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2022-04-21 16:15:41 +03:00
/*
EAT_fnc_actionAllowed = {
local _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
local _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder && (vehicle player == player));
_canDo
};
*/
// Generates a selectable list of players for teleports and spectate
// Title is set by setting EAT_pMenuTitle = "TITLE HERE" before calling the function
EAT_pMenuTitle = "";
EAT_fnc_playerSelect =
{
private["_pmenu","_arr"];
_pmenu = [["",true],[EAT_pMenuTitle, [-1], "", -5, [["expression", ""]], "1", "0"]];
for "_i" from (_this select 0) to (_this select 1) do
{_arr = [format['%1', plist select (_i)], [12], "", -5, [["expression", format ["pselect5 = plist select %1;", _i]]], "1", "1"]; _pmenu set [_i + 2, _arr];};
if (count plist > (_this select 1)) then {_pmenu set [(_this select 1) + 2, ["Next", [13], "", -5, [["expression", "snext = true;"]], "1", "1"]];}
else {_pmenu set [(_this select 1) + 2, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];};
_pmenu set [(_this select 1) + 3, ["Exit", [13], "", -5, [["expression", "pselect5 = 'exit';"]], "1", "1"]];
showCommandingMenu "#USER:_pmenu";
};
// Convert multidimensional array to single dimensional - Used in adminBuild
myfnc_MDarray = {
local _list = [];
local _temp = _this select 0;
for "_i" from 0 to ((count _temp) - 1) do {
_list set [_i,((_temp select _i) select 2)];
};
_list
};
// Flips the nearest land vehicle
EAT_FlipVeh = {
local _vehicle = getPos player nearestObject "LandVehicle";
if (isNull _vehicle) exitWith {"There are no vehicles near to flip" call dayz_rollingMessages;};
_vehicle setVectorUp [0,0,1];
local _name = getText(configFile >> "cfgVehicles" >> (typeOf _vehicle) >> "displayName");
format ["Your %1 is now right-side up",_name] call dayz_rollingMessages;
};
// Allows the player to glide forward quickly across the map. It is called from key bind.
EAT_FastForward = {
local _player = vehicle player;
local _dir = getdir _player;
local _pos = getPosATL _player;
local _pos2 = getPos _player;
local _z2 = _pos2 select 2;
local _z = 0;
if (_player isKindOf "Air" && _z2 < 20 && isEngineOn _player) then {_z = _z2 + 30;} else {if (_z2 > 3) then {_z = _z2;} else {if (surfaceIsWater _pos) then {_z = 2;} else {_z=0;};};};
_pos = [(_pos select 0) + 5 * sin (_dir), (_pos select 1) + 5 * cos (_dir), _z];
if (surfaceIsWater _pos) then {_player setPosASL _pos;} else {_player setPosATL _pos;};
};
// Toggles fast forward key bind on and off
EAT_FastForwardToggle = {
local _active = _this select 0;
if (_active) then {
["FastWalk"] call EAT_Keybind;
} else {
["EndFastWalk"] call EAT_Keybind;
};
};
// Allows the admin to leap vertically or directionally
EAT_AdminFastUp = {
local _vel = velocity player;
player setVelocity [_vel select 0,_vel select 1,5];
};
// This function toggles the jump key bind on and off
EAT_FastUpToggle = {
local _active = _this select 0;
if (_active) then {
["FastUp"] call EAT_Keybind;
} else {
["EndFastUp"] call EAT_Keybind;
};
};
// Lowers the terrain
EAT_GrassOffToggle = {
local _active = _this select 0;
if (_active) then {
local _toggle = "on";
setTerrainGrid 50;
}else{
local _toggle = "off";
setTerrainGrid 25;
};
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has turned grass %3",name player,getPlayerUID player,_toggle] call EAT_Logger;};
};
// Allows admin to be invisible to other players
EAT_AdminInvisible = {
EAT_clientToServer = ["invisibility",player,[(_this select 0),(getPos player)],dayz_authKey];
publicVariableServer "EAT_clientToServer";
};
EAT_AddWeapon = {
#define IS_HANDGUN(wpn) (getNumber (configFile >> "CfgWeapons" >> wpn >> "type") == 2)
local _gun = _this select 0;
local _ammo = _this select 1;
local _mags = [];
if (count _this > 2) then { // grenade launcher ammo
player addMagazine (_this select 2);
player addMagazine (_this select 2);
};
if (IS_HANDGUN(_gun)) then {
{
if (IS_HANDGUN(_x)) exitWith {
player removeWeapon _x;
_mags = getArray (configFile >> "cfgWeapons" >> _x >> "magazines");
player removeMagazines (_mags select 0);
}
} count (weapons player);
} else {
_mags = getArray (configFile >> "cfgWeapons" >> (primaryWeapon player) >> "magazines");
player removeWeapon (primaryWeapon player);
player removeMagazines (_mags select 0);
};
// Add magazines before gun so the gun loads ammo on spawn
player addMagazine _ammo;
player addMagazine _ammo;
player addWeapon _gun;
player selectWeapon _gun;
};
EAT_Loadouts = {
local _primaryWeapon = _this select 0;
local _secondaryWeapon = _this select 1;
local _primaryAmmo = getArray (configFile >> "cfgWeapons" >> _primaryWeapon >> "magazines");
local _secondaryAmmo = getArray (configFile >> "cfgWeapons" >> _secondaryWeapon >> "magazines");
local _rifleMag = _primaryAmmo select 0;
local _pistolMag = _secondaryAmmo select 0;
local _weps = ["ItemRadio","NVGoggles_DZE","Binocular_Vector","ItemGPS","ItemHatchet","ItemKnife","ItemMatchbox","ItemEtool","ItemToolbox","ItemCrowbar",_primaryWeapon,_secondaryWeapon];
