This commit is contained in:
2022-04-21 16:15:41 +03:00
commit 9d4fc88901
601 changed files with 66252 additions and 0 deletions

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server_queryVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_queryVehicle.sqf";
server_spawnVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_spawnVehicle.sqf";
server_storeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_storeVehicle.sqf";
server_maintainGarage = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_maintainVehicles.sqf";
"PVDZE_queryVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_queryVehicle};
"PVDZE_spawnVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_spawnVehicle};
"PVDZE_storeVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_storeVehicle};
"PVDZE_maintainGarage" addPublicVariableEventHandler {(_this select 1) spawn server_maintainGarage};
// Thanks to icomrade/DayZ Epoch for this code: https://github.com/EpochModTeam/DayZ-Epoch/commit/8035df0ba0cd928b84085e288c5cb88260870a3e#diff-ad0636fc2328a27bd80bad9f46126307
VG_RandomizeMyKey = {
_randomInput = toArray "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
_return = [];
for "_i" from 0 to (_this) do {
_return set [count _return, (_randomInput call BIS_fnc_selectRandom)];
};
_return;
};
vg_serverKey = toString (8 call VG_RandomizeMyKey);
vg_alreadySpawned = [];
VG_ClearTurrets = {
//By denvdmj (probably, I found it on the biki)
private ["_weaponArray","_findRecurse","_class","_obj","_turret","_mags"];
_obj = _this;
_weaponArray = [];
_weaponArray set [count _weaponArray,[-1]];
_findRecurse = {
private ["_root", "_class", "_path", "_currentPath", "_thisThis"];
_root = (_this select 0);
_path = +(_this select 1);
_thisThis = _this select 2;
for "_i" from 0 to count _root -1 do {
_class = _root select _i;
if (isClass _class) then {
_currentPath = _path + [_i];
{_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons");
_class = _class >> "turrets";
if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
};
};
};
[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _this] call _findRecurse;
{
_turret = _x;
_mags = _obj magazinesTurret _turret;
{_obj removeMagazinesTurret[_x,_turret];} count _mags;
} forEach _weaponArray;
};

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private ["_player","_playerUID","_key","_message"];
_player = _this select 0;
_playerUID = if (count _this > 1) then {_this select 1} else {getPlayerUID _player};
_key = format["CHILD:803:%1:",_playerUID];
_key call server_hiveWrite;
_message = format["GARAGE: %1 (%2) maintained vehicles linked to UID: %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_playerUID,mapGridPosition _player,getPosATL _player];
diag_log _message;

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private ["_player","_query","_result","_clientID","_playerUID"];
_player = _this select 0;
_clientID = owner _player;
_playerUID = if (count _this > 1) then {_this select 1} else {getPlayerUID _player};
_key = format["CHILD:800:%1:%2:",_playerUID,vg_sortColumn];
_result = _key call server_hiveReadWrite;
PVDZE_queryVehicleResult = _result;
if (!isNull _player) then {_clientID publicVariableClient "PVDZE_queryVehicleResult";};

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private ["_isAir","_VG_ObjID","_characterID","_class","_clientID","_clrinit","_clrinit2","_colour","_colour2","_dam","_damage","_dir","_fuel","_hitpoints","_id","_inventory","_key","_location","_message","_object","_oid","_outcome","_player","_result","_selection","_serverKey","_uid","_worldSpace"];
_worldSpace = _this select 0;
_player = _this select 1;
_id = _this select 2;
_dir = _worldSpace select 0;
_location = _worldSpace select 1;
_worldSpace = [_dir,_location];
_uid = _worldSpace call dayz_objectUID2;
_key = str formatText["CHILD:801:%1:%2:%3:",_id,_worldSpace,_uid];
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome != "PASS") exitWith {diag_log("HIVE VIRTUAL GARAGE SPAWN VEHICLE FAILED TO EXECUTE: " + _key);};
_class = _result select 1;
_characterID = _result select 2;
_inventory = _result select 3;
_hitpoints = _result select 4;
_fuel = _result select 5;
_damage = _result select 6;
_colour = _result select 7;
_colour2 = _result select 8;
_serverKey = _result select 9;
_VG_ObjID = _result select 10;
_clientID = owner _player;
if (_VG_ObjID in vg_alreadySpawned) exitWith {
diag_log format["VG ERROR: Vehicle with VGObjID = %1 has already been spawned and will not be spawned again. PlayerUID: %2", _VG_ObjID, (getPlayerUID _player)];
};
_key = format["CHILD:388:%1:",_uid];
#ifdef OBJECT_DEBUG
diag_log ("HIVE: WRITE: "+ str(_key));
#endif
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome != "PASS") then {
diag_log("CUSTOM: failed to get id for : " + str(_uid));
} else {
_VG_ObjID = (toString (18 call VG_RandomizeMyKey)); //new ID
vg_alreadySpawned set [(count vg_alreadySpawned), _VG_ObjID];
_oid = _result select 1;
#ifdef OBJECT_DEBUG
diag_log("CUSTOM: Selected " + str(_oid));
#endif
_object = _class createVehicle _location;
if (surfaceIsWater _location && {({_x != _object} count (_location nearEntities ["Ship",8])) == 0}) then {
_object setPos _location;
};
_object addEventHandler ["HandleDamage",{false}];
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
if (vg_clearAmmo && {vg_serverKey == _serverKey}) then {_object call VG_ClearTurrets;};
_object setFuel _fuel;
_object setDamage _damage;
[_inventory select 0,_inventory select 1,_inventory select 2,_object] call fn_addCargo;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["VGObjectID",_VG_ObjID, false];
if (_colour != "0") then {
_object setVariable ["Colour",_colour,true];
_clrinit = format ["#(argb,8,8,3)color(%1)",_colour];
_object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];";
};
if (_colour2 != "0") then {
_object setVariable ["Colour2",_colour2,true];
_clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2];
_object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];";
};
processInitCommands;
_characterID = str(_characterID);
_object setVariable ["CharacterID", _characterID, true];
if (_characterID != "0" && !(_object isKindOf "Bicycle")) then {_object setVehicleLock "LOCKED";};
_isAir = _object isKindOf "Air";
{
_selection = _x select 0;
_dam = _x select 1;
_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
[_object,_selection,_dam] call fnc_veh_setFixServer;
} forEach _hitpoints;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object call fnc_veh_ResetEH;
{if (_object isKindOf _x) exitWith {_object disableTIEquipment true;}} count vg_disableThermal;
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
PVDZE_spawnVehicleResult = _characterID;
if (!isNull _player) then {_clientID publicVariableClient "PVDZE_spawnVehicleResult";};
_message = format["%1 (%2) retrieved %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_class,mapGridPosition _player,getPosATL _player];
diag_log _message;
};

