4};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class rlnt_weaponhud_2_items {
|
||||
|
||||
idd = 7203;
|
||||
movingenable = false;
|
||||
duration = 10e10;
|
||||
onLoad = "uiNamespace setVariable ['rlnt_weaponhud_2_items', _this select 0];";
|
||||
|
||||
class controls {
|
||||
class img_rifle_1: RLNT_RscPicture
|
||||
{
|
||||
idc = 1200;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.118567 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0773175 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
};
|
||||
class img_rifle_2: RLNT_RscPicture
|
||||
{
|
||||
idc = 1201;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.211348 * safezoneW + safezoneX;
|
||||
y = 0.928842 * safezoneH + safezoneY;
|
||||
w = 0.0773175 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
};
|
||||
class img_secondary: RLNT_RscPicture
|
||||
{
|
||||
idc = 1202;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.302067 * safezoneW + safezoneX;
|
||||
y = 0.928841 * safezoneH + safezoneY;
|
||||
w = 0.0566995 * safezoneW;
|
||||
h = 0.0659757 * safezoneH;
|
||||
};
|
||||
class img_painkiller: RLNT_RscPicture
|
||||
{
|
||||
idc = 1203;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.377323 * safezoneW + safezoneX;
|
||||
y = 0.93544 * safezoneH + safezoneY;
|
||||
w = 0.0463905 * safezoneW;
|
||||
h = 0.0549797 * safezoneH;
|
||||
};
|
||||
class img_bandage: RLNT_RscPicture
|
||||
{
|
||||
idc = 1204;
|
||||
text = "#(argb,8,8,3)color(0,0,0,0)";
|
||||
x = 0.447424 * safezoneW + safezoneX;
|
||||
y = 0.935439 * safezoneH + safezoneY;
|
||||
w = 0.0463905 * safezoneW;
|
||||
h = 0.0549797 * safezoneH;
|
||||
};
|
||||
};
|
||||
};
|
39
MPMissions/DayZ_Epoch_24.Napf/rlnt/functions/hud_getImages.sqf
Executable file
39
MPMissions/DayZ_Epoch_24.Napf/rlnt/functions/hud_getImages.sqf
Executable file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
Filename: hud_getImages.sqf
|
||||
Author: Relentless
|
||||
Description: Function to get images for Weapon HUD
|
||||
*/
|
||||
private ["_hasPainkiller","_hasBandage","_display"];
|
||||
disableSerialization;
|
||||
|
||||
/* Variables */
|
||||
_hasPainkiller = 'ItemPainkiller' in magazines player;
|
||||
_hasBandage = 'ItemBandage' in magazines player;
|
||||
_display = uiNamespace getVariable["rlnt_rlnt_weaponhud_2_items", displayNull];
|
||||
|
||||
/* Delay so the display spawns first */
|
||||
sleep 1;
|
||||
|
||||
/* Set Images */
|
||||
//Primary Weapon
|
||||
(_display displayCtrl 1200) ctrlSetText(gettext(configFile >> 'cfgWeapons' >> (primaryWeapon player) >> 'picture'));
|
||||
|
||||
//Seccond Primary Weapon
|
||||
(_display displayCtrl 1201) ctrlSetText(gettext(configFile >> 'cfgWeapons' >> dayz_onBack >> 'picture'));
|
||||
|
||||
//Handgun Weapon
|
||||
{
|
||||
if ((getNumber (configFile >> 'cfgWeapons' >> _x >> 'Type')) == 2) exitWith {
|
||||
(_display displayCtrl 1202) ctrlSetText(getText(configFile >> 'cfgWeapons' >> _x >> 'picture'));
|
||||
};
|
||||
} forEach weapons player;
|
||||
|
||||
//Painkiller
|
||||
if (_hasPainkiller) then {
|
||||
(_display displayCtrl 1203) ctrlSetText(gettext(configFile >> 'cfgMagazines' >> 'itempainkiller' >> 'picture'));
|
||||
};
|
||||
|
||||
//Bandage
|
||||
if (_hasBandage) then {
|
||||
(_display displayCtrl 1204) ctrlSetText(gettext(configFile >> 'cfgMagazines' >> 'itembandage' >> 'picture'));
|
||||
};
|
51
MPMissions/DayZ_Epoch_24.Napf/rlnt/functions/hud_updateImages.sqf
Executable file
51
MPMissions/DayZ_Epoch_24.Napf/rlnt/functions/hud_updateImages.sqf
Executable file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
Filename: hud_updateImages.sqf
|
||||
Author: Relentless
|
||||
Description: Function to refresh images for Weapon HUD
|
||||
*/
|
||||
private ["_display","_rifle1Update","_rifle2Update","_secondaryUpdate","_painkillerUpdate","_bandageUpdate","_hasPainkiller","_hasBandage","_handgun"];
|
||||
disableSerialization;