local _bloodbag = ["bloodBagONEG","ItemBloodbag"] select dayz_classicBloodBagSystem;
local _mags = ["ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemPainkiller","ItemWaterBottleBoiled","FoodBeefCooked","ItemBandage","ItemBandage",_bloodbag,_rifleMag,_rifleMag,_rifleMag,_pistolMag,_pistolMag,_pistolMag];
removeAllWeapons player;
removeAllItems player;
removeBackpack player;
player addBackpack "CoyoteBackpack_Camping_DZE2";
{
player addMagazine _x;
} count _mags;
{
player addWeapon _x;
} count _weps;
player selectWeapon _primaryWeapon;
};
EAT_AddBackPack = {
removeBackpack player;
player addBackpack (_this select 0);
};
EAT_AddMeds = {
local _bloodbag = ["bloodBagONEG","ItemBloodbag"] select dayz_classicBloodBagSystem;
{
player addMagazine _x;
} count ["ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemPainkiller","ItemSodaPepsi","FoodBeefCooked","ItemBandage","ItemBandage",_bloodbag];
};
EAT_RemoveGear = {
removeAllWeapons player;
removeAllItems player;
removeBackpack player;
"Gear deleted!" call dayz_rollingMessages;
};
EAT_AddTools = {
local _tools = ["ItemRadio","ItemHatchet","ItemKnife","ItemMatchbox","ItemEtool","ItemToolbox","ItemCrowbar"];
{
if (_x in weapons player) then {
player removeWeapon _x;
};
} count _tools;
{
player addWeapon _x;
} count _tools;
};
EAT_AddTempVeh = {
local _vehicle = _this select 0;
local _dir = getDir vehicle player;
local _pos = getPosATL vehicle player;
_pos = [(_pos select 0) + 9 * sin (_dir), (_pos select 1) + 9 * cos (_dir), 0];
EAT_clientToServer = ["tempVeh",player,[_vehicle,_dir,_pos],dayz_authKey];
publicVariableServer "EAT_clientToServer";
format["Spawned a %1", (getText(configFile >> "cfgVehicles" >> _vehicle >> "displayName"))] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has added a temporary vehicle: %3",name player,getPlayerUID player,_vehicle] call EAT_Logger;};
};
EAT_AddVeh = {
local _vehicle = _this select 0;
local _dir = getDir vehicle player;
local _pos = getPos vehicle player;
_pos = [(_pos select 0) + 9 * sin (_dir), (_pos select 1) + 9 * cos (_dir), 0];
local _keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
local _keyNumber = (floor(random 2500)) + 1;
local _keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
local _isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
false call dz_fn_meleeMagazines;
local _isOk = [player,_keySelected] call BIS_fnc_invAdd;
true call dz_fn_meleeMagazines;
if (_isOk and _isKeyOK) then {
PVDZE_veh_Publish2 = [[_dir,_pos],_vehicle,false,_keySelected,player,dayz_authKey];
publicVariableServer "PVDZE_veh_Publish2";
format["%1 spawned, key added to toolbelt", (getText(configFile >> "cfgVehicles" >> _vehicle >> "displayName"))] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has added a permanent vehicle: %3",name player,getPlayerUID player,_vehicle] call EAT_Logger;};
} else {
"Your toolbelt is full" call dayz_rollingMessages;
};
};
EAT_AddVehDialog = {
PermDialogSelected = -1;
TempDialogSelected = -1;
AdminDialogList = 13000;
if (isNil "vhnlist") then {vhnlist = [];};
LoadEpochOnlyList = {
lbClear AdminDialogList;
vhnlist = +EAT_AllEpochVehList;
{
local _index = lbAdd [AdminDialogList, format["%2 (%1)", (_x select 0), (_x select 1)]];
lbSetPicture [AdminDialogList, _index, (_x select 2)];
} count vhnlist;
};
createDialog "EAT_Veh_ModDialog";
call LoadEpochOnlyList;
LoadSpecificList = {
lbClear AdminDialogList;
vhnlist = [];
local _kindOf = _this select 0;
{
if ((_x select 0) isKindOf _kindOf) then {
vhnlist set [count vhnlist, _x];
};
} count EAT_AllEpochVehList;
{
local _index = lbAdd [AdminDialogList, format["%2 (%1)", (_x select 0), (_x select 1)]];
lbSetPicture [AdminDialogList, _index, (_x select 2)];
} count vhnlist;
};
waitUntil { !dialog };
if ((PermDialogSelected < 0) && (TempDialogSelected < 0)) exitWith {};
if (PermDialogSelected > -1) then {
[((vhnlist select PermDialogSelected) select 0)] call EAT_AddVeh;
};
if (TempDialogSelected > -1) then {
[((vhnlist select TempDialogSelected) select 0)] call EAT_AddTempVeh;
};
};
EAT_DeleteObj = {
local _obj = cursorTarget;
if(isNull _obj) exitWith{"No object selected" call dayz_rollingMessages;};
EAT_DeleteObjText = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "displayName");
EAT_databaseRemove = 0;
local _objectID = _obj getVariable["ObjectID","0"];
local _objectUID = _obj getVariable["ObjectUID","0"];
EAT_deleteMenu =
[
["",true],
[format["Delete this %1?:",EAT_DeleteObjText], [-1], "", -5, [["expression", ""]], "1", "0"],
["Yes",[0],"", -5,[["expression","EAT_databaseRemove = 1;"]],"1","1"],
["No", [0], "", -5, [["expression", "EAT_databaseRemove = -1"]], "1", "1"]
];
showCommandingMenu "#USER:EAT_deleteMenu";
waitUntil{(EAT_databaseRemove != 0) || (commandingMenu == "")};
if(EAT_databaseRemove <= 0) exitWith{};
if(EAT_logMinorTool) then {format["%1 %2 -- has deleted object: %3 ID:%4 UID:%5 from database",name player,getPlayerUID player,EAT_DeleteObjText,_objectID,_objectUID] call EAT_Logger;};
format["Deleted %1",EAT_DeleteObjText] call dayz_rollingMessages;
