Initial
This commit is contained in:
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@DayZ_Epoch_Server/addons/dayz_server/DZAI/init/DZAI_version.txt
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@DayZ_Epoch_Server/addons/dayz_server/DZAI/init/DZAI_version.txt
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/*
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DZAI Version Identifier File
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*/
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#define DZAI_TYPE "DZAI"
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#define DZAI_VERSION "2.2.4 Release Build 20210419"
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@DayZ_Epoch_Server/addons/dayz_server/DZAI/init/dzai_config.sqf
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@DayZ_Epoch_Server/addons/dayz_server/DZAI/init/dzai_config.sqf
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/*
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DZAI Configuration File
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Description: Contains all configurable settings of DZAI. Contains settings for debugging, customization of AI units, spawning, and loot.
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*/
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diag_log "[DZAI] Reading DZAI configuration file.";
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/* DZAI Settings
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--------------------------------------------------------------------------------------------------------------------*/
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//Enable or disable event logging to arma2oaserver.rpt. Debug level setting. 0: No debug output, 1: Basic Debug output, 2: Extended Debug output. (Default: 0)
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//Debug output may help finding additional information about DZAI's background behavior. This output is helpful when asking for help regarding bugs or unexpected behaviors.
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DZAI_debugLevel = 0;
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//Frequency of server monitor update to RPT log in seconds. The monitor periodically reports number of max/current AI units and dynamically spawned triggers into RPT log. (Default: 300, 0 = Disable reporting)
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DZAI_monitorRate = 300;
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//Enable or disable verification and error-correction of classname tables used by DZAI. If invalid entries are found, they are removed and logged into the RPT log.
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//If disabled, any invalid classnames will not be removed and clients may crash if AI bodies with invalid items are looted. Only disable if a previous scan shows no invalid classnames (Default: true).
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DZAI_verifyTables = true;
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//(Feature in development) Enables additional checking and error-correction of certain classname tables. (Default: false)
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DZAI_extendedVerify = false;
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//Enable to have server spawn in objects/buildings normally spawned clientside by DayZ's CfgTownGenerator. Prevents AI from walking/shooting through clutter and other objects. (Default: true)
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//If running DayZ Mod ("vanilla DayZ") or DayZ Overwatch, it is highly recommended to enable this option, as many added buildings are handled by the CfgTownGenerator. Not used with Epoch.
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DZAI_objPatch = true;
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//Minimum seconds to pass until each dead AI body or destroyed vehicle can be cleaned up by DZAI's task scheduler. DZAI will not clean up a body/vehicle if there is a player close by (Default: 900).
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//Note: Other cleanup scripts might interfere by cleaning up dead AI bodies/vehicles!
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DZAI_cleanupDelay = 900;
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//Enable auto detection of DayZ mod type ran by server. If additional support exists for the mod type, DZAI will load additional classnames (example: weapons, skins, or other items)
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//Additional support exists for the following DayZ mods: Epoch, Overwatch, Unleashed, Hunting Grounds, 2017. (Default: true)
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DZAI_modAutoDetect = true;
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/* AI Unit Settings
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--------------------------------------------------------------------------------------------------------------------*/
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//Enhanced AI health system setting.
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//If enabled, AI units will use DayZ's 12,000 blood system, can be knocked unconscious and Tasered, and can self-bloodbag/morphine. If disabled, AI units will use default Arma 2 damage handling. (Default: true)
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DZAI_useHealthSystem = false;
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//Minimum and maximum AI blood level to spawn each unit with. Each individual unit will have a randomized blood level within this range. Upper limit: 12000 blood (Default: [10000,12000])
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//Note: No effect if DZAI_useHealthSystem is false
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DZAI_unitBloodLevel = [10000,12000];
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//Amount of blood restored from a full self-heal. One-third of the total amount is restored 3 times every 3 seconds. Note: Applies to infantry-type AI units. (Default: 6000)
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//Note: No effect if DZAI_useHealthSystem is false
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DZAI_unitHealAmount = 6000;
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//Below this blood level, AI may decide to heal themselves for amount specified by DZAI_unitHealAmount. Healing requires 9 seconds to fully complete and can be interrupted by knocking the unit unconscious. (Default: 5000)
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//Note: No effect if DZAI_useHealthSystem is false
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DZAI_lowBloodLevel = 5000;
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//Enable or disable zombie attraction to AI weapon sounds. No effect if DZAI_zombieEnemy is set to false. Enabling this option may impact server performance as a script is run for each AI bullet fired.
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//Note: AI cannot be attacked or damaged by zombies.(Default: false)
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DZAI_weaponNoise = false;
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//If enabled, AI group will attempt to track down player responsible for killing a group member. Players with radios will be given text warnings if they are being pursued (Default: true)
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DZAI_findKiller = true;
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//If normal probability check for spawning NVGs fails, then give AI temporary NVGs only if they are spawned with weapongrade 1 or higher (applies only during nighttime hours). Temporary NVGs are unlootable and will be removed at death (Default: false).
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DZAI_tempNVGs = false;
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//Amount of humanity to reward player for killing an AI unit (Default: 0)
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DZAI_humanityGain = 0;
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//If enabled, players with radios will be given text warnings if they are being pursued by AI groups. (Default: true)
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DZAI_radioMsgs = true;
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//If enabled, last surviving unit of a group will be granted slightly boosted skills. No effect if unit is spawned alone (Default: false)
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DZAI_lastManStanding = false;
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//If enabled, dead AI bodies have coins. From 100 - 2000 coins on each AI. Works only if Z_SingleCurrency = true; (Default: [false,[100,2000]])
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DZAI_hasCoins = [false,[100,2000]];
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/*DZAI client-side addon settings.
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**NOTE**: These settings require the DZAI client-side addon to be installed to your mission pbo file in order to work.
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--------------------------------------------------------------------------------------------------------------------*/
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//Enable to use client-side radio addon for radio messages instead of remote execution method. (Default: false)
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DZAI_clientRadio = false;
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//Enable or disable AI hostility to zombies. If enabled, AI units spawned by DZAI will attack nearby zombies. (Default: false)
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DZAI_zombieEnemy = true;
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//Maximum distance (in meters) for AI group leader to detect zombies. Increasing range beyond default may negatively impact server performance. (Default: 150)
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DZAI_zDetectRange = 150;
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//Enable or disable AI death messages. Messages will be sent only to player responsible for killing the unit. Messages will be sent in System chat in the format "(Unit name) was killed." (Default: false)
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DZAI_deathMessages = false;
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/* Static AI Spawning Settings
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--------------------------------------------------------------------------------------------------------------------*/
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//Enable or disable static AI spawns. If enabled, AI spawn points will be generated in cities, towns, and other predefined areas. Does not affect custom-defined spawns (Default: true).
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DZAI_staticAI = false;
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//Set minimum and maximum wait time in seconds to respawn an AI group after all units have been killed. Applies to both static AI and custom spawned AI (Default: Min 300, Max 600).
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DZAI_respawnTimeMin = 300;
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DZAI_respawnTimeMax = 600;
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//Time to allow spawned AI units to exist in seconds before being despawned when no players are present in a trigger area. Applies to both static AI and custom spawned AI (Default: 120)
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DZAI_despawnWait = 120;
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//Respawn limits. Set to -1 for unlimited respawns. (Default: -1 for each).
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DZAI_respawnLimit0 = -1; //Respawn limit for low level AI found in low-value areas (Default: -1)
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DZAI_respawnLimit1 = -1; //Respawn limit for mid level AI found in cities and other mid-value areas (Default: -1)
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DZAI_respawnLimit2 = -1; //Respawn limit for high level AI found in places with military loot (Default: -1)
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DZAI_respawnLimit3 = -1; //Respawn limit for very high level AI in places with high-grade military loot (Default: -1)
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//Spawn probabilities
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DZAI_spawnChance0 = 0.40; //Spawn chance for low-skill AI typically found in small towns (Default: 0.40)
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DZAI_spawnChance1 = 0.60; //Spawn chance for mid-level AI typically found in cities and large towns (Default: 0.60)
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DZAI_spawnChance2 = 0.80; //Spawn chance for high-level AI typically found in places with military-grade loot (Default: 0.80)
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DZAI_spawnChance3 = 0.90; //Spawn chance for expert-level AI found in areas with high-grade military loot (Default: 0.90)
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/* Dynamic AI Spawning Settings
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--------------------------------------------------------------------------------------------------------------------*/
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//Enable or disable dynamic AI spawns. If enabled, AI spawn locations will be generated for randomly selected players at randomized intervals (Default: true)
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DZAI_dynAISpawns = false;
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//Time (seconds) required to reach maximum spawn probability per player, after which the probability is reset to 0%. Lower number = More frequent spawns, Higher Number = Less frequent. (Recommended range: 1200-2700, Default: 1200)
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DZAI_maxSpawnTime = 1200;
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//Time (seconds) to allow each player to retain maximum spawn probability. (Default: 1200).
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DZAI_keepMaxSpawnTime = 1200;
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//Probability for dynamic AI to actively hunt a targeted player. If probability check fails, dynamic AI will patrol the area instead of hunting (Default: 0.50)
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DZAI_huntingChance = 0.50;
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//Probability to send first available AI helicopter to reinforce dynamic AI group. No effect if DZAI_maxHeliPatrols is set to zero. (Default: 0.50)
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DZAI_heliReinforceChance = 0.50;
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//Array of area blacklist markers. Players within marker areas will not be targeted for dynamic AI spawns (Example: ["BlacklistArea1","BlacklistArea2","BlacklistArea3"])
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//Epoch: DZAI will automatically set up 200m-radius blacklist areas around each trader area.
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DZAI_dynAreaBlacklist = [];
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//Time to wait before despawning all AI units in dynamic spawn area when no players are present. (Default: 120)
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DZAI_dynDespawnWait = 120;
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//Enable or disable dynamic spawn-free zones of 600m radius around player spawn areas. (Default: false)
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DZAI_freshSpawnSafeArea = false;
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/* Random AI Spawning Settings (Feature in development)
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--------------------------------------------------------------------------------------------------------------------*/
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//Maximum number of placed random spawns on map
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DZAI_maxRandomSpawns = 0;
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//Time to wait before despawning all AI units in random spawn area when no players are present. (Default: 120)
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DZAI_randDespawnWait = 120;
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//Array of area blacklist markers. Players within marker areas will not be targeted for random AI spawns (Example: ["BlacklistArea1","BlacklistArea2","BlacklistArea3"])
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//Epoch: DZAI will automatically set up 200m-radius blacklist areas around each trader area.
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//Tip: To use dynamic-spawn blacklist areas for random-spawn blacklist areas, simply set DZAI_randAreaBlacklist = DZAI_dynAreaBlacklist;
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DZAI_randAreaBlacklist = [];
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/* AI Air vehicle patrol settings. These AI vehicles will randomly travel between different cities and towns.
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--------------------------------------------------------------------------------------------------------------------*/
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//Global maximum number of active AI air vehicle patrols. Set at 0 to disable (Default: 0).
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DZAI_maxHeliPatrols = 0;
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//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
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DZAI_respawnTMinA = 600;
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DZAI_respawnTMaxA = 900;
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//Classnames of air vehicle types to use, with the maximum amount of each type to spawn.
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DZAI_heliList = [
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["UH1H_DZ",5],
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["Mi17_DZ",5]
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];
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//Difficulty level of air vehicle patrol units. Difficulty level also affects unit loadout and loot. Possible values: 0 to 3 (Default: 3)
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DZAI_heliUnitLevel = 3;
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//Maximum number of gunner units per air vehicle. Limited by actual number of available gunner positions. (Default: 2)
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DZAI_heliGunnerUnits = 3;
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//Specify vehicle weapon for air vehicles that are unarmed by default. DZAI will arm these air vehicles with the specified weapons upon spawning each vehicle.
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//Weapon classnames are verified. If the classname is invalid (banned or nonexistent), it will not be added to the vehicle.
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//Format: Each row containing a vehicle classname will be equipped with the weapon from the corresponding row in weapon classnames section. DZAI will automatically select ammo type.
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DZAI_airWeapons = [
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//Air vehicle classnames (Remember: no comma for last entry! Otherwise, separate each string with commas)
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["Helicopter1_Example_Classname","Helicopter2_Example_Classname"]
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,
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//Corresponding weapon classnames (Remember: no comma for last entry! Otherwise, separate each string with commas)
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["Helicopter1_Example_Weapon","Helicopter2_Example_Weapon"]
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];
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/*AI Land vehicle patrol settings. These AI vehicles will randomly travel between different cities and towns.
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--------------------------------------------------------------------------------------------------------------------*/
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//Global maximum number of active AI land vehicle patrols. Set at 0 to disable (Default: 0).
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DZAI_maxLandPatrols = 0;
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//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
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DZAI_respawnTMinL = 600;
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DZAI_respawnTMaxL = 900;
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//Classnames of land vehicle types to use, with the maximum amount of each type to spawn.
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DZAI_vehList = [
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["UAZ_Unarmed_TK_EP1_DZE",5],
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["SUV_TK_CIV_EP1_DZE",5]
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];
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//Difficulty level of land vehicle patrol units. Difficulty level also affects unit loadout and loot. Possible values: 0 to 3 (Default: 3)
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DZAI_vehUnitLevel = 3;
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//Maximum number of gunner units per land vehicle. Limited by actual number of available gunner positions. (Default: 1)
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DZAI_vehGunnerUnits = 2;
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//Maximum number of cargo units per land vehicle. Limited by actual number of available cargo positions. (Default: 3)
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DZAI_vehCargoUnits = 3;
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/* AI Vehicle (Air & Land) Settings
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--------------------------------------------------------------------------------------------------------------------*/
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//Array of area blacklist markers. Areas covered by marker will not be used as waypoints for vehicle patrols. (Example: ["BlacklistArea1","BlacklistArea2","BlacklistArea3"])
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//Note: Vehicles may still pass through these areas but will not make stops unless enemies are encountered.
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DZAI_waypointBlacklist = [];
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/* AI weapon selection settings
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--------------------------------------------------------------------------------------------------------------------*/
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//True: Dynamically generate AI weapon list from CfgBuildingLoot (DayZ loot tables). False: Use preset weapon tables located near the end of this file. (Default: true).
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//Highly recommended to enable DZAI_verifyTables if this option is set to false.
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DZAI_dynamicWeaponList = true;
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//Determines whether DZAI reads from default DayZ loot tables for dynamic AI weapon generation or from user-installed custom loot tables. (Default: false)
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//No effect if DZAI_dynamicWeaponList is 'false'. If DZAI is unable to find custom loot tables installed, default loot tables will be used instead. If no loot tables are found, DZAI will use prebuilt weapon tables.
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DZAI_customLootTables = false;
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//List of classnames of weapons that AI should never use. By default, AI may carry any lootable weapon. (Only if DZAI_dynamicWeaponList = true)
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//Example: DZAI_banAIWeapons = ["M107_DZ","BAF_AS50_scoped"] will remove the M107 and AS50 from AI weapon tables if dynamic weapon list is enabled.
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//Note: It is recommended to add all melee weapon classnames into this list as AI have issues using melee weapons.
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//Pre-banned weapons by DZAI: "Crossbow_DZ","Crossbow","MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails"
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DZAI_banAIWeapons = [];
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//List of launcher-type weapons for mid/high-level AI to use (by default, weapongrade 1/2/3), example: ["M136"]. If left empty, AI will not use launcher weapons. (Default: [])
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//If AI encounter an armored player vehicle, they will switch to a randomly-selected launcher-type weapon to engage.
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//Weapon classnames added here are verified if DZAI_verifyTables is set to true. Note: Launcher weapons are removed from the AI unit upon death.
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DZAI_launcherTypes = [M_Igla_AA, M_AT13_AT, M_Strela_AA, Javelin, BAF_NLAW_Launcher, M47Launcher_EP1, MetisLauncher, SMAW];
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//List of AI weapongrades that are permitted to use launcher-type weapons. Individual custom weapongrade levels may be added to allow launcher use (Default: [1,2,3])
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DZAI_launcherLevels = [1,2,3];
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//Limit of number of launcher-type weapons to add to each AI group. Groups cannot have more launcher weapons than their weapongrade value (Default: 1).
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DZAI_launchersPerGroup = 1;
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/* AI loot quantity settings
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--------------------------------------------------------------------------------------------------------------------*/
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//Number of selections of medical items (Inventory)
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DZAI_invmedicals = 1;
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//Number of selections of edible items (Inventory)
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DZAI_invedibles = 1;
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//Number of selections of medical items (Backpack)
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DZAI_bpmedicals = 1;
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//Number of selections of edible items (Backpack)
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DZAI_bpedibles = 1;
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//Maximum number of items to select from DZAI_MiscItemS table.
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DZAI_numMiscItemS = 3;
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//Maximum number of items to select from DZAI_MiscItemL table.
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DZAI_numMiscItemL = 1;
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/* AI loot probability settings
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--------------------------------------------------------------------------------------------------------------------*/
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//Chance to add each medical item.
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DZAI_chanceMedicals = 0.70;
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//Chance to add each edible item.
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DZAI_chanceEdibles = 0.70;
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//Chance to add each random item from DZAI_MiscItemS table.
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DZAI_chanceMiscItemS = 0.60;
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//Chance to add each random item from DZAI_MiscItemL table.
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DZAI_chanceMiscItemL = 0.15;
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/*AI weapon/skill probabilities (gradeChances should add up to 1.00) - [Civilian, Military, MilitarySpecial, HeliCrash] - Note: AI with higher grade weaponry will also have higher skill settings.
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--------------------------------------------------------------------------------------------------------------------*/
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//equipType level 0 - most AI will have basic pistols or rifles, and occasionally common military weapons.
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DZAI_gradeChances0 = [0.90,0.10,0.00,0.00];
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//equipType level 1 - most AI will have common rifles, many will have common military weapons. Very rarely, AI will spawn with high-grade military or helicrash weapons.
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DZAI_gradeChances1 = [0.65,0.30,0.04,0.01];
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//equipType level 2 - most AI carry military weapons, and occasionally high-grade military weapons.
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DZAI_gradeChances2 = [0.15,0.65,0.15,0.05];
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//equipType level 3 - All AI will carry at least a military-grade weapon. Many will be carrying high-grade military weapons. Note: Air and land vehicle patrols use equipType level 3.
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DZAI_gradeChances3 = [0.00,0.50,0.35,0.15];
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//equipType level "dynamic" - Weapongrade chances for dynamic-spawned AI. Majority of dynamic AI will be carrying low-grade military weapons, some will carry high-grade military.
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DZAI_gradeChancesDyn = [0.00,0.88,0.09,0.03];
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/*
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AI skill settings
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Skill Level: Description
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0-1: Low to medium-skilled AI. Most common type of AI encountered. Intended to challenge players.
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2-3: High-skilled AI. Uncommon/rare type of AI found in places with military loot. Intended to kill players.
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Hint: The best way to quickly adjust AI difficulty is by modifying aimingAccuracy value. For all skill types, higher number = better skill.
