Initial
This commit is contained in:
57
@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Mod/activate.sqf
Executable file
57
@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Mod/activate.sqf
Executable file
@ -0,0 +1,57 @@
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dayz_antihack = 0; // Disable vanilla antihack for admins and mods
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// Load Configs and Functions
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#include "\z\addons\dayz_server\AdminTools\Mod\config.sqf"
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#include "\z\addons\dayz_server\AdminTools\Mod\functions.sqf"
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#include "\z\addons\dayz_server\AdminTools\Mod\main.sqf"
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[] spawn {
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waitUntil {uiSleep 0.1;(!isNil "Dayz_loginCompleted" && !isNil "keyboard_keys")};
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EAT_Keybind = {
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private ["_option","_handled"];
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#include "\ca\editor\Data\Scripts\dikCodes.h"
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_option = _this select 0;
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_handled = false;
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call
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{
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if (_option == "ModMenu") exitWith {keyboard_keys set [DIK_F2,{call EAT_ToolsMain;_handled = true;}];};
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if (_option == "ModMode") exitWith {
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keyboard_keys set [DIK_F4,{call optionMenu;_handled = true;}];
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keyboard_keys set [DIK_DELETE,{[] spawn EAT_DeleteObj;_handled = true;}];
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keyboard_keys set [DIK_U,{[] spawn EAT_Unlock;_handled = true;}];
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keyboard_keys set [DIK_L,{[] spawn EAT_Lock;_handled = true;}];
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keyboard_keys set [DIK_T,{[] spawn EAT_TeleportToggle;_handled = true;}];
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};
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if (_option == "EndModMode") exitWith {
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keyboard_keys set [DIK_F4,{_handled = true;}];
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keyboard_keys set [DIK_DELETE,{_handled = true;}];
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keyboard_keys set [DIK_U,{_handled = true;}];
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keyboard_keys set [DIK_L,{_handled = true;}];
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keyboard_keys set [DIK_T,{_handled = true;}];
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};
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if (_option == "Spectate") exitWith {keyboard_keys set [DIK_F6,{spectate = false;_handled = true;}];};
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if (_option == "EndSpectate") exitWith {keyboard_keys set [DIK_F6,{_handled = true;}];};
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if (_option == "FastWalk") exitWith {keyboard_keys set [DIK_4, {call EAT_FastForward;_handled = true;}];};
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if (_option == "EndFastWalk") exitWith {keyboard_keys set [DIK_4, {_handled = true;}];};
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if (_option == "FastUp") exitWith {keyboard_keys set [DIK_5, {call EAT_AdminFastUp;_handled = true;}];};
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if (_option == "EndFastUp") exitWith {keyboard_keys set [DIK_5, {_handled = true;}];};
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};
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_handled
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};
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// Bind F2 key for mod menu
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["ModMenu"] call EAT_Keybind;
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// Start Debug Monitor
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#include "\z\addons\dayz_server\adminTools\DebugMonitors\debugMonitor2.sqf"
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systemChat "Moderator Tools Loaded...";
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systemChat "Press F2 to Open the Moderator Menu";
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diag_log("Moderator Tools: ModActivate.sqf loaded");
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};
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21
@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Mod/config.sqf
Executable file
21
@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Mod/config.sqf
Executable file
@ -0,0 +1,21 @@
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/************** Epoch Moderator Tools Variables **************/