|
||||
|
||||
/* Variables */
|
||||
_display = uiNamespace getVariable["rlnt_weaponhud_2_items", displayNull];
|
||||
_rifle1Update = _display displayCtrl 1200;
|
||||
_rifle2Update = _display displayCtrl 1201;
|
||||
_secondaryUpdate = _display displayCtrl 1202;
|
||||
_painkillerUpdate = _display displayCtrl 1203;
|
||||
_bandageUpdate = _display displayCtrl 1204;
|
||||
_hasPainkiller = 'ItemPainkiller' in magazines player;
|
||||
_hasBandage = 'ItemBandage' in magazines player;
|
||||
_handgun = "";
|
||||
|
||||
/* Refresh images */
|
||||
//Primary Weapon
|
||||
_rifle1Update ctrlSetText(gettext(configFile >> 'cfgWeapons' >> (primaryWeapon player) >> 'picture'));
|
||||
|
||||
//Seccond Primary Weapon
|
||||
_rifle2Update ctrlSetText(gettext(configFile >> 'cfgWeapons' >> dayz_onBack >> 'picture'));
|
||||
|
||||
//Handgun Weapon
|
||||
{
|
||||
if ((getNumber(configFile >> 'cfgWeapons' >> _x >> 'Type')) == 2) then {
|
||||
_handgun = _x;
|
||||
};
|
||||
} forEach weapons player;
|
||||
if (_handgun == "") then {
|
||||
_secondaryUpdate ctrlSetText("");
|
||||
} else {
|
||||
_secondaryUpdate ctrlSetText(getText(configFile >> 'cfgWeapons' >> _handgun >> 'picture'));
|
||||
};
|
||||
|
||||
//Painkiller
|
||||
if (_hasPainkiller) then {
|
||||
_painkillerUpdate ctrlSetText(gettext(configFile >> 'cfgMagazines' >> 'itempainkiller' >> 'picture'));
|
||||
} else {
|
||||
_painkillerUpdate ctrlSetText("");
|
||||
};
|
||||
|
||||
//Bandage
|
||||
if (_hasBandage) then {
|
||||
_bandageUpdate ctrlSetText(gettext(configFile >> 'cfgMagazines' >> 'itembandage' >> 'picture'));
|
||||
} else {
|
||||
_bandageUpdate ctrlSetText("");
|
||||
};
|
@ -0,0 +1,80 @@
|
||||
/*
|
||||
Filename: bandage.sqf
|
||||
Author: Dayz Epoch Mod - Team
|
||||
Modifications: Relentless
|
||||
Description: Custom bandage script to avoid Client errors
|
||||
*/
|
||||
private ["_unit","_item","_hasItem","_animState","_started","_finished","_isMedic","_id"];
|
||||
|
||||
/* Variables */
|
||||
_unit = player;
|
||||
_item = "ItemBandage";
|
||||
_hasItem = _item in magazines player;
|
||||
|
||||
/* Avoid animation if player doesn't have the item */
|
||||
if !(_hasItem) exitWith {};
|
||||
|
||||
/* Take item from player */
|
||||
player removeMagazine _item;
|
||||
closedialog 0;
|
||||
|
||||
/* Reset self_action */
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
/* Perform animation */
|
||||
if (vehicle player == player) then {
|
||||
player playActionNow "Medic";
|
||||
};
|
||||
|
||||
/* Reset variables */
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
[player,"bandage",0,false] call dayz_zombieSpeak;
|
||||
|
||||
/* Error Loop */
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
if (vehicle player != player) then {
|
||||
uiSleep 3;
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
uiSleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
/* Humanity reward when healing another player */
|
||||
if (_finished) then {
|
||||
if ((_unit == player) or (vehicle player != player)) then {
|
||||
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
|
||||
if (_item=="ItemSepsisBandage") then {
|
||||
r_player_Sepsis = [false, 0];
|
||||
player setVariable ["USEC_Sepsis", false, true];
|
||||
player setVariable ["sepsisStarted", nil];
|
||||
};
|
||||
} else {
|
||||
PVDZ_send = [_unit,"Bandage",[_unit,player]];
|
||||
publicVariableServer "PVDZ_send";
|
||||
[20,0] call player_humanityChange;
|
||||
};
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
player addMagazine _item;
|
||||
};
|
@ -0,0 +1,38 @@
|
||||
/*
|
||||
Filename: bandage.sqf
|
||||
Author: Dayz Epoch Mod - Team
|
||||
Modifications: Relentless
|
||||
Description: Custom painkiller script to avoid Client errors
|
||||
*/
|
||||
private ["_unit","_item","_hasItem","_id"];
|
||||
|
||||
/* Variables */
|
||||
_unit = player;
|
||||
_item = "ItemPainkiller";
|
||||