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*/
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//AI skill settings level 0 (Skill, Minimum skill, Maximum skill). Baseline skill level: 0.50
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DZAI_skill0 = [
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["aimingAccuracy",0.10,0.125],
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||||
["aimingShake",0.50,0.59],
|
||||
["aimingSpeed",0.50,0.59],
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||||
["endurance",0.50,0.59],
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||||
["spotDistance",0.50,0.59],
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||||
["spotTime",0.50,0.59],
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||||
["courage",0.50,0.59],
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||||
["reloadSpeed",0.50,0.59],
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||||
["commanding",0.60,0.69],
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||||
["general",0.60,0.69]
|
||||
];
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||||
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||||
//AI skill settings level 1 (Skill, Minimum skill, Maximum skill). Baseline skill level: 0.60
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||||
DZAI_skill1 = [
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||||
["aimingAccuracy",0.125,0.15],
|
||||
["aimingShake",0.60,0.69],
|
||||
["aimingSpeed",0.60,0.69],
|
||||
["endurance",0.60,0.69],
|
||||
["spotDistance",0.60,0.69],
|
||||
["spotTime",0.60,0.69],
|
||||
["courage",0.60,0.69],
|
||||
["reloadSpeed",0.60,0.69],
|
||||
["commanding",0.70,0.79],
|
||||
["general",0.70,0.79]
|
||||
];
|
||||
|
||||
//AI skill settings level 2 (Skill, Minimum skill, Maximum skill). Baseline skill level: 0.70
|
||||
DZAI_skill2 = [
|
||||
["aimingAccuracy",0.175,0.225],
|
||||
["aimingShake",0.70,0.79],
|
||||
["aimingSpeed",0.70,0.79],
|
||||
["endurance",0.70,0.79],
|
||||
["spotDistance",0.70,0.79],
|
||||
["spotTime",0.70,0.79],
|
||||
["courage",0.70,0.79],
|
||||
["reloadSpeed",0.70,0.79],
|
||||
["commanding",0.80,0.89],
|
||||
["general",0.80,0.89]
|
||||
];
|
||||
|
||||
//AI skill settings level 3 (Skill, Minimum skill, Maximum skill). Baseline skill level: 0.80
|
||||
DZAI_skill3 = [
|
||||
["aimingAccuracy",0.225,0.250],
|
||||
["aimingShake",0.80,0.89],
|
||||
["aimingSpeed",0.80,0.89],
|
||||
["endurance",0.80,0.89],
|
||||
["spotDistance",0.80,0.89],
|
||||
["spotTime",0.80,0.89],
|
||||
["courage",0.80,0.89],
|
||||
["reloadSpeed",0.80,0.89],
|
||||
["commanding",0.90,0.99],
|
||||
["general",0.90,0.99]
|
||||
];
|
||||
|
||||
|
||||
/*
|
||||
Additional AI skill settings can be defined (DZAI_skill4 - DZAI_skill9) for the corresponding custom weapongrade level using the same format above.
|
||||
Note: If a custom weapongrade is used without defining the corresponding custom skill settings, DZAI_skill3 settings will be used instead.
|
||||
Instructions: replace "nil" with the skill array. Refer to the above preset skill arrays for examples.
|
||||
Custom AI skill settings can only be used with custom-defined spawns (spawns created using the DZAI_spawn function).
|
||||
*/
|
||||
|
||||
//weapongrade 4 skills
|
||||
DZAI_skill4 = nil;
|
||||
|
||||
//weapongrade 5 skills
|
||||
DZAI_skill5 = nil;
|
||||
|
||||
//weapongrade 6 skills
|
||||
DZAI_skill6 = nil;
|
||||
|
||||
//weapongrade 7 skills
|
||||
DZAI_skill7 = nil;
|
||||
|
||||
//weapongrade 8 skills
|
||||
DZAI_skill8 = nil;
|
||||
|
||||
//weapongrade 9 skills
|
||||
DZAI_skill9 = nil;
|
||||
|
||||
|
||||
/*
|
||||
AI weapon, loot, and equipment settings
|
||||
|
||||
DZAI will first load the classname tables defined below, the modify the settings according to the DayZ map/mod being run.
|
||||
|
||||
Example: DZAI will always first load the classname tables defined below, then if DayZ Epoch is detected, DZAI will add or overwrite settings specified by \world_classname_configs\epoch\dayz_epoch.sqf.
|
||||
|
||||
*/
|
||||
|
||||
//Default weapon classname tables - DZAI will ONLY use these tables if the dynamic weapon list (DZAI_dynamicWeaponList) is disabled, otherwise they are ignored and overwritten if it is enabled.
|
||||
//Note: Low-level AI (weapongrade 0) may use pistols listed in DZAI_Pistols0 or DZAI_Pistols1. Mid/high level AI (weapongrade 1+) will carry pistol weapons but not use them - they will use rifle weapons instead.
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
DZAI_Pistols0 = ["Makarov_DZ","M1911_DZ","Revolver_DZ"]; //Weapongrade 0 pistols
|
||||
DZAI_Pistols1 = ["M9_DZ","M9_SD_DZ","Makarov_SD_DZ","PDW_DZ","G17_FL_DZ"]; //Weapongrade 1 pistols
|
||||
DZAI_Pistols2 = ["M9_SD_DZ","Makarov_SD_DZ","PDW_DZ","G17_FL_DZ"]; //Weapongrade 2 pistols
|
||||
DZAI_Pistols3 = ["M9_SD_DZ","Makarov_SD_DZ","PDW_DZ","G17_FL_DZ"]; //Weapongrade 3 pistols
|
||||
|
||||
DZAI_Rifles0 = ["LeeEnfield_DZ","Winchester1866_DZ","MR43_DZ","CZ550_DZ","LeeEnfield_DZ","Winchester1866_DZ","MR43_DZ"]; //Weapongrade 0 rifles
|
||||
DZAI_Rifles1 = ["M16A2_DZ","M16A2_GL_DZ","AK74_DZ","M4A1_CCO_DZ","AK74_Kobra_DZ","AKS74U_DZ","AKM_DZ","M24_DZ","M1014_DZ","DMR_DZ","M4A1_DZ","M14_CCO_DZ","Remington870_FL_DZ","MP5_DZ","MP5_SD_DZ","M4A3_DES_CCO_DZ"]; //Weapongrade 1 rifles
|
||||
DZAI_Rifles2 = ["M16A2_DZ","M16A2_GL_DZ","M249_DZ","AK74_DZ","M4A1_CCO_DZ","AK74_Kobra_DZ","AKS74U_DZ","AKM_DZ","M24_DZ","SVD_Gh_DZ","M1014_DZ","DMR_DZ","M4A1_DZ","M14_CCO_DZ","Remington870_FL_DZ","M240_DZ","M4A1_Camo_CCO_SD_DZ","M16A4_ACOG_DZ","M4A1_Camo_Holo_GL_DZ","Mk48_CCO_DZ","M4A3_DES_CCO_DZ","Sa58V_Camo_ACOG_DZ","Sa58V_Camo_CCO_DZ","M40A3_Gh_DZ","SA58_DZ","SA58_DZ"]; //Weapongrade 2 rifles
|
||||
DZAI_Rifles3 = ["FNFAL_DZ","FN_FAL_ANPVS4_DZE","Mk48_CCO_DZ","M249_DZ","L85_Holo_DZ","G36C_DZ","G36C_Camo_DZ","G36A_Camo_DZ","G36K_Camo_DZ","AKM_DZ","AKS74U_DZ","M14_CCO_DZ","Bizon_SD_DZ","DMR_DZ","RPK74_DZ"]; //Weapongrade 3 rifles
|
||||
|
||||
|
||||
/*
|
||||
Custom rifle tables can be defined below this line (DZAI_Rifles4 - DZAI_Rifles9) for the corresponding custom weapongrade level using the same format above.
|
||||
Note: If a custom weapongrade is used without defining the corresponding custom rifle array, the DZAI_Rifles3 array will be used instead.
|
||||
Instructions: Replace "nil" with the wanted rifle array. Refer to the above rifle arrays for examples on how to define custom rifle tables.
|
||||
Custom rifle tables can only be used with custom-defined spawns (spawns created using the DZAI_spawn function).
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
DZAI_Rifles4 = nil; //weapongrade 4 weapons
|
||||
DZAI_Rifles5 = nil; //weapongrade 5 weapons
|
||||
DZAI_Rifles6 = nil; //weapongrade 6 weapons
|
||||
DZAI_Rifles7 = nil; //weapongrade 7 weapons
|
||||
DZAI_Rifles8 = nil; //weapongrade 8 weapons
|
||||
DZAI_Rifles9 = nil; //weapongrade 9 weapons
|
||||
|
||||
|
||||
//AI skin classnames. DZAI will use any of these classnames for AI spawned. Note: Additional skins may be included on a per-map or per-mod basis - see folders in \world_classname_configs
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
DZAI_BanditTypes = ["Survivor2_DZ", "SurvivorW2_DZ", "Bandit1_DZ", "BanditW1_DZ", "Camo1_DZ", "Sniper1_DZ"];
|
||||
|
||||
|
||||
//AI Backpack types (for weapongrade levels 0-3)
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
DZAI_Backpacks0 = ["Patrol_Pack_DZE1","Czech_Vest_Pouch_DZE1","Assault_Pack_DZE1"];
|
||||
DZAI_Backpacks1 = ["Patrol_Pack_DZE1","Czech_Vest_Pouch_DZE1","Assault_Pack_DZE1","British_ACU_DZE1","TK_Assault_Pack_DZE1","CzechBackpack_DZE1","ALICE_Pack_DZE1"];
|
||||
DZAI_Backpacks2 = ["CzechBackpack_DZE1","British_ACU_DZE1","CoyoteBackpack_DZE1"];
|
||||
DZAI_Backpacks3 = ["CzechBackpack_DZE1","CoyoteBackpack_DZE1"];
|
||||
|
||||
|
||||
//AI Food/Medical item types. DZAI_Edibles: Drinkable and edible items. DZAI_Medicals1: List of common medical items to be added to AI inventory. DZAI_Medicals2: List of all medical items available only in hospitals to be added to AI backpack.
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
DZAI_Edibles = ["ItemSodaCoke", "ItemSodaPepsi", "ItemWaterbottle", "FoodCanSardines", "FoodCanBakedBeans", "FoodCanFrankBeans", "FoodCanPasta", "ItemWaterbottleUnfilled","ItemWaterbottleBoiled","FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","FoodRabbitCooked","FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw","FoodCanUnlabeled","FoodPistachio","FoodNutmix","FoodMRE"];
|
||||
DZAI_Medicals1 = ["ItemBandage", "ItemPainkiller"];
|
||||
DZAI_Medicals2 = ["ItemPainkiller", "ItemMorphine", "ItemBandage", "ItemBloodbag", "ItemAntibiotic","ItemEpinephrine"];
|
||||
|
||||
|
||||
//AI Miscellaneous item types. DZAI_MiscItemS: List of random low-value items. DZAI_MiscItemL: List of random semi-valuable/useful items
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
DZAI_MiscItemS = ["ItemHeatpack", "HandRoadFlare", "HandChemBlue", "HandChemRed", "HandChemGreen","SmokeShell","TrashTinCan","TrashJackDaniels","ItemSodaEmpty"];
|
||||
DZAI_MiscItemL = ["ItemJerrycan", "PartWheel", "PartEngine", "PartFueltank", "PartGlass", "PartVRotor","PartWoodPile"];
|
||||
|
||||
|
||||
//AI toolbelt item types. Toolbelt items are added to AI inventory upon death. Format: [item classname, item probability]
|
||||
//Weapongrade level 0-1 AI will use DZAI_tools0 table, weapongrade level 2-3 AI will use DZAI_tools1 table. Custom-spawned AI will use DZAI_tools1 table.
|
||||
//NOTE: Do not delete any elements from this list, set its chance to zero intead. Only add elements to the end of the array, not in the middle.
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
DZAI_tools0 = [["ItemFlashlight",0.65],["ItemWatch",0.65],["ItemKnife",0.50],["ItemHatchet",0.40],["ItemCompass",0.40],["ItemMap",0.35],["ItemToolbox",0.15],["ItemMatchbox",0.15],["ItemFlashlightRed",0.05],["ItemGPS",0.005],["ItemRadio",0.005],["ItemCrowbar",0.15]];
|
||||
DZAI_tools1 = [["ItemFlashlight",0.75],["ItemWatch",0.75],["ItemKnife",0.75],["ItemHatchet",0.70],["ItemCompass",0.75],["ItemMap",0.70],["ItemToolbox",0.35],["ItemMatchbox",0.40],["ItemFlashlightRed",0.10],["ItemGPS",0.10],["ItemRadio",0.075],["ItemCrowbar",0.35]];
|
||||
|
||||
|
||||
//AI-useable toolbelt item types. These items are added to AI inventory at unit creation and may be used by AI. Format: [item classname, item probability]
|
||||
//Weapongrade level 0-1 AI will use DZAI_gadgets0 table, weapongrade level 2-3 AI will use DZAI_gadgets1 table. Custom-spawned AI will use DZAI_gadgets1 table.
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
DZAI_gadgets0 = [["binocular",0.40],["NVGoggles",0.00]];
|
||||
DZAI_gadgets1 = [["binocular",0.60],["NVGoggles",0.05]];
|
||||
|
||||
|
||||
//NOTHING TO EDIT BEYOND THIS POINT
|
||||
diag_log "[DZAI] DZAI configuration file loaded.";
|
381
@DayZ_Epoch_Server/addons/dayz_server/DZAI/init/dzai_functions.sqf
Executable file
381
@DayZ_Epoch_Server/addons/dayz_server/DZAI/init/dzai_functions.sqf
Executable file
@ -0,0 +1,381 @@
|
||||
/*
|
||||
DZAI Functions
|
||||
|
||||
Last Updated: 5:08 AM 12/24/2013
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Compiling DZAI functions.";
|
||||
|
||||
//Utility functions
|
||||
if (isNil "SHK_pos_getPos") then {call compile preprocessFile format ["%1\SHK_pos\shk_pos_init.sqf",DZAI_directory];};
|
||||
if (isNil "fnc_selectRandomWeighted") then {fnc_selectRandomWeighted = compile preprocessFileLineNumbers format ["%1\compile\fn_selectRandomWeighted.sqf",DZAI_directory]};
|
||||
BIS_fnc_selectRandom2 = compile preprocessFileLineNumbers format ["%1\compile\fn_selectRandom.sqf",DZAI_directory];
|
||||
DZAI_checkClassname = compile preprocessFileLineNumbers format ["%1\compile\fn_checkclassname.sqf",DZAI_directory];
|
||||
|
||||
//Spawning-related functions
|
||||
DZAI_setup_AI = compile preprocessFileLineNumbers format ["%1\compile\fn_spawnGroup.sqf",DZAI_directory];
|
||||
DZAI_findSpawnPos = compile preprocessFileLineNumbers format ["%1\compile\fn_findspawnpos.sqf",DZAI_directory];
|
||||
DZAI_setTrigVars = compile preprocessFileLineNumbers format ["%1\compile\fn_init_trigger.sqf",DZAI_directory];
|
||||
fnc_spawnBandits_custom = compile preprocessFileLineNumbers format ["%1\spawn_functions\spawnBandits_custom.sqf",DZAI_directory];
|
||||
DZAI_spawnVehicle_custom = compile preprocessFileLineNumbers format ["%1\spawn_functions\spawnVehicle_custom.sqf",DZAI_directory];
|
||||
DZAI_spawn_units = compile preprocessFileLineNumbers format ["%1\compile\fn_customSpawnUnits.sqf",DZAI_directory];
|
||||
fnc_respawnBandits = compile preprocessFileLineNumbers format ["%1\spawn_functions\respawnBandits.sqf",DZAI_directory];
|
||||
fnc_respawnHandler = compile preprocessFileLineNumbers format ["%1\spawn_functions\respawnHandler1.sqf",DZAI_directory];
|
||||
fnc_respawnHandler2 = compile preprocessFileLineNumbers format ["%1\spawn_functions\respawnHandler2.sqf",DZAI_directory];
|
||||
fnc_despawnBandits = compile preprocessFileLineNumbers format ["%1\spawn_functions\despawnBandits.sqf",DZAI_directory];
|
||||
|
||||
//AI unit-related functions
|
||||
DZAI_AI_handledamage = compile preprocessFileLineNumbers format ["%1\compile\fn_damageHandlerAI2.sqf",DZAI_directory];
|
||||
DZAI_unconscious = compile preprocessFileLineNumbers format ["%1\compile\ai_unconscious.sqf",DZAI_directory];
|
||||
DZAI_BIN_taskPatrol = compile preprocessFileLineNumbers format ["%1\compile\BIN_taskPatrol.sqf",DZAI_directory];
|
||||
DZAI_addLoot = compile preprocessFileLineNumbers format ["%1\compile\ai_generate_loot.sqf",DZAI_directory];
|
||||
DZAI_setupLoadout = compile preprocessFileLineNumbers format ["%1\compile\ai_setup_loadout.sqf",DZAI_directory];
|
||||
DZAI_autoRearm_group = compile preprocessFileLineNumbers format ["%1\compile\group_manager.sqf",DZAI_directory];
|
||||
DZAI_heliAwareness = compile preprocessFileLineNumbers format ["%1\compile\heli_awareness.sqf",DZAI_directory];
|
||||
|
||||
//Kill-related functions
|
||||
DZAI_AI_killed_all = compile preprocessFileLineNumbers format ["%1\compile\ai_killed_all.sqf",DZAI_directory];
|
||||
DZAI_AI_killed_static = compile preprocessFileLineNumbers format ["%1\compile\ai_killed_static.sqf",DZAI_directory];
|
||||
DZAI_unitDeath = compile preprocessFileLineNumbers format ["%1\compile\ai_death.sqf",DZAI_directory];
|
||||
DZAI_countKills = compile preprocessFileLineNumbers format ["%1\compile\fn_countkills.sqf",DZAI_directory];
|
||||
|
||||
//Vehicle-related functions
|
||||
DZAI_hHandleDamage = compile preprocessFileLineNumbers format ["%1\compile\heli_handledamage.sqf",DZAI_directory];
|
||||
DZAI_vHandleDamage = compile preprocessFileLineNumbers format ["%1\compile\veh_handledamage.sqf",DZAI_directory];
|
||||
DZAI_airLanding = compile preprocessFileLineNumbers format ["%1\compile\heli_airlanding.sqf",DZAI_directory];
|
||||
DZAI_parachuteOut = compile preprocessFileLineNumbers format ["%1\compile\heli_parachute.sqf",DZAI_directory];
|
||||
DZAI_heliDestroyed = compile preprocessFileLineNumbers format ["%1\compile\heli_destroyed.sqf",DZAI_directory];
|
||||
DZAI_vehDestroyed = compile preprocessFileLineNumbers format ["%1\compile\veh_destroyed.sqf",DZAI_directory];
|
||||
DZAI_AI_killed_air = compile preprocessFileLineNumbers format ["%1\compile\ai_killed_air.sqf",DZAI_directory];
|
||||
DZAI_AI_killed_land = compile preprocessFileLineNumbers format ["%1\compile\ai_killed_land.sqf",DZAI_directory];
|
||||
DZAI_vehRegroup = compile preprocessFileLineNumbers format ["%1\compile\veh_regroup.sqf",DZAI_directory];
|
||||
|
||||
//Static AI functions
|
||||
if (DZAI_staticAI) then {
|
||||
fnc_spawnBandits = compile preprocessFileLineNumbers format ["%1\spawn_functions\spawnBandits.sqf",DZAI_directory];
|
||||
DZAI_spawnBandits_init = compile preprocessFileLineNumbers format ["%1\spawn_functions\spawnBandits_initialize.sqf",DZAI_directory];
|
||||
DZAI_static_spawn = compile preprocessFileLineNumbers format ["%1\compile\fn_createStaticSpawn.sqf",DZAI_directory];
|
||||
};
|
||||
|
||||
//Dynamic AI functions
|
||||
if (DZAI_dynAISpawns) then {
|
||||
DZAI_abortDynSpawn = compile preprocessFileLineNumbers format ["%1\compile\fn_abortdynspawn.sqf",DZAI_directory];
|
||||
fnc_spawnBandits_dynamic = compile preprocessFileLineNumbers format ["%1\spawn_functions\spawnBandits_dynamic.sqf",DZAI_directory];
|
||||
fnc_despawnBandits_dynamic = compile preprocessFileLineNumbers format ["%1\spawn_functions\despawnBandits_dynamic.sqf",DZAI_directory];
|
||||
DZAI_dyn_huntPlayer = compile preprocessFileLineNumbers format ["%1\compile\fn_seekPlayer.sqf",DZAI_directory];
|
||||
DZAI_AI_killed_dynamic = compile preprocessFileLineNumbers format ["%1\compile\ai_killed_dynamic.sqf",DZAI_directory];
|
||||
};
|
||||
|
||||
if (DZAI_maxRandomSpawns > 0) then {
|
||||
DZAI_createRandomSpawns = compile preprocessFileLineNumbers format ["%1\compile\createRandomSpawns.sqf",DZAI_directory];
|
||||
DZAI_abortRandSpawn = compile preprocessFileLineNumbers format ["%1\compile\fn_abortrandspawn.sqf",DZAI_directory];
|
||||
fnc_spawnBandits_random = compile preprocessFileLineNumbers format ["%1\spawn_functions\spawnBandits_random.sqf",DZAI_directory];
|
||||
fnc_despawnBandits_random = compile preprocessFileLineNumbers format ["%1\spawn_functions\despawnBandits_random.sqf",DZAI_directory];
|
||||
DZAI_AI_killed_random = compile preprocessFileLineNumbers format ["%1\compile\ai_killed_random.sqf",DZAI_directory];
|
||||
};
|
||||
|
||||
if (DZAI_findKiller) then {
|
||||
DZAI_huntKiller = compile preprocessFileLineNumbers format ["%1\compile\fn_findKiller.sqf",DZAI_directory];
|
||||
};
|
||||
|
||||
if ((!isNil "DZAI_debugMarkersEnabled") && {DZAI_debugMarkersEnabled}) then {
|
||||
//DZAI_updateSpawnMarker = compile preprocessFileLineNumbers format ["%1\compile\fn_refreshmarker.sqf",DZAI_directory];
|
||||
};
|
||||
|
||||
//Compile zombie aggro functions
|
||||
if (DZAI_zombieEnemy && {DZAI_weaponNoise}) then { // Optional Zed-to-AI aggro functions
|
||||
DZAI_aiFired = compile preprocessFileLineNumbers format ["%1\compile\ai_fired.sqf",DZAI_directory];
|
||||
DZAI_alertZombies = compile preprocessFileLineNumbers format ["%1\compile\ai_alertzombies.sqf",DZAI_directory];
|
||||
};
|
||||
|
||||
//Air/land vehicle patrol spawn scripts
|
||||
if ((DZAI_maxHeliPatrols > 0) or {DZAI_maxLandPatrols > 0}) then {
|
||||
DZAI_spawnVehiclePatrol = compile preprocessFileLineNumbers format ["%1\spawn_functions\spawnVehiclePatrol.sqf",DZAI_directory];
|
||||
//Helicopter patrol scripts
|
||||
if (DZAI_maxHeliPatrols > 0) then {
|
||||
DZAI_heliDetectPlayers = compile preprocessFileLineNumbers format ["%1\compile\heli_detectplayers.sqf",DZAI_directory];
|
||||
DZAI_heliRandomPatrol = compile preprocessFileLineNumbers format ["%1\compile\heli_randompatrol.sqf",DZAI_directory];
|
||||
if (DZAI_heliReinforceChance > 0) then {DZAI_heliReinforce = compile preprocessFileLineNumbers format ["%1\compile\heli_reinforce.sqf",DZAI_directory]};
|
||||
};
|
||||
//Land vehicle patrol scripts
|
||||
if (DZAI_maxLandPatrols > 0) then {
|
||||
DZAI_vehPatrol = compile preprocessFileLineNumbers format ["%1\compile\veh_randompatrol.sqf",DZAI_directory];
|
||||
};
|
||||
};
|
||||
|
||||
//AI skill-boosting function for last surviving AI unit.