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//This creates a log in your server\EpochAdminToolLogs\toolUsageLog.txt REQUIRES: EATadminLogger.dll
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EAT_logMajorTool = true; //A major tool is a strong tool with high possibility for exploitation
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EAT_logMinorTool = true;//A minor tool is a weak tool with low possibility for exploitation
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/************** ModMode Variables **************/
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// Defines the default on and off for mod mode options
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// ALL items can be turned on or off during gameplay, these are just defaults
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EAT_playerGod = true;
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EAT_vehicleGod = false;
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EAT_playerESPMode = true;
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EAT_grassOff = true;
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EAT_infAmmo = true;
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EAT_fastWalk = true;
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EAT_fastUp = true;
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EAT_invisibility = false;
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EAT_ZombieShield = false;
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diag_log("Moderator Tools: Configs loaded");
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1145
@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Mod/functions.sqf
Executable file
1145
@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Mod/functions.sqf
Executable file
File diff suppressed because it is too large
Load Diff
151
@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Mod/main.sqf
Executable file
151
@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Mod/main.sqf
Executable file
@ -0,0 +1,151 @@
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EAT_ToolsMain = {
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// Main menu
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if(isNil "EAT_mainMenu") then {
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EAT_mainMenu = [["",true],["-- Epoch Admin Tools (Level: Mod) --", [], "", -5, [["expression", ""]], "1", "0"]];
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EAT_mainMenu = EAT_mainMenu + [["Mod Menu >>", [], "#USER:EAT_modMenu", -5, [["expression", ""]], "1", "1"]];
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EAT_mainMenu = EAT_mainMenu + [["Vehicle Menu >>",[],"#USER:EAT_vehicleMenu",-5,[["expression",""]],"1","1"]];
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EAT_mainMenu = EAT_mainMenu + [["Weapon/Item Kits >>", [], "#USER:EAT_weaponMenu", -5, [["expression", ""]], "1", "1"]];
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EAT_mainMenu = EAT_mainMenu + [["Teleport Menu >>",[],"#USER:EAT_teleportMenu", -5, [["expression", ""]], "1", "1"]];
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EAT_mainMenu = EAT_mainMenu + [["Skin Change Menu >>", [], "#USER:EAT_skinMenu", -5, [["expression", ""]], "1", "1"]];
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//if(EAT_ActionMenuPlayers && EAT_AllowContactAdmin)then{EAT_mainMenu = EAT_mainMenu + [["Player Ticket Menu >>", [], "", -5, [["expression", format[_EXECgenTools,"contactAdminTickets.sqf"]]], "1", "1"]];};
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EAT_mainMenu = EAT_mainMenu + [["", [], "", -5, [["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", ""]], "1", "1"]];
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// Mod only menu
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EAT_modMenu = [["",true]];
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EAT_modMenu = EAT_modMenu + [["-- Moderator's Menu --", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_modMenu = EAT_modMenu + [["Mod Mode (F4 for options)",[],"", -5,[["expression","[] spawn EAT_ModModeToggle;"]],"1","1"]];
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EAT_modMenu = EAT_modMenu + [["Point to Repair",[],"", -5,[["expression","call EAT_Repair;"]], "1", "1"]];
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EAT_modMenu = EAT_modMenu + [["Point to Delete",[],"", -5,[["expression","[] spawn EAT_DeleteObj;"]],"1","1"]];
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EAT_modMenu = EAT_modMenu + [["Spectate player (F6 to cancel)",[],"", -5,[["expression","[] spawn EAT_Spectate;"]], "1", "1"]];
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EAT_modMenu = EAT_modMenu + [["Heal Players",[],"", -5, [["expression","[] spawn EAT_HealPlayer;"]], "1", "1"]];
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EAT_modMenu = EAT_modMenu + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_modMenu = EAT_modMenu + [["Main Menu", [20], "#USER:EAT_mainMenu", -5, [["expression", ""]], "1", "1"]];
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// Main vehicle selection menu
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EAT_vehicleMenu = [["",true]];
