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2022-04-21 16:15:41 +03:00
/*
DayZ Mission System Config by Vampire
DZMS: https://github.com/SMVampire/DZMS-DayZMissionSystem
Updated for DZMS 2.0 by JasonTM
*/
///////////////////////////////////////////////////////////////////////
// Do you want to see how many AI are at the mission in the mission marker?
// This option may cause excessive network traffic on high pop. servers as markers are refreshed every 2 seconds.
DZMSAICount = true;
// If players are not near the AI behavior is disabled and the NPCs are hidden.
DZMSAICaching = false;
// Time in minutes for a mission to timeout.
DZMSMissionTimeOut = 40;
// Distance in meters from a mission to scan for players for timeout.
DZMSTimeoutDistance = 1200;
// This is how many bandit missions are allowed to run simultaneously
DZMSBanditLimit = 4;
// This is how many hero missions are allowed to run simultaneously
DZMSHeroLimit = 4;
// Do you want to turn off damage to the mission objects?
DZMSObjectsDamageOff = false;
// Mission announcement style. Options: "Hint","TitleText","rollingMessages","DynamicText".
//Note: The "Hint" messages will appear in the same area as common debug monitors.
DZMSAnnounceType = "TitleText";
// Turn this on to enable troubleshooting. RPT entries might show where problems occur.
DZMSDebug = false;
// Do you want your players to gain or lose humanity from killing mission AI?
DZMSMissHumanity = true;
// How much humanity should a player lose for killing a hero AI?
DZMSHeroHumanity = 50;
// How much humanity should a player gain for killing a bandit AI?
DZMSBanditHumanity = 50;
// Do you want the players to get AI kill messages?
DZMSKillFeed = false;
// Do You Want AI to use NVGs?
//(They are deleted on death)
DZMSUseNVG = true;
// Do you want bandit or hero AI kills to count towards player total?
DZMSCntKills = true;
// Do you want AI to disappear instantly when killed?
DZMSCleanDeath = false;
// Do you want AI that players run over to not have gear?
// (If DZMSCleanDeath is true, this doesn't matter)
DZMSRunGear = false;
// How long before bodies disappear? (in minutes) (default = 30)
// Also used by WAI. Make sure they are the same if both are installed.
DZE_NPC_CleanUp_Time = 30;
// Percentage of AI that must be dead before mission completes (default = 0)
//( 0 is 0% of AI / 0.50 is 50% / 1 is 100% )
DZMSRequiredKillPercent = 1;
// How long in minutes before mission scenery disappears (default = 30 / 0 = disabled)
DZMSSceneryDespawnTimer = 30;
// Should crates despawn with scenery? (default = false)
DZMSSceneryDespawnLoot = true;
//////////////////////////////////////////////////////////////////////////////////////////
// You can adjust AI gear/skills and crate loot in files contained in the ExtConfig folder.
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Do you want to use static coords for missions?
// Leave this false unless you know what you are doing.
DZMSStaticPlc = false;
// Array of static locations. X,Y
DZMSStatLocs = call {
/*475 Positions*/if (toLower worldName in ["chernarus","chernarus_winter"]) exitWith {[[7799.17,11502.8],[5682.2,8713.45],[4042.5,7253.45],[7088.84,9570.31],[6230.92,8338.9],[8596.73,11183.3],[8008.01,12055.4],[12156.9,8546.7],[10470.9,8574.72],[3122.48,9849.65],[5144.53,3538.41],[5019.55,3703.74],[7665.34,8249.58],[3302.39,9793.31],[4341.28,8591.47],[5329.04,10360],[5802.65,7769.07],[6376.84,8126.08],[4310.27,10816.8],[4925.12,8620.5],[5120.21,8946.94],[4127.88,9569.24],[8777.68,10099.9],[11672.9,12562.5],[6882.23,8352.39],[6059.67,8279.8],[3732.6,7149.41],[9711.38,11623],[13082.6,6937.48],[9409.3,12855.5],[4466.85,10133.9],[7912.78,9635.89],[6806.61,10032.6],[4242.57,8021.31],[8940.72,10005.2],[3347.4,9664.6],[5541.03,7851.62],[5625.43,10218.4],[4122.07,7922.29],[4783.2,8626.48],[5432.74,10511.1],[2941.04,8375.69],[5762.03,7908.29],[3720.38,10454.9],[5812.42,10824.1],[11339.4,9605.34],[3732.83,7030.78],[3394.36,8076.2],[6487.41,10087.5],[8733.36,9159.71],[7131.88,8385.2],[3953.14,4848.25],[4428.27,7888.68],[5133.26,10731.1],[3946.27,7399.39],[3128.96,5024.94],[4253.09,8647.28],[4357.46,8478.1],[4364.67,8353.79],[5063.67,9119.25],[4130.71,12904.1],[3029.63,8289.95],[6233.49,8222.73],[5162.16,10409.3],[7036.93,7496.88],[5316.59,8394.78],[3542.57,8068.03],[2851.47,8562.15],[3686.54,7530.46],[6643.58,3561.24],[7967,13630.9],[3677.97,6795.47],[5056.86,8173.08],[7418.78,9483.13],[5737.49,9613.75],[5093.99,7547.25],[3689.14,6901.95],[9617.06,11391.3],[12269.5,12667.1],[10108.6,13461.3],[3480.04,7903.94],[4260.54,6372.61],[12705.2,9025.35],[3207.88,8982.16],[5879.71,13519.1],[5197.96,8386.93],[7195.1,9419.24],[4773.11,5772.96],[3467.42,5428.55],[5796.96,7503.37],[4666.24,8390.75],[12702.4,8898.62],[5767.59,9177.26],[9180.27,11353],[4634.87,5853.75],[7304.27,8344.95],[2837.51,8802.67],[3484.69,9649.02],[4875.07,10032.9],[7136.49,8858.17],[6772.99,9435.69],[3735.81,7734.06],[8149.77,13441.7],[7376.65,10681.6],[4654.92,10179.1],[2813.72,9640.34],[6083.21,7590.76],[3837.59,7202.61],[4304.63,9736.19],[9422.71,11082.7],[5650.47,7855.74],[11784,9570.23],[6698.83,7383.68],[10023.1,5953.64],[4747.91,6238.35],[4011.58,10945.3],[2646.19,9379.18],[8185.7,8545.16],[12697.7,8540.94],[6304.28,8022.81],[5713.68,8034.49],[4129.57,6926.06],[3547.75,10799],[6802.96,8280.44],[6777.37,5840.17],[7350.93,5230.5],[5880.3,7421.09],[4193.83,9763.97],[3179.7,8738.37],[3804.15,10245.1],[3632.77,8178.62],[3305.05,8950.76],[8342.5,12723.1],[6407.1,8390.98],[5906.31,9039.78],[2960.61,9741.18],[5794.15,11343],[9322.11,11337.1],[3967.19,6935.48],[4995.4,7454.07],[3276.81,6987.63],[5507.38,10233],[6043.24,9180.2],[11303.7,7823.53],[4065.26,8360.14],[12613.7,8963.77],[6954.07,9628.47],[4772.88,11380.4],[5319.73,3846.47],[11717.2,12442],[4184.95,8481.47],[5101.17,9242.48],[12363.1,12829.7],[6542.46,7296.54],[4442.68,8648.98],[12328.3,12923.4],[9991.48,8671.71],[4924.55,5712.25],[3739.91,9464.64],[6754.05,8069.78],[5704.5,9376.33],[6237.46,6893.11],[4164.45,8309.07],[7268.03,9812.92],[9176.98,11155.1],[4018.28,7698.71],[3454,6735.96],[6661.29,4743.14],[5864.36,7217.91],[9017.75,9150.02],[3436.28,7257.51],[3283.67,8066.6],[10668.4,8784.42],[5131.96,9527.4],[5681.55,7454.81],[12161.6,12707.9],[3799.02,4858.68],[7316,9506.9],[8435.24,6330],[7873.6,3359.29],[10039.9,8794.42],[8334.02,6931.65],[6957.06,5717.19],[3017.12,8768.88],[3169.82,9475.7],[6058.5,8402.42],[12050.1,12715.1],[5744.64,8817.38],[8066.75,13663.5],[4262.76,10520.2],[12419.2,8767.53],[4217.73,9619.35],[6977.93,9085.19],[9763.38,10559.9],[4175.41,9433.74],[6271.95,8560.47],[2608.37,13012.9],[5601.47,11134.4],[5676.14,8336.67],[9794.94,11563.5],[9587.56,11640.1],[6039.75,7287.61],[10080.7,13356.2],[5218.37,8486.53],[3489.79,8176.19],[4549.65,10390.7],[3581.91,7438.98],[3335.82,9445.02],[7451.73,7835.34],[8596.86,6475.7],[4675.1,8093.05],[4411.06,9872.14],[6621.88,9450.58],[8566.07,9300.61],[5640.05,10443.6],[6146.9,8846.21],[4525.41,9162.48],[8139.29,9900.37],[3268.83,6740.06],[4106.08,11074.2],[5934.23,13619.7],[3844.36,6982.55],[3047.42,8081.76],[7345.17,7885.3],[4528.07,10612],[5558.44,10368.8],[497
[[0,0],[0,0]];
};
//////////////////////////////////////////////////////////////////////////////////////////
// Do you want to place some static AI in a base or similar?