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
};
EAT_HealPlayer = {
EAT_healDistance = -1;
EAT_distanceMenu =
[
["",true],
["Select distance:", [-1], "", -5, [["expression", ""]], "1", "0"],
["5", [2], "", -5, [["expression", "EAT_healDistance=5;"]], "1", "1"],
["10", [3], "", -5, [["expression", "EAT_healDistance=10;"]], "1", "1"],
["25", [4], "", -5, [["expression", "EAT_healDistance=25;"]], "1", "1"],
["50", [5], "", -5, [["expression", "EAT_healDistance=50;"]], "1", "1"],
["100", [6], "", -5, [["expression", "EAT_healDistance=100;"]], "1", "1"],
["500", [7], "", -5, [["expression", "EAT_healDistance=500;"]], "1", "1"],
["1000", [8], "", -5, [["expression", "EAT_healDistance=1000;"]], "1", "1"],
["10000", [9], "", -5, [["expression", "EAT_healDistance=10000;"]], "1", "1"],
["Self", [10], "", -5, [["expression", "EAT_healDistance=0;"]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:EAT_distanceMenu";
WaitUntil{commandingMenu == ""};
if(EAT_healDistance == -1) exitWith {};
r_player_blood = r_player_bloodTotal;
r_player_inpain = false;
r_player_infected = false;
r_player_injured = false;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_loaded = false;
r_player_cardiac = false;
r_player_lowblood = false;
r_doLoop = false;
r_action = false;
r_player_timeout = 0;
r_handlerCount = 0;
r_interrupt = false;
disableUserInput false;
dayz_sourceBleeding = objNull;
player setVariable ["USEC_injured",false,true];
player setVariable['USEC_inPain',false,true];
player setVariable['USEC_infected',false,true];
player setVariable['USEC_lowBlood',false,true];
player setVariable['USEC_BloodQty',12000,true];
player setVariable['USEC_isCardiac',false,true];
{player setVariable[_x,false,true];} forEach USEC_woundHit;
player setVariable ["unconsciousTime", r_player_timeout, true];
player setVariable['NORRN_unconscious',false,true];
player setVariable ['messing',[dayz_hunger,dayz_thirst],true];
player setHit ['legs',0];
player setVariable ['hit_legs',0,true];
player setVariable ['hit_hands',0,true];
player setVariable["inCombat",false, true];
disableSerialization;
local _UIfix = (uiNameSpace getVariable 'DAYZ_GUI_display') displayCtrl 1303;
local _UIfix2 = (uiNameSpace getVariable 'DAYZ_GUI_display') displayCtrl 1203;
_UIfix ctrlShow false;
_UIfix2 ctrlShow false;
if(EAT_healDistance == 0) exitWith {};
{
if (isPlayer _x) then {
PVDZ_send = [_x,"Bandage", [_x,player]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_x, "Transfuse", [_x, player, 12000]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_x,"Morphine", [_x,player]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_x,"Epinephrine", [_x,player,"ItemEpinephrine"]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_x,"Painkiller", [_x,player]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_x,"Antibiotics", [_x,player]];
publicVariableServer "PVDZ_send";
};
} count (player nearEntities ["CAManBase", EAT_healDistance]);
format ["%1 healed",_list] call dayz_rollingMessages;
};
EAT_Lock = {
local _obj = cursorTarget;
if (isNull _obj) exitWith {"No Target" call dayz_rollingMessages;};
local _objType = typeOf _obj;
local _objectID = _obj getVariable["ObjectID","0"];
call {
if(_objType in DZE_UnLockedStorage) exitWith { // Lock safe/lockbox
local _lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass");
local _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
local _ownerID = _obj getVariable["ownerPUID","0"];
disableUserInput true; // Make sure player can not modify gear while it is being saved
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
[_lockedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,1];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged and saved before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done saving now
format[localize "str_epoch_player_117",_text] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has locked a safe - ID:%3 UID:%4",name player,getPlayerUID player,_objectID,_ownerID] call EAT_Logger;};
};
if (_obj isKindOf "AllVehicles") exitWith { // Lock vehicle
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
PVDZE_veh_Lock = [_obj,true];
if (local _obj) then {
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
s_player_lockUnlock_crtl = -1;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has locked a vehicle: %3",name player,getPlayerUID player,_obj] call EAT_Logger;};
};
// Lock Door
if (_obj animationPhase "Open_hinge" == 1) then {_obj animate ["Open_hinge", 0];};
if (_obj animationPhase "Open_latch" == 1) then {_obj animate ["Open_latch", 0];};
if (_obj animationPhase "Open_door" == 1) then {_obj animate ["Open_door", 0];};
if (_obj animationPhase "DoorR" == 1) then {_obj animate ["DoorR", 0];};
if (_obj animationPhase "LeftShutter" == 1) then {_obj animate ["LeftShutter", 0];};
if (_obj animationPhase "RightShutter" == 1) then {_obj animate ["RightShutter", 0];};
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has locked a door - ID:%3 Combo:%4",name _player,getPlayerUID _player,_objectID,(_obj getVariable ["CharacterID","0"])] call EAT_Logger;};