|
||||
if (DZAI_lastManStanding) then {
|
||||
DZAI_skillBoost = compile preprocessFileLineNumbers format ["%1\compile\fn_skillboost.sqf",DZAI_directory];
|
||||
};
|
||||
|
||||
|
||||
//Miscellaneous functions
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
if (DZAI_radioMsgs) then {
|
||||
if (DZAI_clientRadio) then {
|
||||
DZAI_radioSend = {
|
||||
DZAI_SMS = (_this select 1);
|
||||
(owner (_this select 0)) publicVariableClient "DZAI_SMS";
|
||||
true
|
||||
};
|
||||
} else {
|
||||
DZAI_radioSend = {
|
||||
[nil,(_this select 0),"loc",rTITLETEXT,(_this select 1),"PLAIN DOWN",2] call RE;
|
||||
true
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (DZAI_deathMessages) then {
|
||||
DZAI_sendKillMessage = {
|
||||
private ["_killer","_victimName"];
|
||||
_killer = _this select 0;
|
||||
_victimName = _this select 1;
|
||||
{
|
||||
DZAI_killMSG = _victimName;
|
||||
(owner _x) publicVariableClient "DZAI_killMSG";
|
||||
} count (crew _killer);
|
||||
};
|
||||
};
|
||||
|
||||
DZAI_updGroupCount = {
|
||||
private ["_unitGroup","_isNewGroup"];
|
||||
_unitGroup = _this select 0;
|
||||
_isNewGroup = _this select 1;
|
||||
|
||||
if (isNull _unitGroup) exitWith {false};
|
||||
|
||||
if (_isNewGroup) then {
|
||||
DZAI_activeGroups = DZAI_activeGroups + [_unitGroup];
|
||||
} else {
|
||||
DZAI_activeGroups = DZAI_activeGroups - [_unitGroup];
|
||||
};
|
||||
true
|
||||
};
|
||||
|
||||
//DZAI group side assignment function. Detects when East side has too many groups, then switches to Resistance side.
|
||||
DZAI_createGroup = {
|
||||
private["_groupSide","_unitGroup"];
|
||||
_groupSide = (if (({(side _x) == east} count allGroups) < 141) then {
|
||||
east
|
||||
} else {
|
||||
//If there are 140 East groups, set West/Resistance hostility and assign a Resistance group instead.
|
||||
if ((resistance getFriend west) > 0) then {
|
||||
createCenter resistance;
|
||||
resistance setFriend [west,0];
|
||||
west setFriend [resistance,0];
|
||||
east setFriend [resistance, 1];
|
||||
resistance setFriend [east, 1];
|
||||
diag_log "DZAI Warning: Group maximum reached for East side! Modifying Resistance side for DZAI use. Recommend reducing amount of AI spawns.";
|
||||
};
|
||||
resistance
|
||||
});
|
||||
//diag_log format ["Assigned side %1 to AI group",_groupSide];
|
||||
|
||||
_unitGroup = createGroup _groupSide;
|
||||
[_unitGroup,true] call DZAI_updGroupCount;
|
||||
|
||||
_unitGroup
|
||||
};
|
||||
|
||||
//Sets skills for unit based on their weapongrade value.
|
||||
DZAI_setSkills = {
|
||||
private["_unit","_weapongrade","_skillArray"];
|
||||
_unit = _this select 0;
|
||||
_weapongrade = _this select 1;
|
||||
|
||||
_skillArray = missionNamespace getVariable ["DZAI_skill"+str(_weapongrade),DZAI_skill3];
|
||||
{
|
||||
_unit setskill [_x select 0,(((_x select 1) + random ((_x select 2)-(_x select 1))) min 1)];
|
||||
} forEach _skillArray;
|
||||
};
|
||||
|
||||
//Spawns flies on AI corpse
|
||||
DZAI_deathFlies = {
|
||||
private ["_soundFlies"];
|
||||
_soundFlies = createSoundSource ["Sound_Flies",ASLtoATL getPosASL _this,[],0];
|
||||
_soundFlies attachTo [_this,[0,0,0]];
|
||||
_this setVariable ["sound_flies",_soundFlies];
|
||||
waitUntil {sleep 5; (speed (vehicle _this)) == 0};
|
||||
_this enableSimulation false;
|
||||
};
|
||||
|
||||
//Combines two arrays and returns the combined array. Does not add duplicate values. Second array is appended to first array.
|
||||
DZAI_append = {
|
||||
if (((typeName (_this select 0)) != "ARRAY")&&((typeName (_this select 1)) != "ARRAY")) exitWith {diag_log "DZAI Error: DZAI_append function was not provided with two arrays!";};
|
||||
{
|
||||
if !(_x in (_this select 0)) then {
|
||||
(_this select 0) set [(count (_this select 0)),_x];
|
||||
};
|
||||
} forEach (_this select 1);
|
||||
|
||||
(_this select 0)
|
||||
};
|
||||
|
||||
DZAI_findLootPile = {
|
||||
private ["_lootPiles","_lootPos","_unitGroup","_searchRange"];
|
||||
_unitGroup = _this select 0;
|
||||
_searchRange = _this select 1;
|
||||
|
||||
_lootPiles = (getPosASL (leader _unitGroup)) nearObjects ["ReammoBox",_searchRange];
|
||||
if ((count _lootPiles) > 0) then {
|
||||
_lootPos = ASLtoATL getPosASL (_lootPiles call BIS_fnc_selectRandom2);
|
||||
if ((behaviour (leader _unitGroup)) != "AWARE") then {_unitGroup setBehaviour "AWARE"};
|
||||
(units _unitGroup) doMove _lootPos;
|
||||
{_x moveTo _lootPos} forEach (units _unitGroup);
|
||||
//diag_log format ["DEBUG :: AI group %1 is investigating a loot pile at %2.",_unitGroup,_lootPos];
|
||||
};
|
||||
};
|
||||
|
||||
//Prevents object from being destroyed/deleted from DayZ's anti-hacker check
|
||||
DZAI_protectObject = {
|
||||
private ["_objectMonitor","_object"];
|
||||
_object = _this;
|
||||
|
||||
_objectMonitor = missionNamespace getVariable [DZAI_serverObjectMonitor,[]];
|
||||
_objectMonitor set [count _objectMonitor,_object];
|
||||
DZAI_monitoredObjects set [count DZAI_monitoredObjects,_object];
|
||||
_object setVariable ["ObjectID","1"];
|
||||
_object setVariable ["ObjectUID","1"];
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
DZAI_getWeapongrade = {
|
||||
private ["_indexWeighted"];
|
||||
|
||||
_indexWeighted = call {
|
||||
if (_this == 0) exitWith {DZAI_gradeIndices0};
|
||||
if (_this == 1) exitWith {DZAI_gradeIndices1};
|
||||
if (_this == 2) exitWith {DZAI_gradeIndices2};
|
||||
if (_this == 3) exitWith {DZAI_gradeIndices3};
|
||||
if (_this == 4) exitWith {DZAI_gradeIndicesDyn};
|
||||
DZAI_gradeIndices1
|
||||
};
|
||||
|
||||
DZAI_weaponGrades select (_indexWeighted call BIS_fnc_selectRandom2)
|
||||
};
|
||||
|
||||
DZAI_spawn_vehicle = {
|
||||
if ((getMarkerColor (_this select 0)) == "") exitWith {diag_log format ["DZAI Error: Unable to find provided marker %1 to spawn AI vehicle.",(_this select 0)]};
|
||||
if (!([(_this select 1),"vehicle"] call DZAI_checkClassname)) exitWith {diag_log format ["DZAI Error: Provided vehicle classname %1 is a banned or nonexistent classname.",(_this select 1)]};
|
||||
if ((typeName (_this select 2)) != "ARRAY") then {_this set [2,[3,3]]};
|
||||
if (!((_this select 3) in DZAI_weaponGradesAll)) then {_this set [3,1]};
|
||||
DZAI_customSpawnQueue set [(count DZAI_customSpawnQueue),_this];
|
||||
};
|
||||
|
||||
DZAI_protectGroup = {
|
||||
private ["_dummy"]; //_this = group
|
||||
|
||||
_dummy = _this createUnit ["Logic",[0,0,0],[],0,"FORM"];
|
||||
[_dummy] joinSilent _this;
|
||||
_dummy disableAI "MOVE";
|
||||
_dummy setVariable ["unconscious",true];
|
||||
if ((behaviour _dummy) != "AWARE") then {_this setBehaviour "AWARE"};
|
||||
_this setVariable ["dummyUnit",_dummy];
|
||||
|
||||
if (DZAI_debugLevel > 1) then {diag_log format["DZAI Extended Debug: Spawned 1 dummy AI unit to preserve group %1.",_this];};
|
||||
|
||||
_dummy
|
||||
};
|
||||
|
||||
DZAI_addTempNVG = {
|
||||
_this addWeapon "NVGoggles";
|
||||
//_this addEventHandler ["Killed",{(_this select 0) removeWeapon "NVGoggles"; (_this select 0) removeAllEventHandlers "Killed";}];
|
||||
_this setVariable ["removeNVG",true];
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
DZAI_respawnAIVehicle = {
|
||||
//Usage: [_unitGroup,_vehicle] call DZAI_respawnAIVehicle;
|
||||
private ["_vehicle","_unitType"];
|
||||
_unitType = (_this select 0) getVariable ["unitType",""];
|
||||
_vehicle = _this select 1;
|
||||
call {
|
||||
if (_unitType in ["aircustom","landcustom"]) exitWith {
|
||||
private ["_spawnParams"];
|
||||
_spawnParams = (_this select 0) getVariable ["spawnParams",false];
|
||||
if (_spawnParams select 4) then {
|
||||
[1,_spawnParams] call fnc_respawnHandler;
|
||||
};
|
||||
if (_vehicle isKindOf "Air") then {DZAI_curHeliPatrols = DZAI_curHeliPatrols - 1} else {DZAI_curLandPatrols = DZAI_curLandPatrols - 1};
|
||||
};
|
||||
if (_unitType in ["air","land"]) exitWith {
|
||||
[2,typeOf _vehicle] call fnc_respawnHandler;
|
||||
if (_vehicle isKindOf "Air") then {DZAI_curHeliPatrols = DZAI_curHeliPatrols - 1} else {DZAI_curLandPatrols = DZAI_curLandPatrols - 1};
|
||||
};
|
||||
};
|
||||
_vehicle setVariable ["DZAI_deathTime",diag_tickTime]; //mark vehicle for cleanup
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
DZAI_updateSpawnCount = {
|
||||
private ["_trigger","_arrayString","_triggerArray"];
|
||||
_trigger = _this select 0;
|
||||
_arrayString = _this select 1;
|
||||
|
||||
_triggerArray = missionNamespace getVariable [_arrayString,[]];
|
||||
if (!isNull _trigger) then {
|
||||
if (_trigger in _triggerArray) then {
|
||||
_triggerArray = _triggerArray - [_trigger];
|
||||
} else {
|
||||
if ((triggerStatements _trigger select 1) == "") then {
|
||||
_triggerArray set [count _triggerArray,_trigger];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_triggerArray = _triggerArray - [objNull];
|
||||
missionNamespace setVariable [_arrayString,_triggerArray];
|
||||
};
|
||||
|
||||
DZAI_deleteGroup = {
|
||||
private ["_groupManager"];
|
||||
|
||||
[_this,false] call DZAI_updGroupCount;
|
||||
|
||||
{
|
||||
if (alive _x) then {
|
||||
deleteVehicle _x;
|
||||
} else {
|
||||
[_x] joinSilent grpNull;
|
||||
};
|
||||
} count (units _this);
|
||||
deleteGroup _this;
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
DZAI_chance = {
|
||||
private ["_result"];
|
||||
_result = ((random 1) < _this);
|
||||
|
||||
_result
|
||||
};
|
||||
|
||||
|
||||
DZAI_addMapMarker = {
|
||||
private ["_mapMarkerArray","_objectString"];
|
||||
_mapMarkerArray = missionNamespace getVariable ["DZAI_mapMarkerArray",[]];
|
||||
_objectString = str (_this);
|
||||
if !(_objectString in _mapMarkerArray) then { //Determine if marker is new
|
||||
if ((getMarkerColor _objectString) == "") then {
|
||||
private ["_marker"];
|
||||
_marker = createMarker [_objectString, (getPosASL _this)];
|
||||
_marker setMarkerType "Defend";
|
||||
_marker setMarkerBrush "Solid";
|
||||
};
|
||||
_mapMarkerArray set [(count _mapMarkerArray),_objectString];
|
||||
missionNamespace setVariable ["DZAI_mapMarkerArray",_mapMarkerArray];
|
||||
};
|
||||
if (_this isKindOf "EmptyDetector") then { //Set marker as active
|
||||
_objectString setMarkerText "STATIC TRIGGER (ACTIVE)";
|
||||
_objectString setMarkerColor "ColorRed";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
diag_log "[DZAI] DZAI functions compiled.";
|
189
@DayZ_Epoch_Server/addons/dayz_server/DZAI/init/dzai_initserver.sqf
Executable file
189
@DayZ_Epoch_Server/addons/dayz_server/DZAI/init/dzai_initserver.sqf
Executable file
@ -0,0 +1,189 @@
|
||||
/*
|
||||
DZAI Server Initialization File
|
||||
|
||||
Description: Handles startup process for DZAI. Does not contain any values intended for modification.
|
||||
*/
|
||||
private ["_startTime","_directoryAsArray","_worldname","_allUnits"];
|
||||
|
||||
if (!isServer || !isNil "DZAI_isActive") exitWith {};
|
||||
DZAI_isActive = true;
|
||||
|
||||
_startTime = diag_tickTime;
|
||||
|
||||
_directoryAsArray = toArray __FILE__;
|
||||
_directoryAsArray resize ((count _directoryAsArray) - 25);
|
||||
DZAI_directory = toString _directoryAsArray;
|
||||
if (isNil "_this") then {_this = []};
|
||||
if ((count _this) > 0) then {
|
||||
//diag_log "DEBUG :: Startup parameters found!";
|
||||
if ("readoverridefile" in _this) then {DZAI_overrideEnabled = true} else {DZAI_overrideEnabled = nil};
|
||||
if ("enabledebugmarkers" in _this) then {DZAI_debugMarkersEnabled = true} else {DZAI_debugMarkersEnabled = nil};
|
||||
} else {
|
||||
//diag_log "DEBUG :: Startup parameters not found!";
|
||||
DZAI_overrideEnabled = nil;
|
||||
DZAI_debugMarkersEnabled = nil;
|
||||
};
|
||||
|
||||
//Report DZAI version to RPT log
|
||||
#include "DZAI_version.txt"
|
||||
diag_log format ["[DZAI] Initializing %1 version %2 using base path %3.",DZAI_TYPE,DZAI_VERSION,DZAI_directory];
|
||||
|
||||
//Load DZAI main configuration file
|
||||
call compile preprocessFileLineNumbers format ["%1\init\dzai_config.sqf",DZAI_directory];
|
||||
|
||||
//Load custom DZAI settings file.