_hasItem = _item in magazines player;
|
||||
|
||||
/* Avoid animation if player doesn't have the item */
|
||||
if !(_hasItem) exitWith {};
|
||||
|
||||
/* Perform animation and take item from player */
|
||||
player playActionNow "Gear";
|
||||
player removeMagazine _item;
|
||||
|
||||
/* Reset self_action */
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
/* Perform animation */
|
||||
if (vehicle player == player) then {
|
||||
player playActionNow "Gear";
|
||||
};
|
||||
|
||||
/* Humanity reward if giving other player painkillers */
|
||||
if ((_unit == player) or (vehicle player != player)) then {
|
||||
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
|
||||
} else {
|
||||
PVDZ_send = [_unit,_item,[_unit,player]];
|
||||
publicVariableServer "PVDZ_send";
|
||||
|
||||
[20,0] call player_humanityChange;
|
||||
};
|
13
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/hud_bg.sqf
Executable file
13
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/hud_bg.sqf
Executable file
@ -0,0 +1,13 @@
|
||||
/*
|
||||
Filename: hud_bg.sqf
|
||||
Author: Relentless
|
||||
Description: Only gets executed when DZE_TwoPrimaries = 2
|
||||
*/
|
||||
private ["_layer"];
|
||||
disableSerialization;
|
||||
|
||||
/* Variables */
|
||||
_layer = 1300;
|
||||
|
||||
/* Create Dialog / Weapon HUD */
|
||||
_layer cutRsc ["rlnt_weaponhud_2_bg","PLAIN",1];
|
15
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/hud_items.sqf
Executable file
15
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/hud_items.sqf
Executable file
@ -0,0 +1,15 @@
|
||||
/*
|
||||
Filename: hud_items.sqf
|
||||
Author: Relentless
|
||||
Description: Only gets executed when DZE_TwoPrimaries = 2
|
||||
*/
|
||||
private ["_layer"];
|
||||
disableSerialization;
|
||||
|
||||
/* Variables */
|
||||
_layer = 1301;
|
||||
|
||||
/* Create Dialog / Weapon HUD */
|
||||
_layer cutRsc ["rlnt_weaponhud_2_items","PLAIN",1];
|
||||
sleep 2;
|
||||
[] spawn fnc_hud_getImages;
|
17
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/loop.sqf
Executable file
17
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/style2/loop.sqf
Executable file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
Filename: loop.sqf
|
||||
Author: Relentless
|
||||
Description: Only gets executed when DZE_TwoPrimaries = 2
|
||||
*/
|
||||
private ["_i"];
|
||||
sleep 5;
|
||||
|
||||
/* Perform loop while weaponHUD is activated */
|
||||
while {DZE_weaponHUD} do {
|
||||
[] spawn fnc_hud_updateImages;
|
||||
for "_i" from 1 to 6 step 1 do {
|
||||
if (DZE_weaponHUD) then {
|
||||
sleep 0.5;
|
||||
};
|
||||
};
|
||||
};
|
27
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/weaponhud_init.sqf
Executable file
27
MPMissions/DayZ_Epoch_24.Napf/rlnt/scripts/Weapon HUD/weaponhud_init.sqf
Executable file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
Filename: weaponhud_init.sqf
|
||||
Author: Relentless
|
||||
Description: Checks for style of the Weapon HUD
|
||||
*/
|
||||
if (DZE_weaponHUD) then {
|
||||
switch (DZE_TwoPrimaries) do {
|
||||
case 0: {
|
||||
//Style 0 == 1 Primary Weapon == 4 Boxes
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\hud_bg.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\hud_items.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\loop.sqf";
|
||||
};
|
||||
case 1: {
|
||||
//Style 1 == 1 Primary Weapon == 4 Boxes
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\hud_bg.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\hud_items.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style1\loop.sqf";
|
||||
};
|
||||
case 2: {
|
||||
//Style 2 == 2 Primary Weapon == 5 Boxes
|
||||
execVM "rlnt\scripts\Weapon HUD\style2\hud_bg.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style2\hud_items.sqf";
|
||||
execVM "rlnt\scripts\Weapon HUD\style2\loop.sqf";
|
||||
};
|
||||
};
|
||||
};
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user