};
};
EAT_Repair = {
local _vehicle = cursorTarget;
if (isNull _vehicle) exitWith {"No target" call dayz_rollingMessages;};
{
local _damage = [_vehicle,_x] call object_getHit;
if ((_damage select 0) > 0) then {
[_vehicle, (_damage select 1), 0, true] call fnc_veh_handleRepair;
};
} forEach (_vehicle call vehicle_getHitpoints);
if (local _vehicle) then {
[_vehicle,1] call local_setFuel;
} else {
PVDZ_send = [_vehicle,"SetFuel",[_vehicle,1]];
publicVariableServer "PVDZ_send";
};
format["%1 Repaired and Refueled", (getText(configFile >> "cfgVehicles" >> (typeOf _vehicle) >> "displayName"))] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has repaired %3",name player,getPlayerUID player,_vehicle] call EAT_Logger;};
};
EAT_Unlock = {
local _obj = cursorTarget;
if (isNull _obj) exitWith {"No Target" call dayz_rollingMessages;};
local _objectID = _obj getVariable["ObjectID","0"];
local _objType = typeOf _obj;
call {
if (_objType in DZE_LockedStorage) exitWith { // Unlock Safe/Lock_Box
// Get all required variables
local _unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
local _ownerID = _obj getVariable["ownerPUID","0"];
disableUserInput true; // Make sure player can not modify gear while it is filling
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
[_unlockedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,0];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done filling now
format[localize "STR_BLD_UNLOCKED", (getText (configFile >> "CfgVehicles" >> _objType >> "displayName"))] call dayz_rollingMessages;
if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked a safe - ID:%3 UID:%4",name player,getPlayerUID player,_objectID,_ownerID] call EAT_Logger;};
};
if (_obj isKindOf "AllVehicles") exitWith { // Unlock vehicle
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
PVDZE_veh_Lock = [_obj,false];
if (local _obj) then {
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
s_player_lockUnlock_crtl = -1;
if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked vehicle: %3 with ID:%4",name player,getPlayerUID player,_obj,_objectID] call EAT_Logger;};
};
//Unlock Door
if(_obj animationPhase "Open_hinge" == 0) then {_obj animate ["Open_hinge", 1];};
if(_obj animationPhase "Open_latch" == 0) then {_obj animate ["Open_latch", 1];};
if(_obj animationPhase "Open_door" == 0) then {_obj animate ["Open_door", 1];};
if(_obj animationPhase "DoorR" == 0) then {_obj animate ["DoorR", 1];};
if(_obj animationPhase "LeftShutter" == 0) then {_obj animate ["LeftShutter", 1];};
if(_obj animationPhase "RightShutter" == 0) then {_obj animate ["RightShutter", 1];};
if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked a door - ID:%3 Combo:%4",name player,getPlayerUID player,_objectID,(_obj getVariable ["CharacterID","0"])] call EAT_Logger;};
};
};
EAT_RecoverKey = {
local _obj = cursorTarget;
if (isNull _obj) exitWith {"No target" call dayz_rollingMessages;};
if (_obj isKindOf "AllVehicles") then {
local _id = parseNumber (_obj getVariable ["CharacterID","0"]);
if (_id == 0) exitWith {format ["%1 has ID 0 - No Key possible", (getText(configFile >> "cfgVehicles" >> (typeOf _obj) >> "displayName"))] call dayz_rollingMessages;};
local _result = call {
if (_id > 0 && {_id <= 2500}) exitWith {format["ItemKeyGreen%1", _id];};
if (_id > 2500 && {_id <= 5000}) exitWith {format["ItemKeyRed%1", _id - 2500];};
if (_id > 5000 && {_id <= 7500}) exitWith {format["ItemKeyBlue%1", _id - 5000];};
if (_id > 7500 && {_id <= 10000}) exitWith {format["ItemKeyYellow%1", _id - 7500];};
if (_id > 10000 && {_id <= 12500}) exitWith {format["ItemKeyBlack%1", _id - 10000];};
};
local _isKeyOK = isClass(configFile >> "CfgWeapons" >> _result);
false call dz_fn_meleeMagazines;
local _isOk = [player,_result] call BIS_fnc_invAdd;
true call dz_fn_meleeMagazines;
if (_isOk && _isKeyOK) then {
format["Key [%1] added to inventory!",_result] call dayz_rollingMessages;
} else {
"Your toolbelt is full" call dayz_rollingMessages;
};
if(EAT_logMajorTool) then {format["%1 %2 -- has generated %3 for a %4",name player,getPlayerUID player,_result,_obj] call EAT_Logger;};
};
};
EAT_SkinChanger = {
local _skin = _this select 0;
local _backPack = unitBackpack player;
local _bagType = (typeOf _backPack);
// Tool use logger
if (EAT_logMinorTool) then {format["%1 %2 -- has changed skins to %3",name player,getPlayerUID player,_skin] call EAT_Logger;};
if (_bagType != "") then {
local _weps = getWeaponCargo _backPack;
local _mags = getMagazineCargo _backPack;
removeBackpack player;
[dayz_playerUID,dayz_characterID,_skin] spawn player_humanityMorph;
player addBackpack _bagType;
local _array1 = _weps select 0;
local _array2 = _weps select 1;
{
(unitBackpack player) addWeaponCargo [(_array1 select _forEachIndex),(_array2 select _forEachIndex)];
} forEach _array1;
_array1 = _mags select 0;
_array2 = _mags select 1;
{
(unitBackpack player) addMagazineCargo [(_array1 select _forEachIndex),(_array2 select _forEachIndex)];
} forEach _array1;
} else {