|
||||
if ((!isNil "DZAI_overrideEnabled") && {DZAI_overrideEnabled}) then {call compile preprocessFileLineNumbers format ["%1\DZAI_settings_override.sqf",DZAI_directory]};
|
||||
|
||||
//Load DZAI functions
|
||||
call compile preprocessFileLineNumbers format ["%1\init\dzai_functions.sqf",DZAI_directory];
|
||||
|
||||
//Set side relations
|
||||
_allUnits = +allUnits;
|
||||
if (({(side _x) == west} count _allUnits) == 0) then {createCenter west};
|
||||
if (({(side _x) == east} count _allUnits) == 0) then {createCenter east};
|
||||
east setFriend [west, 0];
|
||||
west setFriend [east, 0];
|
||||
|
||||
//Detect DayZ mod variant and version being used.
|
||||
if (isNil "DZAI_modName") then {DZAI_modName = "Default"};
|
||||
if (isNil "DZAI_modVersion") then {DZAI_modVersion = toLower (getText (configFile >> "CfgMods" >> "DayZ" >> "version"))};
|
||||
if (isNil "DZAI_modAutoDetect") then {DZAI_modAutoDetect = true};
|
||||
|
||||
if (DZAI_modAutoDetect) then {
|
||||
private["_modVariant"];
|
||||
_modVariant = toLower (getText (configFile >> "CfgMods" >> "DayZ" >> "dir"));
|
||||
if (DZAI_debugLevel > 0) then {diag_log format ["DZAI Debug: Detected mod variant %1.",_modVariant];};
|
||||
DZAI_modName = call {
|
||||
if (_modVariant == "@dayz_epoch") exitWith {"epoch"};
|
||||
if ((isClass (configFile >> "CfgWeapons" >> "ItemHatchet")) && {isClass (configFile >> "CfgWeapons" >> "ItemMatchbox")}) exitWith {"epoch"};
|
||||
if (_modVariant in ["dayzoverwatch","@dayzoverwatch"]) exitWith {"overwatch"};
|
||||
if (_modVariant == "@dayzhuntinggrounds") exitWith {"huntinggrounds"};
|
||||
if (_modVariant == "@dayzunleashed") exitWith {"unleashed"};
|
||||
if ((_modVariant == "dayzlingor") && {(toLower (getText (configFile >> "CfgMods" >> "DayZ" >> "action"))) == "http://www.skaronator.com"}) exitWith {"lingorskaro"};
|
||||
""
|
||||
};
|
||||
};
|
||||
|
||||
//Create reference marker to act as boundary for spawning AI air/land vehicles. These values will be later modified on a per-map basis.
|
||||
if (isNil "DZAI_maxHeliPatrols") then {DZAI_maxHeliPatrols = 0};
|
||||
if (isNil "DZAI_maxLandPatrols") then {DZAI_maxLandPatrols = 0};
|
||||
_centerPos = getMarkerPos 'center';
|
||||
_markerSize = [7000, 7000];
|
||||
_centerMarker = createMarker ["DZAI_centerMarker", _centerPos];
|
||||
_centerMarker setMarkerShape "ELLIPSE";
|
||||
_centerMarker setMarkerType "Empty";
|
||||
_centerMarker setMarkerBrush "Solid";
|
||||
_centerMarker setMarkerAlpha 0;
|
||||
|
||||
_worldname = (toLower worldName);
|
||||
call {
|
||||
if (_worldname == "caribou") exitWith {
|
||||
_centerPos = [3938.9722, 4195.7417];
|
||||
_markerSize = [3500, 3500];
|
||||
};
|
||||
if (_worldname == "chernarus") exitWith {
|
||||
_centerPos = [7652.9634, 7870.8076];
|
||||
_markerSize = [5500, 5500];
|
||||
};
|
||||
if (_worldname == "cmr_ovaron") exitWith {
|
||||
//Proper values needed
|
||||
};
|
||||
if (_worldname == "fallujah") exitWith {
|
||||
_centerPos = [5139.8008, 4092.6797];
|
||||
_markerSize = [4000, 4000];
|
||||
};
|
||||
if (_worldname == "fdf_isle1_a") exitWith {
|
||||
_centerPos = [10771.362, 8389.2568];
|
||||
_markerSize = [2750, 2750];
|
||||
};
|
||||
if (_worldname == "isladuala") exitWith {
|
||||
_centerPos = [4945.3438, 4919.6616];
|
||||
_markerSize = [4000, 4000];
|
||||
};
|
||||
if (_worldname == "lingor") exitWith {
|
||||
_centerPos = [5166.5581, 5108.8301];
|
||||
_markerSize = [4500, 4500];
|
||||
};
|
||||
if (_worldname == "mbg_celle2") exitWith {
|
||||
_centerPos = [6163.52, 6220.3984];
|
||||
_markerSize = [6000, 6000];
|
||||
};
|
||||
if (_worldname == "namalsk") exitWith {
|
||||
_centerPos = [5880.1313, 8889.1045];
|
||||
_markerSize = [3000, 3000];
|
||||
};
|
||||
if (_worldname == "napf") exitWith {
|
||||
_centerPos = [10725.096, 9339.918];
|
||||
_markerSize = [8500, 8500];
|
||||
};
|
||||
if (_worldname == "oring") exitWith {
|
||||
_centerPos = [5191.1069, 5409.1938];
|
||||
_markerSize = [4750, 4750];
|
||||
};
|
||||
if (_worldname == "panthera2") exitWith {
|
||||
_centerPos = [5343.6953, 4366.2534];
|
||||
_markerSize = [3500, 3500];
|
||||
};
|
||||
if (_worldname == "sara") exitWith {
|
||||
_centerPos = [12693.104, 11544.386];
|
||||
_markerSize = [6250, 6250];
|
||||
};
|
||||
if (_worldname == "sauerland") exitWith {
|
||||
_centerPos = [12270.443, 13632.132];
|
||||
_markerSize = [17500, 17500];
|
||||
};
|
||||
if (_worldname == "takistan") exitWith {
|
||||
_centerPos = [6368.2764, 6624.2744];
|
||||
_markerSize = [6000, 6000];
|
||||
};
|
||||
if (_worldname == "tavi") exitWith {
|
||||
_centerPos = [10887.825, 11084.657];
|
||||
_markerSize = [8500, 8500];
|
||||
};
|
||||
if (_worldname == "trinity") exitWith {
|
||||
_centerPos = [7183.8403, 7067.4727];
|
||||
_markerSize = [5250, 5250];
|
||||
};
|
||||
if (_worldname == "utes") exitWith {
|
||||
_centerPos = [3519.8037, 3703.0649];
|
||||
_markerSize = [1000, 1000];
|
||||
};
|
||||
if (_worldname == "zargabad") exitWith {
|
||||
_centerPos = [3917.6201, 3800.0376];
|
||||
_markerSize = [2000, 2000];
|
||||
};
|
||||
if ((_centerPos distance [0,0,0]) < 5) then {
|
||||
_centerPos = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");
|
||||
};
|
||||
};
|
||||
_centerMarker setMarkerPos _centerPos;
|
||||
_centerMarker setMarkerSize _markerSize;
|
||||
|
||||
//Load map-specific configuration file. Config files contain trigger/marker information, addition and removal of items/skins, and/or other variable customizations.
|
||||
//Classname files will overwrite basic settings specified in base_classnames.sqf
|
||||
if (_worldname in ["chernarus","utes","zargabad","fallujah","takistan","tavi","lingor","namalsk","mbg_celle2","oring","panthera2","isladuala","sara","smd_sahrani_a2","trinity","napf","caribou","cmr_ovaron","sauerland","fdf_isle1_a","caribou"]) then {
|
||||
if (DZAI_modAutoDetect) then {
|
||||
if (DZAI_modName in ["epoch","unleashed","overwatch","huntinggrounds"]) then {
|
||||
call compile preprocessFileLineNumbers format ["%1\init\world_classname_configs\dayz_%2.sqf",DZAI_directory,DZAI_modName];
|
||||
} else {
|
||||
call compile preprocessFileLineNumbers format ["%1\init\world_classname_configs\default_classnames\%2.sqf",DZAI_directory,_worldname];
|
||||
};
|
||||
};
|
||||
[] execVM format ["%1\init\world_spawn_configs\world_%2.sqf",DZAI_directory,_worldname];
|
||||
} else {
|
||||
if (DZAI_modAutoDetect) then {
|
||||
if (DZAI_modName == "epoch") then {
|
||||
call compile preprocessFileLineNumbers format ["%1\init\world_classname_configs\dayz_epoch_classnames.sqf",DZAI_directory];
|
||||
};
|
||||
};
|
||||
if (DZAI_staticAI) then {[] execVM format ["%1\scripts\setup_autoStaticSpawns.sqf",DZAI_directory];};
|
||||
};
|
||||
|
||||
//Continue loading required DZAI script files
|
||||
[] execVM format ['%1\scripts\DZAI_startup.sqf',DZAI_directory];
|
||||
|
||||
//Report DZAI startup settings to RPT log
|
||||
diag_log format ["[DZAI] DZAI settings: Debug Level: %1. DebugMarkers: %2. WorldName: %3. ModName: %4 (Ver: %5). DZAI_dynamicWeaponList: %6. VerifyTables: %7.",DZAI_debugLevel,((!isNil "DZAI_debugMarkersEnabled") && {DZAI_debugMarkersEnabled}),_worldname,DZAI_modName,DZAI_modVersion,DZAI_dynamicWeaponList,DZAI_verifyTables];
|
||||
diag_log format ["[DZAI] AI spawn settings: Static: %1. Dynamic: %2. Random: %3. Air: %4. Land: %5.",DZAI_staticAI,DZAI_dynAISpawns,(DZAI_maxRandomSpawns > 0),(DZAI_maxHeliPatrols>0),(DZAI_maxLandPatrols>0)];
|
||||
diag_log format ["[DZAI] AI settings: DZAI_findKiller: %1. DZAI_useHealthSystem: %2. DZAI_weaponNoise: %3. DZAI_zombieEnemy: %4.",DZAI_findKiller,DZAI_useHealthSystem,DZAI_weaponNoise,DZAI_zombieEnemy];
|
||||
diag_log format ["[DZAI] DZAI loading completed in %1 seconds.",(diag_tickTime - _startTime)];
|
@ -0,0 +1,16 @@
|
||||
Explanation for world_classname_configs directory
|
||||
-----------------------------------
|
||||
|
||||
If DZAI_modAutoDetect is enabled in dzai_config.sqf, DZAI will automatically detect if one of the following DayZ mods is active and load additional classnames for skins, weapons, and/or other items:
|
||||
|
||||
- DayZ Epoch (dayz_epoch.sqf)
|
||||
- DayZ Hunting Grounds (dayz_huntinggrounds.sqf)
|
||||
- DayZ Overwatch (dayz_overwatch.sqf)
|
||||
- DayZ Unleashed (dayz_unleashed.sqf)
|
||||
|
||||
Tips:
|
||||
1. If none of the above mods are detected, one of the .sqf files in the default_classnames folder will be read instead, depending on which map is being used.
|
||||
2. If combinations of the above mods are loaded, the last mod in the load order will determine which mod is detected by DZAI.
|
||||
3. The classnames specified in dzai_config.sqf are always loaded first and may be modified or overwritten later if DZAI_modAutoDetect is enabled.
|
||||
4. If fully manual control over classname configuration is wanted, set DZAI_modAutoDetect to false in dzai_config.sqf.
|
||||
With DZAI_modAutoDetect set to false, dzai_config.sqf will be the only source of classname information used by DZAI.
|
@ -0,0 +1,27 @@
|
||||
/*
|
||||
DayZ Epoch configuration
|
||||
|
||||
Description: Adds DayZ Epoch-specific items to DZAI loot tables if Epoch mode is on.
|
||||
|
||||
Last updated: 5:10 PM 9/8/2013
|
||||
|
||||
*/
|
||||
|
||||
DZAI_metalBars = [["ItemSilverBar",0.15],["ItemSilverBar10oz",0.10],["ItemGoldBar",0.075],["ItemGoldBar10oz",0.035]]; //Format: [["Bar1Classname",Bar1Chance],["Bar2Classname",Bar2Chance],["Bar2Classname",Bar2Chance]]
|
||||
DZAI_metalBarNum = 2; //Maximum number of metal bars to generate
|
||||
|
||||
DZAI_banditTypesNew = ["Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Camo1_DZ","Sniper1_DZ","Soldier1_DZ","Survivor2_DZ","SurvivorW2_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","RU_Policeman_DZ","Pilot_EP1_DZ","Haris_Press_EP1_DZ","Ins_Soldier_GL_DZ","GUE_Commander_DZ","Functionary1_EP1_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","TK_INS_Warlord_EP1_DZ","TK_INS_Soldier_EP1_DZ","Soldier_Sniper_PMC_DZ","Soldier_TL_PMC_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Bandit2_DZ","SurvivorWcombat_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","Soldier_Bodyguard_AA12_PMC_DZ","GUE_Soldier_CO_DZ"];
|
||||
DZAI_ediblesNew = ["ItemSodaRabbit","ItemSodaMtngreen","ItemSodaClays","ItemSodaSmasht","ItemSodaDrwaste","ItemSodaLemonade","ItemSodaLvg","ItemSodaMzly","FoodBioMeat","FoodCanGriff","FoodCanBadguy","FoodCanBoneboy","FoodCanCorn","FoodCanCurgon","FoodCanDemon","FoodCanFraggleos","FoodCanHerpy","FoodCanOrlok","FoodCanPowell","FoodCanTylers","FoodPumpkin","FoodSunFlowerSeed"];
|
||||
DZAI_MiscItemSNew = ["ItemZombieParts"];
|
||||
|
||||
DZAI_Backpacks0New = ["TerminalPack_DZE1"]; //Added: DZ_TerminalPack_EP1
|
||||
DZAI_Backpacks1New = ["TerminalPack_DZE1", "CompactPack_DZE1"]; //Added: DZ_TerminalPack_EP1, DZ_CompactPack_EP1
|
||||
DZAI_Backpacks2New = ["CompactPack_DZE1","GunBag_DZE1"]; //Added: DZ_CompactPack_EP1, DZ_GunBag_EP1
|
||||
DZAI_Backpacks3New = ["GunBag_DZE1","LargeGunBag_DZE1"]; //Added: DZ_GunBag_EP1, DZ_LargeGunBag_EP1
|
||||
|
||||
//Do not edit below lines. Replaces standard hatchet and matchbox classnames with Epoch versions.
