Initial
This commit is contained in:
54
@DayZ_Epoch_Server/addons/dayz_server/compile/garage/init.sqf
Executable file
54
@DayZ_Epoch_Server/addons/dayz_server/compile/garage/init.sqf
Executable file
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server_queryVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_queryVehicle.sqf";
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server_spawnVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_spawnVehicle.sqf";
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server_storeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_storeVehicle.sqf";
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server_maintainGarage = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_maintainVehicles.sqf";
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"PVDZE_queryVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_queryVehicle};
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"PVDZE_spawnVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_spawnVehicle};
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"PVDZE_storeVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_storeVehicle};
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"PVDZE_maintainGarage" addPublicVariableEventHandler {(_this select 1) spawn server_maintainGarage};
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// Thanks to icomrade/DayZ Epoch for this code: https://github.com/EpochModTeam/DayZ-Epoch/commit/8035df0ba0cd928b84085e288c5cb88260870a3e#diff-ad0636fc2328a27bd80bad9f46126307
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VG_RandomizeMyKey = {
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_randomInput = toArray "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
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_return = [];
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for "_i" from 0 to (_this) do {
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_return set [count _return, (_randomInput call BIS_fnc_selectRandom)];
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};
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_return;
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};
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vg_serverKey = toString (8 call VG_RandomizeMyKey);
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vg_alreadySpawned = [];
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VG_ClearTurrets = {
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//By denvdmj (probably, I found it on the biki)
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private ["_weaponArray","_findRecurse","_class","_obj","_turret","_mags"];
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_obj = _this;
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_weaponArray = [];
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_weaponArray set [count _weaponArray,[-1]];
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_findRecurse = {
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private ["_root", "_class", "_path", "_currentPath", "_thisThis"];
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_root = (_this select 0);
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_path = +(_this select 1);
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_thisThis = _this select 2;
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for "_i" from 0 to count _root -1 do {
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_class = _root select _i;
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if (isClass _class) then {
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_currentPath = _path + [_i];
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{_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons");
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_class = _class >> "turrets";
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if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
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};
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};
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};
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[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _this] call _findRecurse;
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{
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_turret = _x;
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_mags = _obj magazinesTurret _turret;
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{_obj removeMagazinesTurret[_x,_turret];} count _mags;
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} forEach _weaponArray;
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};
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private ["_player","_playerUID","_key","_message"];
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_player = _this select 0;
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_playerUID = if (count _this > 1) then {_this select 1} else {getPlayerUID _player};
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_key = format["CHILD:803:%1:",_playerUID];
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_key call server_hiveWrite;
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_message = format["GARAGE: %1 (%2) maintained vehicles linked to UID: %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_playerUID,mapGridPosition _player,getPosATL _player];
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diag_log _message;
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12
@DayZ_Epoch_Server/addons/dayz_server/compile/garage/server_queryVehicle.sqf
Executable file
12
@DayZ_Epoch_Server/addons/dayz_server/compile/garage/server_queryVehicle.sqf
Executable file
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private ["_player","_query","_result","_clientID","_playerUID"];
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_player = _this select 0;
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_clientID = owner _player;
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_playerUID = if (count _this > 1) then {_this select 1} else {getPlayerUID _player};
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_key = format["CHILD:800:%1:%2:",_playerUID,vg_sortColumn];
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_result = _key call server_hiveReadWrite;
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PVDZE_queryVehicleResult = _result;
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if (!isNull _player) then {_clientID publicVariableClient "PVDZE_queryVehicleResult";};
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112
@DayZ_Epoch_Server/addons/dayz_server/compile/garage/server_spawnVehicle.sqf
Executable file
112
@DayZ_Epoch_Server/addons/dayz_server/compile/garage/server_spawnVehicle.sqf
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private ["_isAir","_VG_ObjID","_characterID","_class","_clientID","_clrinit","_clrinit2","_colour","_colour2","_dam","_damage","_dir","_fuel","_hitpoints","_id","_inventory","_key","_location","_message","_object","_oid","_outcome","_player","_result","_selection","_serverKey","_uid","_worldSpace"];