[dayz_playerUID,dayz_characterID,_skin] spawn player_humanityMorph;
};
};
EAT_Spectate = {
local _mycv = cameraView;
local _menuCheckOk = false;
local _j = 0;
local _name = "";
EAT_pMenuTitle = "Spectate Player:";
snext = false;
plist = [];
pselect5 = "";
spectate = true;
{if (_x != player) then {plist set [count plist, name _x];};} forEach playableUnits;
while {pselect5 == "" && !_menuCheckOk} do {
[_j, (_j + 10) min (count plist)] call EAT_fnc_playerSelect; _j = _j + 10;
WaitUntil {pselect5 != "" || snext || commandingMenu == ""};
_menuCheckOk = (commandingMenu == "");
snext = false;
};
if (pselect5 != "exit" && {pselect5 != ""}) then {
_name = pselect5;
{
if(format[name _x] == _name) then {
["Spectate"] call EAT_Keybind;
(vehicle _x) switchCamera "EXTERNAL";
"F6 to return" call dayz_rollingMessages;
waitUntil {uiSleep 1; !(alive _x) or !(alive player) or !(spectate)};
["EndSpectate"] call EAT_Keybind;
player switchCamera _mycv;
if(EAT_logMajorTool) then {format["%1 %2 -- has begun spectating %3",name player,getPlayerUID player,_name] call EAT_Logger;};
};
} forEach playableUnits;
};
spectate = false;
if (!spectate && {pselect5 != "exit"}) then {
"Spectate done" call dayz_rollingMessages;
if(EAT_logMajorTool) then {format["%1 %2 -- has stopped spectating %3",name player,getPlayerUID player,_name] call EAT_Logger;};
};
};
EAT_LocateVeh = {
private ["_inv","_searchString","_ID","_found","_targetColor","_finalID","_targetPosition","_targetVehicle","_count","_key","_keyName","_showMapMarker","_markerColour","_locatorMarker"];
/****************************************| Config |**************************************************************************************/
_showMapMarker = True; // True = display the map markers, False = just identify the keys
_markerColour = "ColorOrange"; // Alternatives = "ColorBlack", "ColorRed", "ColorGreen", "ColorBlue", "ColorYellow", "ColorWhite"
/****************************************| Config |**************************************************************************************/
if( isNil "locateVehicle") then {locateVehicle = true;} else {locateVehicle = !locateVehicle};
if(locateVehicle) then {
_inv = [player] call BIS_fnc_invString;
_keyColor = [];
_keyID = [];
_removedID = [];
_count = 0;
if (!("ItemGPS" in _inv)) then {player addWeapon "ItemGPS";};
{
for "_i" from 1 to 2500 do {
_searchString = format ["ItemKey%1%2",_x,str(_i)];
if ((_searchString in _inv)) then {
_count = _count + 1;
_targetColor = _x;
_keyColor = _keyColor + [_targetColor];
_ID = str(_i);
_ID = parseNumber _ID;
if (_targetColor == "Green") then { _finalID = _ID; };
if (_targetColor == "Red") then { _finalID = _ID + 2500; };
if (_targetColor == "Blue") then { _finalID = _ID + 5000; };
if (_targetColor == "Yellow") then { _finalID = _ID + 7500; };
if (_targetColor == "Black") then { _finalID = _ID + 10000; };
_keyID = _keyID + [_finalID];
_removedID = _removedID + [_ID];
};
};
} forEach ["Black","Yellow","Blue","Green","Red"];
_i = 0;
for "_i" from 0 to 10 do {deleteMarkerLocal ("locatorMarker"+ (str _i));};
if (_count == 0) exitWith {"Place a key in your inventory to find that vehicle." call dayz_rollingMessages; locateVehicle = false;};
format["Found: %1 vehicle key",_count] call dayz_rollingMessages;
_count = _count - 1;
_i = 0;
for "_i" from 0 to _count do {
_finalID = _keyID select _i;
_ID = _removedID select _i;
_targetColor = _keyColor select _i;
_key = format["ItemKey%1%2",_targetColor,_ID];
_keyName = getText (configFile >> "CfgWeapons" >> _key >> "displayName");
_found = 0;
{
private ["_tID","_vehicle_type"];
_vehicle_type = typeOf _x;
_tID = parseNumber (_x getVariable ["CharacterID","0"]);
if ((_tID == _finalID) && ((_vehicle_type isKindOf "Air") || (_vehicle_type isKindOf "LandVehicle") || (_vehicle_type isKindOf "Ship"))) then {
_targetPosition = getPosATL _x;
_targetVehicle = _x;
_found = 1;
};
} forEach vehicles;
if (_found != 0) then {
_vehicleName = gettext (configFile >> "CfgVehicles" >> (typeof _targetVehicle) >> "displayName");
if (_showMapMarker) then {
_Marker = "locatorMarker" + (str _i);
_locatorMarker = createMarkerLocal [_Marker,[(_targetPosition select 0),(_targetPosition select 1)]];
_locatorMarker setMarkerShapeLocal "ICON";
_locatorMarker setMarkerTypeLocal "DOT";
_locatorMarker setMarkerColorLocal _markerColour;
_locatorMarker setMarkerSizeLocal [1.0, 1.0];
_locatorMarker setMarkerTextLocal format ["locator: %1",_vehicleName];
} else {
format["%1 belongs to %2 - %3",_keyName,_vehicleName,_finalID] call dayz_rollingMessages;
};
} else {
format["%1 - Vehicle ID: %2 - (This vehicle no longer exists in the database)",_keyName,_finalID] call dayz_rollingMessages;
};
};
if (_showMapMarker) then {
"Map markers added. Run this again to remove them." call dayz_rollingMessages;
};
} else {
_i=0;
for "_i" from 0 to 10 do {deleteMarkerLocal ("locatorMarker"+ (str _i));};
"Map markers removed" call dayz_rollingMessages;
};
};
EAT_ModModeToggle = {
/* Below are the default ON/OFF toggles. Anything marked
true will turn on when you turn on AdminMode.