|
||||
(DZAI_tools0 select 3) set [0,"ItemHatchet"];
|
||||
(DZAI_tools0 select 7) set [0,"ItemMatchbox"];
|
||||
(DZAI_tools1 select 3) set [0,"ItemHatchet"];
|
||||
(DZAI_tools1 select 7) set [0,"ItemMatchbox"];
|
||||
diag_log "[DZAI] Epoch classnames loaded.";
|
@ -0,0 +1,13 @@
|
||||
/*
|
||||
DayZ Hunting Grounds Classname Configuration
|
||||
|
||||
Last updated: 10:50 AM 9/14/2013
|
||||
|
||||
*/
|
||||
|
||||
DZAI_BanditTypesNew = ["Gangman_Blue_DZ","Gangman_Red_DZ","HuntingGrounds1_DZ","HuntingGrounds2_DZ","HuntingGrounds3_DZ","HuntingGrounds4_DZ","HuntingGrounds5_DZ","HuntingGrounds6_DZ","HuntingGrounds7_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Bandit2_DZ","Bandit3_DZ"];
|
||||
DZAI_Backpacks1New = ["DZ_TerminalPack_EP1"]; //Tier 1 backpacks
|
||||
DZAI_Backpacks2New = ["DZ_GunBag_EP1","DZ_LargeGunBag_EP1"]; //Tier 2 backpacks
|
||||
DZAI_Backpacks3New = ["DZ_GunBag_EP1","DZ_LargeGunBag_EP1"]; //Tier 3 backpacks
|
||||
|
||||
diag_log "[DZAI] DayZ Hunting Grounds classnames loaded.";
|
@ -0,0 +1,10 @@
|
||||
/*
|
||||
DayZ Overwatch Classname Configuration
|
||||
|
||||
Last updated: 10:48 AM 9/14/2013
|
||||
|
||||
*/
|
||||
|
||||
DZAI_BanditTypesNew = ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Sniper2_DZ","Sniper3_DZ","Sniper4_DZ","Sniper5_DZ","Sniper6_DZ","Soldier1_DZ","Camo1_DZ","Camo2_DZ","Camo3_DZ","Camo4_DZ","Camo5_DZ","Camo6_DZ","Camo7_DZ","Camo8_DZ","Camo9_DZ","Camo10_DZ","Camo11_DZ","Camo12_DZ","Camo13_DZ","Camo14_DZ","Camo15_DZ","Camo16_DZ","Camo17_DZ","Camo18_DZ","Camo19_DZ","Camo20_DZ","Camo21_DZ","Camo22_DZ","Camo23_DZ","Camo24_DZ","BanditW1_DZ","Bandit1_DZ"];
|
||||
|
||||
diag_log "DayZ Overwatch classnames loaded.";
|
@ -0,0 +1,10 @@
|
||||
/*
|
||||
Napf Classname Configuration
|
||||
|
||||
Last updated: 9:09 PM 1/23/2014
|
||||
|
||||
*/
|
||||
|
||||
DZAI_BanditTypesNew = ["BRT_Commander_DZ", "BRT_Officer_DZ", "BRT_Pilot_DZ", "BRT_Scout_DZ", "BRT_Looter_DZ", "BRT_Grunt_DZ"];
|
||||
|
||||
diag_log "[DZAI] DayZ Unleashed classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Caribou Classname Configuration
|
||||
|
||||
Last updated: 9:09 PM 1/23/2014
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Caribou classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
DayZ (Default) Classname Configuration
|
||||
|
||||
Last updated: 10:47 AM 9/14/2013
|
||||
|
||||
*/
|
||||
|
||||
diag_log "DayZ (Default) classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Ovaron Classname Configuration
|
||||
|
||||
Last updated: 9:09 PM 1/23/2014
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Ovaron classnames loaded.";
|
@ -0,0 +1,9 @@
|
||||
/*
|
||||
Fallujah Classname Configuration
|
||||
|
||||
Last updated:
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Fallujah classnames loaded.";
|
||||
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Podagorsk Classname Configuration
|
||||
|
||||
Last updated: 9:09 PM 1/23/2014
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Podagorsk classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Isladuala Classname Configuration
|
||||
|
||||
Last updated:
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Isladuala classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Lingor Classname Configuration
|
||||
|
||||
Last updated: 10:50 AM 9/14/2013
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Lingor classnames loaded.";
|
@ -0,0 +1,12 @@
|
||||
/*
|
||||
Celle Classname Configuration
|
||||
|
||||
Last updated: 11:15 AM 6/16/2014
|
||||
|
||||
*/
|
||||
|
||||
//Add classnames
|
||||
DZAI_BanditTypesNew = ["Sniper1_DZC","Sniper2_DZC","Sniper3_DZC","Clan_Officer1_DZC","Clan_Officer2_DZC","Clan_Officer3_DZC","Clan_Delta1","Clan_Delta2","Clan_Delta3_DZC","Clan_UN_Helmet_DZC","Clan_UN_Cap_DZC","Clan_GER_DZC","Clan_GER_Hvy_DZC","Clan_Terror_DZC","Clan_Terror2_DZC","Clan_nobackpack_INS1_DZC","Clan_nobackpack_INS2_DZC","Clan_nobackpack_INS3_DZC","Clan_nobackpack_suit_DZC","Snow_Trooper1_DZC","Snow_Trooper2_DZC","Soldier1_DZC","Soldier2_DZC","Soldier3_DZC","Soldier1_SF_DZC","Soldier2_SF_DZC","Soldier3_SF_DZC","BAF_Officer1_DZC","BAF_Officer2_DZC","BAF_Officer3_DZC","CZ_Officer1_DZC","CZ_Officer2_DZC","CZ_Officer3_DZC","GER_Officer1_DZC","CZ_Heavy1_DZC","CZ_Heavy2_DZC","CZ_Heavy3_DZC","BAF_Heavy1_DZC","BAF_Heavy2_DZC","BAF_Heavy3_DZC","US_Heavy1_DZC","US_Heavy2_DZC","CIV_Pilot1_DZC","US_Pilot1_DZC","CZ_Pilot1_DZC","CZ_Pilot2_DZC","CZ_Pilot3_DZC","BAF_Pilot1_DZC","BAF_Pilot2_DZC","BAF_Pilot3_DZC","Doctor_DZC","Civ_Soldier_DZC","Cameraman_DZC","EuroMan01_DZC","EuroMan02_DZC","Storm_Trooper1_DZC","Storm_Trooper2_DZC","Storm_Trooper3_DZC","Storm_Trooper4_DZC","PrivateSec1_DZC","PrivateSec2_DZC","PrivateSec3_DZC","Asano_DZC","Camo1_DZC","Camo2_DZC","Camo3_DZC","Soldier1_STD_DZC","Soldier2_STD_DZC","Soldier3_STD_DZC","Soldier1_GL_DZC","Soldier2_GL_DZC","Soldier3_GL_DZC","Soldier1_AT_DZC","Soldier2_AT_DZC","Soldier3_AT_DZC","Soldier1_SL_DZC","Soldier2_SL_DZC","Soldier3_SL_DZC"];
|
||||
DZAI_EdiblesNew = ["FoodCanGriff","FoodCanBadguy","FoodCanBoneboy","FoodCanCorn","FoodCanCurgon","FoodCanDemon","FoodCanFraggleos","FoodCanHerpy","FoodCanOrlok","FoodCanPowell","FoodCanTylers","ItemSodaMtngreen","ItemSodaR4z0r","ItemSodaClays","ItemSodaSmasht","ItemSodaDrwaste","ItemSodaLemonade","ItemSodaLvg","ItemSodaMzly","ItemSodaRabbit"];
|
||||
|
||||
diag_log "[DZAI] Celle classnames loaded.";
|
@ -0,0 +1,19 @@
|
||||
/*
|
||||
Namalsk Classname Configuration
|
||||
|
||||
Last updated: 6:26 PM 1/24/2014
|
||||
|
||||
*/
|
||||
|
||||
//Classname-related settings for Namalsk
|
||||
DZAI_BanditTypes = [DZAI_BanditTypes,["CamoWinterW_DZN", "CamoWinter_DZN", "Sniper1W_DZN"]] call DZAI_append;
|
||||
DZAI_tools0 = [DZAI_tools0,[["BrokenItemGPS",0.04],["BrokenNVGoggles",0.04],["BrokenItemRadio",0.02],["ItemSolder",0.01],["APSI",0.01]]] call DZAI_append;
|
||||
DZAI_tools1 = [DZAI_tools0,[["BrokenItemGPS",0.04],["BrokenNVGoggles",0.04],["BrokenItemRadio",0.02],["ItemSolder",0.01],["APSI",0.01]]] call DZAI_append;
|
||||
|
||||
//Modify item-related settings for Namalsk
|
||||
DZAI_gadgets0 set [1,["NVGoggles",0.005]]; //Reduce probability of functional NVGs
|
||||
DZAI_tools0 set [9,["ItemGPS",0.005]]; //Reduce probability of functional GPS
|
||||
DZAI_chanceMedicals = 0.25; //Reduce probability of medical items
|
||||
DZAI_chanceEdibles = 0.25; //Reduce probability of edible items
|
||||
|
||||
diag_log "[DZAI] Namalsk classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Napf Classname Configuration
|
||||
|
||||
Last updated: 9:09 PM 1/23/2014
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Napf classnames loaded.";
|
@ -0,0 +1,10 @@
|
||||
/*
|
||||
Oring Classname Configuration
|
||||
|
||||
Last updated: 6:35 PM 1/24/2014
|
||||
|
||||
*/
|
||||
|
||||
DZAI_BanditTypesNew = ["BW1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ"];
|
||||
|
||||
diag_log "[DZAI] Oring classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Panthera Classname Configuration
|
||||
|
||||
Last updated:
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Panthera classnames loaded.";
|
@ -0,0 +1,11 @@
|
||||
/*
|
||||
Sahrani Classname Configuration
|
||||
|
||||
Last updated: 1:14 PM 6/3/2013
|
||||
|
||||
*/
|
||||
|
||||
DZAI_BanditTypesNew = ["Rocket_DZ","BanditSkin_DZ","SniperBandit_DZ","SniperBanditW_DZ","Sniper1W_DZ","BanditSkinW_DZ"];
|
||||
DZAI_MiscItemSNew = ["ItemNails"];
|
||||
|
||||
diag_log "[DZAI] Sahrani classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Sauerland Classname Configuration
|
||||
|
||||
Last updated: 9:09 PM 1/23/2014
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Sauerland classnames loaded.";
|
@ -0,0 +1,11 @@
|
||||
/*
|
||||
Sahrani Classname Configuration
|
||||
|
||||
Last updated: 1:14 PM 6/3/2013
|
||||
|
||||
*/
|
||||
|
||||
DZAI_BanditTypesNew = ["Rocket_DZ","BanditSkin_DZ","SniperBandit_DZ","SniperBanditW_DZ","Sniper1W_DZ","BanditSkinW_DZ"];
|
||||
DZAI_MiscItemSNew = ["ItemNails"];
|
||||
|
||||
diag_log "[DZAI] Sahrani classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Takistan Classname Configuration
|
||||
|
||||
Last updated:
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Takistan classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Taviana Classname Configuration
|
||||
|
||||
Last updated:
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Taviana classnames loaded.";
|
@ -0,0 +1,10 @@
|
||||
/*
|
||||
Trinity Island Classname Configuration
|
||||
|
||||
Last updated: 10:55 AM 9/14/2013
|
||||
|
||||
*/
|
||||
|
||||
DZAI_BanditTypesNew = ["Coach_DZT","SF_Survivor_DZT","Merc_GasMask_DZT","Merc_Balaclava_DZT","Bandit_1_1_DZT","Bandit_1_2_DZT","Bandit_1_3_DZT"];
|
||||
|
||||
diag_log "[DZAI] Trinity Island classnames loaded.";
|
@ -0,0 +1,15 @@
|
||||
/*
|
||||
Utes Classname Configuration
|
||||
|
||||
Last updated: 10:56 AM 9/14/2013
|
||||
|
||||
*/
|
||||
|
||||
|
||||
//Weapongrade chances adjusted for Utes to allow for more aggressive gameplay
|
||||
DZAI_gradeChances0 = [0.85,0.13,0.02,0.00];
|
||||
DZAI_gradeChances2 = [0.50,0.46,0.10,0.01];
|
||||
DZAI_gradeChances2 = [0.20,0.60,0.15,0.05];
|
||||
DZAI_gradeChances3 = [0.00,0.60,0.33,0.07];
|
||||
|
||||
diag_log "[DZAI] Utes classnames loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Zargabad Classname Configuration
|
||||
|
||||
Last updated: 10:56 AM 9/14/2013
|
||||
|
||||
*/
|
||||
|
||||
diag_log "[DZAI] Zargabad classnames loaded.";
|
@ -0,0 +1,34 @@
|
||||
Directory Guide:
|
||||
|
||||
(Folders)
|
||||
---------
|
||||
|
||||
Custom Spawns
|
||||
--------------
|
||||
|
||||
custom_spawns: Custom static spawn definitions.
|
||||
|
||||
custom_markers: Custom spawn point definitions, area blacklists for dynamic AI spawns.
|
||||
|
||||
|
||||
|
||||
Preset Static Spawns
|
||||
--------------
|
||||
|
||||
spawn_areas: Markers defining static spawn areas (Used for: Chernarus, Trinity Island, Napf, Sauerland)*
|
||||
|
||||
spawn_markers: Markers defining static spawn points
|
||||
|
||||
|
||||
* Static spawn areas for every map to be converted to the new format eventually.
|
||||
I do all of this by hand, so it will take some time to fully complete.
|
||||
|
||||
|
||||
|
||||
(Files)
|
||||
---------
|
||||
|
||||
world_(mapname).sqf: Pre-defined static spawn definitions.
|
||||
- Spawn areas (for Chernarus, Trinity Island, Napf, Sauerland) are defined in spawn_areas folder.
|
||||
- Manual spawn points are defined in spawn_markers folder.
|
||||
|
@ -0,0 +1,27 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,28 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
Custom Marker Requirements:
|
||||
|
||||
Spawn markers: The area covered by the marker will be used as the patrol and spawning area.
|
||||
|
||||
1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless)
|
||||
2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead.
|
||||
|
||||
Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns.
|
||||
|
||||
1. Marker shape may be Ellipse or Rectangle
|
||||
2. Marker dimensions should cover the area to be blacklisted.
|
||||
|
||||
Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"):
|
||||
|
||||
_this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerSize [200, 200];
|
||||
_this setMarkerAlpha 0;
|
||||
_dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name
|
||||
|
||||
Note: This marker is used in the example found in the custom_spawns config files.
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom markers below this line ----------------------------
|
||||
|
||||
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,48 @@
|
||||
/*
|
||||
DZAI Custom Spawn Definitions File
|
||||
|
||||
Description: Defines all custom AI spawns here. Note that you must first define a custom spawn area
|
||||
by creating an area marker in the appropriate file in the custom_markers folder.
|
||||
|
||||
Explanation of DZAI_spawn_units (For spawning infantry AI)
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
2, //This trigger will spawn a group of 2 AI units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
|
||||
] call DZAI_spawn_units;
|
||||
|
||||
The above DZAI_spawn_units call will create 2 respawning AI units with weapons from DayZ's military loot table.
|
||||
|
||||
[
|
||||
"dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area.
|
||||
"ArmoredSUV_PMC_DZ", //Insert a vehicle classname here. Acceptable vehicle types: Air or Land vehicles. Spawn will be cancelled if classname is invalid or banned.
|
||||
[3,1], //Set number of passenger and gunner units here. A driver unit will always be created. DZAI will not add more units to a vehicle than the vehicle type allows. Only land vehicles may have passenger units.
|
||||
1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
|
||||
true, //(OPTIONAL)* Respawn setting. True: AI will respawn with vehicle after a specified time. False: AI and vehicle will not respawn after being destroyed. (Default)
|
||||
600 //(OPTIONAL)* Respawn time. Number of seconds to wait until AI and vehicle are respawned. (Default: 600). Timer begins after AI group is wiped out or vehicle is destroyed, whichever comes first.
|
||||
] call DZAI_spawn_vehicle;
|
||||
|
||||
The above DZAI_spawn_vehicle call will spawn an Armored SUV with 1 driver, 3 passenger units and 1 gunner unit with military-grade weapons, and will respawn after 600 seconds (10 minutes).
|
||||
|
||||
* Optional parameters may be left out of the function call. A default action will be taken instead.
|
||||
|
||||
Weapon Grade explanation:
|
||||
|
||||
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
|
||||
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
|
||||
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
|
||||
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
//----------------------------Add your custom spawn definitions below this line ----------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,175 @@
|
||||
/*
|
||||
Caribou Frontier Spawn Area Definitions
|
||||
Last updated: 9:35 PM 8/28/2013
|
||||
|
||||
*/
|
||||
|
||||
_this = createMarker ["DZAI_EastsidePort", [5416.1958, 1479.9331, 9.478056]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_0 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Hightower", [4743.0142, 1878.2212]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_1 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NorthStation", [3089.8665, 3129.3867, 7.5976486]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_4 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_EastStation", [3227.7844, 2431.2456, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_5 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_WestStationBarracks", [2638.4548, 2757.9063]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_6 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MountRageAFB_N", [1801.0226, 3510.9883]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_7 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MountRageAFB_S", [1801.6139, 3344.8667]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_8 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_FortCrassus_N", [997.00989, 3828.0405]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_9 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_FortCrassus_S", [954.55841, 3696.3979]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_10 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_CosytonSaw", [2575.0391, 3881.188]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_11 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BrigadeHalls", [4208.7847, 4055.5879]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_12 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_CommunicationsStation", [5251.5288, 3615.0811]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_13 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Valleypoint", [5619.79, 2887.3618]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_14 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BlaiseEnd", [5001.042, 5095.2754]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_15 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SklonHolma", [5882.4219, 5654.4341]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_16 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_OutpostEast", [5682.2114, 4224.3804]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_17 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SevernojNasosnoj", [5105.7979, 6752.8726]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [50, 50];
|
||||
_marker_18 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_PointRocksBarracks", [3537.7351, 5625.4648]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_19 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_OutpostWest", [3418.6262, 5936.686]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_20 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_WintryStation", [1784.5085, 7438.2578]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_21 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_ShootingRange", [1056.7444, 3290.873]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_22 = _this;
|
||||
|
||||
diag_log "Caribou Frontier spawn areas loaded.";
|
@ -0,0 +1,567 @@
|
||||
/*
|
||||
Chernarus Spawn Area Definitions
|
||||
Last updated: 3:01 PM 12/24/2013
|
||||
|
||||
*/
|
||||
|
||||
_this = createMarker ["DZAI_Kamenka", [1867.8379, 2290.2583]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_114 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Komarovo", [3633.8445, 2392.9741]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_115 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Balota", [4482.1094, 2424.5408, 4.1991434]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_116 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BalotaAirstrip", [4787.6616, 2551.0151]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_117 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Cherno1", [6560.6025, 2419.9658]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_118 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Cherno2", [6504.7559, 2773.7056, 6.6184349]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_119 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Cherno4", [6674.2568, 2583.6072]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_120 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Cherno3", [6975.0464, 2645.3413]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_121 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Elektro1", [10168.299, 1954.9338]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_122 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Elektro3", [10454.194, 2245.2053, 9.1402712]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_123 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Elektro2", [10469.834, 2467.689]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_125 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Skalisty", [13657.813, 2925.7288]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_127 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Kamyshovo", [12067.335, 3621.5562]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_129 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Tulga", [12866.335, 4463.1636]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_130 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Rog", [11254.334, 4278.8921]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_132 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Pusta", [9162.2178, 3838.3701]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_133 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_ThreeValleys", [13256.896, 5440.0186]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_134 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Solnichniy", [13334.822, 6261.1094]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_135 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SolnichniyFactory", [13090.676, 7070.6646]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_137 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Nizhnoye", [12889.117, 8149.4814]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_138 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Orlovets", [12163.348, 7298.52]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_139 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Berezino", [12031.008, 9118.2402]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_140 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Berezino4", [12249.986, 9588.9346]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_141 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Berezino2", [12734.031, 9623.2559]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_142 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Berezino3", [12870.814, 10054.313]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_143 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Khelm", [12313.479, 10851.807, 4.392067]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_144 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Olsha", [13367.774, 12848.616]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_145 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NEAF", [12076.522, 12637.961, 0.056991577]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_146 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Krasnostav", [11128.36, 12342.763]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_147 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Gvozdno", [8717.3887, 11794.308]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_148 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Pavlovo", [1700.5154, 3838.8384]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_149 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Bor", [3338.4927, 3923.6582, 3.5301208]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_150 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Msta", [11345.774, 5475.9185]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_151 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Staroye", [10126.361, 5483.3281]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_152 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Dolina", [11281.19, 6607.8843]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_154 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_OrlovetsFactory", [11457.82, 7483.894, 5.1239624]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_155 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_DubrovkaNW", [10007.422, 10392.041, 4.4281769]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_156 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Dubrovka", [10467.023, 9791.6279]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_157 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Polana", [10713.679, 8045.3086]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_158 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Mogilevka", [7599.5488, 5169.6831]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_159 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Nadezhdino", [5850.4556, 4746.9932]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_161 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Zub", [6548.4966, 5590.0073]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_163 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Kozlovka", [4432.9712, 4648.2036]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_164 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Drozhino", [3415.1025, 4941.2129]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_165 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Zelenogorsk", [2743.4209, 5304.1323]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_166 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_GreenMountain", [3720.9399, 6005.7715]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_167 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Shakhovka", [9659.7217, 6564.8687]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_168 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Guglovo", [8462.3857, 6697.4175]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_169 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Vyshnoye", [6538.7881, 6129.7109, 5.9794617]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_170 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Pulkovo", [4943.1729, 5617.7466, 5.722168]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_171 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Sosnovka", [2530.4241, 6358.1699, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_172 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Myshkino", [1994.825, 7389.6553]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_173 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Pustoshka", [3057.0288, 7854.3584]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_174 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Vybor", [3860.8384, 8891.998]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_175 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Pogorevka", [4523.5366, 6417.9312]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_176 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Rogovo", [4743.606, 6770.0415, 2.3750305]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_177 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Gorka", [9615.8896, 8845.5264]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_178 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NovySobor", [7039.3799, 7689.1279]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_179 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_StarySobor", [6158.9712, 7749.9517]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_180 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Kabanino", [5380.0811, 8599.0205]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_181 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Lopatino", [2769.7209, 9947.7793]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_182 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_DevilsCastle", [6894.8286, 11444.771]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_183 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Grishino", [6018.1162, 10304.021]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_184 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NWAF2", [4762.6807, 10202.887]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_185 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NWAF4", [5227.6763, 9775.2021]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_186 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NWAF3", [4630.3066, 9666.2881]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_188 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NWAF6", [4087.0801, 10787.999]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_189 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NWAF5", [4616.1626, 10697.177]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_190 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NWAF1", [4670.3218, 10454.917]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_191 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NWAF7", [4216.0415, 10355.757]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_192 = _this;
|
||||
|
||||
diag_log "Chernarus spawn areas loaded.";
|
@ -0,0 +1,520 @@
|
||||
/*
|
||||
Napf Spawn Area Definitions
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