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EAT_vehicleMenu = EAT_vehicleMenu + [["-- Vehicle Menu --", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_vehicleMenu = EAT_vehicleMenu + [["Graphical Vehicle Menu", [],"", -5, [["expression", "[] spawn EAT_AddVehDialog;"]], "1", "1"]];
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EAT_vehicleMenu = EAT_vehicleMenu + [["Vehicle Tools >>", [], "#USER:EAT_vehicleTools", -5, [["expression", ""]], "1", "1"]];
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EAT_vehicleMenu = EAT_vehicleMenu + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_vehicleMenu = EAT_vehicleMenu + [["Main Menu", [20], "#USER:EAT_mainMenu", -5, [["expression", ""]], "1", "1"]];
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// Different tools for working with vehicles
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EAT_vehicleTools = [["",true]];
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EAT_vehicleTools = EAT_vehicleTools + [["-- Vehicle Tools --", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_vehicleTools = EAT_vehicleTools + [["Vehicle Locater",[],"",-5,[["expression", "call EAT_locateVeh;"]], "1", "1"]];
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EAT_vehicleTools = EAT_vehicleTools + [["Recover Vehicle Key",[],"",-5,[["expression", "call EAT_RecoverKey;"]], "1", "1"]];
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EAT_vehicleTools = EAT_vehicleTools + [["Point to Repair", [],"", -5, [["expression", "call EAT_Repair;"]], "1", "1"]];
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EAT_vehicleTools = EAT_vehicleTools + [["Point to Delete",[],"",-5,[["expression","[] spawn EAT_DeleteObj;"]],"1","1"]];
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EAT_vehicleTools = EAT_vehicleTools + [["Flip Vehicle", [],"", -5, [["expression", "call EAT_flipVeh;"]], "1", "1"]];
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EAT_vehicleTools = EAT_vehicleTools + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_vehicleTools = EAT_vehicleTools + [["Main Menu", [20], "#USER:EAT_mainMenu", -5, [["expression", ""]], "1", "1"]];
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// Menu for teleport options
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// teleport to place Example: ["Name",[],"", -5, [["expression", '[x,y,z] execVM "admintools\tools\Teleport\teleportToLocation.sqf"']], "1", "1"]];
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EAT_teleportMenu = [["",true]];
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EAT_teleportMenu = EAT_teleportMenu + [["-- Teleport Menu --", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_teleportMenu = EAT_teleportMenu + [["Teleport (T Key)",[],"", -5,[["expression", "[] spawn EAT_TeleportToggle;"]], "1", "1"]];
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// EAT_teleportMenu = EAT_teleportMenu + [["Teleport To Me",[],"", -5, [["expression", "[] spawn EAT_TPtoMe;"]], "1", "1"]];
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EAT_teleportMenu = EAT_teleportMenu + [["Teleport To Player",[],"", -5, [["expression", "[] spawn EAT_TpToPlayer;"]], "1", "1"]];
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// EAT_teleportMenu = EAT_teleportMenu + [["Return Player to Last Pos",[],"", -5, [["expression", "[] spawn EAT_ReturnPlayerTP;"]], "1", "1"]];
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EAT_teleportMenu = EAT_teleportMenu + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_teleportMenu = EAT_teleportMenu + [["Main Menu", [20], "#USER:EAT_mainMenu", -5, [["expression", ""]], "1", "1"]];
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// Menu for changing skins.
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// Entry Format:["Entry Name",[],"",-5,[["expression",'["Skin_class_name"] execVM "admintools\tools\skinChanger.sqf"']],"1","1"]];
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EAT_skinMenu = [["",true]];
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EAT_skinMenu = EAT_skinMenu + [["-- Skin Menu (Page 1)", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_skinMenu = EAT_skinMenu + [["Survivor",[],"",-5,[["expression",'["Survivor2_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu = EAT_skinMenu + [["Hero",[],"",-5,[["expression",'["Survivor3_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu = EAT_skinMenu + [["Bandit",[],"",-5,[["expression",'["Bandit1_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu = EAT_skinMenu + [["Soldier",[],"",-5,[["expression",'["Soldier1_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu = EAT_skinMenu + [["Ghillie",[],"",-5,[["expression",'["Sniper1_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu = EAT_skinMenu + [["Special Forces",[],"",-5,[["expression",'["CZ_Special_Forces_GL_DES_EP1_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu = EAT_skinMenu + [["Pilot",[],"",-5,[["expression",'["CZ_Special_Forces_GL_DES_EP1_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu = EAT_skinMenu + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_skinMenu = EAT_skinMenu + [["Next page >", [], "#USER:EAT_skinMenu2", -5, [["expression", ""]], "1", "1"]];
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// Menu2 for changing skins.