To make an option default ON change = false to = true.
To make an option default OFF change = true to = false.
*/
if (isNil "EAT_AdminMode") then {EAT_AdminMode = true;} else {EAT_AdminMode = !EAT_AdminMode;};
// To disable an option for mods place a // in the front of the line below
// and change the initialization to false in the config at the top of this file
optionMenu =
{
toggleMenu =
[
["",true],
["Toggle options:(current state)", [-1], "", -5, [["expression", ""]], "1", "0"],
[format["Fast Forward: %1",EAT_fastWalk],[0],"", -5, [["expression", 'EAT_fastWalk = [EAT_fastWalk,EAT_FastForwardToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
[format["Fast Up: %1",EAT_fastUp],[0],"", -5, [["expression", 'EAT_fastUp = [EAT_fastUp,EAT_FastUpToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
[format["Player ESP: %1",EAT_playerESPMode], [0], "", -5, [["expression", 'if (EAT_playerESPMode) then {EAT_playerESPMode = false; EATplayerESP = false;} else {EAT_playerESPMode = [EAT_playerESPMode,EAT_PlayerESP] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Invisibility ON: %1",EAT_invisibility], [0], "", -5, [["expression", 'EAT_invisibility = [EAT_invisibility,EAT_AdminInvisible] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
[format["Infinite Ammo: %1",EAT_infAmmo], [0], "", -5, [["expression", 'if (EAT_infAmmo) then {EAT_infAmmo = false; EATinfiniteAmmo = false;} else {EAT_infAmmo = [EAT_infAmmo,EAT_InfiniteAmmo] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["God Mode: %1",EAT_playerGod], [0], "", -5, [["expression", 'if (EAT_playerGod) then {EAT_playerGod = false; EATplayerGod = false;} else {EAT_playerGod = [EAT_playerGod,EAT_GodMode] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Car God Mode: %1",EAT_vehicleGod], [0], "", -5, [["expression", 'if (EAT_vehicleGod) then {EAT_vehicleGod = false; EATvehicleGod = false;} else {EAT_vehicleGod = [EAT_vehicleGod,EAT_VehGod] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Zombie Shield: %1",EAT_ZombieShield], [0], "", -5, [["expression", 'if (EAT_ZombieShield) then {EAT_ZombieShield = false; EAT_SheildMe = false;} else {EAT_ZombieShield = [EAT_ZombieShield,EAT_ZomShield] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Grass Off: %1",EAT_grassOff], [0], "", -5, [["expression", 'EAT_grassOff = [EAT_grassOff,EAT_GrassOffToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
["", [], "", -5, [["expression", ""]], "1", "0"],
["Exit", [0], "", -5, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:toggleMenu";
};
if(EAT_AdminMode) then {
"***Press F4 to toggle ModMode options***" call dayz_rollingMessages;
["ModMode"] call EAT_Keybind;
call EAT_AdminToggleOn;
} else{
"Mod Mode - DISABLED" call dayz_rollingMessages;
["EndModMode"] call EAT_Keybind;
call EAT_AdminToggleOff;
};
};
EAT_PlayerESP = {
setGroupIconsVisible [true, true];
#define COLOR_GREEN [0,1,0,1]
#define COLOR_BLUE [0,0,1,1]
#define COLOR_WHITE [1, 1, 1, 1]
#define COLOR_ORANGE [1,0.3,0,1]
#define COLOR_RED [1,0,0,1]
if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";};
EATplayerESP = _this select 0;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has player ESP",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
private ["_color","_crew","_vehname","_i","_crewtotal"];
_color = "";
while {EATplayerESP} do
{
{
if (vehicle _x == _x) then {
clearGroupIcons group _x;
group _x addGroupIcon ["x_art"];
if ((side _x == side player) && (side player != resistance)) then {
_color = COLOR_RED;
} else {
_color = COLOR_ORANGE;
};
group _x setGroupIconParams [_color, format ["[%1]-[%2m]",name _x,round(_x distance player)], 0.5, true];
} else {
clearGroupIcons group _x;
group _x addGroupIcon ["x_art"];
_vehname = (getText (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
_crewtotal = (crew (vehicle _x));
_crew = (name (crew (vehicle _x) select 0));
_i = 1;
{
if(_i != 1) then {
_crew = _crew + ", " + (name _x);
};
_i = _i + 1;
} forEach _crewtotal;
if ((side _x == side player) && (side player != resistance)) then {
_color = COLOR_BLUE;
} else {
_color = COLOR_RED;
};
group _x setGroupIconParams [_color, format ["[%2]-[%3%4%5%6%7%8%9%10%11]-[%1m]",round(_x distance player),_vehname,_crew], 0.5, true];
};
} forEach playableUnits;
sleep 1;
};
{clearGroupIcons group _x;} forEach playableUnits;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED player ESP",name player,getPlayerUID player] call EAT_Logger;};
};
};
EAT_GodMode = {
/*
Heals all damage and makes the user invincible to damage by everything
excluding antihack killing a hacker.