_this = createMarker ["DZAI_Lenzburg", [8876.1641, 16260.472]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_114 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Trueb", [7587.0171, 14221.998]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_115 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Seltisberg", [5789.9204, 15317.989]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_116 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Neue_Welt", [5984.3174, 13589.515]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_117 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Bubendorf", [3936.8379, 14387.571]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_118 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Huttwil", [4691.8608, 12267.877]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_120 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Ruchfeld", [6291.979, 12740.054]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_121 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Oberdorf", [5794.8022, 11695.465]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_123 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Muttenz", [6253.1118, 10445.891]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_125 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Muenchenstein", [6489.9155, 9683.1045]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_133 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Chatzbach", [7808.2021, 9318.6074]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_134 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Bruderholz", [9832.37,9853.36]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_135 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Freidorf", [8444.5938, 17123.244]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_139 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Olten", [10049.203, 16467.189]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_140 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Ruemlingen", [10686.2,15883.3]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_141 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Hirsegg", [10575.794, 14068.857]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_144 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Lausen", [12085.853, 15345.522]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_146 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Unterdorf", [5051.2803, 11196.765]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_151 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Luzern", [14726.621, 14107.868]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_152 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Emmen", [15495.981, 13431.276]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_154 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Wolhusen", [14245.889, 12714.578]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_155 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Horw", [17220.289, 13905.854]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_156 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Romoos", [12913.013, 11756.14]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_157 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meggen", [16410.053, 15302.249]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_158 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Liestal", [12791.802, 9626.2422]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_159 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Sachseln", [14931.782, 10882.149]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_161 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Eggwil", [7383.05,6598.69]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_165 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Pfeffikon", [18306.078, 17137.08]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_166 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Signau", [5990.39,8893.48]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_168 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Schangen", [9048.1934, 5428.6768]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_169 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Hasle", [3603.1506, 9727.3291]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_170 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Worb", [2180.1565, 7626.7544]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_171 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Munsingen", [3654.7224, 7928.7563]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_172 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Ittingen", [2072.7058, 9780.8652]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_173 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Hindelbank", [2411.7112, 11241.985]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_174 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Homburg", [2877.75,6243.71]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_175 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Sorenberg", [13515.016, 5313.1172]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_181 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_South_Airstrip", [18249.895, 2206.3149]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_188 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Froburg", [17203.361, 3525.9858]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_189 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Brienz", [14448.045, 2914.2048]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_190 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_WorbE", [2557.7725, 7784.0161]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_193 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_WorbN", [2560.0894, 8248.7227]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_194 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_WorbIndustrial", [3200.5864, 7428.8589]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_195 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MuenchensteinS", [6349.5601, 9400.2988]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_197 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MuenchensteinE", [6850.7959, 9643.5898]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_199 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MuttenzN", [6334.1348, 10818.069, 7.1861682]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_201 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SuhrenfeldMilitary", [16431.096, 18415.654]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_209 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SuhrenfeldBarracks", [17051.783, 18746.586]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_210 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_TruebN", [7410.8555, 14823.762, 12.371061]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_214 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Harbour", [9191.4619, 17585.988]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_216 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Magden", [10656.134, 17037.621, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_217 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_LenzburgW", [8659.707, 15989.149, 0.17934036]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_218 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_LenzburgE", [8930.8291, 15925.417]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_219 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_LenzburgIndustrial", [9149.332, 15644.616]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_220 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_LuzernW", [14259.116, 14121.588]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_221 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_LuzernS", [14481.524, 13712.073, 5.4349804]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_222 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Airport", [14352.377, 16932.207]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_223 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_AirportE", [14993.102, 16172.912, 7.9194927]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_224 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Airbase", [5193.6675, 4471.2915]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_225 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_AirbaseHangars", [4783.3022, 4828.5498]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_226 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilanMilitary", [9990.627, 7592.1777, -4.5776367e-005]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_229 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Nordstern", [10057.302, 18093.361]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_231 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SouthAirbaseBarracks", [18076.391, 2579.5398, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_232 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SuhrenfeldHotels", [16577.482, 18223.15]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_233 = _this;
|
||||
|
||||
diag_log "Napf spawn areas loaded.";
|
@ -0,0 +1,167 @@
|
||||
/*
|
||||
Podagorsk Spawn Area Definitions
|
||||
Last updated: 9:35 PM 8/28/2013
|
||||
|
||||
*/
|
||||
|
||||
_this = createMarker ["DZAI_BolshevikS", [7958.1318, 4153.0093]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_1 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Bolshevik", [8267.0078, 4876.3257]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [250, 250];
|
||||
_marker_3 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BolshevikN", [8471.8301, 5261.2686]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_4 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BolshevikBarracks", [9448.8506, 4207.0225]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_5 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_OstrovYBarracks", [15816.948, 6582.645]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_6 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_KrasnoflotskiyeBarracks", [14913.332, 6323.7886]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_7 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Tobolsk", [11728.37, 8023.9404, 5.3836517]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_8 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_TobolskTowers", [11385.285, 7922.4106, 3.351593]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_9 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_KronotskyBarracks", [11270.97, 8542.9961]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_10 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SonaBarracks", [13036.701, 9620.0791]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_11 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Protvino", [11764.891, 10445.49, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_12 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_ProtvinoBarrack", [11517.976, 10382.28, 3.1173649]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_13 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_PijmaBarracks", [9074.0615, 15740.781, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_14 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BereznikiE", [7659.7656, 10713.272]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_15 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BereznikiW", [7434.5381, 10730.594]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_17 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Kirsanov", [8231.3838, 9109.9336, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_18 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BoronukBarracks", [10230.561, 8865.6162, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_19 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Kovrov", [10788.598, 6957.2817]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_20 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Zirnitra", [8626.7754, 7863.6665]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_21 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Sona", [13611.271, 9968.752]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_22 = _this;
|
||||
|
||||
diag_log "Podagorsk spawn areas loaded.";
|
@ -0,0 +1,583 @@
|
||||
/*
|
||||
Sauerland Spawn Area Definitions
|
||||
Last updated: 5:02 PM 2/9/2014
|
||||
|
||||
*/
|
||||
|
||||
_this = createMarker ["DZAI_Wenden_Airfield", [15269.454, 18561.916]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_117 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Old_Airfield", [17025.402, 2002.5928]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_118 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Fernsehturm", [11088.31, 4002.9553]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_122 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Heidermuehle", [18236.965, 4600.7134]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_125 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Arnsberg", [1548.4891, 24001.635]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_133 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Suederbarup", [13100.252, 810.17828]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_134 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Klein_Sodenau", [369.17911, 25038.863]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_137 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Reine", [23841.941, 6976.6738]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_138 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Heggen", [18941.576, 14371.465]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_139 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Berghausen", [21180.15, 12630.672]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_140 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Moosbach", [23220.2,12550]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_141 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Garbow", [6064.2339, 16748.203]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_144 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Ihrhofen", [9590.2,18883]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_145 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Ihren", [11751.979, 17175.313]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_146 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Berghoven", [18451.602, 22197.6]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_147 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Grossenfelde", [16782.324, 22384.234]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_148 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Oberdorf", [12235.536, 5905.9258]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_149 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Oeventrop", [8185.9746, 22308.031]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [250, 250];
|
||||
_marker_150 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Schmallenberg", [8918.7881, 13666.422]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_151 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Schueren", [10962.186, 13369.05]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_152 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Hoeinghausen", [21829.002, 9406.9531]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_154 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Fahrenbrecht", [3394.824, 1908.1086]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_155 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede", [16756.123, 17354.289]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [250, 250];
|
||||
_marker_156 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Uhlenbusch", [3782.2,13394]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_157 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Niederbergbach", [21644.25, 17371.664]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_158 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Rhaude", [3741.5422, 5427.0972]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_161 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Osterholz", [2932.7324, 8094.626]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_163 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Remblinghausen", [19243.2,10908]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_164 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Buersfeld", [16524.2,8784]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_165 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Seedorf", [16629.861, 15752.437]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [225, 225];
|
||||
_marker_166 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Niedersalvey", [6270.5967, 6061.1021]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_167 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Old_Airfield2", [16973.58, 1840.6829, 2.0128479]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_168 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_OldAirfieldTown", [17091.068, 1310.3103]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_169 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_OldAirfieldVillage", [16375.906, 1302.205, 2.7341003]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_170 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Fahrenbrecht2", [3137.7576, 1573.5107, 15.335632]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_171 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Fahrenbrecht3", [3058.6182, 1105.7908, 1.0932617]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_172 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Fahrenbrecht4", [2872.8777, 781.78711, 0.13195801]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_173 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Fahrenbrecht5", [3283.3281, 883.0658, 2.4784698]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_174 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Fahrenbrecht6", [3030.2761, 3742.9856]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_175 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Niedersalvey2", [5835.1636, 5876.0605]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_176 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Uhlenbusch2", [3609.031, 13833.808, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_177 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Uhlenbusch2", [4023.7253, 13675.433]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_178 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_WestMilBase", [1105.3364, 15183.339]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_179 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Loc332", [2245.6079, 16578.264, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_180 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Arnsberg2", [1400.8392, 23630.836]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_181 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Nordern", [1362.3033, 23290.398]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_182 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NordernBarracks", [1488.2198, 22436.875]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_183 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Nordern2", [1486.3866, 23007.014]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_184 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Loc80", [2824.3101, 22615.168]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_185 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_RiverRailway", [2938.9727, 23343.287]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_186 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NorthMilBase", [3612.8738, 24988.32, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_188 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_TownWithChurch", [12151.469, 15260.933]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_189 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_WendenBarracks", [15102.944, 18589.408]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_190 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede1", [15226.739, 18132.395]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_191 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede2", [15621.885, 18026.115]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_192 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede3", [15955.719, 17817.848]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_193 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede4", [16279.222, 18043.605]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_194 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede5", [16721.852, 18025.49, 0.18069458]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_195 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede6", [17362.547, 18218.281]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_196 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede7", [17752.25, 18212.738]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_197 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede8", [17995.221, 17931.566, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_198 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede9", [17464.176, 17155.836, 12.397186]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [250, 250];
|
||||
_marker_199 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede10", [17164.379, 17567.193]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [250, 250];
|
||||
_marker_200 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede11", [17803.031, 16775.938, 13.362091]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_201 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede12", [18163.98, 16745.107, 12.729576]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_202 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Meschede13", [17885.594, 16152.522]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_203 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NorthMilBase2", [19880.184, 25226.951, 3.3473816]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_204 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Reine2", [23523.695, 7248.5322]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_205 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SEMilBase", [23956.162, 3173.1858, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_206 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Strelingen", [3359.6086, 19225.355]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_207 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_GarbowMilBase", [7073.9038, 17244.992]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_208 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_GarbowIndustrial", [6519.2881, 16911.307, 12.519424]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_209 = _this;
|
||||
|
||||
diag_log "Sauerland spawn areas loaded.";
|
@ -0,0 +1,615 @@
|
||||
/*
|
||||
Taviana Spawn Area Definitions
|
||||
|
||||
|
||||
*/
|
||||
|
||||
_this = createMarker ["DZAI_Blato", [11766.242, 783.62885]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_0 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Seven", [10987.998, 769.48853, 0.10097504]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_1 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Marina", [10031.798, 1386.2731]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_2 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Topolka", [8916.6074, 2310.0403]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_3 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Branibor", [7677.5615, 4578.5151, 0.0069999695]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_4 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Branibor2", [7929.0435, 4297.4546, 0.10200119]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_5 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Branibor3", [7421.5361, 4292.8755]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_6 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Branibor4", [7666.1294, 3984.3154]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_7 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_BashkaLukaMilBase", [9339.6211, 5262.5767]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_10 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Kryvoe", [9082.3438, 5408.0596, 0.00025177002]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_11 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Krasnoz1", [9362.6025, 7889.311]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_12 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Krasnoz2", [9015.4082, 8153.9185]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_13 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_KrasnozAirport", [7534.6147, 7974.6338]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_14 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_KrasnozMilBase", [7777.1079, 9102.8564]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_15 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Vedich", [6692.4927, 9846.4492]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_16 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Chernovar", [5823.189, 9829.9883, 0.10200119]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_17 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Bilgrad", [5524.2417, 8855.0576]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_18 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Bilgrad2", [5331.8662, 8612.4229, 24.007565]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_19 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Shtangrad", [3351.1626, 7519.98]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_20 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_ShtangradMilBase", [3620.0962, 7653.1587]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_21 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Mitrovice", [3883.342, 7268.2354]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_22 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Mitrovice2", [3845.9675, 7028.6748, 10.904247]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_23 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Komarovo", [10611.676, 6542.5581, 11.683929]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_24 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_KomarovoMilBase", [10439.436, 6744.6108]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_25 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_ZhutaMilBase", [17182.637, 5623.7471]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_27 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_StarePoleMilBase", [16777.328, 6288.9771]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_28 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SwampMilBase", [16276.947, 10036.184, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_29 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_DubovoAirport", [16675.242, 10540.636]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_30 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_DubovoAirport2", [16454.418, 11563.869]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_31 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Dubovo", [16209.043, 11587.123, 29.143837]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_32 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_StariSad", [17580.254, 6303.3359]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_33 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Byelov", [17298.441, 7485.8291]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_34 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Kopech", [16515.439, 8274.0859]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_35 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Boye", [15187.44, 7867.7446]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_36 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Postoyna", [15549.432, 8506.21, 0.10199738]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_37 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Molotovsk", [16897.236, 12676.642]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_38 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Martin", [16191.419, 13642.562, 12.593601]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_39 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MillMilBase", [16436.6, 14266.563]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_41 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Gorka", [15136.348, 14889.47]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_42 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SevastopolMilBase", [15082.46, 15898.194]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_43 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Sevastopol", [15473.854, 16372.353]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_44 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Sevastopol2", [15402.354, 16141.029, 0.10200119]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_46 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Dalnogorsk", [15035.327, 18216.568, 12.491837]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_48 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_DalnogorskMilBase", [14636.279, 18555.789]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_49 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Ekaterinburg", [10900.545, 18839.094]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_50 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Ekaterinburg2", [11073.892, 18622.762]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_51 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Yaroslav", [10193.348, 19048.738, 21.604385]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_52 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_YaroslavMilBase", [9985.3721, 18905.855]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_53 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_JaroslavskiAirport", [10225.507, 18611.068, 0.045051575]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_54 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Lyubol", [10435.554, 16920.193, 6.2529449]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_55 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Etanovsk", [12639.455, 11777.848]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_56 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Etanovsk2", [12661.685, 12136.558]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_57 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Vishkov", [11258.344, 15792.933, 14.037567]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_58 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_StariGrad", [11242.693, 15382.672, 0.0070037842]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_59 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Dubravka", [11831.151, 15687.939, 0.10199738]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_60 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Lyepestok", [11595.344, 15394.919, 5.6600571]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_62 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Zelenogorod", [12236.24, 15394.267]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_63 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Bori", [11644.896, 14948.265, 11.114861]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_64 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Nina", [12650.064, 15090.02]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_65 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NinaMilBae", [12439.564, 14960.65]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_66 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Kustik", [12973.656, 15015.534]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_67 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_ChrveniGradok", [12747.379, 14423.039, 0.2530365]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_68 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_VinogradFactory", [13668.726, 13561.216]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_69 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Doriyanov", [12517.958, 13720.994]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_70 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Solibor", [14033.917, 12297.51]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_71 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Prilep", [14128.186, 12013.017]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_72 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NoviBor", [14414.153, 11331.182]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_73 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SabinaCenter", [14603.089, 10243.351]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_74 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Uyezd", [15246.176, 10062.691]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_75 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Podgorica", [14625.55, 9763.1006]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_76 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Sabina", [15077.591, 9616.7559, 1.5322094]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_77 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Dyelnica", [15446.245, 9556.1709, 12.313131]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_78 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Slovany", [15258.28, 9234.3994]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_79 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Slovany2", [15646.354, 9105.2607]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_81 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Dyelnica2", [15731.443, 9479.9375]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_82 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_NekhayMilSpecial", [14849.834, 11913.729, 7.9565659]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [100, 100];