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_worldSpace = _this select 0;
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_player = _this select 1;
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_id = _this select 2;
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_dir = _worldSpace select 0;
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_location = _worldSpace select 1;
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_worldSpace = [_dir,_location];
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_uid = _worldSpace call dayz_objectUID2;
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_key = str formatText["CHILD:801:%1:%2:%3:",_id,_worldSpace,_uid];
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome != "PASS") exitWith {diag_log("HIVE VIRTUAL GARAGE SPAWN VEHICLE FAILED TO EXECUTE: " + _key);};
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_class = _result select 1;
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_characterID = _result select 2;
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_inventory = _result select 3;
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_hitpoints = _result select 4;
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_fuel = _result select 5;
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_damage = _result select 6;
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_colour = _result select 7;
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_colour2 = _result select 8;
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_serverKey = _result select 9;
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_VG_ObjID = _result select 10;
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_clientID = owner _player;
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if (_VG_ObjID in vg_alreadySpawned) exitWith {
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diag_log format["VG ERROR: Vehicle with VGObjID = %1 has already been spawned and will not be spawned again. PlayerUID: %2", _VG_ObjID, (getPlayerUID _player)];
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};
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_key = format["CHILD:388:%1:",_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome != "PASS") then {
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diag_log("CUSTOM: failed to get id for : " + str(_uid));
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} else {
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_VG_ObjID = (toString (18 call VG_RandomizeMyKey)); //new ID
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vg_alreadySpawned set [(count vg_alreadySpawned), _VG_ObjID];
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_oid = _result select 1;
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#ifdef OBJECT_DEBUG
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diag_log("CUSTOM: Selected " + str(_oid));
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#endif
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_object = _class createVehicle _location;
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if (surfaceIsWater _location && {({_x != _object} count (_location nearEntities ["Ship",8])) == 0}) then {
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_object setPos _location;
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};
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_object addEventHandler ["HandleDamage",{false}];
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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if (vg_clearAmmo && {vg_serverKey == _serverKey}) then {_object call VG_ClearTurrets;};
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_object setFuel _fuel;
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_object setDamage _damage;
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[_inventory select 0,_inventory select 1,_inventory select 2,_object] call fn_addCargo;
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["lastUpdate",diag_tickTime];
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_object setVariable ["VGObjectID",_VG_ObjID, false];
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if (_colour != "0") then {
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_object setVariable ["Colour",_colour,true];
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_clrinit = format ["#(argb,8,8,3)color(%1)",_colour];
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_object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];";
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};
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if (_colour2 != "0") then {
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_object setVariable ["Colour2",_colour2,true];
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_clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2];
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_object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];";
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};
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processInitCommands;
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_characterID = str(_characterID);
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_object setVariable ["CharacterID", _characterID, true];
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if (_characterID != "0" && !(_object isKindOf "Bicycle")) then {_object setVehicleLock "LOCKED";};
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = _x select 1;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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[_object,_selection,_dam] call fnc_veh_setFixServer;
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} forEach _hitpoints;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object call fnc_veh_ResetEH;
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{if (_object isKindOf _x) exitWith {_object disableTIEquipment true;}} count vg_disableThermal;
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PVDZE_veh_Init = _object;
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publicVariable "PVDZE_veh_Init";
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PVDZE_spawnVehicleResult = _characterID;
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if (!isNull _player) then {_clientID publicVariableClient "PVDZE_spawnVehicleResult";};
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_message = format["%1 (%2) retrieved %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_class,mapGridPosition _player,getPosATL _player];
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diag_log _message;
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};
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92
@DayZ_Epoch_Server/addons/dayz_server/compile/garage/server_storeVehicle.sqf
Executable file
92
@DayZ_Epoch_Server/addons/dayz_server/compile/garage/server_storeVehicle.sqf
Executable file