*/
private["_player","_vehicle"];
EATplayerGod = _this select 0;
_player = player;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has _player god mode",name _player,getPlayerUID _player] call EAT_Logger;};
fnc_usec_unconscious = {};
_player removeAllEventHandlers "handleDamage";
_player addEventHandler ["handleDamage", { false }];
_player allowDamage false;
r_player_unconscious = false;
r_player_injured = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_timeout = 0;
dayz_sourceBleeding = objNull;
disableUserInput false;
_player setVariable ["USEC_injured",false,true];
{_player setVariable[_x,false,true];} forEach USEC_woundHit;
_player setVariable ["unconsciousTime", r_player_timeout, true];
_player setHit ["body",0];
_player setHit ["hands",0];
_player setHit ["legs",0];
_player setVariable['medForceUpdate',true,true];
[_player] spawn {
private "_player";
_player = _this select 0;
while {EATplayerGod} do {
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 36;
r_player_infected = false;
fnc_usec_damageHandler = {};
player_zombieCheck = {};
r_player_inpain = false;
r_player_blood = 11999;
uiSleep 0.3;
};
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED _player god mode",name _player,getPlayerUID _player] call EAT_Logger;};
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
_player removeAllEventHandlers "handleDamage";
_player addEventHandler ["handleDamage", {true}];
};
};
EAT_VehGod = {
/*
Air vehicles will explode if hit with a rocket or when crashing.
*/
EATvehicleGod = _this select 0;
if(EAT_logMajorTool) then {format["%1 %2 -- has vehicle god mode",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
private "_vehicle";
while{EATvehicleGod} do
{
_vehicle = (vehicle player);
if (_vehicle != player) then {
_vehicle setFuel 1;
_vehicle setDamage 0;
};
uiSleep 0.1;
};
if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED vehicle god mode",name player,getPlayerUID player] call EAT_Logger;};
};
};
EAT_InfiniteAmmo = {
EATinfiniteAmmo = _this select 0;
if (EAT_logMajorTool) then {format["%1 %2 -- has turned ON infinite ammo",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
while {EATinfiniteAmmo} do
{
vehicle player setVehicleAmmo 1;
vehicle player setUnitRecoilCoefficient 0;
uiSleep 0.1;
};
vehicle player setUnitRecoilCoefficient 1;
if(EAT_logMajorTool) then {format["%1 %2 -- has turned OFF infinite ammo",name player,getPlayerUID player] call EAT_Logger;};
};
};
EAT_ZomShield = {
EAT_SheildMe = _this select 0;
if(EAT_logMinorTool) then {format["%1 %2 -- has zombie shield",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
private["_pos","_zombies"];
while {EAT_SheildMe} do
{
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",30];
{
deleteVehicle _x;
} forEach _zombies;
};
if(EAT_logMinorTool) then {format["%1 %2 -- has disabled zombie shield",name player,getPlayerUID player] call EAT_Logger;};
};
};
EAT_TeleportToggle = {
private ["_done","_location","_locOK","_pos","_worked"];
if (!("ItemGPS" in items player)) then {player addweapon "ItemGPS";};
_done = false;
_locOK = true;
_worked = false;
EAT_teleport = {
_pos = [_this select 0, _this select 1,_this select 2];
if ((vehicle player) isKindOf "Air" && isEngineOn (vehicle player) && (speed (vehicle player)) > 20) then{
(vehicle player) setpos [_pos select 0, _pos select 1, 1000];
player setVariable["lastPos",0, true];
_worked = true;
} else {
if ((vehicle player) != player && !((vehicle player) isKindOf "Ship")) then {
_location = [_pos select 0, _pos select 1] findEmptyPosition [0,10];
if (count _location < 1) then {
"Unable to teleport here." call dayz_rollingMessages;
} else {
(vehicle player) setpos _location;
_worked = true;
};
} else {
(vehicle player) setpos [_pos select 0, _pos select 1, 0];
_worked = true;
};
};
openMap [false, false];
TitleText [format[""], "PLAIN DOWN"];
_done = true;
if(_worked) then {
if(EAT_logMajorTool) then {format["%1 %2 -- has teleported",name player,getPlayerUID player] call EAT_Logger;};
};
};
closeDialog 0;
uiSleep 0.5;
"Click on the map to Teleport" call dayz_rollingMessages;
if(!(visibleMap)) then {
openMap [true, false];
};
onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call EAT_teleport';