|
||||
_marker_83 = _this;
|
||||
|
||||
diag_log "Taviana spawn areas loaded.";
|
@ -0,0 +1,399 @@
|
||||
/*
|
||||
Trinity Island Spawn Area Definitions
|
||||
Last updated: 9:35 PM 8/28/2013
|
||||
|
||||
*/
|
||||
|
||||
_this = createMarker ["DZAI_StansfieldAirport", [377.94009, 5956.3296]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_1 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_FarmArea", [2715.6921, 5574.0586]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_2 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_HouseArea1", [3048.7012, 5894.7764]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_3 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_HouseArea2", [2589.0259, 6134.1221]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_4 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Edan", [1807.6942, 7508.3716]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_5 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Barracks1", [2213.583, 7993.7998]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_6 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_ChapelHill", [1858.1975, 8314.2549]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_7 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_SarasotaS", [2320.7437, 8803.9746, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_8 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Sarasota", [2662.2263, 9050.0859]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_9 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_CoastalHouse", [6595.3408, 3487.4436]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_10 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Rivlin", [7435.1494, 4468.4858, 0]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_11 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_RivlinChurch", [6465.2407, 4322.9292]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_12 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilBase", [6876.9243, 4920.5176]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_13 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Ellesmere", [6984.0972, 5303.7788]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_14 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Bree", [7646.998, 5745.5977]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_15 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Helm", [8513.667, 5912.8975]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_16 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_HelmE", [9037.8516, 5844.4868]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_17 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilBase2", [8280.9502, 6697.5918]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_18 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilBase3", [5634.4678, 6045.0474]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_19 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Abbeyfield", [7190.1333, 6840.3481]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_20 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_StFrances", [5239.6465, 6406.9961]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_21 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_StFrancesW", [4865.9854, 6732.2983]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_22 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Contra", [5842.4111, 6835.1309]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_23 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_ContraNW", [5395.5996, 7354.2979]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_24 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Richmond", [6066.2344, 7619.0737]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_25 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Totley", [7930.9561, 8097.8682]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [250, 250];
|
||||
_marker_26 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Koul", [7142.6621, 8779.5381]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_27 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_DurrasHights", [9433.5381, 8128.8408]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_28 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_LodgeMoor", [10243.755, 8979.751]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_29 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilBase4", [10779.331, 9189.5186]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_30 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilBase5", [11816.232, 9328.6699]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_31 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Deepcut", [11395.864, 9729.5137]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_32 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_FarmArea2", [12148.192, 9881.8115, 0.082328796]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_33 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_LibertyAirport", [8902.5127, 10503.782]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_34 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Maine", [7097.4717, 9886.125, 10.648094]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_35 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Eastwick", [7922.1646, 11228.662]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_36 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_HessIsland", [4737.9854, 10906.981]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_38 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_StattonPort", [10296.095, 6075.8755]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_39 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_HarleyW", [10934.944, 5839.958]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_41 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Harley", [11386.157, 5979.8125]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [200, 200];
|
||||
_marker_42 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilBarracks", [11208.166, 6582.667]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_43 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Yale", [12072.798, 6257.0752]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_44 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_YaleS", [12065.385, 5875.689, 7.7468491]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_45 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Madison", [11995.574, 5379.6797]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_46 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilBase6", [10672.873, 4401.5894]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_47 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_Lavayette", [11815.874, 4850.7017]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_48 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_TimberlandN", [10928.018, 2759.8992]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [175, 175];
|
||||
_marker_50 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_MilBase7", [10320.668, 1697.3518]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [150, 150];
|
||||
_marker_51 = _this;
|
||||
|
||||
_this = createMarker ["DZAI_TimberlandIndustrial", [10692.135, 1718.3403]];
|
||||
_this setMarkerShape "ELLIPSE";
|
||||
_this setMarkerType "Flag";
|
||||
_this setMarkerBrush "Solid";
|
||||
_this setMarkerAlpha 0;
|
||||
_this setMarkerSize [125, 125];
|
||||
_marker_52 = _this;
|
||||
|
||||
diag_log "Trinity Island spawn areas loaded.";
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Caribou Frontier spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,235 @@
|
||||
/*
|
||||
Chernarus spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 12:06 AM 8/20/2013
|
||||
|
||||
*/
|
||||
|
||||
//Begin markers
|
||||
_this = createMarker ["NEAF1", [11958.352, 13143.257, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_27 = _this;
|
||||
|
||||
_this = createMarker ["NEAF2", [12212.049, 12482.955]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_28 = _this;
|
||||
|
||||
_this = createMarker ["NEAF3", [11816.073, 12926.985, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_29 = _this;
|
||||
|
||||
_this = createMarker ["NEAF4", [11746.358, 12610.153, -3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_30 = _this;
|
||||
|
||||
_this = createMarker ["NEAF5", [12483.098, 12883.227, -4.5776367e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_31 = _this;
|
||||
|
||||
_this = createMarker ["Skalisty1", [14160.69, 2707.7178, -4.7683716e-007]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_51 = _this;
|
||||
|
||||
_this = createMarker ["Skalisty2", [13310.174, 2752.4612, 7.4863434e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_53 = _this;
|
||||
|
||||
_this = createMarker ["Skalisty3", [13797.646, 3064.9883, 0.00012779236]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_54 = _this;
|
||||
|
||||
_this = createMarker ["Balota1", [4592.4634, 2724.5557, 4.7683716e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_64 = _this;
|
||||
|
||||
_this = createMarker ["Balota2", [4794.811, 2735.4512, 1.7166138e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_65 = _this;
|
||||
|
||||
_this = createMarker ["Balota3", [4962.8208, 2648.8101, -9.5367432e-007]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_66 = _this;
|
||||
|
||||
_this = createMarker ["Balota4", [4524.6079, 2708.7559, -1.9073486e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_67 = _this;
|
||||
|
||||
_this = createMarker ["Balota5", [4869.4707, 2702.0361]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_68 = _this;
|
||||
|
||||
_this = createMarker ["NWAF4_1", [5123.7661, 9896.9561, 0]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_99 = _this;
|
||||
|
||||
_this = createMarker ["NWAF4_2", [5230.0479, 9855.4219, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_100 = _this;
|
||||
|
||||
_this = createMarker ["NWAF4_3", [5218.3945, 9664.8857, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_101 = _this;
|
||||
|
||||
_this = createMarker ["NWAF4_4", [5305.8325, 9810.5674, 0.00024414063]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_102 = _this;
|
||||
|
||||
_this = createMarker ["CastleRog", [11280.589, 4297.4292, -0.00012207031]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_79 = _this;
|
||||
|
||||
_this = createMarker ["DevilsCastle", [6886.5234, 11494.024, -3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_80 = _this;
|
||||
|
||||
_this = createMarker ["CastleZub", [6516.1924, 5603.2427, -3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_81 = _this;
|
||||
|
||||
_this = createMarker ["CastleZub2", [6477.1846, 5558.3892, 6.1035156e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_82 = _this;
|
||||
|
||||
_this = createMarker ["DevilsCastle2", [7069.1392, 11639.588, -9.1552734e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_84 = _this;
|
||||
|
||||
_this = createMarker ["CastleRog2", [11118.082, 4084.0393, 6.1035156e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_85 = _this;
|
||||
|
||||
_this = createMarker ["NWAF5_1", [4576.5781, 10877.494, 9.1552734e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_86 = _this;
|
||||
|
||||
_this = createMarker ["NWAF5_2", [4863.6953, 10688.869]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_87 = _this;
|
||||
|
||||
_this = createMarker ["NWAF5_3", [4676.2095, 10923.367, 0.00012207031]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_88 = _this;
|
||||
|
||||
_this = createMarker ["NWAF5_4", [4823.3579, 10614.722, 9.1552734e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_90 = _this;
|
||||
|
||||
_this = createMarker ["NWAF6_1", [3966.0071, 10825.011, -3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_91 = _this;
|
||||
|
||||
_this = createMarker ["NWAF6_2", [3983.3364, 10706.798, -6.1035156e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_92 = _this;
|
||||
|
||||
_this = createMarker ["NWAF6_3", [3860.4697, 10906.981, -9.1552734e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_93 = _this;
|
||||
|
||||
_this = createMarker ["NWAF6_4", [4042.3828, 10907.524, -9.1552734e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_94 = _this;
|
||||
|
||||
_this = createMarker ["NWAF7_1", [4044.9353, 10609.702]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_95 = _this;
|
||||
|
||||
_this = createMarker ["NWAF7_2", [4279.9717, 10233.461, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_96 = _this;
|
||||
|
||||
_this = createMarker ["NWAF7_3", [4026.0771, 10301.227, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_97 = _this;
|
||||
|
||||
_this = createMarker ["NWAF7_4", [4246.4731, 10168.34, 0]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_98 = _this;
|
||||
|
||||
_this = createMarker ["NWAF8_1", [5123.7661, 9896.9561, 0]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_99 = _this;
|
||||
|
||||
_this = createMarker ["NWAF8_2", [5230.0479, 9855.4219, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_100 = _this;
|
||||
|
||||
_this = createMarker ["NWAF8_3", [5218.3945, 9664.8857, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_101 = _this;
|
||||
|
||||
_this = createMarker ["NWAF8_4", [5305.8325, 9810.5674, 0.00024414063]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_102 = _this;
|
||||
|
||||
_this = createMarker ["Rog3", [11318.306, 4413.0542, 0.00088500977]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_103 = _this;
|
||||
|
||||
_this = createMarker ["Rog4", [11104.321, 4311.7319, -0.00015258789]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_104 = _this;
|
||||
|
||||
_this = createMarker ["Devils3", [6985.4487, 11838.063, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_109 = _this;
|
||||
|
||||
_this = createMarker ["Devils4", [6789.7358, 11246.682, -0.00012207031]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_111 = _this;
|
||||
|
||||
_this = createMarker ["Zub3", [6586.2847, 5411.603, 0]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_112 = _this;
|
||||
|
||||
_this = createMarker ["Zub4", [6470.5083, 5692.708, -0.00012207031]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_113 = _this;
|
||||
//End markers
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Ovaron spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Fallujah spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Isla Duala spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,150 @@
|
||||
/*
|
||||
Lingor spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 12:19 AM 7/23/2013
|
||||
*/
|
||||
|
||||
//begin markers
|
||||
_this = createMarker ["Prison1", [3109.2454, 8275.2422, 9.5367432e-007]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_0 = _this;
|
||||
|
||||
_this = createMarker ["Prison2", [2941.7852, 7946.2852, 5.7220459e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_1 = _this;
|
||||
|
||||
_this = createMarker ["Prison3", [3192.8079, 7932.6636]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_2 = _this;
|
||||
|
||||
_this = createMarker ["Prison4", [3231.5239, 8156.4961, -1.9073486e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_3 = _this;
|
||||
|
||||
_this = createMarker ["Prison5", [2977.0652, 8197.6357, 3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_4 = _this;
|
||||
|
||||
_this = createMarker ["Palace1", [6976.9258, 6350.7671, -1.9073486e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_11 = _this;
|
||||
|
||||
_this = createMarker ["Palace2", [6922.918, 6467.9102, -3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_12 = _this;
|
||||
|
||||
_this = createMarker ["Palace3", [6834.2813, 6476.8394, -2.2888184e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_13 = _this;
|
||||
|
||||
_this = createMarker ["Sargento1", [4363.5332, 1883.884, 1.9073486e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_22 = _this;
|
||||
|
||||
_this = createMarker ["Sargento2", [4429.6279, 1520.834]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_23 = _this;
|
||||
|
||||
_this = createMarker ["Sargento3", [4462.6128, 1773.457, 3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_24 = _this;
|
||||
|
||||
_this = createMarker ["Sargento4", [4427.3809, 1649.6858, -1.335144e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_25 = _this;
|
||||
|
||||
_this = createMarker ["Sargento5", [4143.8174, 1846.0819, 1.9073486e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_26 = _this;
|
||||
|
||||
if ((DZAI_modName == "lingorskaro") || (DZAI_modName == "huntinggrounds")) then {
|
||||
_this = createMarker ["NMB1_1", [1860.3685, 8914.6328, 0]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_29 = _this;
|
||||
|
||||
_this = createMarker ["NMB1_2", [1766.4445, 8785.083, 6.1035156e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_30 = _this;
|
||||
|
||||
_this = createMarker ["NMB1_3", [2065.157, 8850.5146, -8.5830688e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_31 = _this;
|
||||
|
||||
_this = createMarker ["NMB1_4", [1964.6107, 8930.249, 1.1920929e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_32 = _this;
|
||||
|
||||
_this = createMarker ["NMB1_5", [1790.6433, 8654.4551, 9.5367432e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_33 = _this;
|
||||
|
||||
_this = createMarker ["NMB2_1", [2617.1428, 9395.9561, 4.5776367e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_34 = _this;
|
||||
|
||||
_this = createMarker ["NMB2_2", [2430.6089, 9137.5869, 5.531311e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_35 = _this;
|
||||
|
||||
_this = createMarker ["NMB2_3", [2628.978, 9089.625, -2.9325485e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_36 = _this;
|
||||
|
||||
_this = createMarker ["NMB2_4", [2517.6316, 9014.7051, -0.00032329559]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_37 = _this;
|
||||
|
||||
_this = createMarker ["NMB2_5", [2706.9177, 9278.5254, -4.2915344e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_38 = _this;
|
||||
|
||||
_this = createMarker ["NMB3_1", [779.80127, 7832.2363, -2.9087067e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_39 = _this;
|
||||
|
||||
_this = createMarker ["NMB3_2", [977.49982, 7861.8066, 0.00010538101]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_40 = _this;
|
||||
|
||||
_this = createMarker ["NMB3_3", [1045.5101, 7677.5601, -0.00018167496]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_41 = _this;
|
||||
|
||||
_this = createMarker ["NMB3_4", [848.31274, 7559.3047, 2.1934509e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_42 = _this;
|
||||
|
||||
_this = createMarker ["NMB3_5", [659.41174, 7742.1211, -1.2636185e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_43 = _this;
|
||||
};
|
@ -0,0 +1,32 @@
|
||||
/*
|
||||
Celle spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
||||
|
||||
//begin markers
|
||||
|
||||
_this = createMarker ["ETHS1", [10451.422, 11695.715, -2.7656555e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_2 = _this;
|
||||
|
||||
_this = createMarker ["ETHS2", [10608.365, 11680.685, -9.5367432e-007]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_3 = _this;
|
||||
|
||||
_this = createMarker ["ETHS3", [10233.635, 11605.618, 1.4305115e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_4 = _this;
|
||||
|
||||
_this = createMarker ["ETHS4", [10768.843, 11588.769, 9.5367432e-007]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_5 = _this;
|
||||
|
||||
//end markers
|
@ -0,0 +1,210 @@
|
||||
/*
|
||||
Namalsk spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
||||
|
||||
//Begin Markers
|
||||
_this = createMarker ["ObjectA2_1", [4966.9224, 6722.8711]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_0 = _this;
|
||||
|
||||
_this = createMarker ["ObjectA2_3", [5049.21, 6527.749, -5.7220459e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_2 = _this;
|
||||
|
||||
_this = createMarker ["ObjectA2_2", [4889.707, 6724.2788]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_3 = _this;
|
||||
|
||||
_this = createMarker ["ObjectA2_4", [4989.4429, 6524.6143, -0.00012969971]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_6 = _this;
|
||||
|
||||
_this = createMarker ["ObjectA2_5", [4887.9893, 6678.5127, 3.8146973e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_7 = _this;
|
||||
|
||||
_this = createMarker ["CrashedC1301", [3205.6426, 7425.0835, 0.0001373291]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_10 = _this;
|
||||
|
||||
_this = createMarker ["CrashedC1302", [3154.9116, 7593.6294, 0.00011444092]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_11 = _this;
|
||||
|
||||
_this = createMarker ["CrashedC1303", [3087.3816, 7484.2783]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_14 = _this;
|
||||
|
||||
_this = createMarker ["SebChem1", [6520.0317, 9376.6143, 3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_32 = _this;
|
||||
|
||||
_this = createMarker ["SebChem2", [6581.7417, 9290.4141]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_33 = _this;
|
||||
|
||||
_this = createMarker ["SebChem4", [6492.0703, 9228.3252, 1.5258789e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_35 = _this;
|
||||
|
||||
_this = createMarker ["Seb1", [5880.2593, 8703.2041, -2.6702881e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_50 = _this;
|
||||
|
||||
_this = createMarker ["Seb2", [5729.4082, 8707.043, 2.2888184e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_51 = _this;
|
||||
|
||||
_this = createMarker ["Seb3", [5747.7002, 8633.2598, 4.5776367e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_52 = _this;
|
||||
|
||||
_this = createMarker ["Seb4", [5786.749, 8695.9268, 3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_53 = _this;
|
||||
|
||||
_this = createMarker ["Seb5", [5808.3936, 8738.1035, 3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_54 = _this;
|
||||
|
||||
_this = createMarker ["SebMine1", [5043.8394, 8301.3184, 3.4332275e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_62 = _this;
|
||||
|
||||
_this = createMarker ["SebMine2", [5020.355, 8002.2046, 1.1444092e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_63 = _this;
|
||||
|
||||
_this = createMarker ["SebMine3", [4996.6753, 8145.877, 1.5258789e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_64 = _this;
|
||||
|
||||
_this = createMarker ["SebMine4", [4994.6919, 8222.2051, 3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_65 = _this;
|
||||
|
||||
_this = createMarker ["SebMine5", [4863.3384, 8129.3716]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_66 = _this;
|
||||
|
||||
_this = createMarker ["Harb1", [7820.6021, 7683.3228, 3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_130 = _this;
|
||||
|
||||
_this = createMarker ["Harb2", [7843.103, 7702.7246, 3.3378601e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_131 = _this;
|
||||
|
||||
_this = createMarker ["Harb3", [7841.3164, 7741.9927, -1.6212463e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_132 = _this;
|
||||
|
||||
_this = createMarker ["Harb4", [7837.7827, 7610.0864, 1.8119812e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_133 = _this;
|
||||
|
||||
_this = createMarker ["Harb5", [7869.4995, 7786.0303, 2.8610229e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_134 = _this;
|
||||
|
||||
_this = createMarker ["SAB1", [3534.5061, 6628.9224, -1.5258789e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_140 = _this;
|
||||
|
||||
_this = createMarker ["SAB2", [3596.0684, 6653.4595, -1.5258789e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_141 = _this;
|
||||
|
||||
_this = createMarker ["SAB3", [3567.4377, 6698.2339, 1.5258789e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_142 = _this;
|
||||
|
||||
_this = createMarker ["Seraja1", [4180.6309, 6642.29]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_146 = _this;
|
||||
|
||||
_this = createMarker ["Seraja2", [4186.333, 6707.2549, -3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_147 = _this;
|
||||
|
||||
_this = createMarker ["Seraja3", [4208.2539, 6619.6069, 3.0517578e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_148 = _this;
|
||||
|
||||
_this = createMarker ["Seraja4", [4178.4443, 6582.8184, -6.1035156e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_149 = _this;
|
||||
|
||||
_this = createMarker ["Seraja5", [4148.8447, 6558.4243]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_150 = _this;
|
||||
|
||||
_this = createMarker ["Lub1", [4417.6191, 11039.309, -3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_171 = _this;
|
||||
|
||||
_this = createMarker ["Lub2", [4295.0586, 11038.771, -3.8146973e-006]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_172 = _this;
|
||||
|
||||
_this = createMarker ["Lub3", [4489.8462, 11286.414, -2.3841858e-007]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_173 = _this;
|
||||
|
||||
_this = createMarker ["Lub4", [4401.8081, 11208.507, -1.1205673e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_174 = _this;
|
||||
|
||||
_this = createMarker ["Lub5", [4511.0195, 10992.617, -2.4795532e-005]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_176 = _this;
|
||||
|
||||
_this = createMarker ["SebChem3", [6394.314, 9400.1211]];
|
||||
_this setMarkerType "Empty";
|
||||
_this setMarkerBrush "Solid";
|
||||
_marker_178 = _this;
|
||||
//End markers
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Napf spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Oring spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Panthera spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Podagorsk spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Sahrani spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Sauerland spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Takistan spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Taviana spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Trinity Island spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 7:46 PM 8/28/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Utes spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,8 @@
|
||||
/*
|
||||
Zargabad spawn point definitions
|
||||
|
||||
Notes: Markers are used to manually-specify exact locations to use as spawn points. Markers are used for spawn points when there are no/not enough buildings within 300m of trigger center to use as spawn positions.
|
||||
|
||||
Last updated: 11:05 PM 7/5/2013
|
||||
|
||||
*/
|
@ -0,0 +1,42 @@
|
||||
/*
|
||||
Caribou static spawn configuration
|
||||
|
||||
Last updated: 2:40 PM 6/22/2014
|
||||
|
||||
*/
|
||||
|
||||
#include "spawn_markers\markers_caribou.sqf" //Load manual spawn point definitions file.
|
||||
|
||||
waitUntil {sleep 0.1; !isNil "DZAI_classnamesVerified"}; //Wait for DZAI to finish verifying classname arrays or finish building classname arrays if verification is disabled.
|
||||
|
||||
if (DZAI_staticAI) then {
|
||||
#include "spawn_areas\areas_caribou.sqf"
|
||||
|
||||
['DZAI_EastsidePort',[0,2],[],0] call DZAI_static_spawn;
|
||||
['DZAI_Hightower',[0,1],[],0] call DZAI_static_spawn;
|
||||
['DZAI_NorthStation',[0,2],[],0] call DZAI_static_spawn;
|
||||
['DZAI_EastStation',[1,1],[],2] call DZAI_static_spawn;
|
||||
['DZAI_WestStationBarracks',[2,0],[],3] call DZAI_static_spawn;
|
||||
['DZAI_MountRageAFB_N',[1,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_MountRageAFB_S',[1,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_FortCrassus_N',[2,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_FortCrassus_S',[2,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_ShootingRange',[0,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_CosytonSaw',[1,1],[],2] call DZAI_static_spawn;
|
||||
['DZAI_BrigadeHalls',[0,1],[],2] call DZAI_static_spawn;
|
||||
['DZAI_CommunicationsStation',[0,2],[],0] call DZAI_static_spawn;
|
||||
['DZAI_Valleypoint',[0,1],[],1] call DZAI_static_spawn;
|
||||
['DZAI_BlaiseEnd',[0,1],[],0] call DZAI_static_spawn;
|
||||
['DZAI_SklonHolma',[0,2],[],0] call DZAI_static_spawn;
|
||||
['DZAI_OutpostEast',[1,1],[],2] call DZAI_static_spawn;
|
||||
['DZAI_SevernojNasosnoj',[0,1],[],2] call DZAI_static_spawn;
|
||||
['DZAI_PointRocksBarracks',[1,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_OutpostWest',[0,1],[],1] call DZAI_static_spawn;
|
||||
['DZAI_WintryStation',[0,2],[],2] call DZAI_static_spawn;
|
||||
};
|
||||
|
||||
#include "custom_markers\cust_markers_caribou.sqf"
|
||||
#include "custom_spawns\cust_spawns_caribou.sqf"
|
||||
//----------------------------Do not edit anything below this line -----------------------------------------
|
||||
DZAI_customSpawnsReady = true;
|
||||
diag_log "Caribou Frontier static spawn configuration loaded.";
|
@ -0,0 +1,91 @@
|
||||
/*
|
||||
Chernarus static spawn configuration
|
||||
|
||||
Last updated: 3:37 PM 12/24/2013
|
||||
|
||||
*/
|
||||
|
||||
#include "spawn_markers\markers_chernarus.sqf" //Load manual spawn point definitions file.