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EAT_skinMenu2 = [["",true]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["-- Skin Menu (Page 2)", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["Camo",[],"",-5,[["expression",'["Camo1_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["Bodyguard",[],"",-5,[["expression",'["Soldier_Bodyguard_AA12_PMC_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["Officer",[],"",-5,[["expression",'["Rocket_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["Alejandria",[],"",-5,[["expression",'["SurvivorWcombat_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["Savannah",[],"",-5,[["expression",'["SurvivorWdesert_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["Melly",[],"",-5,[["expression",'["SurvivorWpink_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["Bandit Jane",[],"",-5,[["expression",'["BanditW2_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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//EAT_skinMenu2 = EAT_skinMenu2 + [["Invisible",[],"",-5,[["expression",'["Survivor1_DZ"] spawn EAT_SkinChanger;']],"1","1"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_skinMenu2 = EAT_skinMenu2 + [["< Back", [], "#USER:EAT_skinMenu", -5, [["expression", ""]], "1", "1"]];
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// Weapon menu select
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EAT_weaponMenu = [["",true]];
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EAT_weaponMenu = EAT_weaponMenu + [["-- Weapons Menu --", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_weaponMenu = EAT_weaponMenu + [["Admin/Mod Loadouts >>",[],"#USER:EAT_adminLoadoutsMenu", -5, [["expression", ""]], "1", "1"]];
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EAT_weaponMenu = EAT_weaponMenu + [["Primary Weapons Menu >>",[],"#USER:EAT_primaryWeaponMenu", -5, [["expression", ""]], "1", "1"]];
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EAT_weaponMenu = EAT_weaponMenu + [["Secondary Weapons Menu >>",[],"#USER:EAT_secondaryWeaponMenu", -5, [["expression", ""]], "1", "1"]];
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EAT_weaponMenu = EAT_weaponMenu + [["Gear/Items Menu >>",[],"#USER:EAT_gearMenu", -5, [["expression", ""]], "1", "1"]];
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EAT_weaponMenu = EAT_weaponMenu + [["Delete all gear", [],"", -5, [["expression","call EAT_RemoveGear;"]], "1", "1"]];
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EAT_weaponMenu = EAT_weaponMenu + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_weaponMenu = EAT_weaponMenu + [["Main Menu", [20], "#USER:EAT_mainMenu", -5, [["expression", ""]], "1", "1"]];
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// Main weapons like the M4
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// Entry Format:["Name", [],"", -5, [["expression", format[_EXECweapons,"Gun_Calss_Name","Ammo_Class_Name","Explosive_Round_Class_Name"]]], "1", "1"]];
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// If there is no explosive 203 round then put "nil" in place of "Explosive_Round_Class_Name"
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EAT_primaryWeaponMenu = [["",true]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["-- Primary Weapons --", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["M4 Holo", [],"", -5, [["expression",'["M4A1_HWS_GL_camo","30Rnd_556x45_Stanag","1Rnd_HE_M203"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["M4A1_DZ GL SD Camo", [],"", -5, [["expression",'["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD","1Rnd_HE_M203"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["Sa58V ACOG", [],"", -5, [["expression",'["Sa58V_RCO_EP1","30Rnd_762x39_SA58"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["AKM Kobra", [],"", -5, [["expression",'["AKM_Kobra_DZ","30Rnd_762x39_AK47"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["FN FAL", [],"", -5, [["expression",'["FNFAL_CCO_DZ","20Rnd_762x51_FNFAL"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["Mk 48", [],"", -5, [["expression",'["Mk48_CCO_DZ","100Rnd_762x51_M240"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["MK14 Sniper SD", [],"", -5, [["expression",'["MK14_Sniper_SD_DZ","20Rnd_762x51_DMRSD"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [[".338 LAPUA", [],"", -5, [["expression",'["L115A3_2_DZ","5Rnd_86x70_L115A1"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["DMR_DZ", [],"", -5, [["expression",'["DMR_DZ","20Rnd_762x51_DMR"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_primaryWeaponMenu = EAT_primaryWeaponMenu + [["Secondary Weapons", [], "#USER:EAT_secondaryWeaponMenu", -5, [["expression", ""]], "1", "1"]];
