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@ -32,7 +32,7 @@ DZMSObjectsDamageOff = false;
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DZMSAnnounceType = "TitleText";
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// Turn this on to enable troubleshooting. RPT entries might show where problems occur.
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DZMSDebug = false;
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DZMSDebug = true;
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// Do you want your players to gain or lose humanity from killing mission AI?
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DZMSMissHumanity = true;
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@ -62,7 +62,7 @@ DZMSRunGear = false;
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// How long before bodies disappear? (in minutes) (default = 30)
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// Also used by WAI. Make sure they are the same if both are installed.
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DZE_NPC_CleanUp_Time = 30;
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DZE_NPC_CleanUp_Time = 40;
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// Percentage of AI that must be dead before mission completes (default = 0)
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//( 0 is 0% of AI / 0.50 is 50% / 1 is 100% )
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@ -142,9 +142,9 @@ DZMSMissionArray = [
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"Medical_Outpost", // Medical Supplies, Weapons
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"Weapons_Cache", // Weapons
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"Stash_house", // Weapons
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"Weapons_Truck" // Weapons
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//"SMA1","SMA2","SMA3","SMA4","SMA5","SMA6",
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//"SMI1","SMI2","SMI3","SMI4","SM5I","SMI6"
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"Weapons_Truck", // Weapons
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"SMA1","SMA2","SMA3","SMA4","SMA5","SMA6",
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"SMI1","SMI2","SMI3","SMI4","SM5I","SMI6"
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];
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/////////////////////////////////////////////////////////////////////////////////////////////
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