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private ["_damageVeh","_VGobjID","_array","_backPack","_backPackCount","_charID","_class","_clientID","_colour","_colour2","_damage","_displayName","_fnc_sanitizeInput","_fuel","_gearCount","_hit","_hitpoints","_index","_inventory","_inventoryCount","_key","_magazine","_magazineCount","_message","_name","_objectID","_objectUID","_player","_playerUID","_selection","_vehicle","_weapons","_weaponsCount","_woGear"];
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_vehicle = _this select 0;
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_player = _this select 1;
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_woGear = _this select 2;
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_clientID = owner _player;
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_playerUID = if (count _this > 3) then {_this select 3} else {getPlayerUID _player};
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_gearCount = {
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private ["_counter"];
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_counter = 0;
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{_counter = _counter + _x;} count _this;
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_counter;
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};
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_fnc_sanitizeInput = {
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private ["_input","_badChars"];
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_input = _this;
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_input = toArray (_input);
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_badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34];
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{
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_input = _input - [_x];
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} forEach _badChars;
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_input = toString (_input);
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_input
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};
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_class = typeOf _vehicle;
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_displayName = (getText(configFile >> "cfgVehicles" >> _class >> "displayName")) call _fnc_sanitizeInput;
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_name = if (alive _player) then {(name _player) call _fnc_sanitizeInput;} else {"unknown player";};
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_charID = _vehicle getVariable ["CharacterID","0"];
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_objectID = _vehicle getVariable ["ObjectID","0"];
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_objectUID = _vehicle getVariable ["ObjectUID","0"];
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_VGobjID = _vehicle getVariable ["VGObjectID","0"];
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if (_VGobjID == "0") then {
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_VGobjID = (toString (18 call VG_RandomizeMyKey)); //normally spawned vehicle
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} else {
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_index = vg_alreadySpawned find _VGobjID;
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if (_index >= 0) then {
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vg_alreadySpawned = vg_alreadySpawned - [_VGobjID];
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} else {
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diag_log format["VG Error: Could not find vehicle with VGobjUID = %1 in vg_alreadySpawned array (server_storeVehicle.sqf) - possible duplicate vehicle being stored. PlayerUID: %2", _VGobjID, (getPlayerUID _player)];
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};
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};
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_damageVeh = damage _vehicle;
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_fuel = fuel _vehicle;
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_colour = _vehicle getVariable ["Colour","0"];
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_colour2 = _vehicle getVariable ["Colour2","0"];
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_array = [];
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_inventory = [[[],[]],[[],[]],[[],[]]];
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_inventoryCount = [0,0,0];
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if (isNil "_colour") then {_colour = "0";};
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if (isNil "_colour2") then {_colour2 = "0";};
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_hitpoints = _vehicle call vehicle_getHitpoints;
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{
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_hit = [_vehicle,_x] call object_getHit;
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_damage = _hit select 0;
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_selection = getText (configFile >> "CfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
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if (_damage > 0) then {_array set [count _array,[_selection,_damage]]};
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} count _hitpoints;
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if (!_woGear) then {
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_weapons = getWeaponCargo _vehicle;
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_magazine = getMagazineCargo _vehicle;
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_backPack = getBackpackCargo _vehicle;
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_weaponsCount = (_weapons select 1) call _gearCount;
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_magazineCount = (_magazine select 1) call _gearCount;
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_backPackCount = (_backPack select 1) call _gearCount;
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_inventory = [_weapons, _magazine, _backPack];
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_inventoryCount = [_weaponsCount, _magazineCount, _backPackCount];
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};
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_key = str formatText["CHILD:802:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:",_playerUID,_name,_displayName,_class,_charID,_inventory,_array,_fuel,_damageVeh,_colour,_colour2,vg_serverKey,_VGobjID,_inventoryCount];
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_key call server_hiveWrite;
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PVDZE_storeVehicleResult = true;
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[_objectID,_objectUID,_vehicle] call server_deleteObjDirect;
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deleteVehicle _vehicle;
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if (!isNull _player) then {_clientID publicVariableClient "PVDZE_storeVehicleResult";};
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_message = format["GARAGE: %1 (%2) stored %3 @%4 %5",_name,_playerUID,_class,mapGridPosition _player,getPosATL _player];
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diag_log _message;
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