waitUntil{_done || !(visibleMap)};
onMapSingleClick "";
};
EAT_TpToPlayer = {
private["_max","_j","_menuCheckOk"];
_menuCheckOk = false; _max = 10; _j = 0;
snext = false; plist = []; pselect5 = "";
{if ((_x != player) && (getPlayerUID _x != "")) then {plist set [count plist, name _x];};} forEach entities "CAManBase";
{if ((count crew _x) > 0) then {{if ((_x != player) && (getPlayerUID _x != "")) then {plist set [count plist, name _x];};} forEach crew _x;};} foreach (entities "LandVehicle" + entities "Air" + entities "Ship");
EAT_pMenuTitle = "Teleport to Player:";
while {pselect5 == "" && !_menuCheckOk} do
{
[_j, (_j + _max) min (count plist)] call EAT_fnc_playerSelect; _j = _j + _max;
WaitUntil {pselect5 != "" || snext || commandingMenu == ""};
_menuCheckOk = (commandingMenu == "");
snext = false;
};
if (pselect5 != "exit" && pselect5 != "") then
{
_name = pselect5;
{
scopeName "fn_tpToPlayer";
if(name _x == _name) then {
format["Teleporting to %1", _name] call dayz_rollingMessages;
(vehicle player) attachTo [_x, [2, 2, 0]];
uiSleep 0.25;
detach (vehicle player);
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has teleported to %3_%4",name player,getPlayerUID player,_name,_x] call EAT_Logger;};
breakOut "fn_tpToPlayer";
};
} forEach entities "CAManBase";
};
};
// Toggles Individual Functions on and off
EAT_ScriptToggle = {
private ["_toggle","_function"];
_toggle = _this select 0;
_function = _this select 1;
_toggle = !_toggle;
[_toggle] call _function;
_toggle
};
// Sends function usage info to server for logging
EAT_Logger = {
EAT_PVEH_usageLogger = _this;
publicVariableServer "EAT_PVEH_usageLogger";
};
// Turns default admin mode functions on. EAT_AdminMode = true
EAT_AdminToggleOn = {
if (EAT_fastWalk) then {[EAT_AdminMode] call EAT_FastForwardToggle;};
if (EAT_fastUp) then {[EAT_AdminMode] call EAT_FastUpToggle;};
if (EAT_playerESPMode) then {[EAT_AdminMode] call EAT_PlayerESP;};
if (EAT_invisibility) then {[EAT_AdminMode] call EAT_AdminInvisible;};
if (EAT_infAmmo) then {[EAT_AdminMode] call EAT_InfiniteAmmo;};
if (EAT_playerGod) then {[EAT_AdminMode] call EAT_GodMode;};
if (EAT_vehicleGod) then {[EAT_AdminMode] call EAT_VehGod;};
if (EAT_ZombieShield) then {[EAT_AdminMode] call EAT_ZomShield;};
if (EAT_grassOff) then {[EAT_AdminMode] call EAT_GrassOffToggle;};
};
// Turns default admin mode functions off if they are on. EAT_AdminMode = false
// Scripts that run on a loop to do not need to be run again. The control variable just needs to be set to false for the script to stop
EAT_AdminToggleOff = {
if (EAT_fastWalk) then {[EAT_AdminMode] call EAT_FastForwardToggle;};
if (EAT_fastUp) then {[EAT_AdminMode] call EAT_FastUpToggle;};
if (EAT_playerESPMode) then {EATplayerESP = false;};
if (EAT_invisibility) then {[EAT_AdminMode] call EAT_AdminInvisible;};
if (EAT_infAmmo) then {EATinfiniteAmmo = false;};
if (EAT_playerGod) then {EATplayerGod = false;};
if (EAT_vehicleGod) then {EATvehicleGod = false;};
if (EAT_ZombieShield) then {EAT_SheildMe = false;};
if (EAT_grassOff) then {[EAT_AdminMode] call EAT_GrassOffToggle;};
};
// This last section compiles all of the vehicles used in the vehicle spawner into arrays so there is no delay when loading the graphical menu.
// Do not alter this code.
EAT_allEpochVehList = [];
local _filter = ["SUV_TK_CIV_EP1","SUV_TK_EP1","SUV_UN_EP1","SUV_PMC","ArmoredSUV_PMC","SUV_PMC_BAF"];
local _cfgvehicles = configFile >> "cfgVehicles";
local _vehicle = objNull;
local _image = "";
local _text = "";
local _type = "";
for "_i" from 0 to ((count _cfgvehicles) - 1) do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope") == 2) && {getText (_vehicle >> "picture") != ""} && {_type isKindOf "AllVehicles"} && {!(["Parachute",_type] call fnc_inString)} && {!(_type isKindOf "CAManBase")}) then {
if (["_DZ",_type] call fnc_inString || {["SUV_",_type] call fnc_inString} || {["JetSki",_type] call fnc_inString}) then {
if !(_type in _filter) then {
_text = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_image = (getText (configFile >> "CfgVehicles" >> _type >> "picture"));
EAT_allEpochVehList set [count EAT_allEpochVehList,[_type, _text, _image]];
};
};
};
};
};
diag_log "Admin Tools: Moderator Functions Loaded";