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2022-04-21 16:15:41 +03:00
/*
ESSV3 Server Side Config
For detailed information about these variables see:
https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md
*/
class_level1 = ["0","0","0"];
class_level2 = ["0","0","0"];
class_level3 = ["0","0","0"];
class_levelCount = 3; //If you add more class levels then increase this number.
// To give higher level VIPs access to lower level VIP classes uncomment the two lines below:
// class_level1 = class_level1 + class_level2 + class_level3;
// class_level2 = class_level2 + class_level3;
#define VIP_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine" // constant example, these can be removed if they are not used below
#define VIP_TOOLS "Binocular_Vector","NVGoggles","ItemCompass","ItemKnife","Itemmatchbox","Itemetool","ItemFlashlightRed","ItemWatch","ItemGPS"
class_private = [ // These are only visible to players in their respective class levels
["VIP Scout","Camo1_DZ","SurvivorW2_DZ",["30Rnd_556x45_Stanag",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["M16A4_ACOG_DZ","M9_SD_DZ","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0,0,"MeleeHatchet"],
["VIP Specialist","Rocket_DZ","SurvivorW2_DZ",["100Rnd_762x51_M240",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["Mk48_CCO_DZ","M9_SD_DZ","Binocular_Vector"],"DZ_British_ACU",[],[],2,0,0,"MeleeHatchet"],
["VIP Sniper","Sniper1_DZ","SurvivorW2_DZ",["20Rnd_762x51_DMR",2,"15Rnd_9x19_M9SD",3,VIP_ITEMS],["DMR_DZ","M9_SD_DZ","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0,0,"MeleeHatchet"]
];
class_customLoadout = [
"12345678900000000", // ebay
"0",
"0"
];
class_customLoadouts = [ // These are only visible to their owner
["ebay's Loadout","Bandit1_DZ","BanditW1_DZ",["100Rnd_762x51_M240",2,"15Rnd_9x19_M9SD",3,"Skin_Sniper1_DZ",VIP_ITEMS],["Mk48_CCO_DZ","M9_SD_DZ",VIP_TOOLS],"DZ_Backpack_EP1",["20Rnd_762x51_DMR",3],["DMR_DZ"],0,"MeleeHatchet"],
[],
[]
];
spawn_level1 = ["0","0","0"];
spawn_level2 = ["0","0","0"];
spawn_level3 = ["0","0","0"];
spawn_levelCount = 3; //If you add more spawn levels then increase this number.
// To give higher level VIPs access to lower level VIP spawns uncomment the two lines below:
// spawn_level1 = spawn_level1 + spawn_level2 + spawn_level3;
// spawn_level2 = spawn_level2 + spawn_level3;
spawn_private = [ // These are only visible to players in their respective spawn levels
//["VIP Base",[1607,7804,0],1,0],
//["VIP Hideout",[12944,12767,0],2,0]
];
spawn_base = [
"12345678900000000", // ebay
"0",
"0"
];
spawn_bases = [
["ebay's base",[2300,15324,0]],
[],
[]
];
/*
The function below returns all private classes, private spawns, class levels and spawn levels the player has access to.
The player is sent this data when they respawn.
*/
spawn_config = {
private ["_classes","_classLevel","_classLevels","_freshSpawn","_index","_playerUID","_return","_spawnLevel","_spawnLevels","_spawns"];
_freshSpawn = _this select 0;
_playerUID = _this select 1;
if (!_freshSpawn) exitWith {false};
_return = [[],[],[],[]];
_index = class_customLoadout find _playerUID;
if (_index != -1) then {
_classes = _return select 0;
_classes set [0,(class_customLoadouts select _index)];
_return set [0,_classes];
};
_index = spawn_base find _playerUID;
if (_index != -1) then {
_spawns = _return select 1;
_spawns set [0,(spawn_bases select _index)];
_return set [1,_spawns];
};
_classLevels = [];
_spawnLevels = [];
for "_i" from 1 to class_levelCount do {
if (_playerUID in (call compile format["class_level%1",_i])) then {
_classLevels set [count _classLevels,_i];
};
};
for "_i" from 1 to spawn_levelCount do {
if (_playerUID in (call compile format["spawn_level%1",_i])) then {
_spawnLevels set [count _spawnLevels,_i];
};
};
_return set [2,_classLevels];
_return set [3,_spawnLevels];
{
_classLevel = _x select 8;
if (typeName _classLevel == "ARRAY") then {_classLevel = _x select 19;}; //Random
if (_classLevel == 0 or {_playerUID in (call compile format["class_level%1",_classLevel])}) then {
_classes = _return select 0;
_classes set [count _classes,_x];
_return set [0,_classes];
};
} forEach class_private;
{
_spawnLevel = _x select 2;
if (_spawnLevel == 0 or {_playerUID in (call compile format["spawn_level%1",_spawnLevel])}) then {
_spawns = _return select 1;
_spawns set [count _spawns,_x];
_return set [1,_spawns];
};
} forEach spawn_private;
_return
};
//Allow extra skins in vanilla
if !(isClass (configFile >> "CfgWeapons" >> "Chainsaw")) then {
AllPlayers = AllPlayers + [
"Citizen3","CZ_Soldier_DES_EP1","Rocket_DZ","TK_INS_Soldier_EP1",
"US_Soldier_EP1","Villager1","Worker1"
];
};
//Not defined in 1.8.8
respawn_west_original = getMarkerPos "respawn_west";