This commit is contained in:
2023-10-01 20:58:19 +03:00
parent 6268a86c47
commit 6576a3ab6f
53 changed files with 1249 additions and 508 deletions

View File

@ -20,7 +20,7 @@ DZAI_monitorRate = 300;
//Enable or disable verification and error-correction of classname tables used by DZAI. If invalid entries are found, they are removed and logged into the RPT log.
//If disabled, any invalid classnames will not be removed and clients may crash if AI bodies with invalid items are looted. Only disable if a previous scan shows no invalid classnames (Default: true).
DZAI_verifyTables = true;
DZAI_verifyTables = false;
//(Feature in development) Enables additional checking and error-correction of certain classname tables. (Default: false)
DZAI_extendedVerify = false;
@ -254,7 +254,7 @@ DZAI_banAIWeapons = [];
//List of launcher-type weapons for mid/high-level AI to use (by default, weapongrade 1/2/3), example: ["M136"]. If left empty, AI will not use launcher weapons. (Default: [])
//If AI encounter an armored player vehicle, they will switch to a randomly-selected launcher-type weapon to engage.
//Weapon classnames added here are verified if DZAI_verifyTables is set to true. Note: Launcher weapons are removed from the AI unit upon death.
DZAI_launcherTypes = [M_Igla_AA, M_AT13_AT, M_Strela_AA, Javelin, BAF_NLAW_Launcher, M47Launcher_EP1, MetisLauncher, SMAW];
DZAI_launcherTypes = ["M_Igla_AA", "M_AT13_AT", "M_Strela_AA", "Javelin", "BAF_NLAW_Launcher", "M47Launcher_EP1", "MetisLauncher", "SMAW"];
//List of AI weapongrades that are permitted to use launcher-type weapons. Individual custom weapongrade levels may be added to allow launcher use (Default: [1,2,3])
DZAI_launcherLevels = [1,2,3];