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private ["_damageVeh","_VGobjID","_array","_backPack","_backPackCount","_charID","_class","_clientID","_colour","_colour2","_damage","_displayName","_fnc_sanitizeInput","_fuel","_gearCount","_hit","_hitpoints","_index","_inventory","_inventoryCount","_key","_magazine","_magazineCount","_message","_name","_objectID","_objectUID","_player","_playerUID","_selection","_vehicle","_weapons","_weaponsCount","_woGear"];
_vehicle = _this select 0;
_player = _this select 1;
_woGear = _this select 2;
_clientID = owner _player;
_playerUID = if (count _this > 3) then {_this select 3} else {getPlayerUID _player};
_gearCount = {
private ["_counter"];
_counter = 0;
{_counter = _counter + _x;} count _this;
_counter;
};
_fnc_sanitizeInput = {
private ["_input","_badChars"];
_input = _this;
_input = toArray (_input);
_badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34];
{
_input = _input - [_x];
} forEach _badChars;
_input = toString (_input);
_input
};
_class = typeOf _vehicle;
_displayName = (getText(configFile >> "cfgVehicles" >> _class >> "displayName")) call _fnc_sanitizeInput;
_name = if (alive _player) then {(name _player) call _fnc_sanitizeInput;} else {"unknown player";};
_charID = _vehicle getVariable ["CharacterID","0"];
_objectID = _vehicle getVariable ["ObjectID","0"];
_objectUID = _vehicle getVariable ["ObjectUID","0"];
_VGobjID = _vehicle getVariable ["VGObjectID","0"];
if (_VGobjID == "0") then {
_VGobjID = (toString (18 call VG_RandomizeMyKey)); //normally spawned vehicle
} else {
_index = vg_alreadySpawned find _VGobjID;
if (_index >= 0) then {
vg_alreadySpawned = vg_alreadySpawned - [_VGobjID];
} else {
diag_log format["VG Error: Could not find vehicle with VGobjUID = %1 in vg_alreadySpawned array (server_storeVehicle.sqf) - possible duplicate vehicle being stored. PlayerUID: %2", _VGobjID, (getPlayerUID _player)];
};
};
_damageVeh = damage _vehicle;
_fuel = fuel _vehicle;
_colour = _vehicle getVariable ["Colour","0"];
_colour2 = _vehicle getVariable ["Colour2","0"];
_array = [];
_inventory = [[[],[]],[[],[]],[[],[]]];
_inventoryCount = [0,0,0];
if (isNil "_colour") then {_colour = "0";};
if (isNil "_colour2") then {_colour2 = "0";};
_hitpoints = _vehicle call vehicle_getHitpoints;
{
_hit = [_vehicle,_x] call object_getHit;
_damage = _hit select 0;
_selection = getText (configFile >> "CfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
if (_damage > 0) then {_array set [count _array,[_selection,_damage]]};
} count _hitpoints;
if (!_woGear) then {
_weapons = getWeaponCargo _vehicle;
_magazine = getMagazineCargo _vehicle;
_backPack = getBackpackCargo _vehicle;
_weaponsCount = (_weapons select 1) call _gearCount;
_magazineCount = (_magazine select 1) call _gearCount;
_backPackCount = (_backPack select 1) call _gearCount;
_inventory = [_weapons, _magazine, _backPack];
_inventoryCount = [_weaponsCount, _magazineCount, _backPackCount];
};
_key = str formatText["CHILD:802:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:",_playerUID,_name,_displayName,_class,_charID,_inventory,_array,_fuel,_damageVeh,_colour,_colour2,vg_serverKey,_VGobjID,_inventoryCount];
_key call server_hiveWrite;
PVDZE_storeVehicleResult = true;
[_objectID,_objectUID,_vehicle] call server_deleteObjDirect;
deleteVehicle _vehicle;
if (!isNull _player) then {_clientID publicVariableClient "PVDZE_storeVehicleResult";};
_message = format["GARAGE: %1 (%2) stored %3 @%4 %5",_name,_playerUID,_class,mapGridPosition _player,getPosATL _player];
diag_log _message;