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// Sidearm weapons like the Makarov
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EAT_secondaryWeaponMenu = [["",true]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["-- Secondary Weapons --", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["PDW SD", [],"", -5, [["expression",'["UZI_SD_EP1","30Rnd_9x19_UZI_SD"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["PDW", [],"", -5, [["expression",'["PDW_DZ","30Rnd_9x19_UZI"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["M9 SD Camo", [],"", -5, [["expression",'["M9_Camo_SD_DZ","15Rnd_9x19_M9SD"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["M9_DZ SD", [],"", -5, [["expression",'["M9_SD_DZ","15Rnd_9x19_M9SD"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["Makarov_DZ", [],"", -5, [["expression",'["Makarov_DZ","8Rnd_9x18_Makarov"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["Makarov_DZ SD", [],"", -5, [["expression",'["Makarov_SD_DZ","8Rnd_9x18_Makarov"] call EAT_AddWeapon;']], "1", "1"]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_secondaryWeaponMenu = EAT_secondaryWeaponMenu + [["Gear/Items", [], "#USER:EAT_gearMenu", -5, [["expression", ""]], "1", "1"]];
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// Menu for spawning items to the admin like bags and tools
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EAT_gearMenu = [["",true]];
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EAT_gearMenu = EAT_gearMenu + [["-- Gear Menu --", [], "", -5,[["expression", ""]], "1", "0"]];
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EAT_gearMenu = EAT_gearMenu + [["ToolBelt gear", [],"", -5, [["expression","call EAT_AddTools;"]], "1", "1"]];
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EAT_gearMenu = EAT_gearMenu + [["Medical gear", [],"", -5, [["expression","call EAT_AddMeds;"]], "1", "1"]];
|
||||
EAT_gearMenu = EAT_gearMenu + [["Alice Pack", [],"", -5, [["expression",'["ALICE_Pack_DZE2"] call EAT_AddBackPack;']], "1", "1"]];
|
||||
EAT_gearMenu = EAT_gearMenu + [["Coyote Pack", [],"", -5, [["expression",'["CoyoteBackpack_DZE2"] call EAT_AddBackPack;']], "1", "1"]];
|
||||
EAT_gearMenu = EAT_gearMenu + [["Large Gun Bag", [],"", -5, [["expression",'["LargeGunBag_DZE2"] call EAT_AddBackPack;']], "1", "1"]];
|
||||
EAT_gearMenu = EAT_gearMenu + [["", [], "", -5,[["expression", ""]], "1", "0"]];
|
||||
EAT_gearMenu = EAT_gearMenu + [["Main Menu", [20], "#USER:EAT_mainMenu", -5, [["expression", ""]], "1", "1"]];
|
||||
|
||||
EAT_adminLoadoutsMenu =
|
||||
[
|
||||
["",true],
|
||||
["-- Admin Loadout Menu --", [], "", -5, [["expression", ""]], "1", "0"],
|
||||
["DMR",[],"",-5,[["expression", "['DMR_DZ','M9_Camo_SD_DZ'] call EAT_Loadouts;"]],"1","1"],
|
||||
["Lapua",[],"",-5,[["expression", "['BAF_LRR_scoped','M9_Camo_SD_DZ'] call EAT_Loadouts;"]],"1","1"],
|
||||
["Mk48 CCO",[],"",-5,[["expression", "['Mk48_CCO_DZ','M9_Camo_SD_DZ'] call EAT_Loadouts;"]],"1","1"],
|
||||
["MK14 Sniper SD",[],"",-5,[["expression", "['MK14_Sniper_SD_DZ','M9_Camo_SD_DZ'] call EAT_Loadouts;"]],"1","1"],
|
||||
["FN FAL CCO",[],"",-5,[["expression", "['FNFAL_CCO_DZ','M9_Camo_SD_DZ'] call EAT_Loadouts;"]],"1","1"],
|
||||
["Sa58 ACOG",[],"",-5,[["expression", "['Sa58V_RCO_EP1','M9_Camo_SD_DZ'] call EAT_Loadouts;"]],"1","1"],
|
||||
["", [], "", -5, [["expression", ""]], "1", "0"],
|
||||
["Main Menu", [20], "#USER:EAT_mainMenu", -5, [["expression", ""]], "1", "1"]
|
||||
];
|
||||
};
|
||||
showCommandingMenu "#USER:EAT_mainMenu";
|
||||
};
|
Reference in New Issue
Block a user