// Leave this false unless you know what you are doing.
DZMSStaticAI = false;
// How long before they respawn? (in seconds) (default 2 hours)
// If set longer than the amount of time before a server restart, they respawn at restart
DZMSStaticAITime = 7200;
// How many AI in a group? (Past 6 in a group it's better to just add more positions)
DZMSStaticAICnt = 4;
// Array of Static AI Locations
DZMSStaticSpawn = [
[0,0,0],
[0,0,0]
];
///////////////////////////////////////////////////////////////////////////////////////////////////////////
// Do you want vehicles from missions to save to the Database? (this means they will stay after a restart)
// If False, vehicles will disappear on restart. It will warn a player who gets inside of a vehicle.
DZMSSaveVehicles = false;
// Setting this to true will prevent the mission vehicles from taking damage during the mission.
DZMSVehDamageOff = true;
/*///////////////////////////////////////////////////////////////////////////////////////////
There are two types of missions that run simultaneously on a the server.
The two types are Bandit and Hero missions.
Below is the array of mission file names and the minimum and maximum times they run.
If you don't want a certain mission to run on the server, comment out it's line.
Remember that the last mission in the list should not have a comma after it.
*/
DZMSMissionArray = [
"AN2_Cargo_Drop", // Weapons
"Ural_Ambush", // Weapons, Medical Supplies, Building Supplies
"Squad", // No crate
"Humvee_Crash", // Weapons
"APC_Mission", // Only uncomment for Epoch/Overpoch
"Armed_Vehicles", // Vehicle ammo and parts
"C130_Crash", // Building Supplies
"Construction_Site", // Building Supplies
"Firebase", // Building Supplies
"Helicopter_Crash", // Weapons
"Helicopter_Landing", // Weapons, Building Supplies
"General_Store", // Survival items found in supermarket
"Medical_Cache", // Medical Supplies
"Medical_Camp", // Medical Supplies
"Medical_Outpost", // Medical Supplies, Weapons
"Weapons_Cache", // Weapons
"Stash_house", // Weapons
"Weapons_Truck" // Weapons
//"SMA1","SMA2","SMA3","SMA4","SMA5","SMA6",
//"SMI1","SMI2","SMI3","SMI4","SM5I","SMI6"
];
/////////////////////////////////////////////////////////////////////////////////////////////
// The Minumum time in minutes before a bandit mission will run.
// At least this much time will pass between bandit missions. Default = 5 minutes.
DZMSBanditMin = 4;
// Maximum time in seconds before a bandit mission will run.
// A bandit mission will always run before this much time has passed. Default = 10 minutes.
DZMSBanditMax = 10;
// Time in seconds before a hero mission will run.
// At least this much time will pass between hero missions. Default = 5 minutes.
DZMSHeroMin = 4;
// Maximum time in seconds before a hero mission will run.
// A hero mission will always run before this much time has passed. Default = 10 minutes.
DZMSHeroMax = 10;
// Blacklist Zone Array -- missions will not spawn in these areas
// format: [[x,y,z],[x,y,z]]
// The first set of xyz coordinates is the upper left corner of a box
// The second set of xyz coordinates is the lower right corner of a box
DZMSBlacklistZones = [
//[[0,0,0],[0,0,0]]
];
DZMSDistanceBetweenMissions = 2000; // Minimum distance in meters to check for other missions.
// Autoclaim is a PVE feature that lets players know who is currently engaged in a mission.
DZMSAutoClaim = false;
DZMSAutoClaimAlertDistance = 800; // Distance from the mission that auto-claim uses to alert closest player
DZMSAutoClaimDelayTime = 30; // Time that the auto-claim waits until it declares a claim and places a marker - time in seconds
DZMSAutoClaimTimeout = 60; // If the claimer leaves the mission area he/she has this much time to return - time in seconds
/*=============================================================================================*/
// Do Not Edit Below This Line
/*=============================================================================================*/
DZMSVersion = "2.1";