47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
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if (LOG_INPROGRESS) then{
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[STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
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} else {
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LOG_INPROGRESS = true;
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private ["_object","_tug"];
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_object = LOG_OBJECT_SELECTION;
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_tug = _this select 0;
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if (!(isNull _object) && (alive _object) && !(_object getVariable "LOG_disabled")) then{
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if (isNull (_object getVariable "LOG_moves_by") && (isNull (_object getVariable "LOG_moves_by") || (!alive (_object getVariable "LOG_moves_by")))) then{
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if ( _object distance _tug <= 10 ) then{
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_tug setVariable ["LOG_trailer", _object, true];
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_object setVariable ["LOG_moves_by", _tug, true];
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player attachTo [_tug, [
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(boundingBox _tug select 1 select 0),
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(boundingBox _tug select 0 select 1) + 2,
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(boundingBox _tug select 0 select 2) - (boundingBox player select 0 select 2)]];
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sleep 0.2;
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player setDir 270;
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player setPos (getPos player);
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[player,"repair",0,false,20] call dayz_zombieSpeak;
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player playActionNow "Medic";
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sleep 2;
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_object setVelocity [0,0,0];
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_object attachTo [ _tug, [
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0,
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(boundingBox _tug select 0 select 1) + (boundingBox _object select 0 select 1) - 1,
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(boundingBox _tug select 0 select 2) - (boundingBox _object select 0 select 2)
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]];
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LOG_OBJECT_SELECTION = objNull;
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detach player;
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sleep 3;
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[format [STR_LOG_ATTACHED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS;
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}else{[format [STR_LOG_TOO_FAR, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;};
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}else{[format [STR_LOG_IN_TRANSIT, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;};
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};
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LOG_INPROGRESS = false;
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};
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