57 lines
3.7 KiB
Plaintext
57 lines
3.7 KiB
Plaintext
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/*
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ESSV3 Client Side Config
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For detailed information about these variables see:
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https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md
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*/
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class_selection = true; //Enable class selection dialog
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#define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio","PartGeneric"
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class_public = [ // These are visible to anyone on the server
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[(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2],["G17_DZ"],"",[],[],0,-5000,0,""],
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[(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"ItemMorphine"],["PDW_DZ"],if (class_epoch) then {"Assault_Pack_DZE1"} else {"DZ_Assault_Pack_EP1"},[],[],0,-15000,0,""],
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[(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI_SD",4,"ItemMorphine"],["PDW_SD_DZ"],if (class_epoch) then {"TK_Assault_Pack_DZE1"} else {"DZ_TK_Assault_Pack_EP1"},[],[],0,-25000,0,"MeleeHatchet"],
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[(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2],["Revolver_DZ"],"",[],[],0,10000,0,""],
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[(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"ItemMorphine"],["PDW_DZ"],if (class_epoch) then {"Assault_Pack_DZE1"} else {"DZ_Assault_Pack_EP1"},[],[],0,20000,0,""],
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[(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI_SD",4,"ItemMorphine"],["PDW_SD_DZ"],if (class_epoch) then {"TK_Assault_Pack_DZE1"} else {"DZ_TK_Assault_Pack_EP1"},[],[],0,30000,0,"MeleeHatchet"],
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[localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ"],"",[],[],0,0,0]
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];
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halo_selection = true; // Enable HALO selection dialog
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halo_force = false; // Skip HALO selection dialog and force HALO spawn.
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halo_type = "C130J_US_EP1_DZ"; // Type of plane. Tested with C130J_US_EP1_DZ, AN2_DZ, MV22_DZ. Use "" to disable the plane and use regular HALO.
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spawn_selection = true; // Enable spawn selection dialog
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spawn_bodyCheck = 1500; // If a player has a body within this distance of a spawn that spawn will be blocked. Set to -1 to disable.
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spawn_nearGroup = false; // Allow players to spawn near their group. BodyCheck can override.
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spawn_nearPlot = true; // Allow players to spawn near their plot. BodyCheck can override.
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spawn_radius = 1200; // Distance around spawn to find a safe pos. Lower is closer to exact coordinates. Do not set too low or BIS_fnc_findSafePos may fail.
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spawn_public = switch (toLower worldName) do {
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case "napf": {
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[
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[localize "str_disp_srvsetup_random",[[5411,16676,0],[1511,11479,0],[12231,16319,0],[6946,17385,0],[12862,14850,0],[4672,14940,0],[2720,12226,0],[4104,13026,0],[1461,10584,0],[10283,18449,0],[10709,17085,0]],0,0,1],
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["Seltishafen",[5411,16676,0],0,0],
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["Hubel",[1511,11479,0],0,0],
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["Lausen",[12231,16319,0],0,0],
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["Seewen",[6946,17385,0],0,0],
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["Bunig",[12862,14850,0],0,0],
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["Bubendorf",[4672,14940,0],0,0],
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["Hindelbank",[2720,12226,0],0,0],
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["Huttwil",[4104,13026,0],0,0],
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["Ittingen",[1461,10584,0],0,0],
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["Hordstern",[10283,18449,0],0,0],
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["Magden",[10709,17085,0],0,0],
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// Above are defaults
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["South Airstrip",[18291,1790,0],0,0],
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["Buckten",[5906,5637,0],0,0],
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["Giswil",[17101,5282,0],0,0],
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["Horw",[17262,13502,0],0,0],
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["Romoos",[12694,11878,0],0,0],
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["Sachseln",[15554,10651,0],0,0],
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["Schangen",[9412,5882,0],0,0],
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["Sissach",[11111,8326,0],0,0],
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["Waldegg",[8538,852,0],0,0]
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]
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};
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};
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