|
||||
|
||||
waitUntil {sleep 0.1; !isNil "DZAI_classnamesVerified"}; //Wait for DZAI to finish verifying classname arrays or finish building classname arrays if verification is disabled.
|
||||
|
||||
if (DZAI_staticAI) then {
|
||||
#include "spawn_areas\areas_chernarus.sqf" //Load spawn area definitions file.
|
||||
|
||||
//marker name, [minimum AI, max additional AI], [markers for manual spawn points] (leave as empty array to use nearby buildings as spawn points), equipType (optional, required if number of AI groups is defined), number of AI groups (optional)
|
||||
["DZAI_Kamenka",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Komarovo",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Balota",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_BalotaAirstrip",[1,1],['Balota1','Balota2','Balota3','Balota4','Balota5'],1] call DZAI_static_spawn;
|
||||
["DZAI_Cherno1",[1,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Cherno2",[1,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Cherno3",[1,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Cherno4",[2,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Elektro1",[1,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Elektro2",[1,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Elektro3",[1,2],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Skalisty",[0,1],['Skalisty1','Skalisty2','Skalisty3'],1] call DZAI_static_spawn;
|
||||
["DZAI_Kamyshovo",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Tulga",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Rog",[2,2],['CastleRog','CastleRog2','Rog3','Rog4'],1] call DZAI_static_spawn;
|
||||
["DZAI_Pusta",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_ThreeValleys",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Solnichniy",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_SolnichniyFactory",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Nizhnoye",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Orlovets",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Berezino",[2,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Berezino2",[0,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Berezino3",[2,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Berezino4",[2,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Khelm",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Olsha",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_NEAF",[2,2],['NEAF1','NEAF2','NEAF3','NEAF4','NEAF5'],2] call DZAI_static_spawn;
|
||||
["DZAI_Krasnostav",[1,1],[],2] call DZAI_static_spawn;
|
||||
["DZAI_Gvozdno",[0,2],[],2] call DZAI_static_spawn;
|
||||
["DZAI_Pavlovo",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Bor",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Msta",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Staroye",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Dolina",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_OrlovetsFactory",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_DubrovkaNW",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Dubrovka",[0,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Polana",[1,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Mogilevka",[0,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Nadezhdino",[0,2],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Zub",[2,2],['CastleZub','CastleZub2','Zub3','Zub4'],1] call DZAI_static_spawn;
|
||||
["DZAI_Kozlovka",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Drozhino",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Zelenogorsk",[1,1],[],1,2] call DZAI_static_spawn;
|
||||
["DZAI_GreenMountain",[0,3],[],2] call DZAI_static_spawn;
|
||||
["DZAI_Shakhovka",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Guglovo",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Vyshnoye",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Pulkovo",[0,1],[],0] call DZAI_static_spawn;
|
||||
["DZAI_Sosnovka",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Myshkino",[0,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Pustoshka",[1,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Vybor",[1,2],[],2] call DZAI_static_spawn;
|
||||
["DZAI_Pogorevka",[0,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Rogovo",[0,1],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Gorka",[0,2],[],2] call DZAI_static_spawn;
|
||||
["DZAI_NovySobor",[2,1],[],2] call DZAI_static_spawn;
|
||||
["DZAI_StarySobor",[2,0],[],2,2] call DZAI_static_spawn; //Recommended to remove for Epoch servers
|
||||
["DZAI_Kabanino",[1,2],[],1] call DZAI_static_spawn;
|
||||
["DZAI_Lopatino",[0,2],[],2] call DZAI_static_spawn;
|
||||
["DZAI_DevilsCastle",[2,2],['DevilsCastle','DevilsCastle2','Devils3','Devils4'],1] call DZAI_static_spawn;
|
||||
["DZAI_Grishino",[1,2],[],2] call DZAI_static_spawn;
|
||||
["DZAI_NWAF2",[3,0],[],3] call DZAI_static_spawn;
|
||||
["DZAI_NWAF3",[3,0],[],3] call DZAI_static_spawn;
|
||||
["DZAI_NWAF4",[2,1],['NWAF4_1','NWAF4_2','NWAF4_3','NWAF4_4'],2] call DZAI_static_spawn;
|
||||
["DZAI_NWAF5",[2,1],['NWAF5_1','NWAF5_2','NWAF5_3','NWAF5_4'],2] call DZAI_static_spawn;
|
||||
["DZAI_NWAF6",[2,1],['NWAF6_1','NWAF6_2','NWAF6_3','NWAF6_4'],2] call DZAI_static_spawn;
|
||||
["DZAI_NWAF7",[2,1],['NWAF7_1','NWAF7_2','NWAF7_3','NWAF7_4'],2] call DZAI_static_spawn;
|
||||
};
|
||||
|
||||
#include "custom_markers\cust_markers_chernarus.sqf"
|
||||
#include "custom_spawns\cust_spawns_chernarus.sqf"
|
||||
//----------------------------Do not edit anything below this line -----------------------------------------
|
||||
DZAI_customSpawnsReady = true;
|
||||
diag_log "Chernarus static spawn configuration loaded.";
|
@ -0,0 +1,20 @@
|
||||
/*
|
||||
Ovaron static spawn configuration
|
||||
|
||||
Last updated: 9:07 PM 1/23/2014
|
||||
|
||||
*/
|
||||
|
||||
#include "spawn_markers\markers_cmr_ovaron.sqf" //Load manual spawn point definitions file.
|
||||
|
||||
waitUntil {sleep 0.1; !isNil "DZAI_classnamesVerified"}; //Wait for DZAI to finish verifying classname arrays or finish building classname arrays if verification is disabled.
|
||||
|
||||
if (DZAI_staticAI) then {
|
||||
[] execVM format ["%1\scripts\setup_autoStaticSpawns.sqf",DZAI_directory]; //IMPORTANT: REMOVE THIS ENTIRE LINE BEFORE ADDING STATIC SPAWNS HERE
|
||||
};
|
||||
|
||||
#include "custom_markers\cust_markers_cmr_ovaron.sqf"
|
||||
#include "custom_spawns\cust_spawns_cmr_ovaron.sqf"
|
||||
//----------------------------Do not edit anything below this line -----------------------------------------
|
||||
DZAI_customSpawnsReady = true;
|
||||
diag_log "Ovaron static spawn configuration loaded.";
|
@ -0,0 +1,598 @@
|
||||
/*
|
||||
//DayZ Unleashed-specific spawns
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [16404.818, 18407.805]];
|
||||
_this setTriggerArea [900, 900, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "suhrenfeld_internal";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [3,8,850,thisTrigger,[],3,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_6 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [18338.666, 17120.857]];
|
||||
_this setTriggerArea [400, 400, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "pfeffikon";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [3,5,350,thisTrigger,[],3,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_9 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [14408.414, 16992.586]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_north1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_12 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [14647.103, 16670.883]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_north2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_14 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [14874.174, 16418.256]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_north3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_16 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [15154.952, 16126.912]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_north4";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_18 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [18163.58, 2037.2637, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_southeast1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_21 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [18464.359, 2430.2002, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_southeast";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_23 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4130.9883, 4493.3403]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_southwest1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_25 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4690.6611, 4678.5127]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_southwest2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_27 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5183.7568, 4688.9141]];
|
||||
_this setTriggerArea [400, 400, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "airport_southwest3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,350,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_29 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2533.6628, 11372.42]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "hindelbank2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_31 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2326.0884, 11103.879, 8.392334e-005]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "hindelbank1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_33 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [1969.004, 10009.399]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "ittingen1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_36 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [1990.7776, 9816.3418, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "ittingen2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_38 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2159.1592, 9589.8965]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "ittingen3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_40 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3252.1887, 9148.6221, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "hasle_southeast";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_42 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3491.6978, 9655.2197, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "hasle2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_44 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3676.0464, 9926.6621, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "hasle1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_46 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2363.8328, 8425.7461, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb9";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_48 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2212.8699, 8202.2051, 4.7683716e-007]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb8";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_50 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2098.1963, 7938.02, -4.7683716e-007]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb6";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_52 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2214.3215, 7549, 9.5367432e-007]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_54 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2655.5977, 7479.3237, -1.9073486e-006]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_56 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2424.7983, 7820.4419, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb5";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_58 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2604.7927, 8231.2354, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb7";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_60 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3130.2598, 7447.3887, -9.5367432e-007]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb4";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_62 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2777.5298, 7936.5684, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "worb1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_64 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3514.9255, 8202.2012, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "munsingen1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_66 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3667.3401, 7962.6929, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "munsingen2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_68 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2885.3394, 6229.498, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "homburg";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_70 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5353.5059, 5675.8838]];
|
||||
_this setTriggerArea [500, 500, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,450,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_72 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6117.0796, 5107.5576, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "buckten_southeast";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_76 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [8942.9766, 5357.8394]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "schangen1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_78 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [9199.4727, 5520.2275, 0.77199554]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "schangen2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_80 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [7308.8135, 6713.7588, -5.3405762e-005]];
|
||||
_this setTriggerArea [500, 500, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "eggwil";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,450,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_82 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5982.0449, 8952.29, 4.3856812]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "signau";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_84 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6294.2505, 9481.6221, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "muenchenstein2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_86 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6383.7153, 9737.5332, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "muenchenstein1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_88 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6650.0273, 9581.4902, 9.5367432e-007]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "muenchenstein3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_90 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [7786.0205, 9306.8555, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "chatzbach";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_92 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [10015.75, 7582.4756, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "milan";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_94 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [11084.175, 8673.1826]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "sissach2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_96 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [11281.655, 8785.5947]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "sissach1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_98 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [10590.528, 4926.6992, 11.500801]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "schrattendamm";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_100 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [13537.42, 5317.3462, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "sorenberg";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_102 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [16839.898, 5182.0947, 8.1885509]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "giswil";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_104 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [17217.1, 3523.4072, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "froburg";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_106 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [13085.807, 6985.7456]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "farnen";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_108 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [12407.355, 9419.6377]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "liestal1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_110 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [12700.942, 9575.6875]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "liestal2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_112 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [12923.115, 9795.2168]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "liestal3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_114 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [9833.3955, 9936.5967, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "bruderholz";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_116 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [8862.5166, 11018.768, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "ag";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
agerifeld = _this;
|
||||
_trigger_118 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [11075.406, 11822.705, 4.3609467]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "napf";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_120 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [12944.842, 11750.984, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "romoos";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_122 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [14896.84, 11082.713, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "sachseln1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_124 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [14895.552, 10847.114, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "sachseln2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_126 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [18664.523, 9478.3291, -4.7683716e-007]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "alpnach";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_128 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [19003.676, 6876.001, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "island_east";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_130 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [14338.446, 12520.148, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "wolhusen2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_132 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [14183.622, 12754.734, 6.3866339]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "wolhusen1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_134 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [10487.617, 14090.64, 0]];
|
||||
_this setTriggerArea [500, 500, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "hirsegg";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,450,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_136 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [8653.4922, 14330.331, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "truebsaal";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_138 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [7533.418, 14246.273, -1.1444092e-005]];
|
||||
_this setTriggerArea [500, 500, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "trueb";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,450,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_142 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [7396.2163, 14776.627]];
|
||||
_this setTriggerArea [500, 500, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "trueb_north";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,450,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_144 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5924.395, 13703.486, 0]];
|
||||
_this setTriggerArea [500, 500, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "neue_welt";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,450,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_146 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [9752.668, 15666.391, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "lenzburg_south";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_148 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [11305.615, 18476.525, 1.9073486e-006]];
|
||||
_this setTriggerArea [200, 200, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "hasenmatt";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,150,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_150 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [8419.9619, 945.08301, 9.5367432e-007]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "waldegg";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_152 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [759.22412, 6988.7656, 3.8146973e-006]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "feldmoos";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,550,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_154 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [9101.6924, 17625.164]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "harbour";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_156 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [8406.0137, 17206.279, 0]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "freidorf";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_158 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6532.5107, 16838.295, 9.5367432e-007]];
|
||||
_this setTriggerArea [300, 300, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", false];
|
||||
_this setTriggerTimeout [20, 25, 30, false];
|
||||
_this setTriggerText "seewen";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [0,2,250,thisTrigger,[],1,1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_160 = _this;
|
@ -0,0 +1,292 @@
|
||||
/*
|
||||
Fallujah static spawn configuration
|
||||
|
||||
Last updated: 11:08 PM 7/5/2013
|
||||
|
||||
*/
|
||||
|
||||
#include "spawn_markers\markers_fallujah.sqf" //Load manual spawn point definitions file.
|
||||
|
||||
waitUntil {sleep 0.1; !isNil "DZAI_classnamesVerified"}; //Wait for DZAI to finish verifying classname arrays or finish building classname arrays if verification is disabled.
|
||||
|
||||
if (DZAI_staticAI) then {
|
||||
_this = createTrigger ["EmptyDetector", [7874.5493, 1919.8889]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Airport 2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,200,thisTrigger,[],3] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_3 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [7992.6025, 2274.168]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Airport 1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],3] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_5 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5841.0649, 3274.3418]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Shuhada 3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_7 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4167.9814, 2937.0071]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Shuhada Outskirts";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_10 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4231.8408, 3775.5828]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Nazal Old City 3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_12 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5460.3242, 4725.9829]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Industrial Park";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_14 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4578.2759, 4623.8286]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Nazal Old City";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_16 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3789.0449, 4756.6895]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Muhadisin 2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_18 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6017.7773, 5471.8042]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Al-Fallujah2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_20 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6847.6694, 5847.5957]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Askari";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_22 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6149.6079, 6328.2373]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Jeghaifi";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_24 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5275.6221, 6394.0518, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Shurta";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_26 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5099.4775, 5486.6943, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Al-Fallujah";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_28 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4259.4507, 5389.4009]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Muhadisin";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_30 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4258.0264, 6241.6333, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Mualimeen";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_32 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2743.0493, 6054.9946]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Jolan 1";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_34 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3135.6968, 5255.6885, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Jolan 2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_36 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [664.65045, 8368.6553]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "006 981";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [1,1,175,thisTrigger,[],1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_38 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [1752.8987, 7335.0488]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "017 970";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [1,1,200,thisTrigger,[],1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_41 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5693.0415, 9848.7383, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "FOB";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,1,175,thisTrigger,[],2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_43 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [8290.915, 5529.1563, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Highway 13 Hotel";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [1,1,175,thisTrigger,[],1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_46 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [8121.4365, 1513.1226]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Airport 3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,200,thisTrigger,[],3] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_49 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [8401.168, 1669.4257]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Airport 4";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,200,thisTrigger,[],3] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_52 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3628.2813, 6870.4043, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Train Station";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [1,1,200,thisTrigger,[],1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_55 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5137.1113, 3965.2295]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Nazal Old City 2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_58 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6320.5513, 4726.0381]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Industrial Park 2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_61 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4948.8364, 3179.9587, 8.0061226]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Shuhada";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_63 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5462.3125, 2556.1438]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Shuhada 2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_65 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3560.7349, 5894.3066, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Jolan 3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_67 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [5874.2266, 4094.0103]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Industrial Park 3";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_69 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [4710.873, 2471.1787]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Shuhada Outskirts 2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_71 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [3493.2424, 4049.1069]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Nazal Outskirts";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_73 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [2466.6702, 4881.7129]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Hospital";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,1,150,thisTrigger,[],1] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_75 = _this;
|
||||
|
||||
_this = createTrigger ["EmptyDetector", [6880.3315, 6543.4219, 0]];
|
||||
_this setTriggerArea [600, 600, 0, false];
|
||||
_this setTriggerActivation ["ANY", "PRESENT", true];
|
||||
_this setTriggerTimeout [10, 15, 20, true];
|
||||
_this setTriggerText "Askari 2";
|
||||
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [2,2,250,thisTrigger,[],1,2] call DZAI_spawnBandits_init;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
|
||||
_trigger_77 = _this;
|
||||
|
||||
//end triggers
|
||||
};
|
||||
|
||||
#include "custom_markers\cust_markers_fallujah.sqf"
|
||||
#include "custom_spawns\cust_spawns_fallujah.sqf"
|
||||
//----------------------------Do not edit anything below this line -----------------------------------------
|
||||
DZAI_customSpawnsReady = true;
|
||||
diag_log "Fallujah static spawn configuration loaded.";
|
@ -0,0 +1,43 @@
|
||||
/*
|
||||
Podagorsk static spawn configuration
|
||||
|
||||
Last updated: 3:32 PM 6/21/2014
|
||||
|
||||
*/
|
||||
|
||||
#include "spawn_markers\markers_podagorsk.sqf" //Load manual spawn point definitions file.
|
||||
|
||||
waitUntil {sleep 0.1; !isNil "DZAI_classnamesVerified"}; //Wait for DZAI to finish verifying classname arrays or finish building classname arrays if verification is disabled.
|
||||
|
||||
if (DZAI_staticAI) then {
|
||||
//begin spawns
|
||||
#include "spawn_areas\areas_podagorsk.sqf" //Load spawn area definitions file.
|
||||
|
||||
['DZAI_BolshevikS',[0,2],[],1] call DZAI_static_spawn;
|
||||
['DZAI_Bolshevik',[2,0],[],2] call DZAI_static_spawn;
|
||||
['DZAI_BolshevikN',[0,1],[],0] call DZAI_static_spawn;
|
||||
['DZAI_BolshevikBarracks',[3,0],[],3] call DZAI_static_spawn;
|
||||
['DZAI_OstrovYBarracks',[3,0],[],3] call DZAI_static_spawn;
|
||||
['DZAI_KrasnoflotskiyeBarracks',[2,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_Tobolsk',[0,2],[],0] call DZAI_static_spawn;
|
||||
['DZAI_TobolskTowers',[0,2],[],0] call DZAI_static_spawn;
|
||||
['DZAI_KronotskyBarracks',[2,0],[],3] call DZAI_static_spawn;
|
||||
['DZAI_SonaBarracks',[2,0],[],3,2] call DZAI_static_spawn;
|
||||
['DZAI_Protvino',[1,1],[],0] call DZAI_static_spawn;
|
||||
['DZAI_ProtvinoBarrack',[1,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_PijmaBarracks',[2,0],[],3] call DZAI_static_spawn;
|
||||
['DZAI_BereznikiE',[1,1],[],0] call DZAI_static_spawn;
|
||||
['DZAI_BereznikiW',[1,1],[],1] call DZAI_static_spawn;
|
||||
['DZAI_Kirsanov',[0,1],[],1] call DZAI_static_spawn;
|
||||
['DZAI_BoronukBarracks',[2,1],[],3] call DZAI_static_spawn;
|
||||
['DZAI_Kovrov',[1,1],[],1] call DZAI_static_spawn;
|
||||
['DZAI_Zirnitra',[0,2],[],0] call DZAI_static_spawn;
|
||||
['DZAI_Sona',[1,1],[],3] call DZAI_static_spawn;
|
||||
//end of spawns
|
||||
};
|
||||
|
||||
#include "custom_markers\cust_markers_podagorsk.sqf"
|
||||
#include "custom_spawns\cust_spawns_podagorsk.sqf"
|
||||
//----------------------------Do not edit anything below this line -----------------------------------------
|
||||
DZAI_customSpawnsReady = true;
|
||||
diag_log "Podagorsk static spawn configuration loaded.";
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user