This commit is contained in:
2023-10-01 20:58:19 +03:00
parent 6268a86c47
commit 6576a3ab6f
53 changed files with 1249 additions and 508 deletions

View File

@ -32,7 +32,7 @@ DZMSObjectsDamageOff = false;
DZMSAnnounceType = "TitleText";
// Turn this on to enable troubleshooting. RPT entries might show where problems occur.
DZMSDebug = false;
DZMSDebug = true;
// Do you want your players to gain or lose humanity from killing mission AI?
DZMSMissHumanity = true;
@ -62,7 +62,7 @@ DZMSRunGear = false;
// How long before bodies disappear? (in minutes) (default = 30)
// Also used by WAI. Make sure they are the same if both are installed.
DZE_NPC_CleanUp_Time = 30;
DZE_NPC_CleanUp_Time = 40;
// Percentage of AI that must be dead before mission completes (default = 0)
//( 0 is 0% of AI / 0.50 is 50% / 1 is 100% )
@ -142,9 +142,9 @@ DZMSMissionArray = [
"Medical_Outpost", // Medical Supplies, Weapons
"Weapons_Cache", // Weapons
"Stash_house", // Weapons
"Weapons_Truck" // Weapons
//"SMA1","SMA2","SMA3","SMA4","SMA5","SMA6",
//"SMI1","SMI2","SMI3","SMI4","SM5I","SMI6"
"Weapons_Truck", // Weapons
"SMA1","SMA2","SMA3","SMA4","SMA5","SMA6",
"SMI1","SMI2","SMI3","SMI4","SM5I","SMI6"
];
/////////////////////////////////////////////////////////////////////////////////////////////